Show save/load errors to the user
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parent
915c426dc9
commit
d53e94db88
4 changed files with 34 additions and 39 deletions
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@ -2079,6 +2079,9 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
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title = tr("System Archive Not Found");
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status_message = tr("System Archive Missing");
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} else if (result == Core::System::ResultStatus::ErrorSavestate) {
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title = tr("Save/load Error");
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message = QString::fromStdString(details);
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} else {
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title = tr("Fatal Error");
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message =
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@ -107,15 +107,27 @@ System::ResultStatus System::RunLoop(bool tight_loop) {
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return ResultStatus::ShutdownRequested;
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case Signal::Load: {
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LOG_INFO(Core, "Begin load");
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System::LoadState(param);
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LOG_INFO(Core, "Load completed");
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try {
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System::LoadState(param);
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LOG_INFO(Core, "Load completed");
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} catch (const std::exception& e) {
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LOG_ERROR(Core, "Error loading: {}", e.what());
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status_details = e.what();
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return ResultStatus::ErrorSavestate;
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}
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frame_limiter.WaitOnce();
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return ResultStatus::Success;
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}
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case Signal::Save: {
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LOG_INFO(Core, "Begin save");
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System::SaveState(param);
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LOG_INFO(Core, "Save completed");
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try {
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System::SaveState(param);
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LOG_INFO(Core, "Save completed");
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} catch (const std::exception& e) {
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LOG_ERROR(Core, "Error saving: {}", e.what());
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status_details = e.what();
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return ResultStatus::ErrorSavestate;
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}
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frame_limiter.WaitOnce();
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return ResultStatus::Success;
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}
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@ -89,6 +89,7 @@ public:
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/// generic drivers installed
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ErrorVideoCore_ErrorBelowGL33, ///< Error in the video core due to the user not having
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/// OpenGL 3.3 or higher
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ErrorSavestate, ///< Error saving or loading
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ShutdownRequested, ///< Emulated program requested a system shutdown
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ErrorUnknown ///< Any other error
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};
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@ -90,26 +90,22 @@ std::vector<SaveStateInfo> ListSaveStates(u64 program_id) {
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void System::SaveState(u32 slot) const {
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std::ostringstream sstream{std::ios_base::binary};
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try {
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oarchive oa{sstream};
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oa&* this;
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} catch (const std::exception& e) {
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LOG_ERROR(Core, "Error saving: {}", e.what());
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}
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// Serialize
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oarchive oa{sstream};
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oa&* this;
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const std::string& str{sstream.str()};
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auto buffer = Common::Compression::CompressDataZSTDDefault(
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reinterpret_cast<const u8*>(str.data()), str.size());
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const auto path = GetSaveStatePath(title_id, slot);
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if (!FileUtil::CreateFullPath(path)) {
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LOG_ERROR(Core, "Could not create path {}", path);
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return;
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throw std::runtime_error("Could not create path " + path);
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}
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FileUtil::IOFile file(path, "wb");
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if (!file) {
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LOG_ERROR(Core, "Could not open file {}", path);
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return;
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throw std::runtime_error("Could not open file " + path);
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}
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CSTHeader header{};
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@ -123,41 +119,27 @@ void System::SaveState(u32 slot) const {
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std::chrono::system_clock::now().time_since_epoch())
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.count();
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if (file.WriteBytes(&header, sizeof(header)) != sizeof(header)) {
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LOG_ERROR(Core, "Could not write to file {}", path);
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return;
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}
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if (file.WriteBytes(buffer.data(), buffer.size()) != buffer.size()) {
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LOG_ERROR(Core, "Could not write to file {}", path);
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return;
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if (file.WriteBytes(&header, sizeof(header)) != sizeof(header) ||
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file.WriteBytes(buffer.data(), buffer.size()) != buffer.size()) {
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throw std::runtime_error("Could not write to file " + path);
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}
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}
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void System::LoadState(u32 slot) {
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if (Network::GetRoomMember().lock()->IsConnected()) {
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LOG_ERROR(Core, "Unable to load while connected to multiplayer");
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return;
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throw std::runtime_error("Unable to load while connected to multiplayer");
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}
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const auto path = GetSaveStatePath(title_id, slot);
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if (!FileUtil::Exists(path)) {
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LOG_ERROR(Core, "File not exist {}", path);
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return;
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}
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std::vector<u8> decompressed;
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{
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std::vector<u8> buffer(FileUtil::GetSize(path) - sizeof(CSTHeader));
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FileUtil::IOFile file(path, "rb");
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if (!file) {
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LOG_ERROR(Core, "Could not open file {}", path);
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return;
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}
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file.Seek(sizeof(CSTHeader), SEEK_SET); // Skip header
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if (file.ReadBytes(buffer.data(), buffer.size()) != buffer.size()) {
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LOG_ERROR(Core, "Could not read from file {}", path);
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return;
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throw std::runtime_error("Could not read from file at " + path);
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}
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decompressed = Common::Compression::DecompressDataZSTD(buffer);
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}
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@ -166,12 +148,9 @@ void System::LoadState(u32 slot) {
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std::ios_base::binary};
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decompressed.clear();
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try {
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iarchive ia{sstream};
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ia&* this;
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} catch (const std::exception& e) {
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LOG_ERROR(Core, "Error loading: {}", e.what());
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}
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// Deserialize
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iarchive ia{sstream};
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ia&* this;
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}
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} // namespace Core
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