Add scope acquire context to simplify MakeCurrent and DoneCurrent calls
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3 changed files with 42 additions and 0 deletions
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@ -106,6 +106,8 @@ add_library(core STATIC
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frontend/input.h
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frontend/input.h
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frontend/mic.h
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frontend/mic.h
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frontend/mic.cpp
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frontend/mic.cpp
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frontend/scope_acquire_context.cpp
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frontend/scope_acquire_context.h
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gdbstub/gdbstub.cpp
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gdbstub/gdbstub.cpp
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gdbstub/gdbstub.h
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gdbstub/gdbstub.h
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hle/applets/applet.cpp
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hle/applets/applet.cpp
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src/core/frontend/scope_acquire_context.cpp
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src/core/frontend/scope_acquire_context.cpp
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/frontend/emu_window.h"
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#include "core/frontend/scope_acquire_context.h"
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namespace Frontend {
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ScopeAcquireContext::ScopeAcquireContext(Frontend::GraphicsContext& context) : context{context} {
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context.MakeCurrent();
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}
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ScopeAcquireContext::~ScopeAcquireContext() {
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context.DoneCurrent();
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}
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} // namespace Frontend
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src/core/frontend/scope_acquire_context.h
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src/core/frontend/scope_acquire_context.h
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@ -0,0 +1,23 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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namespace Frontend {
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class GraphicsContext;
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/// Helper class to acquire/release window context within a given scope
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class ScopeAcquireContext : NonCopyable {
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public:
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explicit ScopeAcquireContext(Frontend::GraphicsContext& context);
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~ScopeAcquireContext();
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private:
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Frontend::GraphicsContext& context;
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};
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} // namespace Frontend
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