gcadapter: Implement auto map feature
Implements the auto map functionality for the GC adapter. The controls map nicely to the original 3ds controls, with the select button being mapped to the Z button on GC. The ZL/ZR buttons are not mapped by this feature.
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parent
161e6a541b
commit
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7 changed files with 85 additions and 20 deletions
2
externals/catch
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2
externals/catch
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Subproject commit de6fe184a9ac1a06895cdd1c9b437f0a0bdf14ad
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Subproject commit 15cf3caaceb21172ea42a24e595a2eb58c3ec960
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2
externals/dynarmic
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2
externals/dynarmic
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Subproject commit 358cf6f0357baae3e3bb5788431acf1068f897b5
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Subproject commit f9d84871fb6dd41c47945d649dc9017aa3762125
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@ -274,7 +274,8 @@ ConfigureInput::ConfigureInput(QWidget* parent)
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});
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connect(analog_map_deadzone_and_modifier_slider[analog_id], &QSlider::valueChanged, [=] {
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const int slider_value = analog_map_deadzone_and_modifier_slider[analog_id]->value();
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if (analogs_param[analog_id].Get("engine", "") == "sdl") {
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const auto engine = analogs_param[analog_id].Get("engine", "");
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if (engine == "sdl" || engine == "gcpad") {
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analog_map_deadzone_and_modifier_slider_label[analog_id]->setText(
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tr("Deadzone: %1%").arg(slider_value));
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analogs_param[analog_id].Set("deadzone", slider_value / 100.0f);
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@ -461,16 +462,14 @@ void ConfigureInput::MapFromButton(const Common::ParamPackage& params) {
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Common::ParamPackage aux_param;
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bool mapped = false;
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for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
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aux_param = InputCommon::GetSDLControllerButtonBindByGUID(params.Get("guid", "0"),
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params.Get("port", 0), button_id);
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aux_param = InputCommon::GetControllerButtonBinds(params, button_id);
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if (aux_param.Has("engine")) {
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buttons_param[button_id] = aux_param;
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mapped = true;
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}
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}
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for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
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aux_param = InputCommon::GetSDLControllerAnalogBindByGUID(params.Get("guid", "0"),
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params.Get("port", 0), analog_id);
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aux_param = InputCommon::GetControllerAnalogBinds(params, analog_id);
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if (aux_param.Has("engine")) {
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analogs_param[analog_id] = aux_param;
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mapped = true;
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@ -12,7 +12,27 @@
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#include "input_common/gcadapter/gc_poller.h"
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namespace InputCommon {
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namespace {
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constexpr std::array<GCAdapter::PadButton, Settings::NativeButton::NumButtons> gc_to_3ds_mapping{{
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GCAdapter::PadButton::ButtonA,
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GCAdapter::PadButton::ButtonB,
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GCAdapter::PadButton::ButtonX,
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GCAdapter::PadButton::ButtonY,
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GCAdapter::PadButton::ButtonUp,
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GCAdapter::PadButton::ButtonDown,
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GCAdapter::PadButton::ButtonLeft,
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GCAdapter::PadButton::ButtonRight,
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GCAdapter::PadButton::TriggerL,
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GCAdapter::PadButton::TriggerR,
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GCAdapter::PadButton::ButtonStart,
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GCAdapter::PadButton::TriggerZ,
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GCAdapter::PadButton::Undefined,
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GCAdapter::PadButton::Undefined,
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GCAdapter::PadButton::Undefined,
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GCAdapter::PadButton::Undefined,
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GCAdapter::PadButton::Undefined,
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}};
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}
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class GCButton final : public Input::ButtonDevice {
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public:
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explicit GCButton(int port_, int button_, GCAdapter::Adapter* adapter)
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@ -126,6 +146,17 @@ Common::ParamPackage GCButtonFactory::GetNextInput() {
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return params;
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}
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Common::ParamPackage GCButtonFactory::GetGcTo3DSMappedButton(
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int port, Settings::NativeButton::Values button) {
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Common::ParamPackage params({{"engine", "gcpad"}});
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params.Set("port", port);
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auto mapped_button = gc_to_3ds_mapping[static_cast<int>(button)];
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if (mapped_button != GCAdapter::PadButton::Undefined) {
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params.Set("button", static_cast<u16>(mapped_button));
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}
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return params;
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}
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void GCButtonFactory::Start() {
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polling = true;
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adapter->BeginConfiguration();
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@ -269,4 +300,24 @@ Common::ParamPackage GCAnalogFactory::GetNextInput() {
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return params;
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}
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Common::ParamPackage GCAnalogFactory::GetGcTo3DSMappedAnalog(
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int port, Settings::NativeAnalog::Values analog) {
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int x_axis, y_axis;
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Common::ParamPackage params({{"engine", "gcpad"}});
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params.Set("port", port);
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if (analog == Settings::NativeAnalog::Values::CirclePad) {
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x_axis = static_cast<s32>(GCAdapter::PadAxes::StickX);
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y_axis = static_cast<s32>(GCAdapter::PadAxes::StickY);
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} else if (analog == Settings::NativeAnalog::Values::CStick) {
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x_axis = static_cast<s32>(GCAdapter::PadAxes::SubstickX);
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y_axis = static_cast<s32>(GCAdapter::PadAxes::SubstickY);
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} else {
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LOG_WARNING(Input, "analog value out of range {}", analog);
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return {{}};
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}
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params.Set("axis_x", x_axis);
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params.Set("axis_y", y_axis);
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return params;
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}
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} // namespace InputCommon
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@ -6,6 +6,7 @@
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#include <memory>
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#include "core/frontend/input.h"
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#include "core/settings.h"
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#include "input_common/gcadapter/gc_adapter.h"
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#include "input_common/main.h"
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@ -24,6 +25,7 @@ public:
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std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
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Common::ParamPackage GetNextInput() override;
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Common::ParamPackage GetGcTo3DSMappedButton(int port, Settings::NativeButton::Values button);
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/// For device input configuration/polling
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void Start() override;
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@ -47,6 +49,7 @@ public:
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std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override;
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Common::ParamPackage GetNextInput() override;
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Common::ParamPackage GetGcTo3DSMappedAnalog(int port, Settings::NativeAnalog::Values analog);
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/// For device input configuration/polling
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void Start() override;
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@ -91,16 +91,30 @@ std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left,
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return circle_pad_param.Serialize();
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}
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Common::ParamPackage GetSDLControllerButtonBindByGUID(const std::string& guid, int port,
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int button) {
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Common::ParamPackage GetControllerButtonBinds(const Common::ParamPackage& params, int button) {
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const auto native_button{static_cast<Settings::NativeButton::Values>(button)};
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const auto engine{params.Get("engine", "")};
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if (engine == "sdl") {
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return dynamic_cast<SDL::SDLState*>(sdl.get())->GetSDLControllerButtonBindByGUID(
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guid, port, static_cast<Settings::NativeButton::Values>(button));
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params.Get("guid", "0"), params.Get("port", 0), native_button);
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}
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if (engine == "gcpad") {
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return gcbuttons->GetGcTo3DSMappedButton(params.Get("port", 0), native_button);
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}
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return {};
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}
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Common::ParamPackage GetSDLControllerAnalogBindByGUID(const std::string& guid, int port,
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int analog) {
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Common::ParamPackage GetControllerAnalogBinds(const Common::ParamPackage& params, int analog) {
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const auto native_analog{static_cast<Settings::NativeAnalog::Values>(analog)};
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const auto engine{params.Get("engine", "")};
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if (engine == "sdl") {
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return dynamic_cast<SDL::SDLState*>(sdl.get())->GetSDLControllerAnalogBindByGUID(
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guid, port, static_cast<Settings::NativeAnalog::Values>(analog));
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params.Get("guid", "0"), params.Get("port", 0), native_analog);
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}
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if (engine == "gcpad") {
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return gcanalog->GetGcTo3DSMappedAnalog(params.Get("port", 0), native_analog);
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}
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return {};
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}
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void ReloadInputDevices() {
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@ -37,10 +37,8 @@ std::string GenerateKeyboardParam(int key_code);
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std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
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int key_modifier, float modifier_scale);
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Common::ParamPackage GetSDLControllerButtonBindByGUID(const std::string& guid, int port,
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int button);
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Common::ParamPackage GetSDLControllerAnalogBindByGUID(const std::string& guid, int port,
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int analog);
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Common::ParamPackage GetControllerButtonBinds(const Common::ParamPackage& params, int button);
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Common::ParamPackage GetControllerAnalogBinds(const Common::ParamPackage& params, int analog);
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/// Reloads the input devices
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void ReloadInputDevices();
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