gl_rasterizer: Make const on references consistent
Applies const to auto& instances that would actually resolve to a const reference for readability and explicitness.
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1 changed files with 3 additions and 3 deletions
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@ -290,9 +290,9 @@ RasterizerOpenGL::VertexArrayInfo RasterizerOpenGL::AnalyzeVertexArray(bool is_i
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vertex_max = regs.pipeline.vertex_offset + regs.pipeline.num_vertices - 1;
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vertex_max = regs.pipeline.vertex_offset + regs.pipeline.num_vertices - 1;
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}
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}
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u32 vertex_num = vertex_max - vertex_min + 1;
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const u32 vertex_num = vertex_max - vertex_min + 1;
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u32 vs_input_size = 0;
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u32 vs_input_size = 0;
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for (auto& loader : vertex_attributes.attribute_loaders) {
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for (const auto& loader : vertex_attributes.attribute_loaders) {
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if (loader.component_count != 0) {
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if (loader.component_count != 0) {
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vs_input_size += loader.byte_count * vertex_num;
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vs_input_size += loader.byte_count * vertex_num;
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}
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}
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@ -1338,7 +1338,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
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case PICA_REG_INDEX(lighting.lut_data[5]):
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case PICA_REG_INDEX(lighting.lut_data[5]):
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case PICA_REG_INDEX(lighting.lut_data[6]):
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case PICA_REG_INDEX(lighting.lut_data[6]):
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case PICA_REG_INDEX(lighting.lut_data[7]): {
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case PICA_REG_INDEX(lighting.lut_data[7]): {
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auto& lut_config = regs.lighting.lut_config;
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const auto& lut_config = regs.lighting.lut_config;
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uniform_block_data.lighting_lut_dirty[lut_config.type] = true;
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uniform_block_data.lighting_lut_dirty[lut_config.type] = true;
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uniform_block_data.lighting_lut_dirty_any = true;
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uniform_block_data.lighting_lut_dirty_any = true;
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break;
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break;
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