Commit graph

246 commits

Author SHA1 Message Date
Steveice10
0768bd8ce0
audio_core: Fix FDK AAC decoding. (#6530) 2023-05-14 19:50:07 -07:00
Steveice10
d8e74a9ff4
audio_core: Implement Apple AudioToolbox AAC decoder. (#6510) 2023-05-09 16:35:49 -07:00
Vitor K
34de77d429
Various miscelaneous changes (#6496) 2023-05-03 17:24:10 +02:00
SachinVin
41f13456c0
Chore: Enable warnings as errors on MSVC (#6456)
* tests: add Sanity test for SplitFilename83

fix test

fix test

* disable `C4715:not all control paths return a value` for nihstro includes

nihstro: no warn

* Chore: Enable warnings as errors on msvc + fix warnings

fixes

some more warnings

clang-format

* more fixes

* Externals: Add target_compile_options `/W0` nihstro-headers and ...

Revert "disable `C4715:not all control paths return a value` for nihstro includes"
This reverts commit 606d79b55d3044b744fb835025b8eb0f4ea5b757.

* src\citra\config.cpp: ReadSetting: simplify type casting

* settings.cpp: Get*Name: remove superflous logs
2023-05-01 22:38:58 +03:00
Steveice10
055a58f01e
audio_core: Implement OpenAL backend (#6450) 2023-05-01 21:17:45 +02:00
Steveice10
ea649263b7
build: Improvements to bundled libraries support. (#6435) 2023-04-28 13:02:53 -07:00
Steveice10
d16dce6d99
externals: Update SoundTouch to upstream. (#6451) 2023-04-26 00:25:02 +02:00
Steveice10
c96f54f022
Implement app management support (suspend, resume, close, etc) (#6322) 2023-03-10 00:44:26 +01:00
Tobias
ccb50e7f2c
Port yuzu-emu/yuzu#9300: "CMake: Use precompiled headers to improve compile times" (#6213)
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2022-12-17 16:06:38 +01:00
GPUCode
48ee112ceb
Add per game configuration options (#6187)
* common: Move settings to common from core.

- Removes a dependency on core and input_common from common.

* code: Wrap settings values

* Port from yuzu to allow per game settings

* citra_qt: Initial per-game settings dialog

* citra_qt: Use new API for read/save of config values

* citra_qt: Per game audio settings

* citra_qt: Per game graphics settings

* citra_qt: Per game system settings

* citra_qt: Per game general settings

* citra_qt: Document and run clang format

* citra_qt: Make icon smaller and centered

* citra_qt: Remove version number

* Not sure how to extract that, can always add it back later

* citra_qt: Wrap UISettings

* citra_qt: Fix unthottled fps setting

* citra_qt: Remove margin in emulation tab

* citra_qt: Implement some suggestions

* Bring back speed switch hotkey

* Allow configuration when game is running

* Rename/adjust UI stuff

* citra_qt: Fix build with separate windows

* citra_qt: Address feedback

* citra_qt: Log per-game settings before launching games

* citra_qt: Add shader cache options

* Also fix android build

* citra_qt: Add DLC menu option

* citra_qt: Run clang-format

* citra_qt: Adjust for time offset

* citra_qt: Implement suggestions

* Run clang-format

Co-authored-by: bunnei <bunneidev@gmail.com>
2022-12-08 13:27:25 +02:00
Tobias
aa84022704
Port yuzu-emu/yuzu#4164: "hotkeys: Add a "Mute Audio" hotkey" (#5463)
Co-authored-by: Kewlan <colin_rehn@hotmail.com>
2022-11-04 20:25:57 +01:00
GPUCode
cbd5d1c15c
Upgrade codebase to C++ 20 + fix warnings + update submodules (#6115) 2022-09-21 18:36:12 +02:00
scribblemaniac
a6e7a81de9
Use cubic mapping for volume control (#6020)
* Use cubic mapping for volume control

* Update comment for hardware volume slider
2022-05-20 22:47:37 +05:30
SachinVin
ac98458e0b
audio_core\lle\lle.cpp: Add 16 bit and 32 bit read/write callbacks (#5968) 2022-03-05 12:38:46 +05:30
liushuyu
c7869ff332
audio_core/hle/ffmpeg_decoder: make avcodec const 2022-02-21 00:51:17 -07:00
SachinVin
6183b5d76c
Merge pull request #5823 from SachinVin/dyn
Android: Backport easy stuff
2021-10-03 18:58:20 +05:30
bunnei
4f737c329e android: audio_core: Remove noisy log. 2021-09-29 22:51:11 +05:30
Pengfei Zhu
19617f7edb
dsp_interface: Move sink to the last in member list (#5844)
So that it is destructed first. Otherwise, the TimeStretcher will be destructed before the Sink, which might cause segfaults when the Sink tries to read data from the TimeStretcher afterwards.
2021-09-20 22:40:36 +05:30
Vitor Kiguchi
350c9c8d7d sdl2_sink: remove SDL_AUDIO_ALLOW_FREQUENCY_CHANGE flag
this is necessary for sdl audio to work properly in
sdl as of current dev version (2.0.15)
2021-04-29 20:59:41 -03:00
xperia64
5f1eb7146d
Merge generic part of Android microphone changes (#5624) 2020-12-30 19:21:03 -05:00
Marshall Mohror
ab6c605e59
Merge pull request #5609 from gal20/enable-fdk-patch
Enable fdk decoder for flatpak version
2020-12-30 11:59:18 -06:00
Tobias
3f13e1cc24
cubeb_sink: Use static_cast instead of reinterpret_cast in DataCallback() (#5573)
Conversions from void* to the proper data type are well-defined and
supported by static_cast. We don't need to use reinterpret_cast here.

Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>

Co-authored-by: LC <712067+lioncash@users.noreply.github.com>
2020-12-07 16:06:16 +01:00
Tobias
f0e3637c7a
codec: Make lookup table static constexpr (#5572)
Allows compilers to elide needing to push these values on the stack
every time the function is called.

Co-authored-by: Lioncash <mathew1800@gmail.com>
2020-12-07 16:05:45 +01:00
xperia64
1aaec7938f
Initial implementation of partial_embedded_buffer_dirty handling (#5548)
* Initial implementation of partial_embedded_buffer_dirty handling

* Apply suggestions from code review

Co-authored-by: Marshall Mohror <mohror64@gmail.com>

* Serialize physical address, fix LOG_TRACE

* Add bracket

* Avoid crash in partial update behavior

Co-authored-by: Marshall Mohror <mohror64@gmail.com>
2020-11-17 17:31:05 -05:00
gal20
5683f86ed3
Remove pessimistic sanity check
This check creates false positive when using the flatpak runtime library
2020-11-14 20:06:25 +02:00
Vitor Kiguchi
1efe80bd10 Update cubeb and request a persistent stream session 2020-10-20 11:19:58 -03:00
FearlessTobi
51d348b087 General: Make use of std::nullopt where applicable
Allows some implementations to avoid completely zeroing out the internal
buffer of the optional, and instead only set the validity byte within
the structure.

This also makes it consistent how we return empty optionals.

Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2020-10-03 17:25:54 +02:00
tywald
3d9d071262 cubeb_sink.cpp: Change one log from INFO to DEBUG level. 2020-08-20 20:22:50 +02:00
xperia64
b4ec50ba21
Actually return true if InitMFDLL succeeded (#5470) 2020-07-23 00:46:10 -04:00
Pengfei Zhu
5b245aafd3
Merge pull request #5402 from xperia64/update_teakra_sync
Update teakra, adjust TeakraSlice for new audio frame period
2020-06-11 22:41:01 +08:00
Pengfei Zhu
2632b421c2
Merge pull request #5266 from xperia64/audio_ticks_tweak
Adjust audio_frame_ticks
2020-06-11 22:37:30 +08:00
xperia64
b0a20180ee Update comments after hardware testing 2020-06-10 23:05:02 -04:00
xperia64
62e2cd6239 Use samples_per_frame instead of hardcoded 160 2020-06-10 17:10:50 -04:00
xperia64
20d823a42a Fix WMF AAC decoder bug 2020-06-10 16:58:09 -04:00
xperia64
daf0e750d2 Update teakra, adjust TeakraSlice for new audio frame period 2020-06-07 20:06:22 -04:00
xperia64
21159dd83a clang-format, and avoid another potential leak 2020-05-21 21:05:03 -04:00
xperia64
f9750875e3 Avoid leaking the cubeb input stream 2020-05-21 20:34:00 -04:00
xperia64
a0e8255b65 Update cycles and explanation 2020-04-26 03:14:54 -04:00
xperia64
3a1601a534 Change audio_frame_ticks with length explanation 2020-04-21 23:40:34 -04:00
xperia64
38c3c9c74b
Add sample rate field to AAC decoder (#5195)
* Add sample rate field to AAC decoder

* Fix TODO comment

* Remove unneeded conversion
2020-04-21 20:34:50 -05:00
Hamish Milne
828f88d20a Merge branch 'master' into feature/savestates-2 2020-04-12 11:24:06 +01:00
Marshall Mohror
9c7da35382
Merge pull request #5083 from zhaowenlan1779/video-dumping-update
video_core, citra_qt: Video dumping updates
2020-04-03 21:15:32 -05:00
Hamish Milne
92640fc29c Code review actions (plus hopefully fix the linux CI) 2020-03-31 17:54:28 +01:00
Hamish Milne
841255cd16 Attempt to fix the linux builds 2020-03-28 21:40:18 +00:00
James Rowe
a6ee1bf913
HLE Audio: Increase frame position by input buffer sample rate (#5049)
* HLE Audio: Increase frame position by input buffer sample rate

Currently the frame position moves ahead by the number of samples
output, but thats a fixed number based on the 3ds native sample rate.
Instead, based on a homebrew by cyuubi and looking at the lle audio,
this sample position should be moved forward by the number of samples
from the input buffer that was read, based on the buffer's sample rate.
2020-03-28 10:39:50 -05:00
Hamish Milne
025960bcdd Attempt to fix flatpak CI 2020-03-28 15:10:35 +00:00
Hamish Milne
7049af744f Merge remote-tracking branch 'upstream/master' into feature/savestates-2 2020-03-28 12:33:21 +00:00
Hamish Milne
232b52a27d Minor cleanup 2020-03-28 09:59:45 +00:00
Hamish Milne
3d1180ee21 DSP now works... committing this!! 2020-03-27 22:19:29 +00:00
BreadFish64
37384174d9 fix formatting for media-ndk 2020-03-17 21:15:33 -05:00