qt/hotkey: Get rid of global hotkey map instance
Instead, we make a proper registry class and house it within the main window, then pass it to whatever needs access to the loaded hotkeys. This way, we avoid a global variable, and don't need to initialize a std::map instance before the program can do anything.
This commit is contained in:
parent
0a5621fafc
commit
cb1825a769
8 changed files with 177 additions and 136 deletions
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@ -4,11 +4,14 @@
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#include "citra_qt/configuration/config.h"
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#include "citra_qt/configuration/configure_dialog.h"
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#include "citra_qt/hotkeys.h"
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#include "core/settings.h"
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#include "ui_configure.h"
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ConfigureDialog::ConfigureDialog(QWidget* parent) : QDialog(parent), ui(new Ui::ConfigureDialog) {
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ConfigureDialog::ConfigureDialog(QWidget* parent, const HotkeyRegistry& registry)
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: QDialog(parent), ui(new Ui::ConfigureDialog) {
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ui->setupUi(this);
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ui->generalTab->PopulateHotkeyList(registry);
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this->setConfiguration();
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connect(ui->generalTab, &ConfigureGeneral::languageChanged, this,
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&ConfigureDialog::onLanguageChanged);
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@ -7,6 +7,8 @@
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#include <memory>
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#include <QDialog>
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class HotkeyRegistry;
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namespace Ui {
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class ConfigureDialog;
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}
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@ -15,7 +17,7 @@ class ConfigureDialog : public QDialog {
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Q_OBJECT
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public:
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explicit ConfigureDialog(QWidget* parent);
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explicit ConfigureDialog(QWidget* parent, const HotkeyRegistry& registry);
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~ConfigureDialog();
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void applyConfiguration();
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@ -56,6 +56,10 @@ void ConfigureGeneral::setConfiguration() {
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ui->language_combobox->findData(UISettings::values.language));
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}
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void ConfigureGeneral::PopulateHotkeyList(const HotkeyRegistry& registry) {
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ui->hotkeysDialog->Populate(registry);
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}
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void ConfigureGeneral::applyConfiguration() {
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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UISettings::values.theme =
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@ -7,6 +7,8 @@
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#include <memory>
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#include <QWidget>
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class HotkeyRegistry;
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namespace Ui {
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class ConfigureGeneral;
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}
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@ -18,6 +20,7 @@ public:
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explicit ConfigureGeneral(QWidget* parent = nullptr);
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~ConfigureGeneral();
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void PopulateHotkeyList(const HotkeyRegistry& registry);
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void applyConfiguration();
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void retranslateUi();
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@ -30,6 +33,5 @@ signals:
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private:
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void setConfiguration();
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private:
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std::unique_ptr<Ui::ConfigureGeneral> ui;
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};
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@ -9,58 +9,53 @@
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#include "citra_qt/hotkeys.h"
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#include "citra_qt/ui_settings.h"
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struct Hotkey {
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Hotkey() : shortcut(nullptr), context(Qt::WindowShortcut) {}
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HotkeyRegistry::HotkeyRegistry() = default;
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HotkeyRegistry::~HotkeyRegistry() = default;
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QKeySequence keyseq;
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QShortcut* shortcut;
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Qt::ShortcutContext context;
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};
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typedef std::map<QString, Hotkey> HotkeyMap;
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typedef std::map<QString, HotkeyMap> HotkeyGroupMap;
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HotkeyGroupMap hotkey_groups;
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void SaveHotkeys() {
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UISettings::values.shortcuts.clear();
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for (auto group : hotkey_groups) {
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for (auto hotkey : group.second) {
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UISettings::values.shortcuts.emplace_back(
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UISettings::Shortcut(group.first + "/" + hotkey.first,
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UISettings::ContextualShortcut(hotkey.second.keyseq.toString(),
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hotkey.second.context)));
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}
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}
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}
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void LoadHotkeys() {
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void HotkeyRegistry::LoadHotkeys() {
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// Make sure NOT to use a reference here because it would become invalid once we call
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// beginGroup()
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for (auto shortcut : UISettings::values.shortcuts) {
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QStringList cat = shortcut.first.split("/");
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const QStringList cat = shortcut.first.split('/');
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Q_ASSERT(cat.size() >= 2);
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// RegisterHotkey assigns default keybindings, so use old values as default parameters
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Hotkey& hk = hotkey_groups[cat[0]][cat[1]];
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if (!shortcut.second.first.isEmpty()) {
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hk.keyseq = QKeySequence::fromString(shortcut.second.first);
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hk.context = (Qt::ShortcutContext)shortcut.second.second;
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hk.context = static_cast<Qt::ShortcutContext>(shortcut.second.second);
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}
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if (hk.shortcut)
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hk.shortcut->setKey(hk.keyseq);
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}
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}
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void RegisterHotkey(const QString& group, const QString& action, const QKeySequence& default_keyseq,
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Qt::ShortcutContext default_context) {
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if (hotkey_groups[group].find(action) == hotkey_groups[group].end()) {
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hotkey_groups[group][action].keyseq = default_keyseq;
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hotkey_groups[group][action].context = default_context;
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void HotkeyRegistry::SaveHotkeys() {
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UISettings::values.shortcuts.clear();
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for (const auto& group : hotkey_groups) {
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for (const auto& hotkey : group.second) {
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UISettings::values.shortcuts.emplace_back(
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UISettings::Shortcut(group.first + '/' + hotkey.first,
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UISettings::ContextualShortcut(hotkey.second.keyseq.toString(),
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hotkey.second.context)));
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}
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}
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}
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QShortcut* GetHotkey(const QString& group, const QString& action, QWidget* widget) {
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void HotkeyRegistry::RegisterHotkey(const QString& group, const QString& action,
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const QKeySequence& default_keyseq,
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Qt::ShortcutContext default_context) {
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auto& hotkey_group = hotkey_groups[group];
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if (hotkey_group.find(action) != hotkey_group.end()) {
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return;
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}
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auto& hotkey_action = hotkey_groups[group][action];
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hotkey_action.keyseq = default_keyseq;
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hotkey_action.context = default_context;
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}
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QShortcut* HotkeyRegistry::GetHotkey(const QString& group, const QString& action, QWidget* widget) {
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Hotkey& hk = hotkey_groups[group][action];
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if (!hk.shortcut)
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@ -71,10 +66,12 @@ QShortcut* GetHotkey(const QString& group, const QString& action, QWidget* widge
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GHotkeysDialog::GHotkeysDialog(QWidget* parent) : QWidget(parent) {
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ui.setupUi(this);
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}
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for (auto group : hotkey_groups) {
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void GHotkeysDialog::Populate(const HotkeyRegistry& registry) {
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for (const auto& group : registry.hotkey_groups) {
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QTreeWidgetItem* toplevel_item = new QTreeWidgetItem(QStringList(group.first));
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for (auto hotkey : group.second) {
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for (const auto& hotkey : group.second) {
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QStringList columns;
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columns << hotkey.first << hotkey.second.keyseq.toString();
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QTreeWidgetItem* item = new QTreeWidgetItem(columns);
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@ -4,6 +4,7 @@
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#pragma once
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#include <map>
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#include "ui_hotkeys.h"
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class QDialog;
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@ -11,47 +12,69 @@ class QKeySequence;
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class QSettings;
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class QShortcut;
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/**
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* Register a hotkey.
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*
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* @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger")
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* @param action Name of the action (e.g. "Start Emulation", "Load Image")
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* @param default_keyseq Default key sequence to assign if the hotkey wasn't present in the settings
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* file before
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* @param default_context Default context to assign if the hotkey wasn't present in the settings
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* file before
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* @warning Both the group and action strings will be displayed in the hotkey settings dialog
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*/
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void RegisterHotkey(const QString& group, const QString& action,
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const QKeySequence& default_keyseq = QKeySequence(),
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Qt::ShortcutContext default_context = Qt::WindowShortcut);
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class HotkeyRegistry final {
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public:
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friend class GHotkeysDialog;
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/**
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* Returns a QShortcut object whose activated() signal can be connected to other QObjects' slots.
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*
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* @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger").
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* @param action Name of the action (e.g. "Start Emulation", "Load Image").
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* @param widget Parent widget of the returned QShortcut.
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* @warning If multiple QWidgets' call this function for the same action, the returned QShortcut
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* will be the same. Thus, you shouldn't rely on the caller really being the QShortcut's parent.
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*/
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QShortcut* GetHotkey(const QString& group, const QString& action, QWidget* widget);
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explicit HotkeyRegistry();
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~HotkeyRegistry();
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/**
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* Saves all registered hotkeys to the settings file.
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*
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* @note Each hotkey group will be stored a settings group; For each hotkey inside that group, a
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* settings group will be created to store the key sequence and the hotkey context.
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*/
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void SaveHotkeys();
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/**
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* Loads hotkeys from the settings file.
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*
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* @note Yet unregistered hotkeys which are present in the settings will automatically be
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* registered.
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*/
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void LoadHotkeys();
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/**
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* Loads hotkeys from the settings file.
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*
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* @note Yet unregistered hotkeys which are present in the settings will automatically be
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* registered.
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*/
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void LoadHotkeys();
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/**
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* Saves all registered hotkeys to the settings file.
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*
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* @note Each hotkey group will be stored a settings group; For each hotkey inside that group, a
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* settings group will be created to store the key sequence and the hotkey context.
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*/
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void SaveHotkeys();
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/**
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* Returns a QShortcut object whose activated() signal can be connected to other QObjects'
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* slots.
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*
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* @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger").
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* @param action Name of the action (e.g. "Start Emulation", "Load Image").
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* @param widget Parent widget of the returned QShortcut.
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* @warning If multiple QWidgets' call this function for the same action, the returned QShortcut
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* will be the same. Thus, you shouldn't rely on the caller really being the
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* QShortcut's parent.
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*/
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QShortcut* GetHotkey(const QString& group, const QString& action, QWidget* widget);
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/**
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* Register a hotkey.
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*
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* @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger")
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* @param action Name of the action (e.g. "Start Emulation", "Load Image")
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* @param default_keyseq Default key sequence to assign if the hotkey wasn't present in the
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* settings file before
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* @param default_context Default context to assign if the hotkey wasn't present in the settings
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* file before
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* @warning Both the group and action strings will be displayed in the hotkey settings dialog
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*/
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void RegisterHotkey(const QString& group, const QString& action,
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const QKeySequence& default_keyseq = {},
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Qt::ShortcutContext default_context = Qt::WindowShortcut);
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private:
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struct Hotkey {
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QKeySequence keyseq;
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QShortcut* shortcut = nullptr;
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Qt::ShortcutContext context = Qt::WindowShortcut;
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};
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using HotkeyMap = std::map<QString, Hotkey>;
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using HotkeyGroupMap = std::map<QString, HotkeyMap>;
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HotkeyGroupMap hotkey_groups;
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};
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class GHotkeysDialog : public QWidget {
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Q_OBJECT
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explicit GHotkeysDialog(QWidget* parent = nullptr);
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void retranslateUi();
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void Populate(const HotkeyRegistry& registry);
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private:
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Ui::hotkeys ui;
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};
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@ -329,69 +329,73 @@ void GMainWindow::InitializeRecentFileMenuActions() {
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}
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void GMainWindow::InitializeHotkeys() {
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RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
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RegisterHotkey("Main Window", "Start Emulation");
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RegisterHotkey("Main Window", "Continue/Pause", QKeySequence(Qt::Key_F4));
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RegisterHotkey("Main Window", "Restart", QKeySequence(Qt::Key_F5));
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RegisterHotkey("Main Window", "Swap Screens", QKeySequence(tr("F9")));
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RegisterHotkey("Main Window", "Toggle Screen Layout", QKeySequence(tr("F10")));
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RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen);
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RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence(Qt::Key_Escape),
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Qt::ApplicationShortcut);
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RegisterHotkey("Main Window", "Toggle Speed Limit", QKeySequence("CTRL+Z"),
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Qt::ApplicationShortcut);
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RegisterHotkey("Main Window", "Increase Speed Limit", QKeySequence("+"),
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Qt::ApplicationShortcut);
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RegisterHotkey("Main Window", "Decrease Speed Limit", QKeySequence("-"),
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Qt::ApplicationShortcut);
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LoadHotkeys();
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hotkey_registry.RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
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hotkey_registry.RegisterHotkey("Main Window", "Start Emulation");
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hotkey_registry.RegisterHotkey("Main Window", "Continue/Pause", QKeySequence(Qt::Key_F4));
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hotkey_registry.RegisterHotkey("Main Window", "Restart", QKeySequence(Qt::Key_F5));
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hotkey_registry.RegisterHotkey("Main Window", "Swap Screens", QKeySequence(tr("F9")));
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hotkey_registry.RegisterHotkey("Main Window", "Toggle Screen Layout", QKeySequence(tr("F10")));
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hotkey_registry.RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen);
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hotkey_registry.RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence(Qt::Key_Escape),
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Qt::ApplicationShortcut);
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hotkey_registry.RegisterHotkey("Main Window", "Toggle Speed Limit", QKeySequence("CTRL+Z"),
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Qt::ApplicationShortcut);
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hotkey_registry.RegisterHotkey("Main Window", "Increase Speed Limit", QKeySequence("+"),
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Qt::ApplicationShortcut);
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hotkey_registry.RegisterHotkey("Main Window", "Decrease Speed Limit", QKeySequence("-"),
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Qt::ApplicationShortcut);
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hotkey_registry.LoadHotkeys();
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connect(GetHotkey("Main Window", "Load File", this), &QShortcut::activated, this,
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&GMainWindow::OnMenuLoadFile);
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connect(GetHotkey("Main Window", "Start Emulation", this), &QShortcut::activated, this,
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&GMainWindow::OnStartGame);
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connect(GetHotkey("Main Window", "Continue/Pause", this), &QShortcut::activated, this, [&] {
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if (emulation_running) {
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if (emu_thread->IsRunning()) {
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OnPauseGame();
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} else {
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OnStartGame();
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}
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}
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});
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connect(GetHotkey("Main Window", "Restart", this), &QShortcut::activated, this, [this] {
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if (!Core::System::GetInstance().IsPoweredOn())
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return;
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BootGame(QString(game_path));
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});
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connect(GetHotkey("Main Window", "Swap Screens", render_window), &QShortcut::activated,
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ui.action_Screen_Layout_Swap_Screens, &QAction::trigger);
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connect(GetHotkey("Main Window", "Toggle Screen Layout", render_window), &QShortcut::activated,
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this, &GMainWindow::ToggleScreenLayout);
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connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activated,
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ui.action_Fullscreen, &QAction::trigger);
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connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activatedAmbiguously,
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ui.action_Fullscreen, &QAction::trigger);
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connect(GetHotkey("Main Window", "Exit Fullscreen", this), &QShortcut::activated, this, [&] {
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if (emulation_running) {
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ui.action_Fullscreen->setChecked(false);
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ToggleFullscreen();
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}
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});
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connect(GetHotkey("Main Window", "Toggle Speed Limit", this), &QShortcut::activated, this, [&] {
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Settings::values.use_frame_limit = !Settings::values.use_frame_limit;
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UpdateStatusBar();
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});
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connect(hotkey_registry.GetHotkey("Main Window", "Load File", this), &QShortcut::activated,
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this, &GMainWindow::OnMenuLoadFile);
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connect(hotkey_registry.GetHotkey("Main Window", "Start Emulation", this),
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&QShortcut::activated, this, &GMainWindow::OnStartGame);
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connect(hotkey_registry.GetHotkey("Main Window", "Continue/Pause", this), &QShortcut::activated,
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this, [&] {
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if (emulation_running) {
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if (emu_thread->IsRunning()) {
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OnPauseGame();
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} else {
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OnStartGame();
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}
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}
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});
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connect(hotkey_registry.GetHotkey("Main Window", "Restart", this), &QShortcut::activated, this,
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[this] {
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if (!Core::System::GetInstance().IsPoweredOn())
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return;
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BootGame(QString(game_path));
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});
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connect(hotkey_registry.GetHotkey("Main Window", "Swap Screens", render_window),
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&QShortcut::activated, ui.action_Screen_Layout_Swap_Screens, &QAction::trigger);
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connect(hotkey_registry.GetHotkey("Main Window", "Toggle Screen Layout", render_window),
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&QShortcut::activated, this, &GMainWindow::ToggleScreenLayout);
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connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
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&QShortcut::activated, ui.action_Fullscreen, &QAction::trigger);
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connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
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&QShortcut::activatedAmbiguously, ui.action_Fullscreen, &QAction::trigger);
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connect(hotkey_registry.GetHotkey("Main Window", "Exit Fullscreen", this),
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&QShortcut::activated, this, [&] {
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if (emulation_running) {
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ui.action_Fullscreen->setChecked(false);
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ToggleFullscreen();
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}
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});
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connect(hotkey_registry.GetHotkey("Main Window", "Toggle Speed Limit", this),
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&QShortcut::activated, this, [&] {
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Settings::values.use_frame_limit = !Settings::values.use_frame_limit;
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UpdateStatusBar();
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});
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constexpr u16 SPEED_LIMIT_STEP = 5;
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connect(GetHotkey("Main Window", "Increase Speed Limit", this), &QShortcut::activated, this,
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[&] {
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connect(hotkey_registry.GetHotkey("Main Window", "Increase Speed Limit", this),
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&QShortcut::activated, this, [&] {
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if (Settings::values.frame_limit < 9999 - SPEED_LIMIT_STEP) {
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Settings::values.frame_limit += SPEED_LIMIT_STEP;
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UpdateStatusBar();
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}
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});
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connect(GetHotkey("Main Window", "Decrease Speed Limit", this), &QShortcut::activated, this,
|
||||
[&] {
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Decrease Speed Limit", this),
|
||||
&QShortcut::activated, this, [&] {
|
||||
if (Settings::values.frame_limit > SPEED_LIMIT_STEP) {
|
||||
Settings::values.frame_limit -= SPEED_LIMIT_STEP;
|
||||
UpdateStatusBar();
|
||||
|
@ -506,9 +510,10 @@ void GMainWindow::ConnectMenuEvents() {
|
|||
connect(ui.action_Show_Room, &QAction::triggered, multiplayer_state,
|
||||
&MultiplayerState::OnOpenNetworkRoom);
|
||||
|
||||
ui.action_Fullscreen->setShortcut(GetHotkey("Main Window", "Fullscreen", this)->key());
|
||||
ui.action_Fullscreen->setShortcut(
|
||||
hotkey_registry.GetHotkey("Main Window", "Fullscreen", this)->key());
|
||||
ui.action_Screen_Layout_Swap_Screens->setShortcut(
|
||||
GetHotkey("Main Window", "Swap Screens", this)->key());
|
||||
hotkey_registry.GetHotkey("Main Window", "Swap Screens", this)->key());
|
||||
ui.action_Screen_Layout_Swap_Screens->setShortcutContext(Qt::WidgetWithChildrenShortcut);
|
||||
connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
|
||||
connect(ui.action_Screen_Layout_Default, &QAction::triggered, this,
|
||||
|
@ -1206,7 +1211,7 @@ void GMainWindow::OnSwapScreens() {
|
|||
}
|
||||
|
||||
void GMainWindow::OnConfigure() {
|
||||
ConfigureDialog configureDialog(this);
|
||||
ConfigureDialog configureDialog(this, hotkey_registry);
|
||||
connect(&configureDialog, &ConfigureDialog::languageChanged, this,
|
||||
&GMainWindow::OnLanguageChanged);
|
||||
auto old_theme = UISettings::values.theme;
|
||||
|
@ -1364,7 +1369,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
|
|||
UISettings::values.first_start = false;
|
||||
|
||||
game_list->SaveInterfaceLayout();
|
||||
SaveHotkeys();
|
||||
hotkey_registry.SaveHotkeys();
|
||||
|
||||
// Shutdown session if the emu thread is active...
|
||||
if (emu_thread != nullptr)
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include <QMainWindow>
|
||||
#include <QTimer>
|
||||
#include <QTranslator>
|
||||
#include "citra_qt/hotkeys.h"
|
||||
#include "common/announce_multiplayer_room.h"
|
||||
#include "core/core.h"
|
||||
#include "core/hle/service/am/am.h"
|
||||
|
@ -237,6 +238,8 @@ private:
|
|||
// stores default icon theme search paths for the platform
|
||||
QStringList default_theme_paths;
|
||||
|
||||
HotkeyRegistry hotkey_registry;
|
||||
|
||||
protected:
|
||||
void dropEvent(QDropEvent* event) override;
|
||||
void dragEnterEvent(QDragEnterEvent* event) override;
|
||||
|
|
Loading…
Reference in a new issue