Commit graph

14 commits

Author SHA1 Message Date
SachinVin
d19fe9aa4c
audio_core\hle\shared_memory.h: Update struct member names based on FE:Fates Symbols (#6995) 2023-09-22 11:53:30 -07:00
SachinVin
1cb34ea0d3 core/memory.*:constify GetPhysicalPointer;
audio_core\hle\source.h: constify `memory_system`
2023-07-09 16:37:28 +05:30
xperia64
1aaec7938f
Initial implementation of partial_embedded_buffer_dirty handling (#5548)
* Initial implementation of partial_embedded_buffer_dirty handling

* Apply suggestions from code review

Co-authored-by: Marshall Mohror <mohror64@gmail.com>

* Serialize physical address, fix LOG_TRACE

* Add bracket

* Avoid crash in partial update behavior

Co-authored-by: Marshall Mohror <mohror64@gmail.com>
2020-11-17 17:31:05 -05:00
Hamish Milne
c983528862 Reworked DSP serialization 2020-02-13 17:42:12 +08:00
tgsm
a400e49338 audio_core: use nested namespaces 2019-02-17 23:41:48 -05:00
Weiyi Wang
ec01975549 audio_core: pass in memory reference
Because HLE::Source is initialized as an array in the member initializer, it is hard to let it accept the reference on ctor, so it has a second init stage performed by DspHle::Impl::Impl
2018-12-05 20:16:42 -05:00
Weiyi Wang
7d8f115185 Prefix all size_t with std::
done automatically by executing regex replace `([^:0-9a-zA-Z_])size_t([^0-9a-zA-Z_])` -> `$1std::size_t$2`
2018-09-06 16:03:28 -04:00
James Rowe
f61141e86a Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
MerryMage
ab3d53131a audio_core: Remove global state 2018-02-03 15:15:17 +00:00
Subv
d7459354f5 Audio: Use std::deque instead of std::vector for the audio buffer type (StereoBuffer16).
The current code inserts and deletes elements from the beginning of the audio buffer, which is very inefficient in an std::vector.

Profiling was done using VisualStudio2017's Performance Analyzer in Super Mario 3D Land.

Before this change: AudioInterp::Linear had 14.14% of the runtime (inclusive) and most of that time was spent in std::vector's insert implementation.
After this change: AudioInterp::Linear has 0.36% of the runtime (inclusive)
2017-09-25 18:31:37 -05:00
Jake Merdich
ff28080091 Support looping HLE audio (#2422)
* Support looping HLE audio
* DSP: Fix dirty bit clears, handle nonmonotonically incrementing IDs
* DSP: Add start offset support
2017-01-29 23:52:25 -08:00
Emmanuel Gil Peyrot
ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Emmanuel Gil Peyrot
dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
MerryMage
b242bdf945 DSP/HLE: Implement Source processing 2016-05-03 20:58:28 +01:00