Frontend PR fixes (#6378)
* citra_qt: Check if renderer is null * core: Fix dynarmic use-after-free error * bootmanager: Add current context check in DoneCurrent * Loading a save state would destroy the frame dumper class, which contains a shared context. That context would call DoneCurrent without checking if it was actually bound or not, resulting in crashes when calling opengl functions * externals: Correct glad readme * common: Log renderer debug setting * citra: Make lambda lower case * Consistency with review comments on the PR * video_core: Kill more global state * GetResolutionScaleFactor would be called somewhere in the renderer constructor chain but it relies on the yet unitialized g_renderer, resulting in crashes when the resolution scale is set to auto. Rather than adding a workaround, let's kill this global state to fix this for good
This commit is contained in:
parent
5346ca27b5
commit
ffc95eb59b
17 changed files with 102 additions and 93 deletions
2
externals/glad/Readme.md
vendored
2
externals/glad/Readme.md
vendored
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@ -1,5 +1,5 @@
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These files were generated by the [glad](https://github.com/Dav1dde/glad) OpenGL loader generator and have been checked in as-is. You can re-generate them using glad with the following command:
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```
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python -m glad --profile core --out-path glad/ --api "gl=4.6,gles2=3.2" --generator=c
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python -m glad --profile core --out-path glad/ --api "gl=4.3,gles2=3.2" --generator=c
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```
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@ -364,8 +364,8 @@ int main(int argc, char** argv) {
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EmuWindow_SDL2::InitializeSDL2();
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const auto CreateEmuWindow = [](bool fullscreen,
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bool is_secondary) -> std::unique_ptr<EmuWindow_SDL2> {
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const auto create_emu_window = [](bool fullscreen,
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bool is_secondary) -> std::unique_ptr<EmuWindow_SDL2> {
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switch (Settings::values.graphics_api.GetValue()) {
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case Settings::GraphicsAPI::OpenGL:
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return std::make_unique<EmuWindow_SDL2_GL>(fullscreen, is_secondary);
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@ -374,11 +374,11 @@ int main(int argc, char** argv) {
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}
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};
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const auto emu_window{CreateEmuWindow(fullscreen, false)};
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const auto emu_window{create_emu_window(fullscreen, false)};
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const bool use_secondary_window{
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Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows &&
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Settings::values.graphics_api.GetValue() != Settings::GraphicsAPI::Software};
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const auto secondary_window = use_secondary_window ? CreateEmuWindow(false, true) : nullptr;
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const auto secondary_window = use_secondary_window ? create_emu_window(false, true) : nullptr;
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const auto scope = emu_window->Acquire();
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@ -448,8 +448,8 @@ int main(int argc, char** argv) {
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Core::Movie::GetInstance().StartRecording(movie_record, movie_record_author);
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}
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if (!dump_video.empty()) {
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Layout::FramebufferLayout layout{
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Layout::FrameLayoutFromResolutionScale(VideoCore::GetResolutionScaleFactor())};
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Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(
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VideoCore::g_renderer->GetResolutionScaleFactor())};
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system.VideoDumper().StartDumping(dump_video, layout);
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}
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@ -176,7 +176,7 @@ public:
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}
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~OpenGLSharedContext() {
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context->doneCurrent();
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OpenGLSharedContext::DoneCurrent();
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}
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void SwapBuffers() override {
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@ -196,7 +196,9 @@ public:
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}
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void DoneCurrent() override {
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context->doneCurrent();
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if (QOpenGLContext::currentContext() == context.get()) {
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context->doneCurrent();
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}
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}
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QOpenGLContext* GetShareContext() const {
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@ -257,7 +259,9 @@ public:
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}
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context->MakeCurrent();
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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VideoCore::g_renderer->TryPresent(100, is_secondary);
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if (VideoCore::g_renderer) {
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VideoCore::g_renderer->TryPresent(100, is_secondary);
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}
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context->SwapBuffers();
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glFinish();
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}
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@ -633,7 +637,7 @@ void GRenderWindow::ReleaseRenderTarget() {
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void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) {
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if (res_scale == 0) {
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res_scale = VideoCore::GetResolutionScaleFactor();
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res_scale = VideoCore::g_renderer->GetResolutionScaleFactor();
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}
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const auto layout{Layout::FrameLayoutFromResolutionScale(res_scale, is_secondary)};
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@ -1173,8 +1173,8 @@ void GMainWindow::BootGame(const QString& filename) {
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}
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if (video_dumping_on_start) {
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Layout::FramebufferLayout layout{
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Layout::FrameLayoutFromResolutionScale(VideoCore::GetResolutionScaleFactor())};
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Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(
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VideoCore::g_renderer->GetResolutionScaleFactor())};
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if (!Core::System::GetInstance().VideoDumper().StartDumping(
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video_dumping_path.toStdString(), layout)) {
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@ -2195,8 +2195,8 @@ void GMainWindow::OnStartVideoDumping() {
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}
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const auto path = dialog.GetFilePath();
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if (emulation_running) {
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Layout::FramebufferLayout layout{
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Layout::FrameLayoutFromResolutionScale(VideoCore::GetResolutionScaleFactor())};
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Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(
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VideoCore::g_renderer->GetResolutionScaleFactor())};
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if (!Core::System::GetInstance().VideoDumper().StartDumping(path.toStdString(), layout)) {
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QMessageBox::critical(
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this, tr("Citra"),
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@ -55,7 +55,6 @@ void Apply() {
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VideoCore::g_hw_shader_enabled = values.use_hw_shader.GetValue();
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VideoCore::g_separable_shader_enabled = values.separable_shader.GetValue();
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VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul.GetValue();
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VideoCore::g_use_disk_shader_cache = values.use_disk_shader_cache.GetValue();
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#ifndef ANDROID
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if (VideoCore::g_renderer) {
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}
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#endif
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VideoCore::g_renderer_bg_color_update_requested = true;
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VideoCore::g_renderer_sampler_update_requested = true;
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VideoCore::g_renderer_shader_update_requested = true;
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VideoCore::g_texture_filter_update_requested = true;
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if (VideoCore::g_renderer) {
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auto& settings = VideoCore::g_renderer->Settings();
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settings.bg_color_update_requested = true;
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settings.sampler_update_requested = true;
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settings.shader_update_requested = true;
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settings.texture_filter_update_requested = true;
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}
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auto& system = Core::System::GetInstance();
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if (system.IsPoweredOn()) {
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log_setting("Core_CPUClockPercentage", values.cpu_clock_percentage.GetValue());
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log_setting("Renderer_UseGLES", values.use_gles.GetValue());
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log_setting("Renderer_GraphicsAPI", GetGraphicsAPIName(values.graphics_api.GetValue()));
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log_setting("Renderer_Debug", values.renderer_debug.GetValue());
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log_setting("Renderer_UseHwShader", values.use_hw_shader.GetValue());
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log_setting("Renderer_SeparableShader", values.separable_shader.GetValue());
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log_setting("Renderer_ShadersAccurateMul", values.shaders_accurate_mul.GetValue());
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SwitchableSetting<bool> shaders_accurate_mul{true, "shaders_accurate_mul"};
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SwitchableSetting<bool> use_vsync_new{true, "use_vsync_new"};
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Setting<bool> use_shader_jit{true, "use_shader_jit"};
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SwitchableSetting<u16, true> resolution_factor{1, 0, 10, "resolution_factor"};
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SwitchableSetting<u32, true> resolution_factor{1, 0, 10, "resolution_factor"};
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SwitchableSetting<u16, true> frame_limit{100, 0, 1000, "frame_limit"};
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SwitchableSetting<std::string> texture_filter_name{"none", "texture_filter_name"};
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@ -74,8 +74,7 @@ System::~System() = default;
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System::ResultStatus System::RunLoop(bool tight_loop) {
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status = ResultStatus::Success;
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if (std::any_of(cpu_cores.begin(), cpu_cores.end(),
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[](std::shared_ptr<ARM_Interface> ptr) { return ptr == nullptr; })) {
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if (!IsPoweredOn()) {
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return ResultStatus::ErrorNotInitialized;
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}
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@ -435,7 +434,7 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window,
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LOG_DEBUG(Core, "Initialized OK");
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initalized = true;
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is_powered_on = true;
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return ResultStatus::Success;
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}
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@ -537,6 +536,8 @@ void System::Shutdown(bool is_deserializing) {
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perf_stats ? perf_stats->GetMeanFrametime() : 0);
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// Shutdown emulation session
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is_powered_on = false;
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VideoCore::Shutdown();
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HW::Shutdown();
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if (!is_deserializing) {
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@ -4,6 +4,7 @@
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#pragma once
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#include <atomic>
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#include <memory>
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#include <mutex>
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#include <string>
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* @returns True if the emulated system is powered on, otherwise false.
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*/
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[[nodiscard]] bool IsPoweredOn() const {
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return cpu_cores.size() > 0 &&
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std::all_of(cpu_cores.begin(), cpu_cores.end(),
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[](std::shared_ptr<ARM_Interface> ptr) { return ptr != nullptr; });
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;
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return is_powered_on;
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}
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/**
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private:
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static System s_instance;
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bool initalized = false;
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std::atomic_bool is_powered_on{};
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ResultStatus status = ResultStatus::Success;
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std::string status_details = "";
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@ -9,6 +9,7 @@
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#include "common/microprofile.h"
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#include "video_core/pica_state.h"
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#include "video_core/rasterizer_cache/rasterizer_cache.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_opengl/gl_format_reinterpreter.h"
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#include "video_core/renderer_opengl/texture_downloader_es.h"
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#include "video_core/renderer_opengl/texture_filters/texture_filterer.h"
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return match_surface;
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}
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RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
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resolution_scale_factor = VideoCore::GetResolutionScaleFactor();
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RasterizerCacheOpenGL::RasterizerCacheOpenGL(VideoCore::RendererBase& renderer_)
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: renderer{renderer_} {
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resolution_scale_factor = renderer.GetResolutionScaleFactor();
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texture_filterer = std::make_unique<TextureFilterer>(
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Settings::values.texture_filter_name.GetValue(), resolution_scale_factor);
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format_reinterpreter = std::make_unique<FormatReinterpreterOpenGL>();
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const auto& config = regs.framebuffer.framebuffer;
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// Update resolution_scale_factor and reset cache if changed
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const bool resolution_scale_changed =
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resolution_scale_factor != VideoCore::GetResolutionScaleFactor();
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const u32 scale_factor = renderer.GetResolutionScaleFactor();
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const bool resolution_scale_changed = resolution_scale_factor != scale_factor;
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const bool texture_filter_changed =
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VideoCore::g_texture_filter_update_requested.exchange(false) &&
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texture_filterer->Reset(Settings::values.texture_filter_name.GetValue(),
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VideoCore::GetResolutionScaleFactor());
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renderer.Settings().texture_filter_update_requested.exchange(false) &&
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texture_filterer->Reset(Settings::values.texture_filter_name.GetValue(), scale_factor);
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if (resolution_scale_changed || texture_filter_changed) {
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resolution_scale_factor = VideoCore::GetResolutionScaleFactor();
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resolution_scale_factor = scale_factor;
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FlushAll();
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while (!surface_cache.empty())
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UnregisterSurface(*surface_cache.begin()->second.begin());
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@ -9,6 +9,10 @@
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#include "video_core/rasterizer_cache/surface_params.h"
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#include "video_core/texture/texture_decode.h"
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namespace VideoCore {
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class RendererBase;
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}
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namespace OpenGL {
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enum class ScaleMatch {
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@ -23,7 +27,7 @@ class FormatReinterpreterOpenGL;
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class RasterizerCacheOpenGL : NonCopyable {
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public:
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RasterizerCacheOpenGL();
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RasterizerCacheOpenGL(VideoCore::RendererBase& renderer);
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~RasterizerCacheOpenGL();
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/// Blit one surface's texture to another
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/// Increase/decrease the number of surface in pages touching the specified region
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void UpdatePagesCachedCount(PAddr addr, u32 size, int delta);
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VideoCore::RendererBase& renderer;
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TextureRuntime runtime;
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SurfaceCache surface_cache;
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PageMap cached_pages;
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@ -16,6 +16,18 @@ RendererBase::RendererBase(Core::System& system_, Frontend::EmuWindow& window,
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RendererBase::~RendererBase() = default;
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u32 RendererBase::GetResolutionScaleFactor() {
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const auto graphics_api = Settings::values.graphics_api.GetValue();
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if (graphics_api == Settings::GraphicsAPI::Software) {
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// Software renderer always render at native resolution
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return 1;
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}
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const u32 scale_factor = Settings::values.resolution_factor.GetValue();
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return scale_factor != 0 ? scale_factor
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: render_window.GetFramebufferLayout().GetScalingRatio();
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}
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void RendererBase::UpdateCurrentFramebufferLayout(bool is_portrait_mode) {
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const auto update_layout = [is_portrait_mode](Frontend::EmuWindow& window) {
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const Layout::FramebufferLayout& layout = window.GetFramebufferLayout();
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@ -43,19 +55,19 @@ void RendererBase::EndFrame() {
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}
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bool RendererBase::IsScreenshotPending() const {
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return renderer_settings.screenshot_requested;
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return settings.screenshot_requested;
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}
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void RendererBase::RequestScreenshot(void* data, std::function<void()> callback,
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const Layout::FramebufferLayout& layout) {
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if (renderer_settings.screenshot_requested) {
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if (settings.screenshot_requested) {
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LOG_ERROR(Render, "A screenshot is already requested or in progress, ignoring the request");
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return;
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}
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renderer_settings.screenshot_bits = data;
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renderer_settings.screenshot_complete_callback = callback;
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renderer_settings.screenshot_framebuffer_layout = layout;
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renderer_settings.screenshot_requested = true;
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settings.screenshot_bits = data;
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settings.screenshot_complete_callback = callback;
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settings.screenshot_framebuffer_layout = layout;
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settings.screenshot_requested = true;
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}
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} // namespace VideoCore
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|
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@ -24,6 +24,11 @@ struct RendererSettings {
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void* screenshot_bits{};
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std::function<void()> screenshot_complete_callback;
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Layout::FramebufferLayout screenshot_framebuffer_layout;
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// Renderer
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std::atomic_bool texture_filter_update_requested{false};
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std::atomic_bool bg_color_update_requested{false};
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std::atomic_bool sampler_update_requested{false};
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std::atomic_bool shader_update_requested{false};
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};
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class RendererBase : NonCopyable {
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|
@ -54,6 +59,9 @@ public:
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/// Synchronizes fixed function renderer state
|
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virtual void Sync() {}
|
||||
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/// Returns the resolution scale factor relative to the native 3DS screen resolution
|
||||
u32 GetResolutionScaleFactor();
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||||
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/// Updates the framebuffer layout of the contained render window handle.
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void UpdateCurrentFramebufferLayout(bool is_portrait_mode = {});
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|
@ -80,11 +88,11 @@ public:
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}
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||||
|
||||
[[nodiscard]] RendererSettings& Settings() {
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return renderer_settings;
|
||||
return settings;
|
||||
}
|
||||
|
||||
[[nodiscard]] const RendererSettings& Settings() const {
|
||||
return renderer_settings;
|
||||
return settings;
|
||||
}
|
||||
|
||||
/// Returns true if a screenshot is being processed
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||||
|
@ -96,7 +104,7 @@ public:
|
|||
|
||||
protected:
|
||||
Core::System& system;
|
||||
RendererSettings renderer_settings;
|
||||
RendererSettings settings;
|
||||
Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
|
||||
Frontend::EmuWindow* secondary_window; ///< Reference to the secondary render window handle.
|
||||
f32 current_fps = 0.0f; ///< Current framerate, should be set by the renderer
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|
|
|
@ -64,11 +64,10 @@ GLenum MakeAttributeType(Pica::PipelineRegs::VertexAttributeFormat format) {
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|
||||
} // Anonymous namespace
|
||||
|
||||
RasterizerOpenGL::RasterizerOpenGL(Memory::MemorySystem& memory, Frontend::EmuWindow& emu_window,
|
||||
RasterizerOpenGL::RasterizerOpenGL(Memory::MemorySystem& memory, VideoCore::RendererBase& renderer,
|
||||
Driver& driver_)
|
||||
: VideoCore::RasterizerAccelerated{memory}, driver{driver_}, vertex_buffer{driver,
|
||||
GL_ARRAY_BUFFER,
|
||||
VERTEX_BUFFER_SIZE},
|
||||
: VideoCore::RasterizerAccelerated{memory}, driver{driver_}, res_cache{renderer},
|
||||
vertex_buffer{driver, GL_ARRAY_BUFFER, VERTEX_BUFFER_SIZE},
|
||||
uniform_buffer{driver, GL_UNIFORM_BUFFER, UNIFORM_BUFFER_SIZE},
|
||||
index_buffer{driver, GL_ELEMENT_ARRAY_BUFFER, INDEX_BUFFER_SIZE},
|
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texture_buffer{driver, GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE}, texture_lf_buffer{
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|
@ -167,12 +166,14 @@ RasterizerOpenGL::RasterizerOpenGL(Memory::MemorySystem& memory, Frontend::EmuWi
|
|||
#ifdef __APPLE__
|
||||
if (driver.GetVendor() == Vendor::Intel) {
|
||||
shader_program_manager = std::make_unique<ShaderProgramManager>(
|
||||
emu_window, driver, VideoCore::g_separable_shader_enabled);
|
||||
renderer.GetRenderWindow(), driver, VideoCore::g_separable_shader_enabled);
|
||||
} else {
|
||||
shader_program_manager = std::make_unique<ShaderProgramManager>(emu_window, driver, true);
|
||||
shader_program_manager =
|
||||
std::make_unique<ShaderProgramManager>(renderer.GetRenderWindow(), driver, true);
|
||||
}
|
||||
#else
|
||||
shader_program_manager = std::make_unique<ShaderProgramManager>(emu_window, driver, !GLES);
|
||||
shader_program_manager =
|
||||
std::make_unique<ShaderProgramManager>(renderer.GetRenderWindow(), driver, !GLES);
|
||||
#endif
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
|
|
|
@ -14,8 +14,8 @@
|
|||
#include "video_core/renderer_opengl/gl_stream_buffer.h"
|
||||
#include "video_core/shader/shader.h"
|
||||
|
||||
namespace Frontend {
|
||||
class EmuWindow;
|
||||
namespace VideoCore {
|
||||
class RendererBase;
|
||||
}
|
||||
|
||||
namespace OpenGL {
|
||||
|
@ -25,7 +25,7 @@ class ShaderProgramManager;
|
|||
|
||||
class RasterizerOpenGL : public VideoCore::RasterizerAccelerated {
|
||||
public:
|
||||
explicit RasterizerOpenGL(Memory::MemorySystem& memory, Frontend::EmuWindow& emu_window,
|
||||
explicit RasterizerOpenGL(Memory::MemorySystem& memory, VideoCore::RendererBase& renderer,
|
||||
Driver& driver);
|
||||
~RasterizerOpenGL() override;
|
||||
|
||||
|
|
|
@ -360,7 +360,7 @@ RendererOpenGL::RendererOpenGL(Core::System& system, Frontend::EmuWindow& window
|
|||
}
|
||||
frame_dumper.mailbox = std::make_unique<OGLVideoDumpingMailbox>();
|
||||
InitOpenGLObjects();
|
||||
rasterizer = std::make_unique<RasterizerOpenGL>(system.Memory(), render_window, driver);
|
||||
rasterizer = std::make_unique<RasterizerOpenGL>(system.Memory(), *this, driver);
|
||||
}
|
||||
|
||||
RendererOpenGL::~RendererOpenGL() = default;
|
||||
|
@ -401,7 +401,7 @@ void RendererOpenGL::SwapBuffers() {
|
|||
}
|
||||
|
||||
void RendererOpenGL::RenderScreenshot() {
|
||||
if (renderer_settings.screenshot_requested.exchange(false)) {
|
||||
if (settings.screenshot_requested.exchange(false)) {
|
||||
// Draw this frame to the screenshot framebuffer
|
||||
screenshot_framebuffer.Create();
|
||||
GLuint old_read_fb = state.draw.read_framebuffer;
|
||||
|
@ -409,7 +409,7 @@ void RendererOpenGL::RenderScreenshot() {
|
|||
state.draw.read_framebuffer = state.draw.draw_framebuffer = screenshot_framebuffer.handle;
|
||||
state.Apply();
|
||||
|
||||
const auto layout{renderer_settings.screenshot_framebuffer_layout};
|
||||
const Layout::FramebufferLayout layout{settings.screenshot_framebuffer_layout};
|
||||
|
||||
GLuint renderbuffer;
|
||||
glGenRenderbuffers(1, &renderbuffer);
|
||||
|
@ -421,7 +421,7 @@ void RendererOpenGL::RenderScreenshot() {
|
|||
DrawScreens(layout, false);
|
||||
|
||||
glReadPixels(0, 0, layout.width, layout.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
|
||||
renderer_settings.screenshot_bits);
|
||||
settings.screenshot_bits);
|
||||
|
||||
screenshot_framebuffer.Release();
|
||||
state.draw.read_framebuffer = old_read_fb;
|
||||
|
@ -429,7 +429,7 @@ void RendererOpenGL::RenderScreenshot() {
|
|||
state.Apply();
|
||||
glDeleteRenderbuffers(1, &renderbuffer);
|
||||
|
||||
renderer_settings.screenshot_complete_callback();
|
||||
settings.screenshot_complete_callback();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -808,7 +808,7 @@ void RendererOpenGL::DrawSingleScreenRotated(const ScreenInfo& screen_info, floa
|
|||
// As this is the "DrawSingleScreenRotated" function, the output resolution dimensions have been
|
||||
// swapped. If a non-rotated draw-screen function were to be added for book-mode games, those
|
||||
// should probably be set to the standard (w, h, 1.0 / w, 1.0 / h) ordering.
|
||||
const u16 scale_factor = VideoCore::GetResolutionScaleFactor();
|
||||
const u32 scale_factor = GetResolutionScaleFactor();
|
||||
glUniform4f(uniform_i_resolution, static_cast<float>(screen_info.texture.width * scale_factor),
|
||||
static_cast<float>(screen_info.texture.height * scale_factor),
|
||||
1.0f / static_cast<float>(screen_info.texture.width * scale_factor),
|
||||
|
@ -837,7 +837,7 @@ void RendererOpenGL::DrawSingleScreen(const ScreenInfo& screen_info, float x, fl
|
|||
ScreenRectVertex(x + w, y + h, texcoords.top, texcoords.left),
|
||||
}};
|
||||
|
||||
const u16 scale_factor = VideoCore::GetResolutionScaleFactor();
|
||||
const u32 scale_factor = GetResolutionScaleFactor();
|
||||
glUniform4f(uniform_i_resolution, static_cast<float>(screen_info.texture.width * scale_factor),
|
||||
static_cast<float>(screen_info.texture.height * scale_factor),
|
||||
1.0f / static_cast<float>(screen_info.texture.width * scale_factor),
|
||||
|
@ -871,7 +871,7 @@ void RendererOpenGL::DrawSingleScreenStereoRotated(const ScreenInfo& screen_info
|
|||
ScreenRectVertex(x + w, y + h, texcoords.top, texcoords.right),
|
||||
}};
|
||||
|
||||
const u16 scale_factor = VideoCore::GetResolutionScaleFactor();
|
||||
const u32 scale_factor = GetResolutionScaleFactor();
|
||||
glUniform4f(uniform_i_resolution,
|
||||
static_cast<float>(screen_info_l.texture.width * scale_factor),
|
||||
static_cast<float>(screen_info_l.texture.height * scale_factor),
|
||||
|
@ -906,7 +906,7 @@ void RendererOpenGL::DrawSingleScreenStereo(const ScreenInfo& screen_info_l,
|
|||
ScreenRectVertex(x + w, y + h, texcoords.top, texcoords.left),
|
||||
}};
|
||||
|
||||
const u16 scale_factor = VideoCore::GetResolutionScaleFactor();
|
||||
const u32 scale_factor = GetResolutionScaleFactor();
|
||||
glUniform4f(uniform_i_resolution,
|
||||
static_cast<float>(screen_info_l.texture.width * scale_factor),
|
||||
static_cast<float>(screen_info_l.texture.height * scale_factor),
|
||||
|
@ -933,18 +933,18 @@ void RendererOpenGL::DrawSingleScreenStereo(const ScreenInfo& screen_info_l,
|
|||
* Draws the emulated screens to the emulator window.
|
||||
*/
|
||||
void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool flipped) {
|
||||
if (VideoCore::g_renderer_bg_color_update_requested.exchange(false)) {
|
||||
if (settings.bg_color_update_requested.exchange(false)) {
|
||||
// Update background color before drawing
|
||||
glClearColor(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(),
|
||||
Settings::values.bg_blue.GetValue(), 0.0f);
|
||||
}
|
||||
|
||||
if (VideoCore::g_renderer_sampler_update_requested.exchange(false)) {
|
||||
if (settings.sampler_update_requested.exchange(false)) {
|
||||
// Set the new filtering mode for the sampler
|
||||
ReloadSampler();
|
||||
}
|
||||
|
||||
if (VideoCore::g_renderer_shader_update_requested.exchange(false)) {
|
||||
if (settings.shader_update_requested.exchange(false)) {
|
||||
// Update fragment shader before drawing
|
||||
shader.Release();
|
||||
// Link shaders and get variable locations
|
||||
|
|
|
@ -26,11 +26,6 @@ std::atomic<bool> g_shader_jit_enabled;
|
|||
std::atomic<bool> g_hw_shader_enabled;
|
||||
std::atomic<bool> g_separable_shader_enabled;
|
||||
std::atomic<bool> g_hw_shader_accurate_mul;
|
||||
std::atomic<bool> g_use_disk_shader_cache;
|
||||
std::atomic<bool> g_renderer_bg_color_update_requested;
|
||||
std::atomic<bool> g_renderer_sampler_update_requested;
|
||||
std::atomic<bool> g_renderer_shader_update_requested;
|
||||
std::atomic<bool> g_texture_filter_update_requested;
|
||||
|
||||
Memory::MemorySystem* g_memory;
|
||||
|
||||
|
@ -64,18 +59,6 @@ void Shutdown() {
|
|||
LOG_DEBUG(Render, "shutdown OK");
|
||||
}
|
||||
|
||||
u16 GetResolutionScaleFactor() {
|
||||
const auto graphics_api = Settings::values.graphics_api.GetValue();
|
||||
if (graphics_api == Settings::GraphicsAPI::Software) {
|
||||
// Software renderer always render at native resolution
|
||||
return 1;
|
||||
}
|
||||
|
||||
return Settings::values.resolution_factor.GetValue()
|
||||
? Settings::values.resolution_factor.GetValue()
|
||||
: g_renderer->GetRenderWindow().GetFramebufferLayout().GetScalingRatio();
|
||||
}
|
||||
|
||||
template <class Archive>
|
||||
void serialize(Archive& ar, const unsigned int) {
|
||||
ar& Pica::g_state;
|
||||
|
|
|
@ -37,11 +37,6 @@ extern std::atomic<bool> g_shader_jit_enabled;
|
|||
extern std::atomic<bool> g_hw_shader_enabled;
|
||||
extern std::atomic<bool> g_separable_shader_enabled;
|
||||
extern std::atomic<bool> g_hw_shader_accurate_mul;
|
||||
extern std::atomic<bool> g_use_disk_shader_cache;
|
||||
extern std::atomic<bool> g_renderer_bg_color_update_requested;
|
||||
extern std::atomic<bool> g_renderer_sampler_update_requested;
|
||||
extern std::atomic<bool> g_renderer_shader_update_requested;
|
||||
extern std::atomic<bool> g_texture_filter_update_requested;
|
||||
|
||||
extern Memory::MemorySystem* g_memory;
|
||||
|
||||
|
@ -52,8 +47,6 @@ void Init(Frontend::EmuWindow& emu_window, Frontend::EmuWindow* secondary_window
|
|||
/// Shutdown the video core
|
||||
void Shutdown();
|
||||
|
||||
u16 GetResolutionScaleFactor();
|
||||
|
||||
template <class Archive>
|
||||
void serialize(Archive& ar, const unsigned int file_version);
|
||||
|
||||
|
|
Loading…
Reference in a new issue