Merge pull request #3724 from degasus/scissor
gl_rasterizer: Remove redundant scissor state change.
This commit is contained in:
commit
ba4a0525bf
2 changed files with 6 additions and 19 deletions
|
@ -783,9 +783,6 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
|
|||
}
|
||||
}
|
||||
|
||||
// Disable scissor test
|
||||
state.scissor.enabled = false;
|
||||
|
||||
vertex_batch.clear();
|
||||
|
||||
// Unbind textures for potential future use as framebuffer attachments
|
||||
|
|
|
@ -259,16 +259,10 @@ static void AllocateTextureCube(GLuint texture, const FormatTuple& format_tuple,
|
|||
static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rect, GLuint dst_tex,
|
||||
const MathUtil::Rectangle<u32>& dst_rect, SurfaceType type,
|
||||
GLuint read_fb_handle, GLuint draw_fb_handle) {
|
||||
OpenGLState state = OpenGLState::GetCurState();
|
||||
|
||||
OpenGLState prev_state = state;
|
||||
OpenGLState prev_state = OpenGLState::GetCurState();
|
||||
SCOPE_EXIT({ prev_state.Apply(); });
|
||||
|
||||
// Make sure textures aren't bound to texture units, since going to bind them to framebuffer
|
||||
// components
|
||||
state.ResetTexture(src_tex);
|
||||
state.ResetTexture(dst_tex);
|
||||
|
||||
OpenGLState state;
|
||||
state.draw.read_framebuffer = read_fb_handle;
|
||||
state.draw.draw_framebuffer = draw_fb_handle;
|
||||
state.Apply();
|
||||
|
@ -318,13 +312,10 @@ static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rec
|
|||
|
||||
static bool FillSurface(const Surface& surface, const u8* fill_data,
|
||||
const MathUtil::Rectangle<u32>& fill_rect, GLuint draw_fb_handle) {
|
||||
OpenGLState state = OpenGLState::GetCurState();
|
||||
|
||||
OpenGLState prev_state = state;
|
||||
OpenGLState prev_state = OpenGLState::GetCurState();
|
||||
SCOPE_EXIT({ prev_state.Apply(); });
|
||||
|
||||
state.ResetTexture(surface->texture.handle);
|
||||
|
||||
OpenGLState state;
|
||||
state.scissor.enabled = true;
|
||||
state.scissor.x = static_cast<GLint>(fill_rect.left);
|
||||
state.scissor.y = static_cast<GLint>(fill_rect.bottom);
|
||||
|
@ -1310,11 +1301,10 @@ const CachedTextureCube& RasterizerCacheOpenGL::GetTextureCube(const TextureCube
|
|||
|
||||
u32 scaled_size = cube.res_scale * config.width;
|
||||
|
||||
OpenGLState state = OpenGLState::GetCurState();
|
||||
|
||||
OpenGLState prev_state = state;
|
||||
OpenGLState prev_state = OpenGLState::GetCurState();
|
||||
SCOPE_EXIT({ prev_state.Apply(); });
|
||||
|
||||
OpenGLState state;
|
||||
state.draw.read_framebuffer = read_framebuffer.handle;
|
||||
state.draw.draw_framebuffer = draw_framebuffer.handle;
|
||||
state.ResetTexture(cube.texture.handle);
|
||||
|
|
Loading…
Reference in a new issue