Fix to windows sleep issues, now with clang format!
This commit is contained in:
parent
285b2b3207
commit
bcf33b0ac6
1 changed files with 15 additions and 0 deletions
|
@ -18,6 +18,9 @@
|
|||
#ifdef __APPLE__
|
||||
#include <unistd.h> // for chdir
|
||||
#endif
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
#include "citra_qt/aboutdialog.h"
|
||||
#include "citra_qt/applets/mii_selector.h"
|
||||
#include "citra_qt/applets/swkbd.h"
|
||||
|
@ -899,6 +902,10 @@ void GMainWindow::ShutdownGame() {
|
|||
return;
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
SetThreadExecutionState(ES_CONTINUOUS);
|
||||
#endif
|
||||
|
||||
discord_rpc->Pause();
|
||||
OnStopRecordingPlayback();
|
||||
emu_thread->RequestStop();
|
||||
|
@ -1216,6 +1223,10 @@ void GMainWindow::OnStartGame() {
|
|||
movie_record_path.clear();
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
|
||||
#endif
|
||||
|
||||
emu_thread->SetRunning(true);
|
||||
qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus");
|
||||
qRegisterMetaType<std::string>("std::string");
|
||||
|
@ -1243,6 +1254,10 @@ void GMainWindow::OnPauseGame() {
|
|||
ui.action_Pause->setEnabled(false);
|
||||
ui.action_Stop->setEnabled(true);
|
||||
ui.action_Capture_Screenshot->setEnabled(false);
|
||||
|
||||
#ifdef _WIN32
|
||||
SetThreadExecutionState(ES_CONTINUOUS);
|
||||
#endif
|
||||
}
|
||||
|
||||
void GMainWindow::OnStopGame() {
|
||||
|
|
Loading…
Reference in a new issue