Use SPSCQueue::PopWait in Scripting
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9b49a79a72
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7efe60ed23
4 changed files with 5 additions and 15 deletions
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@ -106,10 +106,8 @@ void RPCServer::HandleRequestsLoop() {
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LOG_INFO(RPC_Server, "Request handler started.");
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while (true) {
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std::unique_lock<std::mutex> lock(request_queue_mutex);
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request_queue_cv.wait(lock, [&] { return !running || request_queue.Pop(request_packet); });
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if (!running) {
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while (request_queue.PopWait(request_packet)) {
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if (!request_packet) {
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break;
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}
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HandleSingleRequest(std::move(request_packet));
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@ -117,23 +115,18 @@ void RPCServer::HandleRequestsLoop() {
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}
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void RPCServer::QueueRequest(std::unique_ptr<RPC::Packet> request) {
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std::unique_lock<std::mutex> lock(request_queue_mutex);
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request_queue.Push(std::move(request));
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request_queue_cv.notify_one();
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}
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void RPCServer::Start() {
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running = true;
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const auto threadFunction = [this]() { HandleRequestsLoop(); };
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request_handler_thread = std::thread(threadFunction);
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server.Start();
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}
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void RPCServer::Stop() {
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running = false;
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request_queue_cv.notify_one();
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request_handler_thread.join();
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server.Stop();
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request_handler_thread.join();
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}
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}; // namespace RPC
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@ -31,10 +31,7 @@ private:
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Server server;
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Common::SPSCQueue<std::unique_ptr<Packet>> request_queue;
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bool running = false;
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std::thread request_handler_thread;
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std::mutex request_queue_mutex;
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std::condition_variable request_queue_cv;
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};
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} // namespace RPC
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@ -1,6 +1,5 @@
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#include <functional>
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#include "common/threadsafe_queue.h"
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#include "core/core.h"
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#include "core/rpc/rpc_server.h"
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#include "core/rpc/server.h"
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@ -52,7 +52,8 @@ void ZMQServer::WorkerLoop() {
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LOG_WARNING(RPC_Server, "Failed to receive data on ZeroMQ socket");
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}
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}
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std::unique_ptr<Packet> end_packet = nullptr;
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new_request_callback(std::move(end_packet));
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// Destroying the socket must be done by this thread.
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zmq_socket.reset();
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}
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