add image interface, remove lodepng from video_core/core, address more comments, fix comments
remove unnecessary conversion
This commit is contained in:
parent
5940361b81
commit
b81c15941e
16 changed files with 208 additions and 55 deletions
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@ -8,13 +8,15 @@ add_executable(citra
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default_ini.h
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emu_window/emu_window_sdl2.cpp
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emu_window/emu_window_sdl2.h
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generic_image_interface.cpp
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generic_image_interface.h
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resource.h
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)
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create_target_directory_groups(citra)
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target_link_libraries(citra PRIVATE common core input_common network)
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target_link_libraries(citra PRIVATE inih glad)
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target_link_libraries(citra PRIVATE inih glad lodepng)
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if (MSVC)
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target_link_libraries(citra PRIVATE getopt)
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endif()
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@ -40,6 +40,7 @@
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#include "core/loader/loader.h"
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#include "core/movie.h"
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#include "core/settings.h"
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#include "generic_image_interface.h"
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#include "network/network.h"
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#include "video_core/video_core.h"
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@ -342,6 +343,9 @@ int main(int argc, char** argv) {
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// Register frontend applets
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Frontend::RegisterDefaultApplets();
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// Register generic image interface
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Core::System::GetInstance().RegisterImageInterface(std::make_shared<GenericImageInterface>());
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std::unique_ptr<EmuWindow_SDL2> emu_window{std::make_unique<EmuWindow_SDL2>(fullscreen)};
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Core::System& system{Core::System::GetInstance()};
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29
src/citra/generic_image_interface.cpp
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29
src/citra/generic_image_interface.cpp
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@ -0,0 +1,29 @@
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// Copyright 2019 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <lodepng.h>
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#include "common/logging/log.h"
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#include "generic_image_interface.h"
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bool GenericImageInterface::DecodePNG(std::vector<u8>& dst, u32& width, u32& height,
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const std::string& path) {
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u32 lodepng_ret = lodepng::decode(dst, width, height, path);
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if (lodepng_ret) {
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LOG_CRITICAL(Frontend, "Failed to decode {} because {}", path,
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lodepng_error_text(lodepng_ret));
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return false;
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}
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return true;
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}
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bool GenericImageInterface::EncodePNG(const std::string& path, const std::vector<u8>& src,
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u32 width, u32 height) {
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u32 lodepng_ret = lodepng::encode(path, src, width, height);
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if (lodepng_ret) {
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LOG_CRITICAL(Frontend, "Failed to encode {} because {}", path,
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lodepng_error_text(lodepng_ret));
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return false;
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}
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return true;
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}
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14
src/citra/generic_image_interface.h
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14
src/citra/generic_image_interface.h
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@ -0,0 +1,14 @@
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// Copyright 2019 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/frontend/image_interface.h"
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class GenericImageInterface final : public Frontend::ImageInterface {
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public:
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bool DecodePNG(std::vector<u8>& dst, u32& width, u32& height, const std::string& path) override;
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bool EncodePNG(const std::string& path, const std::vector<u8>& src, u32 width,
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u32 height) override;
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};
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@ -142,6 +142,8 @@ add_executable(citra-qt
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multiplayer/validation.h
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uisettings.cpp
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uisettings.h
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qt_image_interface.cpp
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qt_image_interface.h
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updater/updater.cpp
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updater/updater.h
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updater/updater_p.h
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@ -51,6 +51,7 @@
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#include "citra_qt/main.h"
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#include "citra_qt/multiplayer/state.h"
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#include "citra_qt/uisettings.h"
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#include "citra_qt/qt_image_interface.h"
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#include "citra_qt/updater/updater.h"
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#include "citra_qt/util/clickable_label.h"
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#include "common/common_paths.h"
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@ -2059,6 +2060,9 @@ int main(int argc, char* argv[]) {
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Core::System::GetInstance().RegisterMiiSelector(std::make_shared<QtMiiSelector>(main_window));
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Core::System::GetInstance().RegisterSoftwareKeyboard(std::make_shared<QtKeyboard>(main_window));
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// Register Qt image interface
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Core::System::GetInstance().RegisterImageInterface(std::make_shared<QtImageInterface>());
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main_window.show();
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QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window,
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46
src/citra_qt/qt_image_interface.cpp
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46
src/citra_qt/qt_image_interface.cpp
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@ -0,0 +1,46 @@
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// Copyright 2019 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QBuffer>
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#include <QImage>
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#include <QString>
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#include "common/logging/log.h"
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#include "core/frontend/image_interface.h"
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#include "qt_image_interface.h"
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bool QtImageInterface::DecodePNG(std::vector<u8>& dst, u32& width, u32& height,
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const std::string& path) {
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QImage image(QString::fromStdString(path));
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if (image.isNull()) {
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LOG_ERROR(Frontend, "Failed to open {} for decoding", path);
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return false;
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}
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width = image.width();
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height = image.height();
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// Write RGBA8 to vector
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for (u32 y = 1; y < image.height() + 1; y++) {
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for (u32 x = 1; x < image.width() + 1; x++) {
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const QColor pixel(image.pixel(y, x));
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dst.push_back(pixel.red());
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dst.push_back(pixel.green());
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dst.push_back(pixel.blue());
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dst.push_back(pixel.alpha());
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}
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}
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return true;
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}
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bool QtImageInterface::EncodePNG(const std::string& path, const std::vector<u8>& src, u32 width,
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u32 height) {
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QImage image(src.data(), width, height, QImage::Format_RGBA8888);
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if (!image.save(QString::fromStdString(path))) {
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LOG_ERROR(Frontend, "Failed to save {}", path);
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return false;
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}
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return true;
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}
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14
src/citra_qt/qt_image_interface.h
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14
src/citra_qt/qt_image_interface.h
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// Copyright 2019 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/frontend/image_interface.h"
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class QtImageInterface final : public Frontend::ImageInterface {
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public:
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bool DecodePNG(std::vector<u8>& dst, u32& width, u32& height, const std::string& path) override;
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bool EncodePNG(const std::string& path, const std::vector<u8>& src, u32 width,
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u32 height) override;
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};
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@ -102,6 +102,7 @@ add_library(core STATIC
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frontend/emu_window.h
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frontend/framebuffer_layout.cpp
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frontend/framebuffer_layout.h
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frontend/image_interface.h
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frontend/input.h
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frontend/mic.h
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frontend/mic.cpp
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@ -460,7 +461,7 @@ endif()
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create_target_directory_groups(core)
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target_link_libraries(core PUBLIC common PRIVATE audio_core network video_core)
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target_link_libraries(core PUBLIC Boost::boost PRIVATE cryptopp fmt open_source_archives lodepng)
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target_link_libraries(core PUBLIC Boost::boost PRIVATE cryptopp fmt open_source_archives)
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if (ENABLE_WEB_SERVICE)
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target_compile_definitions(core PRIVATE -DENABLE_WEB_SERVICE)
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target_link_libraries(core PRIVATE web_service)
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@ -4,7 +4,6 @@
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#include <memory>
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#include <utility>
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#include <lodepng.h>
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#include "audio_core/dsp_interface.h"
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#include "audio_core/hle/hle.h"
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#include "audio_core/lle/lle.h"
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@ -126,15 +125,14 @@ void System::PreloadCustomTextures() {
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u32 png_height;
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std::vector<u8> decoded_png;
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u32 lodepng_ret =
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lodepng::decode(decoded_png, png_width, png_height, file.physicalName);
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if (lodepng_ret) {
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LOG_CRITICAL(Render_OpenGL, "Failed to preload custom texture: {}",
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lodepng_error_text(lodepng_ret));
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} else {
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if (registered_image_interface->DecodePNG(decoded_png, png_width, png_height,
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file.physicalName)) {
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LOG_INFO(Render_OpenGL, "Preloaded custom texture from {}", file.physicalName);
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Common::FlipRGBA8Texture(decoded_png, png_width, png_height);
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custom_tex_cache->CacheTexture(hash, decoded_png, png_width, png_height);
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} else {
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// Error should be reported by frontend
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LOG_CRITICAL(Render_OpenGL, "Failed to preload custom texture");
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}
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}
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}
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registered_swkbd = std::move(swkbd);
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}
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void System::RegisterImageInterface(std::shared_ptr<Frontend::ImageInterface> image_interface) {
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registered_image_interface = std::move(image_interface);
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}
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void System::Shutdown() {
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// Log last frame performance stats
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const auto perf_results = GetAndResetPerfStats();
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@ -10,6 +10,7 @@
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#include "core/custom_tex_cache.h"
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#include "core/frontend/applets/mii_selector.h"
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#include "core/frontend/applets/swkbd.h"
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#include "core/frontend/image_interface.h"
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#include "core/loader/loader.h"
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#include "core/memory.h"
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#include "core/perf_stats.h"
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@ -256,6 +257,14 @@ public:
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return registered_swkbd;
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}
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/// Image interface
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void RegisterImageInterface(std::shared_ptr<Frontend::ImageInterface> image_interface);
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std::shared_ptr<Frontend::ImageInterface> GetImageInterface() const {
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return registered_image_interface;
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}
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private:
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/**
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* Initialize the emulated system.
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/// Custom texture cache system
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std::unique_ptr<Core::CustomTexCache> custom_tex_cache;
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/// Image interface
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std::shared_ptr<Frontend::ImageInterface> registered_image_interface;
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/// RPC Server for scripting support
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std::unique_ptr<RPC::RPCServer> rpc_server;
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#include "custom_tex_cache.h"
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namespace Core {
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CustomTexCache::CustomTexCache() {}
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CustomTexCache::CustomTexCache() = default;
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CustomTexCache::~CustomTexCache() {}
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CustomTexCache::~CustomTexCache() = default;
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bool CustomTexCache::IsTextureDumped(u64 hash) const {
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return dumped_textures.find(hash) != dumped_textures.end();
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28
src/core/frontend/image_interface.h
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28
src/core/frontend/image_interface.h
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// Copyright 2019 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <vector>
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#include "common/common_types.h"
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#include "common/logging/log.h"
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namespace Frontend {
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class ImageInterface {
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public:
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// Error logging should be handled by the frontend
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virtual bool DecodePNG(std::vector<u8>& dst, u32& width, u32& height, const std::string& path) {
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LOG_CRITICAL(Frontend, "Attempted to decode PNG without an image interface!");
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return false;
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};
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virtual bool EncodePNG(const std::string& path, const std::vector<u8>& src, u32 width,
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u32 height) {
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LOG_CRITICAL(Frontend, "Attempted to encode PNG without an image interface!");
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return false;
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};
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};
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} // namespace Frontend
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@ -92,7 +92,7 @@ endif()
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create_target_directory_groups(video_core)
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target_link_libraries(video_core PUBLIC common core)
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target_link_libraries(video_core PRIVATE glad nihstro-headers lodepng)
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target_link_libraries(video_core PRIVATE glad nihstro-headers)
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if (ARCHITECTURE_x86_64)
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target_link_libraries(video_core PUBLIC xbyak)
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@ -14,7 +14,6 @@
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#include <vector>
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#include <boost/range/iterator_range.hpp>
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#include <glad/glad.h>
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#include <lodepng.h>
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#include "common/alignment.h"
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#include "common/bit_field.h"
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#include "common/color.h"
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@ -856,10 +855,11 @@ void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) {
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}
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}
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bool CachedSurface::LoadCustomTextures(u64 tex_hash, Core::CustomTexInfo& tex_info,
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Common::Rectangle<u32>& custom_rect) {
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bool CachedSurface::LoadCustomTexture(u64 tex_hash, Core::CustomTexInfo& tex_info,
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Common::Rectangle<u32>& custom_rect) {
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bool result = false;
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auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache();
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const auto& image_interface = Core::System::GetInstance().GetImageInterface();
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const std::string load_path =
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fmt::format("{}textures/{:016X}/tex1_{}x{}_{:016X}_{}.png",
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FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
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if (!custom_tex_cache.IsTextureCached(tex_hash)) {
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if (FileUtil::Exists(load_path)) {
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u32 lodepng_ret =
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lodepng::decode(tex_info.tex, tex_info.width, tex_info.height, load_path);
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if (lodepng_ret) {
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LOG_CRITICAL(Render_OpenGL, "Failed to load custom texture: {}",
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lodepng_error_text(lodepng_ret));
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} else {
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if (image_interface->DecodePNG(tex_info.tex, tex_info.width, tex_info.height,
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load_path)) {
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LOG_INFO(Render_OpenGL, "Loaded custom texture from {}", load_path);
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Common::FlipRGBA8Texture(tex_info.tex, tex_info.width, tex_info.height);
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custom_tex_cache.CacheTexture(tex_hash, tex_info.tex, tex_info.width,
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tex_info.height);
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result = true;
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} else {
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LOG_CRITICAL(Render_OpenGL, "Failed to load custom texture");
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}
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}
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} else {
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@ -896,27 +894,30 @@ bool CachedSurface::LoadCustomTextures(u64 tex_hash, Core::CustomTexInfo& tex_in
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return result;
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}
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bool CachedSurface::GetDumpPath(u64 tex_hash, std::string& path) {
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std::optional<std::string> CachedSurface::GetDumpPath(u64 tex_hash) {
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auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache();
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std::string path;
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path =
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fmt::format("{}textures/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir),
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Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id);
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if (!FileUtil::CreateFullPath(path)) {
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LOG_ERROR(Render, "Unable to create {}", path);
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return false;
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return {};
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}
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path += fmt::format("tex1_{}x{}_{:016X}_{}.png", width, height, tex_hash,
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static_cast<u32>(pixel_format));
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if (!custom_tex_cache.IsTextureDumped(tex_hash) && !FileUtil::Exists(path)) {
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custom_tex_cache.SetTextureDumped(tex_hash);
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return true;
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return path;
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}
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return false;
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return {};
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}
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void CachedSurface::DumpTexture(GLuint target_tex, const std::string& dump_path) {
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// Dump texture to RGBA8 and encode as PNG
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const auto& image_interface = Core::System::GetInstance().GetImageInterface();
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LOG_INFO(Render_OpenGL, "Dumping texture to {}", dump_path);
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std::vector<u8> decoded_texture;
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decoded_texture.resize(width * height * 4);
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@ -924,11 +925,8 @@ void CachedSurface::DumpTexture(GLuint target_tex, const std::string& dump_path)
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, &decoded_texture[0]);
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glBindTexture(GL_TEXTURE_2D, 0);
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Common::FlipRGBA8Texture(decoded_texture, width, height);
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u32 png_error = lodepng::encode(dump_path, decoded_texture, width, height);
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if (png_error) {
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LOG_CRITICAL(Render_OpenGL, "Failed to save decoded texture! {}",
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lodepng_error_text(png_error));
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}
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if (image_interface->EncodePNG(dump_path, decoded_texture, width, height))
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LOG_CRITICAL(Render_OpenGL, "Failed to save decoded texture");
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}
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MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
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@ -955,10 +953,13 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
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tex_hash = Common::ComputeHash64(gl_buffer.get(), gl_buffer_size);
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if (Settings::values.custom_textures)
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use_custom_tex = LoadCustomTextures(tex_hash, custom_tex_info, custom_rect);
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use_custom_tex = LoadCustomTexture(tex_hash, custom_tex_info, custom_rect);
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||||
|
||||
if (Settings::values.dump_textures && !use_custom_tex)
|
||||
dump_tex = GetDumpPath(tex_hash, dump_path);
|
||||
if (auto temp_dump_path = GetDumpPath(tex_hash)) {
|
||||
dump_path = temp_dump_path.value();
|
||||
dump_tex = true;
|
||||
}
|
||||
|
||||
// Load data from memory to the surface
|
||||
GLint x0 = static_cast<GLint>(custom_rect.left);
|
||||
|
@ -1168,8 +1169,7 @@ Surface FindMatch(const SurfaceCache& surface_cache, const SurfaceParams& params
|
|||
surface->type != SurfaceType::Fill)
|
||||
return;
|
||||
|
||||
// Found a match, update only if this is better than the previous
|
||||
// one
|
||||
// Found a match, update only if this is better than the previous one
|
||||
auto UpdateMatch = [&] {
|
||||
match_surface = surface;
|
||||
match_valid = is_valid;
|
||||
|
@ -1368,8 +1368,8 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, ScaleMatc
|
|||
if (surface == nullptr) {
|
||||
u16 target_res_scale = params.res_scale;
|
||||
if (match_res_scale != ScaleMatch::Exact) {
|
||||
// This surface may have a subrect of another surface with a higher
|
||||
// res_scale, find it to adjust our params
|
||||
// This surface may have a subrect of another surface with a higher res_scale, find it
|
||||
// to adjust our params
|
||||
SurfaceParams find_params = params;
|
||||
Surface expandable = FindMatch<MatchFlags::Expand | MatchFlags::Invalid>(
|
||||
surface_cache, find_params, match_res_scale);
|
||||
|
@ -1470,8 +1470,7 @@ SurfaceRect_Tuple RasterizerCacheOpenGL::GetSurfaceSubRect(const SurfaceParams&
|
|||
// Can't have gaps in a surface
|
||||
new_params.width = aligned_params.stride;
|
||||
new_params.UpdateParams();
|
||||
// GetSurface will create the new surface and possibly adjust res_scale if
|
||||
// necessary
|
||||
// GetSurface will create the new surface and possibly adjust res_scale if necessary
|
||||
surface = GetSurface(new_params, match_res_scale, load_if_create);
|
||||
} else if (load_if_create) {
|
||||
ValidateSurface(surface, aligned_params.addr, aligned_params.size);
|
||||
|
@ -1628,10 +1627,9 @@ const CachedTextureCube& RasterizerCacheOpenGL::GetTextureCube(const TextureCube
|
|||
if (surface) {
|
||||
face.watcher = surface->CreateWatcher();
|
||||
} else {
|
||||
// Can occur when texture address is invalid. We mark the watcher
|
||||
// with nullptr in this case and the content of the face wouldn't
|
||||
// get updated. These are usually leftover setup in the texture unit
|
||||
// and games are not supposed to draw using them.
|
||||
// Can occur when texture address is invalid. We mark the watcher with nullptr in
|
||||
// this case and the content of the face wouldn't get updated. These are usually
|
||||
// leftover setup in the texture unit and games are not supposed to draw using them.
|
||||
face.watcher = nullptr;
|
||||
}
|
||||
}
|
||||
|
@ -1731,8 +1729,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
|
|||
auto color_vp_interval = color_params.GetSubRectInterval(viewport_clamped);
|
||||
auto depth_vp_interval = depth_params.GetSubRectInterval(viewport_clamped);
|
||||
|
||||
// Make sure that framebuffers don't overlap if both color and depth are being
|
||||
// used
|
||||
// Make sure that framebuffers don't overlap if both color and depth are being used
|
||||
if (using_color_fb && using_depth_fb &&
|
||||
boost::icl::length(color_vp_interval & depth_vp_interval)) {
|
||||
LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; "
|
||||
|
@ -1920,10 +1917,9 @@ void RasterizerCacheOpenGL::FlushRegion(PAddr addr, u32 size, Surface flush_surf
|
|||
SurfaceRegions flushed_intervals;
|
||||
|
||||
for (auto& pair : RangeFromInterval(dirty_regions, flush_interval)) {
|
||||
// small sizes imply that this most likely comes from the cpu, flush the
|
||||
// entire region the point is to avoid thousands of small writes every frame
|
||||
// if the cpu decides to access that region, anything higher than 8 you're
|
||||
// guaranteed it comes from a service
|
||||
// small sizes imply that this most likely comes from the cpu, flush the entire region
|
||||
// the point is to avoid thousands of small writes every frame if the cpu decides to access
|
||||
// that region, anything higher than 8 you're guaranteed it comes from a service
|
||||
const auto interval = size <= 8 ? pair.first : pair.first & flush_interval;
|
||||
auto& surface = pair.second;
|
||||
|
||||
|
@ -1980,8 +1976,7 @@ void RasterizerCacheOpenGL::InvalidateRegion(PAddr addr, u32 size, const Surface
|
|||
cached_surface->invalid_regions.insert(interval);
|
||||
cached_surface->InvalidateAllWatcher();
|
||||
|
||||
// Remove only "empty" fill surfaces to avoid destroying and recreating
|
||||
// OGL textures
|
||||
// Remove only "empty" fill surfaces to avoid destroying and recreating OGL textures
|
||||
if (cached_surface->type == SurfaceType::Fill &&
|
||||
cached_surface->IsSurfaceFullyInvalid()) {
|
||||
remove_surfaces.emplace(cached_surface);
|
||||
|
@ -2050,8 +2045,8 @@ void RasterizerCacheOpenGL::UpdatePagesCachedCount(PAddr addr, u32 size, int del
|
|||
const u32 page_start = addr >> Memory::PAGE_BITS;
|
||||
const u32 page_end = page_start + num_pages;
|
||||
|
||||
// Interval maps will erase segments if count reaches 0, so if delta is negative
|
||||
// we have to subtract after iterating
|
||||
// Interval maps will erase segments if count reaches 0, so if delta is negative we have to
|
||||
// subtract after iterating
|
||||
const auto pages_interval = PageMap::interval_type::right_open(page_start, page_end);
|
||||
if (delta > 0)
|
||||
cached_pages.add({pages_interval, delta});
|
||||
|
|
|
@ -379,9 +379,9 @@ struct CachedSurface : SurfaceParams, std::enable_shared_from_this<CachedSurface
|
|||
void FlushGLBuffer(PAddr flush_start, PAddr flush_end);
|
||||
|
||||
// Custom texture loading and dumping
|
||||
bool LoadCustomTextures(u64 tex_hash, Core::CustomTexInfo& tex_info,
|
||||
Common::Rectangle<u32>& custom_rect);
|
||||
bool GetDumpPath(u64 tex_hash, std::string& path);
|
||||
bool LoadCustomTexture(u64 tex_hash, Core::CustomTexInfo& tex_info,
|
||||
Common::Rectangle<u32>& custom_rect);
|
||||
std::optional<std::string> GetDumpPath(u64 tex_hash);
|
||||
void DumpTexture(GLuint target_tex, const std::string& dump_path);
|
||||
|
||||
// Upload/Download data in gl_buffer in/to this surface's texture
|
||||
|
|
Loading…
Reference in a new issue