Change Qt to use QOpenGLWidget and support shared context and texture mailbox
This commit is contained in:
parent
27d0fc64d0
commit
91255b8802
3 changed files with 85 additions and 118 deletions
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@ -1,31 +1,33 @@
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#include <QApplication>
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#include <QApplication>
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#include <QHBoxLayout>
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#include <QHBoxLayout>
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#include <QKeyEvent>
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#include <QKeyEvent>
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#include <QOffScreenSurface>
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#include <QOpenGLContext>
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#include <QOpenGLFunctions>
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#include <QScreen>
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#include <QScreen>
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#include <QWindow>
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#include <QWindow>
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#include <fmt/format.h>
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#include <fmt/format.h>
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#include "citra_qt/bootmanager.h"
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#include "citra_qt/bootmanager.h"
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#include "common/microprofile.h"
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#include "common/microprofile.h"
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#include "common/scm_rev.h"
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#include "common/scm_rev.h"
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#include "core/3ds.h"
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#include "core/3ds.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/frontend/scope_acquire_context.h"
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#include "core/settings.h"
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#include "core/settings.h"
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#include "input_common/keyboard.h"
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#include "input_common/keyboard.h"
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#include "input_common/main.h"
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#include "input_common/main.h"
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#include "input_common/motion_emu.h"
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#include "input_common/motion_emu.h"
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#include "network/network.h"
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#include "network/network.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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#include "video_core/video_core.h"
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EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
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EmuThread::EmuThread(Frontend::GraphicsContext& core_context) : core_context(core_context) {}
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EmuThread::~EmuThread() = default;
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EmuThread::~EmuThread() = default;
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void EmuThread::run() {
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void EmuThread::run() {
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render_window->MakeCurrent();
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MicroProfileOnThreadCreate("EmuThread");
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MicroProfileOnThreadCreate("EmuThread");
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Frontend::ScopeAcquireContext scope(core_context);
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// Holds whether the cpu was running during the last iteration,
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// Holds whether the cpu was running during the last iteration,
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// so that the DebugModeLeft signal can be emitted before the
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// so that the DebugModeLeft signal can be emitted before the
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// next execution step.
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// next execution step.
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@ -72,43 +74,10 @@ void EmuThread::run() {
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#if MICROPROFILE_ENABLED
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#if MICROPROFILE_ENABLED
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MicroProfileOnThreadExit();
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MicroProfileOnThreadExit();
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#endif
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#endif
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render_window->moveContext();
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}
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}
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// This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL
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// context.
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// The corresponding functionality is handled in EmuThread instead
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class GGLWidgetInternal : public QGLWidget {
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public:
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GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent)
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: QGLWidget(fmt, parent), parent(parent) {}
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void paintEvent(QPaintEvent* ev) override {
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if (do_painting) {
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QPainter painter(this);
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}
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}
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void resizeEvent(QResizeEvent* ev) override {
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parent->OnClientAreaResized(ev->size().width(), ev->size().height());
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parent->OnFramebufferSizeChanged();
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}
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void DisablePainting() {
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do_painting = false;
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}
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void EnablePainting() {
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do_painting = true;
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}
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private:
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GRenderWindow* parent;
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bool do_painting;
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};
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GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
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GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
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: QWidget(parent), child(nullptr), emu_thread(emu_thread) {
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: QOpenGLWidget(parent), emu_thread(emu_thread) {
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setWindowTitle(QStringLiteral("Citra %1 | %2-%3")
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setWindowTitle(QStringLiteral("Citra %1 | %2-%3")
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.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
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.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
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@ -121,35 +90,12 @@ GRenderWindow::~GRenderWindow() {
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InputCommon::Shutdown();
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InputCommon::Shutdown();
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}
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}
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void GRenderWindow::moveContext() {
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DoneCurrent();
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// If the thread started running, move the GL Context to the new thread. Otherwise, move it
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// back.
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auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr)
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? emu_thread
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: qApp->thread();
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child->context()->moveToThread(thread);
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}
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void GRenderWindow::SwapBuffers() {
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// In our multi-threaded QGLWidget use case we shouldn't need to call `makeCurrent`,
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// since we never call `doneCurrent` in this thread.
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// However:
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// - The Qt debug runtime prints a bogus warning on the console if `makeCurrent` wasn't called
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// since the last time `swapBuffers` was executed;
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// - On macOS, if `makeCurrent` isn't called explicitely, resizing the buffer breaks.
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child->makeCurrent();
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child->swapBuffers();
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}
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void GRenderWindow::MakeCurrent() {
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void GRenderWindow::MakeCurrent() {
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child->makeCurrent();
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core_context->MakeCurrent();
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}
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}
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void GRenderWindow::DoneCurrent() {
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void GRenderWindow::DoneCurrent() {
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child->doneCurrent();
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core_context->DoneCurrent();
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}
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}
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void GRenderWindow::PollEvents() {}
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void GRenderWindow::PollEvents() {}
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@ -163,8 +109,8 @@ void GRenderWindow::OnFramebufferSizeChanged() {
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// Screen changes potentially incur a change in screen DPI, hence we should update the
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// Screen changes potentially incur a change in screen DPI, hence we should update the
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// framebuffer size
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// framebuffer size
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const qreal pixel_ratio = windowPixelRatio();
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const qreal pixel_ratio = windowPixelRatio();
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const u32 width = child->QPaintDevice::width() * pixel_ratio;
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const u32 width = this->width() * pixel_ratio;
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const u32 height = child->QPaintDevice::height() * pixel_ratio;
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const u32 height = this->height() * pixel_ratio;
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UpdateCurrentFramebufferLayout(width, height);
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UpdateCurrentFramebufferLayout(width, height);
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}
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}
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@ -298,42 +244,16 @@ void GRenderWindow::focusOutEvent(QFocusEvent* event) {
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InputCommon::GetKeyboard()->ReleaseAllKeys();
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InputCommon::GetKeyboard()->ReleaseAllKeys();
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}
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}
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void GRenderWindow::OnClientAreaResized(u32 width, u32 height) {
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void GRenderWindow::resizeEvent(QResizeEvent* event) {
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NotifyClientAreaSizeChanged(std::make_pair(width, height));
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QOpenGLWidget::resizeEvent(event);
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NotifyClientAreaSizeChanged(std::make_pair(event->size().width(), event->size().height()));
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OnFramebufferSizeChanged();
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}
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}
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void GRenderWindow::InitRenderTarget() {
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void GRenderWindow::InitRenderTarget() {
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if (child) {
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delete child;
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}
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if (layout()) {
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delete layout();
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}
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// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
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// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
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// WA_DontShowOnScreen, WA_DeleteOnClose
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// WA_DontShowOnScreen, WA_DeleteOnClose
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QGLFormat fmt;
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core_context = CreateSharedContext();
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fmt.setVersion(3, 3);
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fmt.setProfile(QGLFormat::CoreProfile);
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fmt.setSwapInterval(Settings::values.vsync_enabled);
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// Requests a forward-compatible context, which is required to get a 3.2+ context on OS X
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fmt.setOption(QGL::NoDeprecatedFunctions);
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child = new GGLWidgetInternal(fmt, this);
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QBoxLayout* layout = new QHBoxLayout(this);
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resize(Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight);
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layout->addWidget(child);
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layout->setMargin(0);
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setLayout(layout);
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OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
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OnFramebufferSizeChanged();
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NotifyClientAreaSizeChanged(std::pair<unsigned, unsigned>(child->width(), child->height()));
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BackupGeometry();
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BackupGeometry();
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}
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}
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void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
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void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
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this->emu_thread = emu_thread;
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this->emu_thread = emu_thread;
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child->DisablePainting();
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}
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}
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void GRenderWindow::OnEmulationStopping() {
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void GRenderWindow::OnEmulationStopping() {
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emu_thread = nullptr;
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emu_thread = nullptr;
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child->EnablePainting();
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}
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void GRenderWindow::paintGL() {
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VideoCore::g_renderer->Present();
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update();
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}
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}
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void GRenderWindow::showEvent(QShowEvent* event) {
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void GRenderWindow::showEvent(QShowEvent* event) {
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connect(windowHandle(), &QWindow::screenChanged, this, &GRenderWindow::OnFramebufferSizeChanged,
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connect(windowHandle(), &QWindow::screenChanged, this, &GRenderWindow::OnFramebufferSizeChanged,
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Qt::UniqueConnection);
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Qt::UniqueConnection);
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}
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}
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std::unique_ptr<Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
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return std::make_unique<GGLContext>(QOpenGLContext::globalShareContext());
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}
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GGLContext::GGLContext(QOpenGLContext* shared_context)
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: context(new QOpenGLContext(shared_context->parent())),
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surface(new QOffscreenSurface(nullptr, shared_context->parent())) {
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context->setShareContext(shared_context);
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context->create();
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surface->setFormat(shared_context->format());
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surface->create();
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}
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void GGLContext::MakeCurrent() {
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context->makeCurrent(surface);
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}
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void GGLContext::DoneCurrent() {
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context->doneCurrent();
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}
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#include <atomic>
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#include <atomic>
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#include <condition_variable>
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#include <condition_variable>
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#include <mutex>
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#include <mutex>
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#include <QGLWidget>
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#include <QOpenGLWidget>
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#include <QImage>
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#include <QThread>
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#include <QThread>
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#include "common/thread.h"
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#include "common/thread.h"
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#include "core/core.h"
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#include "core/core.h"
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class QKeyEvent;
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class QKeyEvent;
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class QScreen;
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class QScreen;
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class QTouchEvent;
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class QTouchEvent;
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class QOffscreenSurface;
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class QOpenGLContext;
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class GGLWidgetInternal;
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class GMainWindow;
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class GMainWindow;
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class GRenderWindow;
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class GRenderWindow;
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class GGLContext : public Frontend::GraphicsContext {
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public:
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explicit GGLContext(QOpenGLContext* shared_context);
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void MakeCurrent() override;
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void DoneCurrent() override;
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private:
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QOpenGLContext* context;
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QOffscreenSurface* surface;
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};
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class EmuThread final : public QThread {
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class EmuThread final : public QThread {
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Q_OBJECT
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Q_OBJECT
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public:
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public:
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explicit EmuThread(GRenderWindow* render_window);
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explicit EmuThread(Frontend::GraphicsContext& context);
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~EmuThread() override;
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~EmuThread() override;
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/**
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/**
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std::mutex running_mutex;
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std::mutex running_mutex;
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std::condition_variable running_cv;
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std::condition_variable running_cv;
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GRenderWindow* render_window;
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Frontend::GraphicsContext& core_context;
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signals:
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signals:
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/**
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/**
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void ErrorThrown(Core::System::ResultStatus, std::string);
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void ErrorThrown(Core::System::ResultStatus, std::string);
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};
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};
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class GRenderWindow : public QWidget, public Frontend::EmuWindow {
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class GRenderWindow : public QOpenGLWidget, public Frontend::EmuWindow {
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Q_OBJECT
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Q_OBJECT
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public:
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public:
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GRenderWindow(QWidget* parent, EmuThread* emu_thread);
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GRenderWindow(QWidget* parent, EmuThread* emu_thread);
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~GRenderWindow() override;
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~GRenderWindow() override;
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// EmuWindow implementation
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// EmuWindow implementation.
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void SwapBuffers() override;
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void MakeCurrent() override;
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void MakeCurrent() override;
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void DoneCurrent() override;
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void DoneCurrent() override;
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void PollEvents() override;
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void PollEvents() override;
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std::unique_ptr<Frontend::GraphicsContext> CreateSharedContext() const override;
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void paintGL() override;
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void BackupGeometry();
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void BackupGeometry();
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void RestoreGeometry();
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void RestoreGeometry();
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void closeEvent(QCloseEvent* event) override;
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void closeEvent(QCloseEvent* event) override;
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void resizeEvent(QResizeEvent* event) override;
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void keyPressEvent(QKeyEvent* event) override;
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void keyPressEvent(QKeyEvent* event) override;
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void keyReleaseEvent(QKeyEvent* event) override;
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void keyReleaseEvent(QKeyEvent* event) override;
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void focusOutEvent(QFocusEvent* event) override;
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void focusOutEvent(QFocusEvent* event) override;
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void OnClientAreaResized(u32 width, u32 height);
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void InitRenderTarget();
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void InitRenderTarget();
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void CaptureScreenshot(u32 res_scale, const QString& screenshot_path);
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void CaptureScreenshot(u32 res_scale, const QString& screenshot_path);
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public slots:
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public slots:
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void moveContext(); // overridden
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void OnEmulationStarting(EmuThread* emu_thread);
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void OnEmulationStarting(EmuThread* emu_thread);
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void OnEmulationStopping();
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void OnEmulationStopping();
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void OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) override;
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void OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) override;
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GGLWidgetInternal* child;
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std::unique_ptr<GraphicsContext> core_context;
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QByteArray geometry;
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QByteArray geometry;
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#include <clocale>
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#include <clocale>
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#include <memory>
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#include <memory>
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#include <thread>
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#include <thread>
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#include <glad/glad.h>
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#define QT_NO_OPENGL
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#include <QDesktopWidget>
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#include <QDesktopWidget>
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#include <QFileDialog>
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#include <QFileDialog>
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#include <QFutureWatcher>
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#include <QFutureWatcher>
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#include <QMessageBox>
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#include <QMessageBox>
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#include <QOpenGLFunctions_3_3_Core>
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#include <QSysInfo>
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#include <QSysInfo>
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#include <QtConcurrent/QtConcurrentRun>
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#include <QtConcurrent/QtConcurrentRun>
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#include <QtGui>
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#include <QtGui>
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#include "core/file_sys/archive_extsavedata.h"
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#include "core/file_sys/archive_extsavedata.h"
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#include "core/file_sys/archive_source_sd_savedata.h"
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#include "core/file_sys/archive_source_sd_savedata.h"
|
||||||
#include "core/frontend/applets/default_applets.h"
|
#include "core/frontend/applets/default_applets.h"
|
||||||
|
#include "core/frontend/scope_acquire_context.h"
|
||||||
#include "core/gdbstub/gdbstub.h"
|
#include "core/gdbstub/gdbstub.h"
|
||||||
#include "core/hle/service/fs/archive.h"
|
#include "core/hle/service/fs/archive.h"
|
||||||
#include "core/hle/service/nfc/nfc.h"
|
#include "core/hle/service/nfc/nfc.h"
|
||||||
|
@ -768,13 +768,14 @@ bool GMainWindow::LoadROM(const QString& filename) {
|
||||||
ShutdownGame();
|
ShutdownGame();
|
||||||
|
|
||||||
render_window->InitRenderTarget();
|
render_window->InitRenderTarget();
|
||||||
render_window->MakeCurrent();
|
|
||||||
|
Frontend::ScopeAcquireContext scope(*render_window);
|
||||||
|
|
||||||
const QString below_gl33_title = tr("OpenGL 3.3 Unsupported");
|
const QString below_gl33_title = tr("OpenGL 3.3 Unsupported");
|
||||||
const QString below_gl33_message = tr("Your GPU may not support OpenGL 3.3, or you do not "
|
const QString below_gl33_message = tr("Your GPU may not support OpenGL 3.3, or you do not "
|
||||||
"have the latest graphics driver.");
|
"have the latest graphics driver.");
|
||||||
|
|
||||||
if (!gladLoadGL()) {
|
if (!QOpenGLContext::globalShareContext()->versionFunctions<QOpenGLFunctions_3_3_Core>()) {
|
||||||
QMessageBox::critical(this, below_gl33_title, below_gl33_message);
|
QMessageBox::critical(this, below_gl33_title, below_gl33_message);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -893,9 +894,8 @@ void GMainWindow::BootGame(const QString& filename) {
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// Create and start the emulation thread
|
// Create and start the emulation thread
|
||||||
emu_thread = std::make_unique<EmuThread>(render_window);
|
emu_thread = std::make_unique<EmuThread>(*render_window);
|
||||||
emit EmulationStarting(emu_thread.get());
|
emit EmulationStarting(emu_thread.get());
|
||||||
render_window->moveContext();
|
|
||||||
emu_thread->start();
|
emu_thread->start();
|
||||||
|
|
||||||
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
||||||
|
@ -2050,11 +2050,20 @@ int main(int argc, char* argv[]) {
|
||||||
QCoreApplication::setOrganizationName("Citra team");
|
QCoreApplication::setOrganizationName("Citra team");
|
||||||
QCoreApplication::setApplicationName("Citra");
|
QCoreApplication::setApplicationName("Citra");
|
||||||
|
|
||||||
|
QSurfaceFormat format;
|
||||||
|
format.setVersion(3, 3);
|
||||||
|
format.setProfile(QSurfaceFormat::CoreProfile);
|
||||||
|
format.setSwapInterval(1);
|
||||||
|
// TODO: expose a setting for buffer value (ie default/single/double/triple)
|
||||||
|
format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
|
||||||
|
QSurfaceFormat::setDefaultFormat(format);
|
||||||
|
|
||||||
#ifdef __APPLE__
|
#ifdef __APPLE__
|
||||||
std::string bin_path = FileUtil::GetBundleDirectory() + DIR_SEP + "..";
|
std::string bin_path = FileUtil::GetBundleDirectory() + DIR_SEP + "..";
|
||||||
chdir(bin_path.c_str());
|
chdir(bin_path.c_str());
|
||||||
#endif
|
#endif
|
||||||
|
QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
|
||||||
|
QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts);
|
||||||
QApplication app(argc, argv);
|
QApplication app(argc, argv);
|
||||||
|
|
||||||
// Qt changes the locale and causes issues in float conversion using std::to_string() when
|
// Qt changes the locale and causes issues in float conversion using std::to_string() when
|
||||||
|
|
Loading…
Reference in a new issue