gl_rasterizer: Remove unused emu_window variable in RasterizerOpenGL
Silences an unused private variable warning.
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db5b8b9c88
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3 changed files with 6 additions and 9 deletions
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@ -22,7 +22,7 @@ void RendererBase::RefreshRasterizerSetting() {
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opengl_rasterizer_active = hw_renderer_enabled;
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opengl_rasterizer_active = hw_renderer_enabled;
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if (hw_renderer_enabled) {
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if (hw_renderer_enabled) {
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rasterizer = std::make_unique<OpenGL::RasterizerOpenGL>(render_window);
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rasterizer = std::make_unique<OpenGL::RasterizerOpenGL>();
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} else {
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} else {
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rasterizer = std::make_unique<VideoCore::SWRasterizer>();
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rasterizer = std::make_unique<VideoCore::SWRasterizer>();
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}
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}
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@ -44,12 +44,11 @@ static bool IsVendorAmd() {
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return gpu_vendor == "ATI Technologies Inc." || gpu_vendor == "Advanced Micro Devices, Inc.";
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return gpu_vendor == "ATI Technologies Inc." || gpu_vendor == "Advanced Micro Devices, Inc.";
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}
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}
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RasterizerOpenGL::RasterizerOpenGL(Frontend::EmuWindow& window)
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RasterizerOpenGL::RasterizerOpenGL()
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: is_amd(IsVendorAmd()), shader_dirty(true),
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: is_amd(IsVendorAmd()), vertex_buffer(GL_ARRAY_BUFFER, VERTEX_BUFFER_SIZE, is_amd),
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vertex_buffer(GL_ARRAY_BUFFER, VERTEX_BUFFER_SIZE, is_amd),
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uniform_buffer(GL_UNIFORM_BUFFER, UNIFORM_BUFFER_SIZE, false),
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uniform_buffer(GL_UNIFORM_BUFFER, UNIFORM_BUFFER_SIZE, false),
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index_buffer(GL_ELEMENT_ARRAY_BUFFER, INDEX_BUFFER_SIZE, false),
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index_buffer(GL_ELEMENT_ARRAY_BUFFER, INDEX_BUFFER_SIZE, false),
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texture_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE, false), emu_window{window} {
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texture_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE, false) {
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allow_shadow = GLAD_GL_ARB_shader_image_load_store && GLAD_GL_ARB_shader_image_size &&
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allow_shadow = GLAD_GL_ARB_shader_image_load_store && GLAD_GL_ARB_shader_image_size &&
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GLAD_GL_ARB_framebuffer_no_attachments;
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GLAD_GL_ARB_framebuffer_no_attachments;
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@ -38,7 +38,7 @@ class ShaderProgramManager;
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class RasterizerOpenGL : public VideoCore::RasterizerInterface {
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class RasterizerOpenGL : public VideoCore::RasterizerInterface {
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public:
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public:
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explicit RasterizerOpenGL(Frontend::EmuWindow& renderer);
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explicit RasterizerOpenGL();
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~RasterizerOpenGL() override;
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~RasterizerOpenGL() override;
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void LoadDiskResources(const std::atomic_bool& stop_loading,
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void LoadDiskResources(const std::atomic_bool& stop_loading,
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@ -268,11 +268,9 @@ private:
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RasterizerCacheOpenGL res_cache;
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RasterizerCacheOpenGL res_cache;
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Frontend::EmuWindow& emu_window;
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std::vector<HardwareVertex> vertex_batch;
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std::vector<HardwareVertex> vertex_batch;
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bool shader_dirty;
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bool shader_dirty = true;
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struct {
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struct {
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UniformData data;
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UniformData data;
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