Service/FS_User: Stub Secure Value Functions
Stubbing these functions results in save loading fixes in games which require a secure value. An example is shown here with Animal Crossing: New Leaf: [Before](https://puu.sh/zidZC/f1523e81cb.png) [After](https://puu.sh/zifeT/57026eae44.png)
This commit is contained in:
parent
587450cd04
commit
71c7dddac4
1 changed files with 56 additions and 2 deletions
|
@ -990,6 +990,60 @@ static void GetNumSeeds(Service::Interface* self) {
|
|||
rb.Push<u32>(0);
|
||||
}
|
||||
|
||||
/**
|
||||
* FS_User::SetSaveDataSecureValue service function.
|
||||
* Inputs:
|
||||
* 0 : 0x08650140
|
||||
* 1-2 : Secure Value
|
||||
* 3 : Secure Value Slot
|
||||
* 4 : Title Id
|
||||
* 5 : Title Variation
|
||||
* Outputs:
|
||||
* 0 : 0x08650140
|
||||
* 1 : Result of function, 0 on success, otherwise error code
|
||||
*/
|
||||
static void SetSaveDataSecureValue(Service::Interface* self) {
|
||||
IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x865, 5, 0);
|
||||
|
||||
// TODO: Generate and Save the Secure Value
|
||||
|
||||
LOG_WARNING(Service_FS, "(STUBBED) called");
|
||||
|
||||
IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
|
||||
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
/**
|
||||
* FS_User::GetSaveDataSecureValue service function.
|
||||
* Inputs:
|
||||
* 0 : 0x086600C0
|
||||
* 1 : Secure Value Slot
|
||||
* 2 : Title Id
|
||||
* 3 : Title Variation
|
||||
* Outputs:
|
||||
* 0 : 0x086600C0
|
||||
* 1 : Result of function, 0 on success, otherwise error code
|
||||
* 2 : If Secure Value doesn't exist, 0, if it exists, 1
|
||||
* 3-4 : Secure Value
|
||||
*/
|
||||
static void GetSaveDataSecureValue(Service::Interface* self) {
|
||||
IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x866, 3, 0);
|
||||
|
||||
u32 secure_value_slot = rp.Pop<u32>();
|
||||
|
||||
LOG_WARNING(Service_FS, "(STUBBED) called Secure Value Slot=%08X", secure_value_slot);
|
||||
|
||||
IPC::RequestBuilder rb = rp.MakeBuilder(4, 0);
|
||||
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
|
||||
// TODO: Implement Secure Value Lookup & Generation
|
||||
|
||||
rb.Push<u8>(0);
|
||||
rb.Push<u64>(0);
|
||||
}
|
||||
|
||||
const Interface::FunctionInfo FunctionTable[] = {
|
||||
{0x000100C6, nullptr, "Dummy1"},
|
||||
{0x040100C4, nullptr, "Control"},
|
||||
|
@ -1093,8 +1147,8 @@ const Interface::FunctionInfo FunctionTable[] = {
|
|||
{0x08620040, SetPriority, "SetPriority"},
|
||||
{0x08630000, GetPriority, "GetPriority"},
|
||||
{0x08640000, nullptr, "GetNandInfo"},
|
||||
{0x08650140, nullptr, "SetSaveDataSecureValue"},
|
||||
{0x086600C0, nullptr, "GetSaveDataSecureValue"},
|
||||
{0x08650140, SetSaveDataSecureValue, "SetSaveDataSecureValue"},
|
||||
{0x086600C0, GetSaveDataSecureValue, "GetSaveDataSecureValue"},
|
||||
{0x086700C4, nullptr, "ControlSecureSave"},
|
||||
{0x08680000, nullptr, "GetMediaType"},
|
||||
{0x08690000, nullptr, "GetNandEraseCount"},
|
||||
|
|
Loading…
Reference in a new issue