Fix chainloading for all apps
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parent
d396944487
commit
fd7ada2a9c
3 changed files with 29 additions and 23 deletions
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@ -576,23 +576,11 @@ void System::Reset() {
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deliver_arg = apt->GetAppletManager()->ReceiveDeliverArg();
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}
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bool was_self_delete_pending = self_delete_pending;
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Shutdown();
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// Self updating apps may launch themselves after the update, if that's the case
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// find the new path to launch.
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if (was_self_delete_pending) {
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// TODO: We can get the title id, but not the MediaType, so we
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// check both NAND and SDMC mediatypes.
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m_filepath = Service::AM::GetTitleContentPath(Service::FS::MediaType::NAND, title_id);
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if (m_filepath.empty() || !FileUtil::Exists(m_filepath)) {
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m_filepath = Service::AM::GetTitleContentPath(Service::FS::MediaType::SDMC, title_id);
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if (m_filepath.empty() || !FileUtil::Exists(m_filepath)) {
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LOG_CRITICAL(Core, "Failed to get application path for system reset");
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return;
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}
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}
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if (!m_chainloadpath.empty()) {
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m_filepath = m_chainloadpath;
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m_chainloadpath.clear();
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}
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// Reload the system with the same setting
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@ -125,7 +125,8 @@ public:
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bool SendSignal(Signal signal, u32 param = 0);
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/// Request reset of the system
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void RequestReset() {
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void RequestReset(const std::string& chainload = "") {
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m_chainloadpath = chainload;
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SendSignal(Signal::Reset);
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}
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@ -382,6 +383,7 @@ private:
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/// Saved variables for reset
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Frontend::EmuWindow* m_emu_window;
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std::string m_filepath;
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std::string m_chainloadpath;
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u64 title_id;
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bool self_delete_pending;
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@ -5,6 +5,7 @@
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#include "common/common_paths.h"
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#include "core/core.h"
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#include "core/hle/applets/applet.h"
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#include "core/hle/service/am/am.h"
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#include "core/hle/service/apt/applet_manager.h"
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#include "core/hle/service/apt/errors.h"
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#include "core/hle/service/apt/ns.h"
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@ -527,17 +528,31 @@ ResultCode AppletManager::DoApplicationJump(DeliverArg arg) {
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// prompts it to call GetProgramIdOnApplicationJump and
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// PrepareToStartApplication/StartApplication on the title to launch.
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if (app_jump_parameters.next_title_id == app_jump_parameters.current_title_id) {
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// Perform a soft-reset if we're trying to relaunch the same title.
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// TODO(Subv): Note that this reboots the entire emulated system, a better way would be to
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// simply re-launch the title without closing all services, but this would only work for
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// installed titles since we have no way of getting the file path of an arbitrary game dump
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// based only on the title id.
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system.RequestReset();
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// Perform a soft-reset if we're trying to relaunch the same title.
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// TODO(Subv): Note that this reboots the entire emulated system, a better way would be to
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// simply re-launch the title without closing all services, but this would only work for
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// installed titles since we have no way of getting the file path of an arbitrary game dump
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// based only on the title id.
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std::string new_path = Service::AM::GetTitleContentPath(app_jump_parameters.next_media_type,
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app_jump_parameters.next_title_id);
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if (new_path.empty() || !FileUtil::Exists(new_path)) {
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LOG_CRITICAL(
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Service_APT,
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"Failed to find title during application jump: {} Resetting current title instead.",
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new_path);
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new_path.clear();
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return RESULT_SUCCESS;
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}
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system.RequestReset(new_path);
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return RESULT_SUCCESS;
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// Launch the title directly.
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// The emulator does not suport terminating old processes, would require a lot of cleanup
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// This code is left commented for when this is implemented, for now we cannot use NS
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// as the old process resources would interfere with the new ones
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/*
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auto process =
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NS::LaunchTitle(app_jump_parameters.next_media_type, app_jump_parameters.next_title_id);
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if (!process) {
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@ -545,6 +560,7 @@ ResultCode AppletManager::DoApplicationJump(DeliverArg arg) {
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system.RequestShutdown();
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}
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return RESULT_SUCCESS;
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*/
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}
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void AppletManager::EnsureHomeMenuLoaded() {
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