Fix Lobby filtering with player list
* Make double clicking the player list open the correct room * Fix an issue where filtering with search broke the whos playing list
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parent
1f6791431d
commit
62257e0d79
2 changed files with 23 additions and 8 deletions
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@ -56,8 +56,7 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
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connect(ui->games_owned, &QCheckBox::stateChanged, proxy,
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&LobbyFilterProxyModel::SetFilterOwned);
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connect(ui->hide_full, &QCheckBox::stateChanged, proxy, &LobbyFilterProxyModel::SetFilterFull);
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connect(ui->search, &QLineEdit::textChanged, proxy,
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&LobbyFilterProxyModel::setFilterFixedString);
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connect(ui->search, &QLineEdit::textChanged, proxy, &LobbyFilterProxyModel::SetFilterSearch);
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connect(ui->room_list, &QTreeView::doubleClicked, this, &Lobby::OnJoinRoom);
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connect(ui->room_list, &QTreeView::clicked, this, &Lobby::OnExpandRoom);
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@ -86,7 +85,12 @@ void Lobby::OnExpandRoom(const QModelIndex& index) {
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auto member_list = proxy->data(member_index, LobbyItemMemberList::MemberListRole).toList();
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}
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void Lobby::OnJoinRoom(const QModelIndex& index) {
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void Lobby::OnJoinRoom(const QModelIndex& source) {
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QModelIndex index = source;
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// If the user double clicks on a child row (aka the player list) then use the parent instead
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if (source.parent() != QModelIndex()) {
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index = source.parent();
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}
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if (!ui->nickname->hasAcceptableInput()) {
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NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID);
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return;
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@ -213,6 +217,11 @@ LobbyFilterProxyModel::LobbyFilterProxyModel(QWidget* parent, QStandardItemModel
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bool LobbyFilterProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex& sourceParent) const {
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// Prioritize filters by fastest to compute
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// pass over any child rows (aka row that shows the players in the room)
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if (sourceParent != QModelIndex()) {
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return true;
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}
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// filter by filled rooms
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if (filter_full) {
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QModelIndex member_list = sourceModel()->index(sourceRow, Column::MEMBER, sourceParent);
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@ -226,23 +235,22 @@ bool LobbyFilterProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex& s
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}
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// filter by search parameters
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auto search_param = filterRegExp();
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if (!search_param.isEmpty()) {
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if (!filter_search.isEmpty()) {
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QModelIndex game_name = sourceModel()->index(sourceRow, Column::GAME_NAME, sourceParent);
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QModelIndex room_name = sourceModel()->index(sourceRow, Column::ROOM_NAME, sourceParent);
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QModelIndex host_name = sourceModel()->index(sourceRow, Column::HOST, sourceParent);
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bool preferred_game_match = sourceModel()
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->data(game_name, LobbyItemGame::GameNameRole)
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.toString()
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.contains(search_param);
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.contains(filter_search, filterCaseSensitivity());
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bool room_name_match = sourceModel()
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->data(room_name, LobbyItemName::NameRole)
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.toString()
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.contains(search_param);
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.contains(filter_search, filterCaseSensitivity());
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bool username_match = sourceModel()
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->data(host_name, LobbyItemHost::HostUsernameRole)
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.toString()
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.contains(search_param);
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.contains(filter_search, filterCaseSensitivity());
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if (!preferred_game_match && !room_name_match && !username_match) {
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return false;
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}
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@ -289,6 +297,11 @@ void LobbyFilterProxyModel::SetFilterFull(bool filter) {
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invalidate();
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}
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void LobbyFilterProxyModel::SetFilterSearch(const QString& filter) {
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filter_search = filter;
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invalidate();
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}
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void Lobby::OnConnection() {
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if (auto room_member = Network::GetRoomMember().lock()) {
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switch (room_member->GetState()) {
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@ -122,9 +122,11 @@ public:
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public slots:
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void SetFilterOwned(bool);
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void SetFilterFull(bool);
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void SetFilterSearch(const QString&);
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private:
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QStandardItemModel* game_list;
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bool filter_owned = false;
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bool filter_full = false;
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QString filter_search;
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};
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