Qt: Retranslate GameList header and Filter line

Didn't notice this until I was trying to change the default font
to Comic Sans MS when language is set to English in yuzu.
This commit is contained in:
Kyle Kienapfel 2022-08-20 07:49:29 -07:00 committed by FearlessTobi
parent ed0e9e9593
commit 854fe203e8
3 changed files with 37 additions and 7 deletions

View file

@ -136,10 +136,8 @@ GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
layout_filter = new QHBoxLayout; layout_filter = new QHBoxLayout;
layout_filter->setContentsMargins(8, 8, 8, 8); layout_filter->setContentsMargins(8, 8, 8, 8);
label_filter = new QLabel; label_filter = new QLabel;
label_filter->setText(tr("Filter:"));
edit_filter = new QLineEdit; edit_filter = new QLineEdit;
edit_filter->clear(); edit_filter->clear();
edit_filter->setPlaceholderText(tr("Enter pattern to filter"));
edit_filter->installEventFilter(key_release_eater); edit_filter->installEventFilter(key_release_eater);
edit_filter->setClearButtonEnabled(true); edit_filter->setClearButtonEnabled(true);
connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::OnTextChanged); connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::OnTextChanged);
@ -159,6 +157,7 @@ GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
layout_filter->addWidget(label_filter_result); layout_filter->addWidget(label_filter_result);
layout_filter->addWidget(button_filter_close); layout_filter->addWidget(button_filter_close);
setLayout(layout_filter); setLayout(layout_filter);
RetranslateUI();
} }
/** /**
@ -306,11 +305,7 @@ GameList::GameList(GMainWindow* parent) : QWidget{parent} {
tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }")); tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
item_model->insertColumns(0, COLUMN_COUNT); item_model->insertColumns(0, COLUMN_COUNT);
item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name")); RetranslateUI();
item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
item_model->setHeaderData(COLUMN_REGION, Qt::Horizontal, tr("Region"));
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
item_model->setSortRole(GameListItemPath::SortRole); item_model->setSortRole(GameListItemPath::SortRole);
connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons); connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons);
@ -667,6 +662,35 @@ void GameList::LoadCompatibilityList() {
} }
} }
void GameList::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void GameList::RetranslateUI() {
item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
item_model->setHeaderData(COLUMN_REGION, Qt::Horizontal, tr("Region"));
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
}
void GameListSearchField::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void GameListSearchField::RetranslateUI() {
label_filter->setText(tr("Filter:"));
edit_filter->setPlaceholderText(tr("Enter pattern to filter"));
}
QStandardItemModel* GameList::GetModel() const { QStandardItemModel* GameList::GetModel() const {
return item_model; return item_model;
} }

View file

@ -107,6 +107,9 @@ private:
QString FindGameByProgramID(QStandardItem* current_item, u64 program_id, int role); QString FindGameByProgramID(QStandardItem* current_item, u64 program_id, int role);
void changeEvent(QEvent*) override;
void RetranslateUI();
GameListSearchField* search_field; GameListSearchField* search_field;
GMainWindow* main_window = nullptr; GMainWindow* main_window = nullptr;
QVBoxLayout* layout = nullptr; QVBoxLayout* layout = nullptr;

View file

@ -431,6 +431,9 @@ public:
void setFocus(); void setFocus();
private: private:
void changeEvent(QEvent*) override;
void RetranslateUI();
class KeyReleaseEater : public QObject { class KeyReleaseEater : public QObject {
public: public:
explicit KeyReleaseEater(GameList* gamelist, QObject* parent = nullptr); explicit KeyReleaseEater(GameList* gamelist, QObject* parent = nullptr);