Port yuzu-emu/yuzu#4528: "common: Make use of [[nodiscard]] where applicable" (#5535)

Co-authored-by: LC <712067+lioncash@users.noreply.github.com>
This commit is contained in:
Tobias 2020-08-31 21:06:16 +02:00 committed by GitHub
parent e48110bdf4
commit f6b543886c
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
25 changed files with 284 additions and 265 deletions

View file

@ -164,7 +164,8 @@ ConfigureInput::ConfigureInput(QWidget* parent)
continue;
button_map[button_id]->setContextMenuPolicy(Qt::CustomContextMenu);
connect(button_map[button_id], &QPushButton::clicked, [=]() {
HandleClick(button_map[button_id],
HandleClick(
button_map[button_id],
[=](const Common::ParamPackage& params) {
buttons_param[button_id] = params;
// If the user closes the dialog, the changes are reverted in
@ -201,7 +202,8 @@ ConfigureInput::ConfigureInput(QWidget* parent)
analog_map_buttons[analog_id][sub_button_id]->setContextMenuPolicy(
Qt::CustomContextMenu);
connect(analog_map_buttons[analog_id][sub_button_id], &QPushButton::clicked, [=]() {
HandleClick(analog_map_buttons[analog_id][sub_button_id],
HandleClick(
analog_map_buttons[analog_id][sub_button_id],
[=](const Common::ParamPackage& params) {
SetAnalogButton(params, analogs_param[analog_id],
analog_sub_buttons[sub_button_id]);
@ -239,7 +241,8 @@ ConfigureInput::ConfigureInput(QWidget* parent)
tr("After pressing OK, first move your joystick horizontally, "
"and then vertically."),
QMessageBox::Ok | QMessageBox::Cancel) == QMessageBox::Ok) {
HandleClick(analog_map_stick[analog_id],
HandleClick(
analog_map_stick[analog_id],
[=](const Common::ParamPackage& params) {
analogs_param[analog_id] = params;
ApplyConfiguration();

View file

@ -8,7 +8,7 @@
namespace Common {
template <typename T>
constexpr T AlignUp(T value, std::size_t size) {
[[nodiscard]] constexpr T AlignUp(T value, std::size_t size) {
static_assert(std::is_unsigned_v<T>, "T must be an unsigned value.");
auto mod{value % size};
value -= mod;
@ -16,7 +16,7 @@ constexpr T AlignUp(T value, std::size_t size) {
}
template <typename T>
constexpr T AlignDown(T value, std::size_t size) {
[[nodiscard]] constexpr T AlignDown(T value, std::size_t size) {
static_assert(std::is_unsigned_v<T>, "T must be an unsigned value.");
return static_cast<T>(value - value % size);
}

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@ -135,8 +135,8 @@ public:
* containing several bitfields can be assembled by formatting each of their values and ORing
* the results together.
*/
static constexpr FORCE_INLINE StorageType FormatValue(const T& value) {
return ((StorageType)value << position) & mask;
[[nodiscard]] static constexpr StorageType FormatValue(const T& value) {
return (static_cast<StorageType>(value) << position) & mask;
}
/**
@ -144,7 +144,7 @@ public:
* (such as Value() or operator T), but this can be used to extract a value from a bitfield
* union in a constexpr context.
*/
static constexpr FORCE_INLINE T ExtractValue(const StorageType& storage) {
[[nodiscard]] static constexpr T ExtractValue(const StorageType& storage) {
if constexpr (std::numeric_limits<UnderlyingType>::is_signed) {
std::size_t shift = 8 * sizeof(T) - bits;
return static_cast<T>(static_cast<UnderlyingType>(storage << (shift - position)) >>
@ -168,7 +168,7 @@ public:
constexpr BitField(BitField&&) noexcept = default;
constexpr BitField& operator=(BitField&&) noexcept = default;
constexpr operator T() const {
[[nodiscard]] constexpr operator T() const {
return Value();
}
@ -176,11 +176,11 @@ public:
storage = (static_cast<StorageType>(storage) & ~mask) | FormatValue(value);
}
constexpr T Value() const {
[[nodiscard]] constexpr T Value() const {
return ExtractValue(storage);
}
constexpr explicit operator bool() const {
[[nodiscard]] constexpr explicit operator bool() const {
return Value() != 0;
}

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@ -61,42 +61,43 @@
#pragma once
#include <cstddef>
#include <cstdint>
#include <utility>
#include <stdint.h>
#include <stdlib.h> // for std::size_t.
namespace Common {
typedef std::pair<uint64_t, uint64_t> uint128;
using uint128 = std::pair<uint64_t, uint64_t>;
inline uint64_t Uint128Low64(const uint128& x) {
[[nodiscard]] inline uint64_t Uint128Low64(const uint128& x) {
return x.first;
}
inline uint64_t Uint128High64(const uint128& x) {
[[nodiscard]] inline uint64_t Uint128High64(const uint128& x) {
return x.second;
}
// Hash function for a byte array.
uint64_t CityHash64(const char* buf, std::size_t len);
[[nodiscard]] uint64_t CityHash64(const char* buf, std::size_t len);
// Hash function for a byte array. For convenience, a 64-bit seed is also
// hashed into the result.
uint64_t CityHash64WithSeed(const char* buf, std::size_t len, uint64_t seed);
[[nodiscard]] uint64_t CityHash64WithSeed(const char* buf, std::size_t len, uint64_t seed);
// Hash function for a byte array. For convenience, two seeds are also
// hashed into the result.
uint64_t CityHash64WithSeeds(const char* buf, std::size_t len, uint64_t seed0, uint64_t seed1);
[[nodiscard]] uint64_t CityHash64WithSeeds(const char* buf, std::size_t len, uint64_t seed0,
uint64_t seed1);
// Hash function for a byte array.
uint128 CityHash128(const char* s, std::size_t len);
[[nodiscard]] uint128 CityHash128(const char* s, std::size_t len);
// Hash function for a byte array. For convenience, a 128-bit seed is also
// hashed into the result.
uint128 CityHash128WithSeed(const char* s, std::size_t len, uint128 seed);
[[nodiscard]] uint128 CityHash128WithSeed(const char* s, std::size_t len, uint128 seed);
// Hash 128 input bits down to 64 bits of output.
// This is intended to be a reasonably good hash function.
inline uint64_t Hash128to64(const uint128& x) {
[[nodiscard]] inline uint64_t Hash128to64(const uint128& x) {
// Murmur-inspired hashing.
const uint64_t kMul = 0x9ddfea08eb382d69ULL;
uint64_t a = (Uint128Low64(x) ^ Uint128High64(x)) * kMul;

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@ -13,42 +13,42 @@
namespace Color {
/// Convert a 1-bit color component to 8 bit
constexpr u8 Convert1To8(u8 value) {
[[nodiscard]] constexpr u8 Convert1To8(u8 value) {
return value * 255;
}
/// Convert a 4-bit color component to 8 bit
constexpr u8 Convert4To8(u8 value) {
[[nodiscard]] constexpr u8 Convert4To8(u8 value) {
return (value << 4) | value;
}
/// Convert a 5-bit color component to 8 bit
constexpr u8 Convert5To8(u8 value) {
[[nodiscard]] constexpr u8 Convert5To8(u8 value) {
return (value << 3) | (value >> 2);
}
/// Convert a 6-bit color component to 8 bit
constexpr u8 Convert6To8(u8 value) {
[[nodiscard]] constexpr u8 Convert6To8(u8 value) {
return (value << 2) | (value >> 4);
}
/// Convert a 8-bit color component to 1 bit
constexpr u8 Convert8To1(u8 value) {
[[nodiscard]] constexpr u8 Convert8To1(u8 value) {
return value >> 7;
}
/// Convert a 8-bit color component to 4 bit
constexpr u8 Convert8To4(u8 value) {
[[nodiscard]] constexpr u8 Convert8To4(u8 value) {
return value >> 4;
}
/// Convert a 8-bit color component to 5 bit
constexpr u8 Convert8To5(u8 value) {
[[nodiscard]] constexpr u8 Convert8To5(u8 value) {
return value >> 3;
}
/// Convert a 8-bit color component to 6 bit
constexpr u8 Convert8To6(u8 value) {
[[nodiscard]] constexpr u8 Convert8To6(u8 value) {
return value >> 2;
}
@ -57,7 +57,7 @@ constexpr u8 Convert8To6(u8 value) {
* @param bytes Pointer to encoded source color
* @return Result color decoded as Common::Vec4<u8>
*/
inline Common::Vec4<u8> DecodeRGBA8(const u8* bytes) {
[[nodiscard]] inline Common::Vec4<u8> DecodeRGBA8(const u8* bytes) {
return {bytes[3], bytes[2], bytes[1], bytes[0]};
}
@ -66,7 +66,7 @@ inline Common::Vec4<u8> DecodeRGBA8(const u8* bytes) {
* @param bytes Pointer to encoded source color
* @return Result color decoded as Common::Vec4<u8>
*/
inline Common::Vec4<u8> DecodeRGB8(const u8* bytes) {
[[nodiscard]] inline Common::Vec4<u8> DecodeRGB8(const u8* bytes) {
return {bytes[2], bytes[1], bytes[0], 255};
}
@ -75,7 +75,7 @@ inline Common::Vec4<u8> DecodeRGB8(const u8* bytes) {
* @param bytes Pointer to encoded source color
* @return Result color decoded as Common::Vec4<u8>
*/
inline Common::Vec4<u8> DecodeRG8(const u8* bytes) {
[[nodiscard]] inline Common::Vec4<u8> DecodeRG8(const u8* bytes) {
return {bytes[1], bytes[0], 0, 255};
}
@ -84,7 +84,7 @@ inline Common::Vec4<u8> DecodeRG8(const u8* bytes) {
* @param bytes Pointer to encoded source color
* @return Result color decoded as Common::Vec4<u8>
*/
inline Common::Vec4<u8> DecodeRGB565(const u8* bytes) {
[[nodiscard]] inline Common::Vec4<u8> DecodeRGB565(const u8* bytes) {
u16_le pixel;
std::memcpy(&pixel, bytes, sizeof(pixel));
return {Convert5To8((pixel >> 11) & 0x1F), Convert6To8((pixel >> 5) & 0x3F),
@ -96,7 +96,7 @@ inline Common::Vec4<u8> DecodeRGB565(const u8* bytes) {
* @param bytes Pointer to encoded source color
* @return Result color decoded as Common::Vec4<u8>
*/
inline Common::Vec4<u8> DecodeRGB5A1(const u8* bytes) {
[[nodiscard]] inline Common::Vec4<u8> DecodeRGB5A1(const u8* bytes) {
u16_le pixel;
std::memcpy(&pixel, bytes, sizeof(pixel));
return {Convert5To8((pixel >> 11) & 0x1F), Convert5To8((pixel >> 6) & 0x1F),
@ -108,7 +108,7 @@ inline Common::Vec4<u8> DecodeRGB5A1(const u8* bytes) {
* @param bytes Pointer to encoded source color
* @return Result color decoded as Common::Vec4<u8>
*/
inline Common::Vec4<u8> DecodeRGBA4(const u8* bytes) {
[[nodiscard]] inline Common::Vec4<u8> DecodeRGBA4(const u8* bytes) {
u16_le pixel;
std::memcpy(&pixel, bytes, sizeof(pixel));
return {Convert4To8((pixel >> 12) & 0xF), Convert4To8((pixel >> 8) & 0xF),
@ -120,7 +120,7 @@ inline Common::Vec4<u8> DecodeRGBA4(const u8* bytes) {
* @param bytes Pointer to encoded source value
* @return Depth value as an u32
*/
inline u32 DecodeD16(const u8* bytes) {
[[nodiscard]] inline u32 DecodeD16(const u8* bytes) {
u16_le data;
std::memcpy(&data, bytes, sizeof(data));
return data;
@ -131,7 +131,7 @@ inline u32 DecodeD16(const u8* bytes) {
* @param bytes Pointer to encoded source value
* @return Depth value as an u32
*/
inline u32 DecodeD24(const u8* bytes) {
[[nodiscard]] inline u32 DecodeD24(const u8* bytes) {
return (bytes[2] << 16) | (bytes[1] << 8) | bytes[0];
}
@ -140,7 +140,7 @@ inline u32 DecodeD24(const u8* bytes) {
* @param bytes Pointer to encoded source values
* @return Resulting values stored as a Common::Vec2
*/
inline Common::Vec2<u32> DecodeD24S8(const u8* bytes) {
[[nodiscard]] inline Common::Vec2<u32> DecodeD24S8(const u8* bytes) {
return {static_cast<u32>((bytes[2] << 16) | (bytes[1] << 8) | bytes[0]), bytes[3]};
}

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@ -57,4 +57,4 @@ __declspec(dllimport) void __stdcall DebugBreak(void);
// Call directly after the command or use the error num.
// This function might change the error code.
// Defined in Misc.cpp.
std::string GetLastErrorMsg();
[[nodiscard]] std::string GetLastErrorMsg();

View file

@ -34,8 +34,7 @@ void DetachedTasks::AddTask(std::function<void()> task) {
std::unique_lock lock{instance->mutex};
--instance->count;
std::notify_all_at_thread_exit(instance->cv, std::move(lock));
})
.detach();
}).detach();
}
} // namespace Common

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@ -91,19 +91,19 @@ private:
};
// Returns true if file filename exists
bool Exists(const std::string& filename);
[[nodiscard]] bool Exists(const std::string& filename);
// Returns true if filename is a directory
bool IsDirectory(const std::string& filename);
[[nodiscard]] bool IsDirectory(const std::string& filename);
// Returns the size of filename (64bit)
u64 GetSize(const std::string& filename);
[[nodiscard]] u64 GetSize(const std::string& filename);
// Overloaded GetSize, accepts file descriptor
u64 GetSize(const int fd);
[[nodiscard]] u64 GetSize(int fd);
// Overloaded GetSize, accepts FILE*
u64 GetSize(FILE* f);
[[nodiscard]] u64 GetSize(FILE* f);
// Returns true if successful, or path already exists.
bool CreateDir(const std::string& filename);
@ -170,7 +170,7 @@ void GetAllFilesFromNestedEntries(FSTEntry& directory, std::vector<FSTEntry>& ou
bool DeleteDirRecursively(const std::string& directory, unsigned int recursion = 256);
// Returns the current directory
std::optional<std::string> GetCurrentDir();
[[nodiscard]] std::optional<std::string> GetCurrentDir();
// Create directory and copy contents (does not overwrite existing files)
void CopyDir(const std::string& source_path, const std::string& dest_path);
@ -184,18 +184,18 @@ void SetCurrentRomPath(const std::string& path);
// Returns a pointer to a string with a Citra data dir in the user's home
// directory. To be used in "multi-user" mode (that is, installed).
const std::string& GetUserPath(UserPath path);
[[nodiscard]] const std::string& GetUserPath(UserPath path);
// Returns the path to where the sys file are
std::string GetSysDirectory();
[[nodiscard]] std::string GetSysDirectory();
#ifdef __APPLE__
std::string GetBundleDirectory();
[[nodiscard]] std::string GetBundleDirectory();
#endif
#ifdef _WIN32
const std::string& GetExeDirectory();
std::string AppDataRoamingDirectory();
[[nodiscard]] const std::string& GetExeDirectory();
[[nodiscard]] std::string AppDataRoamingDirectory();
#endif
std::size_t WriteStringToFile(bool text_file, const std::string& filename, std::string_view str);
@ -214,37 +214,44 @@ void SplitFilename83(const std::string& filename, std::array<char, 9>& short_nam
// Splits the path on '/' or '\' and put the components into a vector
// i.e. "C:\Users\Yuzu\Documents\save.bin" becomes {"C:", "Users", "Yuzu", "Documents", "save.bin" }
std::vector<std::string> SplitPathComponents(std::string_view filename);
[[nodiscard]] std::vector<std::string> SplitPathComponents(std::string_view filename);
// Gets all of the text up to the last '/' or '\' in the path.
std::string_view GetParentPath(std::string_view path);
[[nodiscard]] std::string_view GetParentPath(std::string_view path);
// Gets all of the text after the first '/' or '\' in the path.
std::string_view GetPathWithoutTop(std::string_view path);
[[nodiscard]] std::string_view GetPathWithoutTop(std::string_view path);
// Gets the filename of the path
std::string_view GetFilename(std::string_view path);
[[nodiscard]] std::string_view GetFilename(std::string_view path);
// Gets the extension of the filename
std::string_view GetExtensionFromFilename(std::string_view name);
[[nodiscard]] std::string_view GetExtensionFromFilename(std::string_view name);
// Removes the final '/' or '\' if one exists
std::string_view RemoveTrailingSlash(std::string_view path);
[[nodiscard]] std::string_view RemoveTrailingSlash(std::string_view path);
// Creates a new vector containing indices [first, last) from the original.
template <typename T>
std::vector<T> SliceVector(const std::vector<T>& vector, std::size_t first, std::size_t last) {
if (first >= last)
[[nodiscard]] std::vector<T> SliceVector(const std::vector<T>& vector, std::size_t first,
std::size_t last) {
if (first >= last) {
return {};
}
last = std::min<std::size_t>(last, vector.size());
return std::vector<T>(vector.begin() + first, vector.begin() + first + last);
}
enum class DirectorySeparator { ForwardSlash, BackwardSlash, PlatformDefault };
enum class DirectorySeparator {
ForwardSlash,
BackwardSlash,
PlatformDefault,
};
// Removes trailing slash, makes all '\\' into '/', and removes duplicate '/'. Makes '/' into '\\'
// depending if directory_separator is BackwardSlash or PlatformDefault and running on windows
std::string SanitizePath(std::string_view path,
[[nodiscard]] std::string SanitizePath(
std::string_view path,
DirectorySeparator directory_separator = DirectorySeparator::ForwardSlash);
// simple wrapper for cstdlib file functions to
@ -314,21 +321,21 @@ public:
return WriteArray(str.data(), str.length());
}
bool IsOpen() const {
[[nodiscard]] bool IsOpen() const {
return nullptr != m_file;
}
// m_good is set to false when a read, write or other function fails
bool IsGood() const {
[[nodiscard]] bool IsGood() const {
return m_good;
}
explicit operator bool() const {
[[nodiscard]] explicit operator bool() const {
return IsGood();
}
bool Seek(s64 off, int origin);
u64 Tell() const;
u64 GetSize() const;
[[nodiscard]] u64 Tell() const;
[[nodiscard]] u64 GetSize() const;
bool Resize(u64 size);
bool Flush();

View file

@ -23,25 +23,25 @@ struct Rectangle {
constexpr Rectangle(T left, T top, T right, T bottom)
: left(left), top(top), right(right), bottom(bottom) {}
T GetWidth() const {
[[nodiscard]] T GetWidth() const {
return std::abs(static_cast<std::make_signed_t<T>>(right - left));
}
T GetHeight() const {
[[nodiscard]] T GetHeight() const {
return std::abs(static_cast<std::make_signed_t<T>>(bottom - top));
}
Rectangle<T> TranslateX(const T x) const {
[[nodiscard]] Rectangle<T> TranslateX(const T x) const {
return Rectangle{left + x, top, right + x, bottom};
}
Rectangle<T> TranslateY(const T y) const {
[[nodiscard]] Rectangle<T> TranslateY(const T y) const {
return Rectangle{left, top + y, right, bottom + y};
}
Rectangle<T> Scale(const float s) const {
[[nodiscard]] Rectangle<T> Scale(const float s) const {
return Rectangle{left, top, static_cast<T>(left + GetWidth() * s),
static_cast<T>(top + GetHeight() * s)};
}
};
template <typename T>
Rectangle(T, T, T, T)->Rectangle<T>;
Rectangle(T, T, T, T) -> Rectangle<T>;
} // namespace Common

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@ -24,14 +24,14 @@ public:
ParamPackage& operator=(const ParamPackage& other) = default;
ParamPackage& operator=(ParamPackage&& other) = default;
std::string Serialize() const;
std::string Get(const std::string& key, const std::string& default_value) const;
int Get(const std::string& key, int default_value) const;
float Get(const std::string& key, float default_value) const;
[[nodiscard]] std::string Serialize() const;
[[nodiscard]] std::string Get(const std::string& key, const std::string& default_value) const;
[[nodiscard]] int Get(const std::string& key, int default_value) const;
[[nodiscard]] float Get(const std::string& key, float default_value) const;
void Set(const std::string& key, std::string value);
void Set(const std::string& key, int value);
void Set(const std::string& key, float value);
bool Has(const std::string& key) const;
[[nodiscard]] bool Has(const std::string& key) const;
void Erase(const std::string& key);
void Clear();

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@ -14,35 +14,36 @@ public:
Vec3<T> xyz;
T w{};
Quaternion<decltype(-T{})> Inverse() const {
[[nodiscard]] Quaternion<decltype(-T{})> Inverse() const {
return {-xyz, w};
}
Quaternion<decltype(T{} + T{})> operator+(const Quaternion& other) const {
[[nodiscard]] Quaternion<decltype(T{} + T{})> operator+(const Quaternion& other) const {
return {xyz + other.xyz, w + other.w};
}
Quaternion<decltype(T{} - T{})> operator-(const Quaternion& other) const {
[[nodiscard]] Quaternion<decltype(T{} - T{})> operator-(const Quaternion& other) const {
return {xyz - other.xyz, w - other.w};
}
Quaternion<decltype(T{} * T{} - T{} * T{})> operator*(const Quaternion& other) const {
[[nodiscard]] Quaternion<decltype(T{} * T{} - T{} * T{})> operator*(
const Quaternion& other) const {
return {xyz * other.w + other.xyz * w + Cross(xyz, other.xyz),
w * other.w - Dot(xyz, other.xyz)};
}
Quaternion<T> Normalized() const {
[[nodiscard]] Quaternion<T> Normalized() const {
T length = std::sqrt(xyz.Length2() + w * w);
return {xyz / length, w / length};
}
};
template <typename T>
auto QuaternionRotate(const Quaternion<T>& q, const Vec3<T>& v) {
[[nodiscard]] auto QuaternionRotate(const Quaternion<T>& q, const Vec3<T>& v) {
return v + 2 * Cross(q.xyz, Cross(q.xyz, v) + v * q.w);
}
inline Quaternion<float> MakeQuaternion(const Vec3<float>& axis, float angle) {
[[nodiscard]] inline Quaternion<float> MakeQuaternion(const Vec3<float>& axis, float angle) {
return {axis * std::sin(angle / 2), std::cos(angle / 2)};
}

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@ -91,12 +91,12 @@ public:
}
/// @returns Number of slots used
std::size_t Size() const {
[[nodiscard]] std::size_t Size() const {
return m_write_index.load() - m_read_index.load();
}
/// @returns Maximum size of ring buffer
constexpr std::size_t Capacity() const {
[[nodiscard]] constexpr std::size_t Capacity() const {
return capacity;
}

View file

@ -14,17 +14,17 @@
namespace Common {
/// Make a string lowercase
std::string ToLower(std::string str);
[[nodiscard]] std::string ToLower(std::string str);
/// Make a string uppercase
std::string ToUpper(std::string str);
[[nodiscard]] std::string ToUpper(std::string str);
std::string StripSpaces(const std::string& s);
std::string StripQuotes(const std::string& s);
[[nodiscard]] std::string StripSpaces(const std::string& s);
[[nodiscard]] std::string StripQuotes(const std::string& s);
std::string StringFromBool(bool value);
[[nodiscard]] std::string StringFromBool(bool value);
std::string TabsToSpaces(int tab_size, std::string in);
[[nodiscard]] std::string TabsToSpaces(int tab_size, std::string in);
void SplitString(const std::string& str, char delim, std::vector<std::string>& output);
@ -34,14 +34,15 @@ bool SplitPath(const std::string& full_path, std::string* _pPath, std::string* _
void BuildCompleteFilename(std::string& _CompleteFilename, const std::string& _Path,
const std::string& _Filename);
std::string ReplaceAll(std::string result, const std::string& src, const std::string& dest);
[[nodiscard]] std::string ReplaceAll(std::string result, const std::string& src,
const std::string& dest);
std::string UTF16ToUTF8(const std::u16string& input);
std::u16string UTF8ToUTF16(const std::string& input);
[[nodiscard]] std::string UTF16ToUTF8(const std::u16string& input);
[[nodiscard]] std::u16string UTF8ToUTF16(const std::string& input);
#ifdef _WIN32
std::string UTF16ToUTF8(const std::wstring& input);
std::wstring UTF8ToUTF16W(const std::string& str);
[[nodiscard]] std::string UTF16ToUTF8(const std::wstring& input);
[[nodiscard]] std::wstring UTF8ToUTF16W(const std::string& str);
#endif
@ -50,7 +51,7 @@ std::wstring UTF8ToUTF16W(const std::string& str);
* `other` for equality.
*/
template <typename InIt>
bool ComparePartialString(InIt begin, InIt end, const char* other) {
[[nodiscard]] bool ComparePartialString(InIt begin, InIt end, const char* other) {
for (; begin != end && *other != '\0'; ++begin, ++other) {
if (*begin != *other) {
return false;
@ -78,6 +79,7 @@ std::string UTF16BufferToUTF8(const T& text) {
* Creates a std::string from a fixed-size NUL-terminated char buffer. If the buffer isn't
* NUL-terminated then the string ends at max_len characters.
*/
std::string StringFromFixedZeroTerminatedBuffer(const char* buffer, std::size_t max_len);
[[nodiscard]] std::string StringFromFixedZeroTerminatedBuffer(const char* buffer,
std::size_t max_len);
} // namespace Common

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@ -63,30 +63,30 @@ public:
void Accept(VisitorInterface& visitor) const override;
const std::string& GetName() const override {
[[nodiscard]] const std::string& GetName() const override {
return name;
}
/**
* Returns the type of the field.
*/
FieldType GetType() const {
[[nodiscard]] FieldType GetType() const {
return type;
}
/**
* Returns the value of the field.
*/
const T& GetValue() const {
[[nodiscard]] const T& GetValue() const {
return value;
}
bool operator==(const Field& other) const {
[[nodiscard]] bool operator==(const Field& other) const {
return (type == other.type) && (name == other.name) && (value == other.value);
}
bool operator!=(const Field& other) const {
return !(*this == other);
[[nodiscard]] bool operator!=(const Field& other) const {
return !operator==(other);
}
private:

View file

@ -19,19 +19,19 @@ struct ThreadQueueList {
// (dynamically resizable) circular buffers to remove their overhead when
// inserting and popping.
typedef unsigned int Priority;
using Priority = unsigned int;
// Number of priority levels. (Valid levels are [0..NUM_QUEUES).)
static const Priority NUM_QUEUES = N;
static constexpr Priority NUM_QUEUES = N;
ThreadQueueList() {
first = nullptr;
}
// Only for debugging, returns priority level.
Priority contains(const T& uid) {
[[nodiscard]] Priority contains(const T& uid) const {
for (Priority i = 0; i < NUM_QUEUES; ++i) {
Queue& cur = queues[i];
const Queue& cur = queues[i];
if (std::find(cur.data.cbegin(), cur.data.cend(), uid) != cur.data.cend()) {
return i;
}
@ -40,8 +40,8 @@ struct ThreadQueueList {
return -1;
}
T get_first() {
Queue* cur = first;
[[nodiscard]] T get_first() const {
const Queue* cur = first;
while (cur != nullptr) {
if (!cur->data.empty()) {
return cur->data.front();
@ -117,7 +117,7 @@ struct ThreadQueueList {
first = nullptr;
}
bool empty(Priority priority) const {
[[nodiscard]] bool empty(Priority priority) const {
const Queue* cur = &queues[priority];
return cur->data.empty();
}

View file

@ -25,15 +25,15 @@ public:
delete read_ptr;
}
std::size_t Size() const {
[[nodiscard]] std::size_t Size() const {
return size.load();
}
bool Empty() const {
[[nodiscard]] bool Empty() const {
return Size() == 0;
}
T& Front() const {
[[nodiscard]] T& Front() const {
return read_ptr->current;
}
@ -130,15 +130,15 @@ private:
template <typename T>
class MPSCQueue {
public:
std::size_t Size() const {
[[nodiscard]] std::size_t Size() const {
return spsc_queue.Size();
}
bool Empty() const {
[[nodiscard]] bool Empty() const {
return spsc_queue.Empty();
}
T& Front() const {
[[nodiscard]] T& Front() const {
return spsc_queue.Front();
}

View file

@ -19,18 +19,18 @@ public:
// The time difference is always returned in milliseconds, regardless of alternative internal
// representation
std::chrono::milliseconds GetTimeDifference();
[[nodiscard]] std::chrono::milliseconds GetTimeDifference();
void AddTimeDifference();
static std::chrono::seconds GetTimeSinceJan1970();
static std::chrono::seconds GetLocalTimeSinceJan1970();
static double GetDoubleTime();
[[nodiscard]] static std::chrono::seconds GetTimeSinceJan1970();
[[nodiscard]] static std::chrono::seconds GetLocalTimeSinceJan1970();
[[nodiscard]] static double GetDoubleTime();
static std::string GetTimeFormatted();
std::string GetTimeElapsedFormatted() const;
std::chrono::milliseconds GetTimeElapsed();
[[nodiscard]] static std::string GetTimeFormatted();
[[nodiscard]] std::string GetTimeElapsedFormatted() const;
[[nodiscard]] std::chrono::milliseconds GetTimeElapsed();
static std::chrono::milliseconds GetTimeMs();
[[nodiscard]] static std::chrono::milliseconds GetTimeMs();
private:
std::chrono::milliseconds m_LastTime;

View file

@ -64,15 +64,15 @@ public:
constexpr Vec2(const T& x_, const T& y_) : x(x_), y(y_) {}
template <typename T2>
constexpr Vec2<T2> Cast() const {
[[nodiscard]] constexpr Vec2<T2> Cast() const {
return Vec2<T2>(static_cast<T2>(x), static_cast<T2>(y));
}
static constexpr Vec2 AssignToAll(const T& f) {
[[nodiscard]] static constexpr Vec2 AssignToAll(const T& f) {
return Vec2{f, f};
}
constexpr Vec2<decltype(T{} + T{})> operator+(const Vec2& other) const {
[[nodiscard]] constexpr Vec2<decltype(T{} + T{})> operator+(const Vec2& other) const {
return {x + other.x, y + other.y};
}
constexpr Vec2& operator+=(const Vec2& other) {
@ -80,7 +80,7 @@ public:
y += other.y;
return *this;
}
constexpr Vec2<decltype(T{} - T{})> operator-(const Vec2& other) const {
[[nodiscard]] constexpr Vec2<decltype(T{} - T{})> operator-(const Vec2& other) const {
return {x - other.x, y - other.y};
}
constexpr Vec2& operator-=(const Vec2& other) {
@ -90,15 +90,15 @@ public:
}
template <typename U = T>
constexpr Vec2<std::enable_if_t<std::is_signed_v<U>, U>> operator-() const {
[[nodiscard]] constexpr Vec2<std::enable_if_t<std::is_signed_v<U>, U>> operator-() const {
return {-x, -y};
}
constexpr Vec2<decltype(T{} * T{})> operator*(const Vec2& other) const {
[[nodiscard]] constexpr Vec2<decltype(T{} * T{})> operator*(const Vec2& other) const {
return {x * other.x, y * other.y};
}
template <typename V>
constexpr Vec2<decltype(T{} * V{})> operator*(const V& f) const {
[[nodiscard]] constexpr Vec2<decltype(T{} * V{})> operator*(const V& f) const {
return {x * f, y * f};
}
@ -109,7 +109,7 @@ public:
}
template <typename V>
constexpr Vec2<decltype(T{} / V{})> operator/(const V& f) const {
[[nodiscard]] constexpr Vec2<decltype(T{} / V{})> operator/(const V& f) const {
return {x / f, y / f};
}
@ -119,18 +119,18 @@ public:
return *this;
}
constexpr T Length2() const {
[[nodiscard]] constexpr T Length2() const {
return x * x + y * y;
}
// Only implemented for T=float
float Length() const;
float Normalize(); // returns the previous length, which is often useful
[[nodiscard]] float Length() const;
[[nodiscard]] float Normalize(); // returns the previous length, which is often useful
constexpr T& operator[](std::size_t i) {
[[nodiscard]] constexpr T& operator[](std::size_t i) {
return *((&x) + i);
}
constexpr const T& operator[](std::size_t i) const {
[[nodiscard]] constexpr const T& operator[](std::size_t i) const {
return *((&x) + i);
}
@ -140,46 +140,46 @@ public:
}
// Common aliases: UV (texel coordinates), ST (texture coordinates)
constexpr T& u() {
[[nodiscard]] constexpr T& u() {
return x;
}
constexpr T& v() {
[[nodiscard]] constexpr T& v() {
return y;
}
constexpr T& s() {
[[nodiscard]] constexpr T& s() {
return x;
}
constexpr T& t() {
[[nodiscard]] constexpr T& t() {
return y;
}
constexpr const T& u() const {
[[nodiscard]] constexpr const T& u() const {
return x;
}
constexpr const T& v() const {
[[nodiscard]] constexpr const T& v() const {
return y;
}
constexpr const T& s() const {
[[nodiscard]] constexpr const T& s() const {
return x;
}
constexpr const T& t() const {
[[nodiscard]] constexpr const T& t() const {
return y;
}
// swizzlers - create a subvector of specific components
constexpr Vec2 yx() const {
[[nodiscard]] constexpr Vec2 yx() const {
return Vec2(y, x);
}
constexpr Vec2 vu() const {
[[nodiscard]] constexpr Vec2 vu() const {
return Vec2(y, x);
}
constexpr Vec2 ts() const {
[[nodiscard]] constexpr Vec2 ts() const {
return Vec2(y, x);
}
};
template <typename T, typename V>
constexpr Vec2<T> operator*(const V& f, const Vec2<T>& vec) {
[[nodiscard]] constexpr Vec2<T> operator*(const V& f, const Vec2<T>& vec) {
return Vec2<T>(f * vec.x, f * vec.y);
}
@ -220,15 +220,15 @@ public:
constexpr Vec3(const T& x_, const T& y_, const T& z_) : x(x_), y(y_), z(z_) {}
template <typename T2>
constexpr Vec3<T2> Cast() const {
[[nodiscard]] constexpr Vec3<T2> Cast() const {
return Vec3<T2>(static_cast<T2>(x), static_cast<T2>(y), static_cast<T2>(z));
}
static constexpr Vec3 AssignToAll(const T& f) {
[[nodiscard]] static constexpr Vec3 AssignToAll(const T& f) {
return Vec3(f, f, f);
}
constexpr Vec3<decltype(T{} + T{})> operator+(const Vec3& other) const {
[[nodiscard]] constexpr Vec3<decltype(T{} + T{})> operator+(const Vec3& other) const {
return {x + other.x, y + other.y, z + other.z};
}
@ -239,7 +239,7 @@ public:
return *this;
}
constexpr Vec3<decltype(T{} - T{})> operator-(const Vec3& other) const {
[[nodiscard]] constexpr Vec3<decltype(T{} - T{})> operator-(const Vec3& other) const {
return {x - other.x, y - other.y, z - other.z};
}
@ -251,16 +251,16 @@ public:
}
template <typename U = T>
constexpr Vec3<std::enable_if_t<std::is_signed_v<U>, U>> operator-() const {
[[nodiscard]] constexpr Vec3<std::enable_if_t<std::is_signed_v<U>, U>> operator-() const {
return {-x, -y, -z};
}
constexpr Vec3<decltype(T{} * T{})> operator*(const Vec3& other) const {
[[nodiscard]] constexpr Vec3<decltype(T{} * T{})> operator*(const Vec3& other) const {
return {x * other.x, y * other.y, z * other.z};
}
template <typename V>
constexpr Vec3<decltype(T{} * V{})> operator*(const V& f) const {
[[nodiscard]] constexpr Vec3<decltype(T{} * V{})> operator*(const V& f) const {
return {x * f, y * f, z * f};
}
@ -270,7 +270,7 @@ public:
return *this;
}
template <typename V>
constexpr Vec3<decltype(T{} / V{})> operator/(const V& f) const {
[[nodiscard]] constexpr Vec3<decltype(T{} / V{})> operator/(const V& f) const {
return {x / f, y / f, z / f};
}
@ -280,20 +280,20 @@ public:
return *this;
}
constexpr T Length2() const {
[[nodiscard]] constexpr T Length2() const {
return x * x + y * y + z * z;
}
// Only implemented for T=float
float Length() const;
Vec3 Normalized() const;
float Normalize(); // returns the previous length, which is often useful
[[nodiscard]] float Length() const;
[[nodiscard]] Vec3 Normalized() const;
[[nodiscard]] float Normalize(); // returns the previous length, which is often useful
constexpr T& operator[](std::size_t i) {
[[nodiscard]] constexpr T& operator[](std::size_t i) {
return *((&x) + i);
}
constexpr const T& operator[](std::size_t i) const {
[[nodiscard]] constexpr const T& operator[](std::size_t i) const {
return *((&x) + i);
}
@ -304,63 +304,63 @@ public:
}
// Common aliases: UVW (texel coordinates), RGB (colors), STQ (texture coordinates)
constexpr T& u() {
[[nodiscard]] constexpr T& u() {
return x;
}
constexpr T& v() {
[[nodiscard]] constexpr T& v() {
return y;
}
constexpr T& w() {
[[nodiscard]] constexpr T& w() {
return z;
}
constexpr T& r() {
[[nodiscard]] constexpr T& r() {
return x;
}
constexpr T& g() {
[[nodiscard]] constexpr T& g() {
return y;
}
constexpr T& b() {
[[nodiscard]] constexpr T& b() {
return z;
}
constexpr T& s() {
[[nodiscard]] constexpr T& s() {
return x;
}
constexpr T& t() {
[[nodiscard]] constexpr T& t() {
return y;
}
constexpr T& q() {
[[nodiscard]] constexpr T& q() {
return z;
}
constexpr const T& u() const {
[[nodiscard]] constexpr const T& u() const {
return x;
}
constexpr const T& v() const {
[[nodiscard]] constexpr const T& v() const {
return y;
}
constexpr const T& w() const {
[[nodiscard]] constexpr const T& w() const {
return z;
}
constexpr const T& r() const {
[[nodiscard]] constexpr const T& r() const {
return x;
}
constexpr const T& g() const {
[[nodiscard]] constexpr const T& g() const {
return y;
}
constexpr const T& b() const {
[[nodiscard]] constexpr const T& b() const {
return z;
}
constexpr const T& s() const {
[[nodiscard]] constexpr const T& s() const {
return x;
}
constexpr const T& t() const {
[[nodiscard]] constexpr const T& t() const {
return y;
}
constexpr const T& q() const {
[[nodiscard]] constexpr const T& q() const {
return z;
}
@ -369,7 +369,7 @@ public:
// _DEFINE_SWIZZLER2 defines a single such function, DEFINE_SWIZZLER2 defines all of them for all
// component names (x<->r) and permutations (xy<->yx)
#define _DEFINE_SWIZZLER2(a, b, name) \
constexpr Vec2<T> name() const { \
[[nodiscard]] constexpr Vec2<T> name() const { \
return Vec2<T>(a, b); \
}
#define DEFINE_SWIZZLER2(a, b, a2, b2, a3, b3, a4, b4) \
@ -390,7 +390,7 @@ public:
};
template <typename T, typename V>
constexpr Vec3<T> operator*(const V& f, const Vec3<T>& vec) {
[[nodiscard]] constexpr Vec3<T> operator*(const V& f, const Vec3<T>& vec) {
return Vec3<T>(f * vec.x, f * vec.y, f * vec.z);
}
@ -439,16 +439,16 @@ public:
: x(x_), y(y_), z(z_), w(w_) {}
template <typename T2>
constexpr Vec4<T2> Cast() const {
[[nodiscard]] constexpr Vec4<T2> Cast() const {
return Vec4<T2>(static_cast<T2>(x), static_cast<T2>(y), static_cast<T2>(z),
static_cast<T2>(w));
}
static constexpr Vec4 AssignToAll(const T& f) {
[[nodiscard]] static constexpr Vec4 AssignToAll(const T& f) {
return Vec4(f, f, f, f);
}
constexpr Vec4<decltype(T{} + T{})> operator+(const Vec4& other) const {
[[nodiscard]] constexpr Vec4<decltype(T{} + T{})> operator+(const Vec4& other) const {
return {x + other.x, y + other.y, z + other.z, w + other.w};
}
@ -460,7 +460,7 @@ public:
return *this;
}
constexpr Vec4<decltype(T{} - T{})> operator-(const Vec4& other) const {
[[nodiscard]] constexpr Vec4<decltype(T{} - T{})> operator-(const Vec4& other) const {
return {x - other.x, y - other.y, z - other.z, w - other.w};
}
@ -473,16 +473,16 @@ public:
}
template <typename U = T>
constexpr Vec4<std::enable_if_t<std::is_signed_v<U>, U>> operator-() const {
[[nodiscard]] constexpr Vec4<std::enable_if_t<std::is_signed_v<U>, U>> operator-() const {
return {-x, -y, -z, -w};
}
constexpr Vec4<decltype(T{} * T{})> operator*(const Vec4& other) const {
[[nodiscard]] constexpr Vec4<decltype(T{} * T{})> operator*(const Vec4& other) const {
return {x * other.x, y * other.y, z * other.z, w * other.w};
}
template <typename V>
constexpr Vec4<decltype(T{} * V{})> operator*(const V& f) const {
[[nodiscard]] constexpr Vec4<decltype(T{} * V{})> operator*(const V& f) const {
return {x * f, y * f, z * f, w * f};
}
@ -493,7 +493,7 @@ public:
}
template <typename V>
constexpr Vec4<decltype(T{} / V{})> operator/(const V& f) const {
[[nodiscard]] constexpr Vec4<decltype(T{} / V{})> operator/(const V& f) const {
return {x / f, y / f, z / f, w / f};
}
@ -503,15 +503,15 @@ public:
return *this;
}
constexpr T Length2() const {
[[nodiscard]] constexpr T Length2() const {
return x * x + y * y + z * z + w * w;
}
constexpr T& operator[](std::size_t i) {
[[nodiscard]] constexpr T& operator[](std::size_t i) {
return *((&x) + i);
}
constexpr const T& operator[](std::size_t i) const {
[[nodiscard]] constexpr const T& operator[](std::size_t i) const {
return *((&x) + i);
}
@ -523,29 +523,29 @@ public:
}
// Common alias: RGBA (colors)
constexpr T& r() {
[[nodiscard]] constexpr T& r() {
return x;
}
constexpr T& g() {
[[nodiscard]] constexpr T& g() {
return y;
}
constexpr T& b() {
[[nodiscard]] constexpr T& b() {
return z;
}
constexpr T& a() {
[[nodiscard]] constexpr T& a() {
return w;
}
constexpr const T& r() const {
[[nodiscard]] constexpr const T& r() const {
return x;
}
constexpr const T& g() const {
[[nodiscard]] constexpr const T& g() const {
return y;
}
constexpr const T& b() const {
[[nodiscard]] constexpr const T& b() const {
return z;
}
constexpr const T& a() const {
[[nodiscard]] constexpr const T& a() const {
return w;
}
@ -557,7 +557,7 @@ public:
// DEFINE_SWIZZLER2_COMP2 defines two component functions for all component names (x<->r) and
// permutations (xy<->yx)
#define _DEFINE_SWIZZLER2(a, b, name) \
constexpr Vec2<T> name() const { \
[[nodiscard]] constexpr Vec2<T> name() const { \
return Vec2<T>(a, b); \
}
#define DEFINE_SWIZZLER2_COMP1(a, a2) \
@ -584,7 +584,7 @@ public:
#undef _DEFINE_SWIZZLER2
#define _DEFINE_SWIZZLER3(a, b, c, name) \
constexpr Vec3<T> name() const { \
[[nodiscard]] constexpr Vec3<T> name() const { \
return Vec3<T>(a, b, c); \
}
#define DEFINE_SWIZZLER3_COMP1(a, a2) \
@ -618,7 +618,7 @@ public:
};
template <typename T, typename V>
constexpr Vec4<decltype(V{} * T{})> operator*(const V& f, const Vec4<T>& vec) {
[[nodiscard]] constexpr Vec4<decltype(V{} * T{})> operator*(const V& f, const Vec4<T>& vec) {
return {f * vec.x, f * vec.y, f * vec.z, f * vec.w};
}
@ -630,30 +630,32 @@ constexpr decltype(T{} * T{} + T{} * T{}) Dot(const Vec2<T>& a, const Vec2<T>& b
}
template <typename T>
constexpr decltype(T{} * T{} + T{} * T{}) Dot(const Vec3<T>& a, const Vec3<T>& b) {
[[nodiscard]] constexpr decltype(T{} * T{} + T{} * T{}) Dot(const Vec3<T>& a, const Vec3<T>& b) {
return a.x * b.x + a.y * b.y + a.z * b.z;
}
template <typename T>
constexpr decltype(T{} * T{} + T{} * T{}) Dot(const Vec4<T>& a, const Vec4<T>& b) {
[[nodiscard]] constexpr decltype(T{} * T{} + T{} * T{}) Dot(const Vec4<T>& a, const Vec4<T>& b) {
return a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w;
}
template <typename T>
constexpr Vec3<decltype(T{} * T{} - T{} * T{})> Cross(const Vec3<T>& a, const Vec3<T>& b) {
[[nodiscard]] constexpr Vec3<decltype(T{} * T{} - T{} * T{})> Cross(const Vec3<T>& a,
const Vec3<T>& b) {
return {a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x};
}
// linear interpolation via float: 0.0=begin, 1.0=end
template <typename X>
constexpr decltype(X{} * float{} + X{} * float{}) Lerp(const X& begin, const X& end,
[[nodiscard]] constexpr decltype(X{} * float{} + X{} * float{}) Lerp(const X& begin, const X& end,
const float t) {
return begin * (1.f - t) + end * t;
}
// linear interpolation via int: 0=begin, base=end
template <typename X, int base>
constexpr decltype((X{} * int{} + X{} * int{}) / base) LerpInt(const X& begin, const X& end,
[[nodiscard]] constexpr decltype((X{} * int{} + X{} * int{}) / base) LerpInt(const X& begin,
const X& end,
const int t) {
return (begin * (base - t) + end * t) / base;
}
@ -661,8 +663,8 @@ constexpr decltype((X{} * int{} + X{} * int{}) / base) LerpInt(const X& begin, c
// bilinear interpolation. s is for interpolating x00-x01 and x10-x11, and t is for the second
// interpolation.
template <typename X>
constexpr auto BilinearInterp(const X& x00, const X& x01, const X& x10, const X& x11, const float s,
const float t) {
[[nodiscard]] constexpr auto BilinearInterp(const X& x00, const X& x01, const X& x10, const X& x11,
const float s, const float t) {
auto y0 = Lerp(x00, x01, s);
auto y1 = Lerp(x10, x11, s);
return Lerp(y0, y1, t);
@ -670,42 +672,42 @@ constexpr auto BilinearInterp(const X& x00, const X& x01, const X& x10, const X&
// Utility vector factories
template <typename T>
constexpr Vec2<T> MakeVec(const T& x, const T& y) {
[[nodiscard]] constexpr Vec2<T> MakeVec(const T& x, const T& y) {
return Vec2<T>{x, y};
}
template <typename T>
constexpr Vec3<T> MakeVec(const T& x, const T& y, const T& z) {
[[nodiscard]] constexpr Vec3<T> MakeVec(const T& x, const T& y, const T& z) {
return Vec3<T>{x, y, z};
}
template <typename T>
constexpr Vec4<T> MakeVec(const T& x, const T& y, const Vec2<T>& zw) {
[[nodiscard]] constexpr Vec4<T> MakeVec(const T& x, const T& y, const Vec2<T>& zw) {
return MakeVec(x, y, zw[0], zw[1]);
}
template <typename T>
constexpr Vec3<T> MakeVec(const Vec2<T>& xy, const T& z) {
[[nodiscard]] constexpr Vec3<T> MakeVec(const Vec2<T>& xy, const T& z) {
return MakeVec(xy[0], xy[1], z);
}
template <typename T>
constexpr Vec3<T> MakeVec(const T& x, const Vec2<T>& yz) {
[[nodiscard]] constexpr Vec3<T> MakeVec(const T& x, const Vec2<T>& yz) {
return MakeVec(x, yz[0], yz[1]);
}
template <typename T>
constexpr Vec4<T> MakeVec(const T& x, const T& y, const T& z, const T& w) {
[[nodiscard]] constexpr Vec4<T> MakeVec(const T& x, const T& y, const T& z, const T& w) {
return Vec4<T>{x, y, z, w};
}
template <typename T>
constexpr Vec4<T> MakeVec(const Vec2<T>& xy, const T& z, const T& w) {
[[nodiscard]] constexpr Vec4<T> MakeVec(const Vec2<T>& xy, const T& z, const T& w) {
return MakeVec(xy[0], xy[1], z, w);
}
template <typename T>
constexpr Vec4<T> MakeVec(const T& x, const Vec2<T>& yz, const T& w) {
[[nodiscard]] constexpr Vec4<T> MakeVec(const T& x, const Vec2<T>& yz, const T& w) {
return MakeVec(x, yz[0], yz[1], w);
}
@ -713,17 +715,17 @@ constexpr Vec4<T> MakeVec(const T& x, const Vec2<T>& yz, const T& w) {
// Even if someone wanted to use an odd object like Vec2<Vec2<T>>, the compiler would error
// out soon enough due to misuse of the returned structure.
template <typename T>
constexpr Vec4<T> MakeVec(const Vec2<T>& xy, const Vec2<T>& zw) {
[[nodiscard]] constexpr Vec4<T> MakeVec(const Vec2<T>& xy, const Vec2<T>& zw) {
return MakeVec(xy[0], xy[1], zw[0], zw[1]);
}
template <typename T>
constexpr Vec4<T> MakeVec(const Vec3<T>& xyz, const T& w) {
[[nodiscard]] constexpr Vec4<T> MakeVec(const Vec3<T>& xyz, const T& w) {
return MakeVec(xyz[0], xyz[1], xyz[2], w);
}
template <typename T>
constexpr Vec4<T> MakeVec(const T& x, const Vec3<T>& yzw) {
[[nodiscard]] constexpr Vec4<T> MakeVec(const T& x, const Vec3<T>& yzw) {
return MakeVec(x, yzw[0], yzw[1], yzw[2]);
}

View file

@ -19,7 +19,8 @@ namespace Common::Compression {
*
* @return the compressed data.
*/
std::vector<u8> CompressDataZSTD(const u8* source, std::size_t source_size, s32 compression_level);
[[nodiscard]] std::vector<u8> CompressDataZSTD(const u8* source, std::size_t source_size,
s32 compression_level);
/**
* Compresses a source memory region with Zstandard with the default compression level and returns
@ -30,7 +31,7 @@ std::vector<u8> CompressDataZSTD(const u8* source, std::size_t source_size, s32
*
* @return the compressed data.
*/
std::vector<u8> CompressDataZSTDDefault(const u8* source, std::size_t source_size);
[[nodiscard]] std::vector<u8> CompressDataZSTDDefault(const u8* source, std::size_t source_size);
/**
* Decompresses a source memory region with Zstandard and returns the uncompressed data in a vector.
@ -39,6 +40,6 @@ std::vector<u8> CompressDataZSTDDefault(const u8* source, std::size_t source_siz
*
* @return the decompressed data.
*/
std::vector<u8> DecompressDataZSTD(const std::vector<u8>& compressed);
[[nodiscard]] std::vector<u8> DecompressDataZSTD(const std::vector<u8>& compressed);
} // namespace Common::Compression

View file

@ -1361,7 +1361,8 @@ void Module::CheckAndUpdateFile(const CecDataPathType path_type, const u32 ncch_
case CecDataPathType::MboxData:
case CecDataPathType::MboxIcon:
case CecDataPathType::MboxTitle:
default: {}
default: {
}
}
}

View file

@ -42,8 +42,8 @@ public:
return s_instance;
}
void StartPlayback(const std::string& movie_file,
std::function<void()> completion_callback = [] {});
void StartPlayback(
const std::string& movie_file, std::function<void()> completion_callback = [] {});
void StartRecording(const std::string& movie_file);
/// Prepare to override the clock before playing back movies

View file

@ -226,8 +226,7 @@ void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 clie
} else {
failure_callback();
}
})
.detach();
}).detach();
}
CalibrationConfigurationJob::CalibrationConfigurationJob(
@ -281,8 +280,7 @@ CalibrationConfigurationJob::CalibrationConfigurationJob(
complete_event.Wait();
socket.Stop();
worker_thread.join();
})
.detach();
}).detach();
}
CalibrationConfigurationJob::~CalibrationConfigurationJob() {

View file

@ -17,7 +17,8 @@ TestEnvironment::TestEnvironment(bool mutable_memory_)
timing = std::make_unique<Core::Timing>(1, 100);
memory = std::make_unique<Memory::MemorySystem>();
kernel = std::make_unique<Kernel::KernelSystem>(*memory, *timing, [] {}, 0, 1, 0);
kernel = std::make_unique<Kernel::KernelSystem>(
*memory, *timing, [] {}, 0, 1, 0);
kernel->SetCurrentProcess(kernel->CreateProcess(kernel->CreateCodeSet("", 0)));
page_table = kernel->GetCurrentProcess()->vm_manager.page_table;

View file

@ -24,7 +24,8 @@ static std::shared_ptr<Object> MakeObject(Kernel::KernelSystem& kernel) {
TEST_CASE("HLERequestContext::PopulateFromIncomingCommandBuffer", "[core][kernel]") {
Core::Timing timing(1, 100);
Memory::MemorySystem memory;
Kernel::KernelSystem kernel(memory, timing, [] {}, 0, 1, 0);
Kernel::KernelSystem kernel(
memory, timing, [] {}, 0, 1, 0);
auto [server, client] = kernel.CreateSessionPair();
HLERequestContext context(kernel, std::move(server), nullptr);
@ -239,7 +240,8 @@ TEST_CASE("HLERequestContext::PopulateFromIncomingCommandBuffer", "[core][kernel
TEST_CASE("HLERequestContext::WriteToOutgoingCommandBuffer", "[core][kernel]") {
Core::Timing timing(1, 100);
Memory::MemorySystem memory;
Kernel::KernelSystem kernel(memory, timing, [] {}, 0, 1, 0);
Kernel::KernelSystem kernel(
memory, timing, [] {}, 0, 1, 0);
auto [server, client] = kernel.CreateSessionPair();
HLERequestContext context(kernel, std::move(server), nullptr);

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@ -13,7 +13,8 @@
TEST_CASE("Memory::IsValidVirtualAddress", "[core][memory]") {
Core::Timing timing(1, 100);
Memory::MemorySystem memory;
Kernel::KernelSystem kernel(memory, timing, [] {}, 0, 1, 0);
Kernel::KernelSystem kernel(
memory, timing, [] {}, 0, 1, 0);
SECTION("these regions should not be mapped on an empty process") {
auto process = kernel.CreateProcess(kernel.CreateCodeSet("", 0));
CHECK(Memory::IsValidVirtualAddress(*process, Memory::PROCESS_IMAGE_VADDR) == false);