Change 3D slider in-game

This commit is contained in:
xperia64 2019-01-17 22:18:15 -05:00
parent a6c52d31ca
commit bb9a972e35
3 changed files with 12 additions and 0 deletions

View file

@ -121,6 +121,10 @@ void Handler::Set3DLed(u8 state) {
shared_page.ledstate_3d = state;
}
void Handler::Set3DSlider(float slidestate) {
shared_page.sliderstate_3d = slidestate;
}
SharedPageDef& Handler::GetSharedPage() {
return shared_page;
}

View file

@ -91,6 +91,8 @@ public:
void Set3DLed(u8);
void Set3DSlider(float);
SharedPageDef& GetSharedPage();
private:

View file

@ -5,6 +5,7 @@
#include "audio_core/dsp_interface.h"
#include "core/core.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/shared_page.h"
#include "core/hle/service/hid/hid.h"
#include "core/hle/service/ir/ir_rst.h"
#include "core/hle/service/ir/ir_user.h"
@ -55,6 +56,11 @@ void Apply() {
if (cam) {
cam->ReloadCameraDevices();
}
system.Kernel().GetSharedPageHandler().Set3DSlider(
(Settings::values.render_3d != Settings::StereoRenderOption::Off)
? (float_le)Settings::values.factor_3d / 100
: 0.0f);
}
}