Merge pull request #4201 from FearlessTobi/backport-review-comments
SDLJoystick: Backport review comments from yuzu #1275
This commit is contained in:
commit
abeee6859e
2 changed files with 23 additions and 26 deletions
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@ -191,6 +191,7 @@ void EmuWindow_SDL2::PollEvents() {
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break;
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break;
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default:
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default:
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InputCommon::SDL::HandleGameControllerEvent(event);
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InputCommon::SDL::HandleGameControllerEvent(event);
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break;
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}
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}
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}
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}
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}
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}
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <atomic>
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#include <atomic>
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#include <cmath>
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#include <cmath>
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#include <functional>
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#include <functional>
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@ -30,7 +31,7 @@ class SDLJoystick;
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class SDLButtonFactory;
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class SDLButtonFactory;
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class SDLAnalogFactory;
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class SDLAnalogFactory;
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/// Map of GUID of a list of corresponding vurtual Joysticks
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/// Map of GUID of a list of corresponding virtual Joysticks
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static std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
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static std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
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static std::mutex joystick_map_mutex;
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static std::mutex joystick_map_mutex;
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@ -52,11 +53,9 @@ static std::string GetGUID(SDL_Joystick* joystick) {
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class SDLJoystick {
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class SDLJoystick {
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public:
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public:
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SDLJoystick(const std::string& guid_, int port_, SDL_Joystick* joystick,
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SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
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decltype(&SDL_JoystickClose) deleter = &SDL_JoystickClose)
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decltype(&SDL_JoystickClose) deleter = &SDL_JoystickClose)
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: guid{guid_}, port{port_}, sdl_joystick{joystick, deleter} {}
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: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, deleter} {}
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~SDLJoystick() = default;
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void SetButton(int button, bool value) {
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void SetButton(int button, bool value) {
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std::lock_guard<std::mutex> lock(mutex);
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std::lock_guard<std::mutex> lock(mutex);
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@ -134,8 +133,8 @@ private:
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std::unordered_map<int, Sint16> axes;
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std::unordered_map<int, Sint16> axes;
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std::unordered_map<int, Uint8> hats;
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std::unordered_map<int, Uint8> hats;
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} state;
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} state;
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const std::string guid;
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std::string guid;
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const int port;
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int port;
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std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
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std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
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mutable std::mutex mutex;
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mutable std::mutex mutex;
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};
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};
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@ -145,18 +144,17 @@ private:
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*/
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*/
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static std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port) {
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static std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port) {
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std::lock_guard<std::mutex> lock(joystick_map_mutex);
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std::lock_guard<std::mutex> lock(joystick_map_mutex);
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const auto& it = joystick_map.find(guid);
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const auto it = joystick_map.find(guid);
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if (it != joystick_map.end()) {
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if (it != joystick_map.end()) {
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while (it->second.size() <= port) {
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while (it->second.size() <= port) {
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auto joystick = std::make_shared<SDLJoystick>(guid, it->second.size(), nullptr,
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auto joystick = std::make_shared<SDLJoystick>(guid, it->second.size(), nullptr,
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[](SDL_Joystick*) {});
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[](SDL_Joystick*) {});
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it->second.emplace_back(joystick);
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it->second.emplace_back(std::move(joystick));
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}
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}
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return it->second[port];
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return it->second[port];
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}
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}
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, [](SDL_Joystick*) {});
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, [](SDL_Joystick*) {});
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joystick_map[guid].emplace_back(joystick);
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return joystick_map[guid].emplace_back(std::move(joystick));
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return joystick;
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}
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}
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/**
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/**
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@ -174,11 +172,11 @@ static std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id)
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return sdl_joystick == joystick->GetSDLJoystick();
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return sdl_joystick == joystick->GetSDLJoystick();
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});
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});
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if (vec_it != map_it->second.end()) {
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if (vec_it != map_it->second.end()) {
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// This is the common case: There is already an existing SDLJoystick maped to a
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// This is the common case: There is already an existing SDL_Joystick maped to a
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// SDLJoystick. return the SDLJoystick
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// SDLJoystick. return the SDLJoystick
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return *vec_it;
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return *vec_it;
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}
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}
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// Search for a SDLJoystick without a mapped SDLJoystick...
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// Search for a SDLJoystick without a mapped SDL_Joystick...
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auto nullptr_it = std::find_if(map_it->second.begin(), map_it->second.end(),
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auto nullptr_it = std::find_if(map_it->second.begin(), map_it->second.end(),
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[](const std::shared_ptr<SDLJoystick>& joystick) {
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[](const std::shared_ptr<SDLJoystick>& joystick) {
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return !joystick->GetSDLJoystick();
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return !joystick->GetSDLJoystick();
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@ -188,14 +186,13 @@ static std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id)
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(*nullptr_it)->SetSDLJoystick(sdl_joystick);
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(*nullptr_it)->SetSDLJoystick(sdl_joystick);
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return *nullptr_it;
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return *nullptr_it;
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}
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}
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// There is no SDLJoystick without a mapped SDLJoystick
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// There is no SDLJoystick without a mapped SDL_Joystick
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// Create a new SDLJoystick
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auto joystick = std::make_shared<SDLJoystick>(guid, map_it->second.size(), sdl_joystick);
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auto joystick = std::make_shared<SDLJoystick>(guid, map_it->second.size(), sdl_joystick);
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map_it->second.emplace_back(joystick);
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return map_it->second.emplace_back(std::move(joystick));
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return joystick;
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}
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}
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
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joystick_map[guid].emplace_back(joystick);
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return joystick_map[guid].emplace_back(std::move(joystick));
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return joystick;
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}
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}
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void InitJoystick(int joystick_index) {
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void InitJoystick(int joystick_index) {
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@ -208,11 +205,11 @@ void InitJoystick(int joystick_index) {
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std::string guid = GetGUID(sdl_joystick);
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std::string guid = GetGUID(sdl_joystick);
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if (joystick_map.find(guid) == joystick_map.end()) {
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if (joystick_map.find(guid) == joystick_map.end()) {
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
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joystick_map[guid].emplace_back(joystick);
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joystick_map[guid].emplace_back(std::move(joystick));
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return;
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return;
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}
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}
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auto& joystick_guid_list = joystick_map[guid];
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auto& joystick_guid_list = joystick_map[guid];
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const auto& it = std::find_if(
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const auto it = std::find_if(
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joystick_guid_list.begin(), joystick_guid_list.end(),
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joystick_guid_list.begin(), joystick_guid_list.end(),
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[](const std::shared_ptr<SDLJoystick>& joystick) { return !joystick->GetSDLJoystick(); });
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[](const std::shared_ptr<SDLJoystick>& joystick) { return !joystick->GetSDLJoystick(); });
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if (it != joystick_guid_list.end()) {
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if (it != joystick_guid_list.end()) {
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@ -220,7 +217,7 @@ void InitJoystick(int joystick_index) {
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return;
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return;
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}
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}
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auto joystick = std::make_shared<SDLJoystick>(guid, joystick_guid_list.size(), sdl_joystick);
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auto joystick = std::make_shared<SDLJoystick>(guid, joystick_guid_list.size(), sdl_joystick);
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joystick_guid_list.emplace_back(joystick);
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joystick_guid_list.emplace_back(std::move(joystick));
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}
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}
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void CloseJoystick(SDL_Joystick* sdl_joystick) {
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void CloseJoystick(SDL_Joystick* sdl_joystick) {
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@ -228,13 +225,12 @@ void CloseJoystick(SDL_Joystick* sdl_joystick) {
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std::string guid = GetGUID(sdl_joystick);
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std::string guid = GetGUID(sdl_joystick);
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// This call to guid is save since the joystick is guranteed to be in that map
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// This call to guid is save since the joystick is guranteed to be in that map
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auto& joystick_guid_list = joystick_map[guid];
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auto& joystick_guid_list = joystick_map[guid];
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const auto& joystick_it =
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const auto joystick_it =
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std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
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std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
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[&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) {
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[&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) {
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return joystick->GetSDLJoystick() == sdl_joystick;
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return joystick->GetSDLJoystick() == sdl_joystick;
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});
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});
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(*joystick_it)->SetSDLJoystick(nullptr, [](SDL_Joystick*) {});
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(*joystick_it)->SetSDLJoystick(nullptr, [](SDL_Joystick*) {});
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return;
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}
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}
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void HandleGameControllerEvent(const SDL_Event& event) {
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void HandleGameControllerEvent(const SDL_Event& event) {
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@ -294,10 +290,10 @@ void PollLoop() {
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// Wait for 10 ms or until an event happens
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// Wait for 10 ms or until an event happens
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if (SDL_WaitEventTimeout(&event, 10)) {
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if (SDL_WaitEventTimeout(&event, 10)) {
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// Don't handle the event if we are configuring
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// Don't handle the event if we are configuring
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if (!polling) {
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if (polling) {
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HandleGameControllerEvent(event);
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} else {
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event_queue.Push(event);
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event_queue.Push(event);
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} else {
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HandleGameControllerEvent(event);
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}
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}
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}
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}
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}
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}
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