gl_rasterizer: Resolve truncation warnings
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df97021f55
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81768bf0c2
3 changed files with 36 additions and 29 deletions
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@ -43,10 +43,10 @@ struct ShaderRegs {
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u32 input_attribute_to_register_map_low;
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u32 input_attribute_to_register_map_low;
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u32 input_attribute_to_register_map_high;
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u32 input_attribute_to_register_map_high;
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unsigned int GetRegisterForAttribute(unsigned int attribute_index) const {
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u32 GetRegisterForAttribute(std::size_t attribute_index) const {
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u64 map = ((u64)input_attribute_to_register_map_high << 32) |
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const u64 map = (static_cast<u64>(input_attribute_to_register_map_high) << 32) |
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(u64)input_attribute_to_register_map_low;
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static_cast<u64>(input_attribute_to_register_map_low);
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return (map >> (attribute_index * 4)) & 0b1111;
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return static_cast<u32>((map >> (attribute_index * 4)) & 0b1111);
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}
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}
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BitField<0, 16, u32> output_mask;
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BitField<0, 16, u32> output_mask;
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@ -271,17 +271,17 @@ RasterizerOpenGL::VertexArrayInfo RasterizerOpenGL::AnalyzeVertexArray(bool is_i
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u32 vertex_max;
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u32 vertex_max;
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if (is_indexed) {
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if (is_indexed) {
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const auto& index_info = regs.pipeline.index_array;
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const auto& index_info = regs.pipeline.index_array;
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PAddr address = vertex_attributes.GetPhysicalBaseAddress() + index_info.offset;
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const PAddr address = vertex_attributes.GetPhysicalBaseAddress() + index_info.offset;
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const u8* index_address_8 = VideoCore::g_memory->GetPhysicalPointer(address);
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const u8* index_address_8 = VideoCore::g_memory->GetPhysicalPointer(address);
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const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8);
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const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8);
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bool index_u16 = index_info.format != 0;
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const bool index_u16 = index_info.format != 0;
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vertex_min = 0xFFFF;
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vertex_min = 0xFFFF;
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vertex_max = 0;
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vertex_max = 0;
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std::size_t size = regs.pipeline.num_vertices * (index_u16 ? 2 : 1);
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const u32 size = regs.pipeline.num_vertices * (index_u16 ? 2 : 1);
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res_cache.FlushRegion(address, size, nullptr);
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res_cache.FlushRegion(address, size, nullptr);
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for (u32 index = 0; index < regs.pipeline.num_vertices; ++index) {
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for (u32 index = 0; index < regs.pipeline.num_vertices; ++index) {
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u32 vertex = index_u16 ? index_address_16[index] : index_address_8[index];
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const u32 vertex = index_u16 ? index_address_16[index] : index_address_8[index];
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vertex_min = std::min(vertex_min, vertex);
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vertex_min = std::min(vertex_min, vertex);
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vertex_max = std::max(vertex_max, vertex);
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vertex_max = std::max(vertex_max, vertex);
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}
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}
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@ -362,15 +362,15 @@ void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset,
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for (std::size_t i = 0; i < enable_attributes.size(); ++i) {
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for (std::size_t i = 0; i < enable_attributes.size(); ++i) {
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if (enable_attributes[i] != hw_vao_enabled_attributes[i]) {
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if (enable_attributes[i] != hw_vao_enabled_attributes[i]) {
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if (enable_attributes[i]) {
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if (enable_attributes[i]) {
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glEnableVertexAttribArray(i);
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glEnableVertexAttribArray(static_cast<GLuint>(i));
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} else {
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} else {
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glDisableVertexAttribArray(i);
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glDisableVertexAttribArray(static_cast<GLuint>(i));
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}
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}
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hw_vao_enabled_attributes[i] = enable_attributes[i];
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hw_vao_enabled_attributes[i] = enable_attributes[i];
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}
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}
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if (vertex_attributes.IsDefaultAttribute(i)) {
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if (vertex_attributes.IsDefaultAttribute(i)) {
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u32 reg = regs.vs.GetRegisterForAttribute(i);
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const u32 reg = regs.vs.GetRegisterForAttribute(i);
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if (!enable_attributes[reg]) {
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if (!enable_attributes[reg]) {
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const auto& attr = Pica::g_state.input_default_attributes.attr[i];
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const auto& attr = Pica::g_state.input_default_attributes.attr[i];
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glVertexAttrib4f(reg, attr.x.ToFloat32(), attr.y.ToFloat32(), attr.z.ToFloat32(),
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glVertexAttrib4f(reg, attr.x.ToFloat32(), attr.y.ToFloat32(), attr.z.ToFloat32(),
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@ -797,15 +797,16 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
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std::size_t max_vertices = 3 * (VERTEX_BUFFER_SIZE / (3 * sizeof(HardwareVertex)));
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std::size_t max_vertices = 3 * (VERTEX_BUFFER_SIZE / (3 * sizeof(HardwareVertex)));
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for (std::size_t base_vertex = 0; base_vertex < vertex_batch.size();
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for (std::size_t base_vertex = 0; base_vertex < vertex_batch.size();
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base_vertex += max_vertices) {
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base_vertex += max_vertices) {
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std::size_t vertices = std::min(max_vertices, vertex_batch.size() - base_vertex);
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const std::size_t vertices = std::min(max_vertices, vertex_batch.size() - base_vertex);
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std::size_t vertex_size = vertices * sizeof(HardwareVertex);
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const std::size_t vertex_size = vertices * sizeof(HardwareVertex);
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u8* vbo;
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u8* vbo;
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GLintptr offset;
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GLintptr offset;
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std::tie(vbo, offset, std::ignore) =
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std::tie(vbo, offset, std::ignore) =
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vertex_buffer.Map(vertex_size, sizeof(HardwareVertex));
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vertex_buffer.Map(vertex_size, sizeof(HardwareVertex));
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std::memcpy(vbo, vertex_batch.data() + base_vertex, vertex_size);
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std::memcpy(vbo, vertex_batch.data() + base_vertex, vertex_size);
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vertex_buffer.Unmap(vertex_size);
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vertex_buffer.Unmap(vertex_size);
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glDrawArrays(GL_TRIANGLES, offset / sizeof(HardwareVertex), (GLsizei)vertices);
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glDrawArrays(GL_TRIANGLES, static_cast<GLint>(offset / sizeof(HardwareVertex)),
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static_cast<GLsizei>(vertices));
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}
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}
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}
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}
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@ -1563,8 +1564,8 @@ void RasterizerOpenGL::SamplerInfo::Create() {
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// default is 1000 and -1000
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// default is 1000 and -1000
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// Other attributes have correct defaults
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// Other attributes have correct defaults
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glSamplerParameterf(sampler.handle, GL_TEXTURE_MAX_LOD, lod_max);
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glSamplerParameterf(sampler.handle, GL_TEXTURE_MAX_LOD, static_cast<float>(lod_max));
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glSamplerParameterf(sampler.handle, GL_TEXTURE_MIN_LOD, lod_min);
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glSamplerParameterf(sampler.handle, GL_TEXTURE_MIN_LOD, static_cast<float>(lod_min));
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}
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}
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void RasterizerOpenGL::SamplerInfo::SyncWithConfig(
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void RasterizerOpenGL::SamplerInfo::SyncWithConfig(
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@ -1614,12 +1615,12 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(
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if (lod_min != config.lod.min_level) {
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if (lod_min != config.lod.min_level) {
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lod_min = config.lod.min_level;
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lod_min = config.lod.min_level;
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glSamplerParameterf(s, GL_TEXTURE_MIN_LOD, lod_min);
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glSamplerParameterf(s, GL_TEXTURE_MIN_LOD, static_cast<float>(lod_min));
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}
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}
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if (lod_max != config.lod.max_level) {
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if (lod_max != config.lod.max_level) {
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lod_max = config.lod.max_level;
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lod_max = config.lod.max_level;
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glSamplerParameterf(s, GL_TEXTURE_MAX_LOD, lod_max);
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glSamplerParameterf(s, GL_TEXTURE_MAX_LOD, static_cast<float>(lod_max));
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}
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}
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if (!GLES && lod_bias != config.lod.bias) {
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if (!GLES && lod_bias != config.lod.bias) {
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@ -1836,14 +1837,17 @@ void RasterizerOpenGL::SyncCombinerColor() {
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}
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}
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}
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}
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void RasterizerOpenGL::SyncTevConstColor(int stage_index,
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void RasterizerOpenGL::SyncTevConstColor(std::size_t stage_index,
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const Pica::TexturingRegs::TevStageConfig& tev_stage) {
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const Pica::TexturingRegs::TevStageConfig& tev_stage) {
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auto const_color = PicaToGL::ColorRGBA8(tev_stage.const_color);
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const auto const_color = PicaToGL::ColorRGBA8(tev_stage.const_color);
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if (const_color != uniform_block_data.data.const_color[stage_index]) {
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if (const_color == uniform_block_data.data.const_color[stage_index]) {
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return;
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}
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uniform_block_data.data.const_color[stage_index] = const_color;
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uniform_block_data.data.const_color[stage_index] = const_color;
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uniform_block_data.dirty = true;
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uniform_block_data.dirty = true;
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}
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}
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}
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void RasterizerOpenGL::SyncGlobalAmbient() {
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void RasterizerOpenGL::SyncGlobalAmbient() {
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auto color = PicaToGL::LightColor(Pica::g_state.regs.lighting.global_ambient);
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auto color = PicaToGL::LightColor(Pica::g_state.regs.lighting.global_ambient);
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@ -1989,7 +1993,7 @@ void RasterizerOpenGL::SyncAndUploadLUTs() {
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std::memcpy(buffer + bytes_used, new_data.data(),
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std::memcpy(buffer + bytes_used, new_data.data(),
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new_data.size() * sizeof(GLvec2));
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new_data.size() * sizeof(GLvec2));
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uniform_block_data.data.lighting_lut_offset[index / 4][index % 4] =
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uniform_block_data.data.lighting_lut_offset[index / 4][index % 4] =
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(offset + bytes_used) / sizeof(GLvec2);
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static_cast<GLint>((offset + bytes_used) / sizeof(GLvec2));
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uniform_block_data.dirty = true;
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uniform_block_data.dirty = true;
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bytes_used += new_data.size() * sizeof(GLvec2);
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bytes_used += new_data.size() * sizeof(GLvec2);
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}
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}
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@ -2011,7 +2015,8 @@ void RasterizerOpenGL::SyncAndUploadLUTs() {
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if (new_data != fog_lut_data || invalidate) {
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if (new_data != fog_lut_data || invalidate) {
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fog_lut_data = new_data;
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fog_lut_data = new_data;
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std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec2));
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std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec2));
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uniform_block_data.data.fog_lut_offset = (offset + bytes_used) / sizeof(GLvec2);
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uniform_block_data.data.fog_lut_offset =
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static_cast<GLint>((offset + bytes_used) / sizeof(GLvec2));
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uniform_block_data.dirty = true;
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uniform_block_data.dirty = true;
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bytes_used += new_data.size() * sizeof(GLvec2);
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bytes_used += new_data.size() * sizeof(GLvec2);
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}
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}
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@ -2030,7 +2035,7 @@ void RasterizerOpenGL::SyncAndUploadLUTs() {
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if (new_data != lut_data || invalidate) {
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if (new_data != lut_data || invalidate) {
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lut_data = new_data;
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lut_data = new_data;
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std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec2));
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std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec2));
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lut_offset = (offset + bytes_used) / sizeof(GLvec2);
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lut_offset = static_cast<GLint>((offset + bytes_used) / sizeof(GLvec2));
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uniform_block_data.dirty = true;
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uniform_block_data.dirty = true;
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bytes_used += new_data.size() * sizeof(GLvec2);
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bytes_used += new_data.size() * sizeof(GLvec2);
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}
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}
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@ -2071,7 +2076,8 @@ void RasterizerOpenGL::SyncAndUploadLUTs() {
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if (new_data != proctex_lut_data || invalidate) {
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if (new_data != proctex_lut_data || invalidate) {
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proctex_lut_data = new_data;
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proctex_lut_data = new_data;
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std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec4));
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std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec4));
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uniform_block_data.data.proctex_lut_offset = (offset + bytes_used) / sizeof(GLvec4);
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uniform_block_data.data.proctex_lut_offset =
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static_cast<GLint>((offset + bytes_used) / sizeof(GLvec4));
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uniform_block_data.dirty = true;
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uniform_block_data.dirty = true;
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bytes_used += new_data.size() * sizeof(GLvec4);
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bytes_used += new_data.size() * sizeof(GLvec4);
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}
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}
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@ -2093,7 +2099,7 @@ void RasterizerOpenGL::SyncAndUploadLUTs() {
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proctex_diff_lut_data = new_data;
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proctex_diff_lut_data = new_data;
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std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec4));
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std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(GLvec4));
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uniform_block_data.data.proctex_diff_lut_offset =
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uniform_block_data.data.proctex_diff_lut_offset =
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(offset + bytes_used) / sizeof(GLvec4);
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static_cast<GLint>((offset + bytes_used) / sizeof(GLvec4));
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uniform_block_data.dirty = true;
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uniform_block_data.dirty = true;
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bytes_used += new_data.size() * sizeof(GLvec4);
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bytes_used += new_data.size() * sizeof(GLvec4);
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}
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}
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@ -195,7 +195,8 @@ private:
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void SyncCombinerColor();
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void SyncCombinerColor();
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/// Syncs the TEV constant color to match the PICA register
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/// Syncs the TEV constant color to match the PICA register
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void SyncTevConstColor(int tev_index, const Pica::TexturingRegs::TevStageConfig& tev_stage);
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void SyncTevConstColor(std::size_t tev_index,
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const Pica::TexturingRegs::TevStageConfig& tev_stage);
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/// Syncs the lighting global ambient color to match the PICA register
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/// Syncs the lighting global ambient color to match the PICA register
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void SyncGlobalAmbient();
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void SyncGlobalAmbient();
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