Per-Game Settings: options to reset game settings (#6219)
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cb82ffbe20
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812c4fa059
4 changed files with 34 additions and 1 deletions
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@ -141,10 +141,12 @@ void ConfigureGeneral::ResetDefaults() {
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tr("Are you sure you want to <b>reset your settings</b> and close Citra?"),
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tr("Are you sure you want to <b>reset your settings</b> and close Citra?"),
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QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
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QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
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if (answer == QMessageBox::No)
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if (answer == QMessageBox::No) {
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return;
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return;
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}
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FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "qt-config.ini");
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FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "qt-config.ini");
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FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "custom");
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std::exit(0);
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std::exit(0);
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}
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}
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@ -3,6 +3,7 @@
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#include <utility>
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#include <utility>
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#include <vector>
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#include <vector>
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#include <QMessageBox>
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#include <QPushButton>
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#include <QPushButton>
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#include <QString>
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#include <QString>
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#include <fmt/format.h>
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#include <fmt/format.h>
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@ -13,6 +14,7 @@
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#include "citra_qt/configuration/configure_per_game.h"
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#include "citra_qt/configuration/configure_per_game.h"
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#include "citra_qt/configuration/configure_system.h"
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#include "citra_qt/configuration/configure_system.h"
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#include "citra_qt/util/util.h"
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#include "citra_qt/util/util.h"
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#include "common/file_util.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/loader/loader.h"
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#include "core/loader/loader.h"
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#include "core/loader/smdh.h"
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#include "core/loader/smdh.h"
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@ -51,11 +53,30 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const QString
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&ConfigurePerGame::HandleApplyButtonClicked);
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&ConfigurePerGame::HandleApplyButtonClicked);
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}
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}
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connect(ui->button_reset_per_game, &QPushButton::clicked, this,
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&ConfigurePerGame::ResetDefaults);
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LoadConfiguration();
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LoadConfiguration();
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}
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}
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ConfigurePerGame::~ConfigurePerGame() = default;
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ConfigurePerGame::~ConfigurePerGame() = default;
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void ConfigurePerGame::ResetDefaults() {
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const auto config_file_name = title_id == 0 ? filename : fmt::format("{:016X}", title_id);
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QMessageBox::StandardButton answer = QMessageBox::question(
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this, tr("Citra"), tr("Are you sure you want to <b>reset your settings for this game</b>?"),
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QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
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if (answer == QMessageBox::No) {
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return;
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}
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FileUtil::Delete(fmt::format("{}/custom/{}.ini",
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FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir),
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config_file_name));
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close();
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}
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void ConfigurePerGame::ApplyConfiguration() {
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void ConfigurePerGame::ApplyConfiguration() {
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general_tab->ApplyConfiguration();
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general_tab->ApplyConfiguration();
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system_tab->ApplyConfiguration();
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system_tab->ApplyConfiguration();
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@ -43,6 +43,9 @@ public:
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/// Save all button configurations to settings file
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/// Save all button configurations to settings file
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void ApplyConfiguration();
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void ApplyConfiguration();
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/// Reset the settings for this game
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void ResetDefaults();
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private:
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private:
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void changeEvent(QEvent* event) override;
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void changeEvent(QEvent* event) override;
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void RetranslateUI();
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void RetranslateUI();
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@ -177,6 +177,13 @@
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</property>
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</property>
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</spacer>
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</spacer>
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</item>
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</item>
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<item>
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<widget class="QPushButton" name="button_reset_per_game">
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<property name="text">
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<string>Reset Game Settings</string>
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</property>
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</widget>
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</item>
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</layout>
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</layout>
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</widget>
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</widget>
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</item>
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</item>
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