SachinVin
d19fe9aa4c
audio_core\hle\shared_memory.h: Update struct member names based on FE:Fates Symbols ( #6995 )
2023-09-22 11:53:30 -07:00
SachinVin
1cb34ea0d3
core/memory.*:constify GetPhysicalPointer
;
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audio_core\hle\source.h: constify `memory_system`
2023-07-09 16:37:28 +05:30
xperia64
1aaec7938f
Initial implementation of partial_embedded_buffer_dirty handling ( #5548 )
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* Initial implementation of partial_embedded_buffer_dirty handling
* Apply suggestions from code review
Co-authored-by: Marshall Mohror <mohror64@gmail.com>
* Serialize physical address, fix LOG_TRACE
* Add bracket
* Avoid crash in partial update behavior
Co-authored-by: Marshall Mohror <mohror64@gmail.com>
2020-11-17 17:31:05 -05:00
Hamish Milne
c983528862
Reworked DSP serialization
2020-02-13 17:42:12 +08:00
tgsm
a400e49338
audio_core: use nested namespaces
2019-02-17 23:41:48 -05:00
Weiyi Wang
ec01975549
audio_core: pass in memory reference
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Because HLE::Source is initialized as an array in the member initializer, it is hard to let it accept the reference on ctor, so it has a second init stage performed by DspHle::Impl::Impl
2018-12-05 20:16:42 -05:00
Weiyi Wang
7d8f115185
Prefix all size_t with std::
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done automatically by executing regex replace `([^:0-9a-zA-Z_])size_t([^0-9a-zA-Z_])` -> `$1std::size_t$2`
2018-09-06 16:03:28 -04:00
James Rowe
f61141e86a
Update the entire application to use the new clang format style
2018-03-09 10:54:43 -07:00
MerryMage
ab3d53131a
audio_core: Remove global state
2018-02-03 15:15:17 +00:00
Subv
d7459354f5
Audio: Use std::deque instead of std::vector for the audio buffer type (StereoBuffer16).
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The current code inserts and deletes elements from the beginning of the audio buffer, which is very inefficient in an std::vector.
Profiling was done using VisualStudio2017's Performance Analyzer in Super Mario 3D Land.
Before this change: AudioInterp::Linear had 14.14% of the runtime (inclusive) and most of that time was spent in std::vector's insert implementation.
After this change: AudioInterp::Linear has 0.36% of the runtime (inclusive)
2017-09-25 18:31:37 -05:00
Jake Merdich
ff28080091
Support looping HLE audio ( #2422 )
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* Support looping HLE audio
* DSP: Fix dirty bit clears, handle nonmonotonically incrementing IDs
* DSP: Add start offset support
2017-01-29 23:52:25 -08:00
Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
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This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Emmanuel Gil Peyrot
dc8479928c
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
MerryMage
b242bdf945
DSP/HLE: Implement Source processing
2016-05-03 20:58:28 +01:00