gl_rasterizer.cpp: don't check for GL_ARB_copy_image when using GLES
This commit is contained in:
parent
228f648e3f
commit
80b8d66017
1 changed files with 2 additions and 2 deletions
|
@ -62,7 +62,7 @@ RasterizerOpenGL::RasterizerOpenGL()
|
|||
"Shadow might not be able to render because of unsupported OpenGL extensions.");
|
||||
}
|
||||
|
||||
if (!GLAD_GL_ARB_copy_image) {
|
||||
if (!GLAD_GL_ARB_copy_image && !GLES) {
|
||||
LOG_WARNING(Render_OpenGL,
|
||||
"ARB_copy_image not supported. Some games might produce artifacts.");
|
||||
}
|
||||
|
@ -782,7 +782,7 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
|
|||
}
|
||||
|
||||
OGLTexture temp_tex;
|
||||
if (need_duplicate_texture && GLAD_GL_ARB_copy_image) {
|
||||
if (need_duplicate_texture && (GLAD_GL_ARB_copy_image || GLES)) {
|
||||
// The game is trying to use a surface as a texture and framebuffer at the same time
|
||||
// which causes unpredictable behavior on the host.
|
||||
// Making a copy to sample from eliminates this issue and seems to be fairly cheap.
|
||||
|
|
Loading…
Reference in a new issue