address more comments
This commit is contained in:
parent
3534ad0835
commit
c2a32e942b
15 changed files with 87 additions and 56 deletions
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@ -8,8 +8,8 @@ add_executable(citra
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default_ini.h
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emu_window/emu_window_sdl2.cpp
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emu_window/emu_window_sdl2.h
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generic_image_interface.cpp
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generic_image_interface.h
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lodepng_image_interface.cpp
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lodepng_image_interface.h
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resource.h
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)
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@ -20,6 +20,7 @@
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#include "citra/config.h"
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#include "citra/emu_window/emu_window_sdl2.h"
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#include "citra/lodepng_image_interface.h"
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#include "common/common_paths.h"
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#include "common/detached_tasks.h"
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#include "common/file_util.h"
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@ -40,7 +41,6 @@
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#include "core/loader/loader.h"
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#include "core/movie.h"
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#include "core/settings.h"
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#include "generic_image_interface.h"
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#include "network/network.h"
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#include "video_core/video_core.h"
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@ -344,7 +344,7 @@ int main(int argc, char** argv) {
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Frontend::RegisterDefaultApplets();
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// Register generic image interface
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Core::System::GetInstance().RegisterImageInterface(std::make_shared<GenericImageInterface>());
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Core::System::GetInstance().RegisterImageInterface(std::make_shared<LodePNGImageInterface>());
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std::unique_ptr<EmuWindow_SDL2> emu_window{std::make_unique<EmuWindow_SDL2>(fullscreen)};
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@ -4,9 +4,9 @@
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#include <lodepng.h>
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#include "common/logging/log.h"
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#include "generic_image_interface.h"
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#include "lodepng_image_interface.h"
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bool GenericImageInterface::DecodePNG(std::vector<u8>& dst, u32& width, u32& height,
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bool LodePNGImageInterface::DecodePNG(std::vector<u8>& dst, u32& width, u32& height,
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const std::string& path) {
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u32 lodepng_ret = lodepng::decode(dst, width, height, path);
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if (lodepng_ret) {
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@ -17,7 +17,7 @@ bool GenericImageInterface::DecodePNG(std::vector<u8>& dst, u32& width, u32& hei
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return true;
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}
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bool GenericImageInterface::EncodePNG(const std::string& path, const std::vector<u8>& src,
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bool LodePNGImageInterface::EncodePNG(const std::string& path, const std::vector<u8>& src,
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u32 width, u32 height) {
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u32 lodepng_ret = lodepng::encode(path, src, width, height);
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if (lodepng_ret) {
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@ -6,7 +6,7 @@
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#include "core/frontend/image_interface.h"
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class GenericImageInterface final : public Frontend::ImageInterface {
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class LodePNGImageInterface final : public Frontend::ImageInterface {
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public:
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bool DecodePNG(std::vector<u8>& dst, u32& width, u32& height, const std::string& path) override;
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bool EncodePNG(const std::string& path, const std::vector<u8>& src, u32 width,
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@ -140,7 +140,7 @@
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<header>configuration/configure_graphics.h</header>
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<container>1</container>
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</customwidget>
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<customwidget>
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<customwidget>
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<class>ConfigureEnhancements</class>
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<extends>QWidget</extends>
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<header>configuration/configure_enhancements.h</header>
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@ -458,6 +458,9 @@ void GameList::AddGamePopup(QMenu& context_menu, const QString& path, u64 progra
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QAction* open_extdata_location = context_menu.addAction(tr("Open Extra Data Location"));
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QAction* open_application_location = context_menu.addAction(tr("Open Application Location"));
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QAction* open_update_location = context_menu.addAction(tr("Open Update Data Location"));
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QAction* open_texture_dump_location = context_menu.addAction(tr("Open Texture Dump Location"));
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QAction* open_texture_load_location =
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context_menu.addAction(tr("Open Custom Texture Location"));
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QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
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const bool is_application =
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@ -484,6 +487,10 @@ void GameList::AddGamePopup(QMenu& context_menu, const QString& path, u64 progra
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program_id + 0xe00000000) +
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"content/"));
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auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
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open_texture_dump_location->setVisible(is_application);
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open_texture_load_location->setVisible(is_application);
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navigate_to_gamedb_entry->setVisible(it != compatibility_list.end());
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connect(open_save_location, &QAction::triggered, [this, program_id] {
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@ -498,6 +505,18 @@ void GameList::AddGamePopup(QMenu& context_menu, const QString& path, u64 progra
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connect(open_update_location, &QAction::triggered, [this, program_id] {
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emit OpenFolderRequested(program_id, GameListOpenTarget::UPDATE_DATA);
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});
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connect(open_texture_dump_location, &QAction::triggered, [this, program_id] {
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if (FileUtil::CreateFullPath(fmt::format("{}textures/{:016X}/",
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FileUtil::GetUserPath(FileUtil::UserPath::DumpDir),
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program_id)))
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emit OpenFolderRequested(program_id, GameListOpenTarget::TEXTURE_DUMP);
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});
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connect(open_texture_load_location, &QAction::triggered, [this, program_id] {
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if (FileUtil::CreateFullPath(fmt::format("{}textures/{:016X}/",
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FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
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program_id)))
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emit OpenFolderRequested(program_id, GameListOpenTarget::TEXTURE_LOAD);
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});
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connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() {
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emit NavigateToGamedbEntryRequested(program_id, compatibility_list);
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});
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@ -29,7 +29,14 @@ class QTreeView;
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class QToolButton;
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class QVBoxLayout;
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enum class GameListOpenTarget { SAVE_DATA = 0, EXT_DATA = 1, APPLICATION = 2, UPDATE_DATA = 3 };
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enum class GameListOpenTarget {
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SAVE_DATA = 0,
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EXT_DATA = 1,
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APPLICATION = 2,
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UPDATE_DATA = 3,
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TEXTURE_DUMP = 4,
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TEXTURE_LOAD = 5
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};
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class GameList : public QWidget {
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Q_OBJECT
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@ -1081,6 +1081,16 @@ void GMainWindow::OnGameListOpenFolder(u64 data_id, GameListOpenTarget target) {
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path = Service::AM::GetTitlePath(Service::FS::MediaType::SDMC, data_id + 0xe00000000) +
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"content/";
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break;
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case GameListOpenTarget::TEXTURE_DUMP:
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open_target = "Dumped Textures";
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path = fmt::format("{}textures/{:016X}/",
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FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), data_id);
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break;
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case GameListOpenTarget::TEXTURE_LOAD:
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open_target = "Custom Textures";
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path = fmt::format("{}textures/{:016X}/",
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FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), data_id);
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break;
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default:
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LOG_ERROR(Frontend, "Unexpected target {}", static_cast<int>(target));
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return;
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@ -2,12 +2,10 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QBuffer>
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#include <QImage>
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#include <QString>
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#include "citra_qt/qt_image_interface.h"
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#include "common/logging/log.h"
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#include "core/frontend/image_interface.h"
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#include "qt_image_interface.h"
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bool QtImageInterface::DecodePNG(std::vector<u8>& dst, u32& width, u32& height,
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const std::string& path) {
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width = image.width();
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height = image.height();
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image = image.convertToFormat(QImage::Format_RGBA8888);
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// Write RGBA8 to vector
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for (int y = 0; y < image.height(); y++) {
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for (int x = 0; x < image.width(); x++) {
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const QColor pixel(image.pixelColor(x, y));
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dst.push_back(pixel.red());
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dst.push_back(pixel.green());
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dst.push_back(pixel.blue());
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dst.push_back(pixel.alpha());
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}
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}
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dst = std::vector<u8>(image.constBits(), image.constBits() + (width * height * 4));
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return true;
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}
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@ -196,10 +196,11 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st
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}
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perf_stats = std::make_unique<PerfStats>(title_id);
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custom_tex_cache = std::make_unique<Core::CustomTexCache>();
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if (Settings::values.custom_textures)
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if (Settings::values.custom_textures) {
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FileUtil::CreateFullPath(fmt::format("{}textures/{:016X}/",
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FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
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Kernel().GetCurrentProcess()->codeset->program_id));
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}
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if (Settings::values.preload_textures)
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PreloadCustomTextures();
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status = ResultStatus::Success;
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <stdexcept>
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#include <vector>
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#include "common/common_types.h"
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#include "custom_tex_cache.h"
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#include "core/custom_tex_cache.h"
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namespace Core {
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CustomTexCache::CustomTexCache() = default;
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CustomTexCache::~CustomTexCache() = default;
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bool CustomTexCache::IsTextureDumped(u64 hash) const {
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return dumped_textures.find(hash) != dumped_textures.end();
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return dumped_textures.count(hash);
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}
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void CustomTexCache::SetTextureDumped(const u64 hash) {
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dumped_textures[hash] = true;
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dumped_textures.insert(hash);
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}
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bool CustomTexCache::IsTextureCached(u64 hash) const {
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return custom_textures.find(hash) != custom_textures.end();
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return custom_textures.count(hash);
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}
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const CustomTexInfo& CustomTexCache::LookupTexture(u64 hash) {
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const CustomTexInfo& CustomTexCache::LookupTexture(u64 hash) const {
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return custom_textures.at(hash);
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}
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@ -5,6 +5,7 @@
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#pragma once
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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#include "common/common_types.h"
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void SetTextureDumped(u64 hash);
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bool IsTextureCached(u64 hash) const;
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const CustomTexInfo& LookupTexture(const u64 hash);
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const CustomTexInfo& LookupTexture(u64 hash) const;
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void CacheTexture(u64 hash, const std::vector<u8>& tex, u32 width, u32 height);
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private:
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std::unordered_map<u64, bool> dumped_textures;
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std::unordered_set<u64> dumped_textures;
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std::unordered_map<u64, CustomTexInfo> custom_textures;
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};
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} // namespace Core
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@ -7,7 +7,6 @@
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#include <string>
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#include <vector>
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#include "common/common_types.h"
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#include "common/logging/log.h"
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namespace Frontend {
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@ -866,7 +866,10 @@ bool CachedSurface::LoadCustomTexture(u64 tex_hash, Core::CustomTexInfo& tex_inf
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Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id,
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width, height, tex_hash, static_cast<u32>(pixel_format));
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if (!custom_tex_cache.IsTextureCached(tex_hash)) {
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if (custom_tex_cache.IsTextureCached(tex_hash)) {
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tex_info = custom_tex_cache.LookupTexture(tex_hash);
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result = true;
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} else {
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if (FileUtil::Exists(load_path)) {
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if (image_interface->DecodePNG(tex_info.tex, tex_info.width, tex_info.height,
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load_path)) {
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LOG_CRITICAL(Render_OpenGL, "Failed to load custom texture");
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}
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}
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} else {
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tex_info = custom_tex_cache.LookupTexture(tex_hash);
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result = true;
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}
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if (result) {
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return {};
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}
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void CachedSurface::DumpTexture(GLuint target_tex, const std::string& dump_path) {
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void CachedSurface::DumpTexture(GLuint target_tex, u64 tex_hash) {
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// Dump texture to RGBA8 and encode as PNG
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const auto& image_interface = Core::System::GetInstance().GetImageInterface();
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auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache();
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std::string dump_path =
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fmt::format("{}textures/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir),
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Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id);
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if (!FileUtil::CreateFullPath(dump_path)) {
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LOG_ERROR(Render, "Unable to create {}", dump_path);
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return;
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}
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dump_path += fmt::format("tex1_{}x{}_{:016X}_{}.png", width, height, tex_hash,
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static_cast<u32>(pixel_format));
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if (!custom_tex_cache.IsTextureDumped(tex_hash) && !FileUtil::Exists(dump_path))
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custom_tex_cache.SetTextureDumped(tex_hash);
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LOG_INFO(Render_OpenGL, "Dumping texture to {}", dump_path);
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std::vector<u8> decoded_texture;
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decoded_texture.resize(width * height * 4);
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glBindTexture(GL_TEXTURE_2D, 0);
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Common::FlipRGBA8Texture(decoded_texture, width, height);
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if (!image_interface->EncodePNG(dump_path, decoded_texture, width, height))
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LOG_CRITICAL(Render_OpenGL, "Failed to save decoded texture");
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LOG_ERROR(Render_OpenGL, "Failed to save decoded texture");
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}
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MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
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// Read custom texture
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auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache();
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bool dump_tex = false;
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bool use_custom_tex = false;
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std::string dump_path; // Has to be declared here for logging later
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u64 tex_hash = 0;
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Common::Rectangle custom_rect =
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rect; // Required for rect to function properly with custom textures
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// Required for rect to function properly with custom textures
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Common::Rectangle custom_rect = rect;
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if (Settings::values.dump_textures || Settings::values.custom_textures)
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tex_hash = Common::ComputeHash64(gl_buffer.get(), gl_buffer_size);
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if (Settings::values.custom_textures)
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is_custom = use_custom_tex = LoadCustomTexture(tex_hash, custom_tex_info, custom_rect);
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if (Settings::values.dump_textures && !use_custom_tex) {
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auto temp_dump_path = GetDumpPath(tex_hash);
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if (temp_dump_path.has_value()) {
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dump_path = *temp_dump_path;
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dump_tex = true;
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}
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}
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// Load data from memory to the surface
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GLint x0 = static_cast<GLint>(custom_rect.left);
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GLint y0 = static_cast<GLint>(custom_rect.bottom);
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@ -982,7 +987,7 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
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y0 = 0;
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unscaled_tex.Create();
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if (use_custom_tex) {
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if (is_custom) {
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AllocateSurfaceTexture(unscaled_tex.handle, GetFormatTuple(PixelFormat::RGBA8),
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custom_tex_info.width, custom_tex_info.height);
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} else {
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@ -1000,7 +1005,7 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
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// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
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ASSERT(stride * GetGLBytesPerPixel(pixel_format) % 4 == 0);
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if (use_custom_tex) {
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if (is_custom) {
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if (res_scale == 1) {
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AllocateSurfaceTexture(texture.handle, GetFormatTuple(PixelFormat::RGBA8),
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custom_tex_info.width, custom_tex_info.height);
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@ -1023,8 +1028,8 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
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}
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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if (dump_tex)
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DumpTexture(target_tex, dump_path);
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if (Settings::values.dump_textures)
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DumpTexture(target_tex, tex_hash);
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cur_state.texture_units[0].texture_2d = old_tex;
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cur_state.Apply();
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@ -385,7 +385,7 @@ struct CachedSurface : SurfaceParams, std::enable_shared_from_this<CachedSurface
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bool LoadCustomTexture(u64 tex_hash, Core::CustomTexInfo& tex_info,
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Common::Rectangle<u32>& custom_rect);
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std::optional<std::string> GetDumpPath(u64 tex_hash);
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void DumpTexture(GLuint target_tex, const std::string& dump_path);
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void DumpTexture(GLuint target_tex, u64 tex_hash);
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// Upload/Download data in gl_buffer in/to this surface's texture
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void UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint read_fb_handle,
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