Commit graph

4394 commits

Author SHA1 Message Date
Steveice10
5118798c30
mic: Refactor microphone state and management. (#7134) 2023-11-12 13:03:07 -08:00
Vitor K
222b1cc0d7
arm_dyncom: remove reference nullptr comparison (#7151) 2023-11-11 11:52:40 -08:00
Charles Lombardo
fa08df21a5
Android UI Overhaul Part 1 (#7108)
* android: Android 14 support

* android: New home UI flow

Port of the yuzu-android home UI with a few Citra specific tweaks.

A few important things to note
- New and existing Citra users will be guided through the new setup flow
- Existing game directory location is discarded and will have to be reselected
- Protections around making sure the user has selected a user directory were reworked to fit this new UI. I removed async directory init and DirectoryStateReceivers and check during MainActivity's onResume callback.
- Removed Citra premium. The light/dark theme is now available for everyone.

* android: New blue app theme

* android: Extend UI into status/navigation bar area

* android: Remove yellow theme specific styles

* android: Disable status/navigation bar contrast enforcement

We handle it ourselves so there's no need to use a contrasty background on the system bars

* android: GPU Driver Manager

Includes a rewrite of FileUtil with some helper functions for the manager

* android: Rework NativeLibrary in Kotlin

Besides the rewrite this cleans up the alert dialogs that are used for system errors. Generally removes unused JNI code and makes things a little more consistent.

* android: Home menu support + downloader

* android: Enable minify and resource shrinking

* android: Remove premium page and expose texture filtering modes

* android: Update AGP to 8.1.2

* android: Don't display emulation in cutout area

We don't currently handle the notch properly in the emulation fragment so just don't render under it for now.

* android: native.cpp ClangFormat fixes

* core: SystemTitles: Include std::optional

Without it, the android build would fail

* vk: android: Properly override GetDriverLibrary

* vk_instance: Blacklist timeline semaphore ext on turnip

* vk_platform: Hardcode apiVersion to VK_API_VERSION_1_3

* android: native: Use const where applicable

* android: native: Array pointer access style fix

* android: Share relevant log

Shares the old log if it exists and you haven't booted a game yet and shares the current log if you have booted a game.

* android: Apply dark theme color for software keyboard text

---------

Co-authored-by: GPUCode <geoster3d@gmail.com>
2023-11-10 15:16:54 -08:00
GPUCode
3f1f0aa7c2
arm: De-virtualize ThreadContext (#7119)
* arm: Move ARM_Interface to core namespace

* arm: De-virtualize ThreadContext
2023-11-06 17:55:30 -08:00
Steveice10
9b2a5926a6
frontend: Use inverted use_gles as a fallback for GL initialization. (#7117) 2023-11-05 17:23:54 -08:00
GPUCode
998b9a9525
kernel: Add ticks to low priority threads that arbitrate zero threads (#7096) 2023-11-05 00:20:55 +02:00
Steveice10
09ee80f590
file_sys: Replace commented log lines from previous PR with trace logs. (#7109) 2023-11-04 20:37:55 +05:30
PabloMK7
4284893044
Implement RomFS cache and async reads. (#7089)
* Implement RomFS cache and async reads.

* Suggestions and fix compilation.

* Apply suggestions
2023-11-02 17:19:00 -07:00
PabloMK7
597a2e8ead
Add missing FS:USER functions (#7051) 2023-10-31 14:01:25 -07:00
Steveice10
07839fb3ce
qt: Add option to uninstall a game. (#7064)
* qt: Add option to uninstall a game.

* Address review comments.
2023-10-14 18:11:59 -07:00
PabloMK7
897d1fa957
Implement more HTTP:C functionality (#7035)
* Implement missing http:c functionality.

* More implementation details and cleanup.

* Organize code

* Disable treat errors as warnings for httplib

* Fix defines

* Remove pragmas that do nothing and mark as SYSTEM

* Make httplib system

* Try to fix issue from httplib

* Apply suggestions

* Fix header ordering

* Fix compilation issue

* Create and use ctx.CommandID()

* Add and use Common::TruncateString

* Apply more suggestions

* Apply suggestions

* Fix compilation

* Apply suggestions

* Fix format

* Revert SplitURL to previous version

* Apply suggestions
2023-10-11 10:09:16 -07:00
SachinVin
1acb03b579
dsp_dsp.cpp: fix registering Interrupt handler on loading savestates (#7055) 2023-10-10 12:52:57 -07:00
PabloMK7
6264b6d43c
Use RunAsync in multiple socket operations (#7053)
* Use RunAsync in multiple socket operations

* EOF newline

* Fix linux compilation

* Fix compilation on macos
2023-10-09 14:59:08 -07:00
Castor215
f5b8888686
externals: allow user to use system fmt (#7052) 2023-10-07 16:00:02 -07:00
SachinVin
72ff0c5337
AudioCore: Refactor DSP interrupt handling (#7026) 2023-10-04 15:44:59 +02:00
PabloMK7
9ec4954380
Add HLERequestContext::RunAsync (#7027) 2023-10-02 11:09:27 -07:00
Tobias
1492d73ccb
frd: Stub several functions (#7010)
* mii: Improve mii data variable naming

* frd: Stub several functions

Allows the friend applet to open successfully.

* frd: Address review comments
2023-09-29 20:27:15 -07:00
Vitor K
6cfb8e02a8
clang format (#7017) 2023-09-27 13:42:19 -03:00
Steveice10
327a00b4d5
externals: Update fmt. (#7015) 2023-09-27 03:29:13 -07:00
Steveice10
003a4ec09b
gsp: Downgrade StoreDataCache log to trace. (#7006)
* gsp: Downgrade StoreDataCache log to trace.

* gsp: Mark StoreDataCache parameters as maybe_unused
2023-09-22 09:15:31 -07:00
Steveice10
28c542c2c2
build: Fix compiling citra-qt for iOS. (#6983)
* build: Fix compiling citra-qt for iOS.

* Update src/citra_qt/configuration/configure_general.cpp

Co-authored-by: Tobias <thm.frey@gmail.com>

---------

Co-authored-by: Tobias <thm.frey@gmail.com>
2023-09-17 16:07:56 -07:00
GPUCode
d1c16bad78
code: Remove save state compatibility checks (#6980) 2023-09-16 15:22:10 -07:00
GPUCode
dfa2fd0e0d
Add vulkan backend (#6512)
* code: Prepare frontend for vulkan support

* citra_qt: Add vulkan options to the GUI

* vk_instance: Collect tooling info

* renderer_vulkan: Add vulkan backend

* qt: Fix fullscreen and resize issues on macOS. (#47)

* qt: Fix bugged macOS full screen transition.

* renderer/vulkan: Fix swapchain recreation destroying in-use semaphore.

* renderer/vulkan: Make gl_Position invariant. (#48)

This fixes an issue with black artifacts in Pokemon games on Apple GPUs.
If the vertex calculations differ slightly between render passes, it can
cause parts of model faces to fail depth test.

* vk_renderpass_cache: Bump pixel format count

* android: Custom driver code

* vk_instance: Set moltenvk configuration

* rasterizer_cache: Proper surface unregister

* citra_qt: Fix invalid characters

* vk_rasterizer: Correct special unbind

* android: Allow async presentation toggle

* vk_graphics_pipeline: Fix async shader compilation

* We were actually waiting for the pipelines regardless of the setting, oops

* vk_rasterizer: More robust attribute loading

* android: Move PollEvents to OpenGL window

* Vulkan does not need this and it causes problems

* vk_instance: Enable robust buffer access

* Improves stability on mali devices

* vk_renderpass_cache: Bring back renderpass flushing

* externals: Update vulkan-headers

* gl_rasterizer: Separable shaders for everyone

* vk_blit_helper: Corect depth to color convertion

* renderer_vulkan: Implement reinterpretation with copy

* Allows reinterpreteration with simply copy on AMD

* vk_graphics_pipeline: Only fast compile if no shaders are pending

* With this shaders weren't being compiled in parallel

* vk_swapchain: Ensure vsync doesn't lock framerate

* vk_present_window: Match guest swapchain size to vulkan image count

* Less latency and fixes crashes that were caused by images being deleted before free

* vk_instance: Blacklist VK_EXT_pipeline_creation_cache_control with nvidia gpus

* Resolves crashes when async shader compilation is enabled

* vk_rasterizer: Bump async threshold to 6

* Many games have fullscreen quads with 6 vertices. Fixes pokemon textures missing with async shaders

* android: More robust surface recreation

* renderer_vulkan: Fix dynamic state being lost

* vk_pipeline_cache: Skip cache save when no pipeline cache exists

* This is the cache when loading a save state

* sdl: Fix surface initialization on macOS. (#49)

* sdl: Fix surface initialization on macOS.

* sdl: Fix render window events not being handled under Vulkan.

* renderer/vulkan: Fix binding/unbinding of shadow rendering buffer.

* vk_stream_buffer: Respect non coherent access alignment

* Required by nvidia GPUs on MacOS

* renderer/vulkan: Support VK_EXT_fragment_shader_interlock for shadow rendering. (#51)

* renderer_vulkan: Port some recent shader fixes

* vk_pipeline_cache: Improve shadow detection

* vk_swapchain: Add missing check

* renderer_vulkan: Fix hybrid screen

* Revert "gl_rasterizer: Separable shaders for everyone"

Causes crashes on mali GPUs, will need separate PR

This reverts commit d22d556d30ff641b62dfece85738c96b7fbf7061.

* renderer_vulkan: Fix flipped screenshot

---------

Co-authored-by: Steveice10 <1269164+Steveice10@users.noreply.github.com>
2023-09-13 01:28:50 +03:00
GPUCode
0b0d3a4ac3
gpu: Correct display transfer output with vertical flip+crop lines (#6952) 2023-09-11 00:30:06 +03:00
Steveice10
93c7c6a995
service: Downgrade some spammy logs to trace level. (#6936) 2023-08-30 19:19:38 +02:00
Steveice10
04aeecabcf
arm: Do not try to access null page table. (#6930) 2023-08-27 17:26:31 +02:00
Steveice10
f2e0748a22
build: Enable link time optimization in release builds. (#6887) 2023-08-26 11:15:13 -07:00
Steveice10
b2092de871
build: Fix web service functionality. (#6903) 2023-08-19 17:34:35 -07:00
Steveice10
a27971e723
service/cecd: Fix buffer writes in ReadData. (#6880) 2023-08-11 10:31:24 -07:00
Vitor K
eb8d2941c9
savestates: save the build name to be displayed when there's a version mismatch (#6493)
* savestates: add a build_name field to the header

* savestates: display build name on save/load menu

* savestates: add zero member to header just in case of UB from an older save state

* savestates: add legacy hash lookup

* savestate_data: update hash database
2023-08-10 20:55:22 -07:00
Narr the Reg
33a2113b71
service: nfp: Fix size and increase timeout (#6868) 2023-08-08 14:00:53 -07:00
Daniel López Guimaraes
1f07ab8643
http/ac: Fix failing assert and stub GetConnectingProxyEnable (#6864) 2023-08-08 14:00:42 -07:00
Steveice10
6d0cd5b00e
build: Expose ENABLE_SCRIPTING and ENABLE_WEB_SERVICE flags as public. (#6872) 2023-08-07 03:12:49 -07:00
GPUCode
0048e61fc7
Fix compilation without ENABLE_WEB_SERVICE (#6856) 2023-08-06 12:23:53 -07:00
PabloMK7
5b9f4d4129
SOC: Fix setting TTL to default value when TTL = 0 (#6835) 2023-08-02 13:06:51 -07:00
GPUCode
88ea66053e
Miscallenious fixes to gl backend and qt frontend (#6834)
* renderer_gl: Make rasterizer normal class member

* It doesn't need to be heap allocated anymore

* gl_rasterizer: Remove default_texture

* It's unused

* gl_rasterizer: General cleanup

* gl_rasterizer: Lower case lambdas

* Match style with review comments from vulkan backend

* rasterizer_cache: Prevent memory leak

* Since the switch from shared_ptr these surfaces were no longer being destroyed properly. Use our garbage collector for that purpose to destroy it safely for both backends

* rasterizer_cache: Make temp copy of old surface

* The custom surface would override the memory region of the old region resulting in garbage data, this ensures the custom surface is constructed correctly

* citra_qt: Manually create dialog tabs

* Allows for custom constructors which is very useful. While at it, global state is now eliminated from configuration

* citra_qt: Eliminate global system usage

* core: Remove global system usage in memory and HIO

* citra_qt: Use qOverload

* tests: Run clang format

* gl_texture_runtime: Fix surface scaling
2023-08-02 01:40:39 +03:00
Tobias
970f2284d8
http/soc: Various implementations and fixes (#6828) 2023-08-02 00:37:56 +02:00
GPUCode
baf3ea4beb
custom_tex_manager: Allow old hash in the dumper (#6832) 2023-08-01 20:38:51 +03:00
PabloMK7
35e208b447
Move MiiData to its own namespace and add ChecksummedMiiData (#6824)
* Move mii to own namespace and add checksummed mii data

* Fix compile issues

* Make mii classes trivial and add cast operator

* Fix Android side

* Add new line at the end of files.

* Make miidata a struct and crc16 a u32_be as per switch code.

* Apply suggestions

* Change back crc to u16 and set padding to 0.
2023-07-31 20:38:47 -07:00
GPUCode
f8b8b6e53c
core: De-globalize movie (#6659) 2023-08-01 02:57:38 +02:00
GPUCode
a955f02771
rasterizer_cache: Remove runtime allocation caching (#6705)
* rasterizer_cache: Sentence surfaces

* gl_texture_runtime: Remove runtime side allocation cache

* rasterizer_cache: Adjust surface scale during reinterpreration

* Fixes pixelated outlines. Also allows to remove the d24s8 specific hack and is more generic in general

* rasterizer_cache: Remove Expand flag

* Begone!

* rasterizer_cache: Cache framebuffers with surface id

* rasterizer_cache: Sentence texture cubes

* renderer_opengl: Move texture mailbox to separate file

* Makes renderer_opengl cleaner overall and allows to report removal threshold from runtime instead of hardcoding. Vulkan requires this

* rasterizer_cache: Dont flush cache on layout change

* rasterizer_cache: Overhaul framebuffer management

* video_core: Remove duplicate

* rasterizer_cache: Sentence custom surfaces

* Vulkan cannot destroy images immediately so this ensures we use our garbage collector for that purpose
2023-08-01 03:35:41 +03:00
Steveice10
335fb78c5c
service/am: Clean up and optimize CIA installation. (#6718) 2023-07-30 21:40:35 +02:00
Tobias
22c4eb86d7
core/frd: Correct FunctionInfo and stub more functions (#6209) 2023-07-30 04:18:52 +02:00
Steveice10
964f9ee3cf
service/gsp: Implement saving of framebuffers in SaveVramSysArea. (#6821)
* service/gsp: Implement saving of framebuffers in SaveVramSysArea.

* Address review comments.

* service/apt: Separate capture info and capture buffer info.

The former is used with the RequestForSysApplet message and GetCaptureInfo.
The latter is used with SendCaptureBufferInfo and ReceiveCaptureBufferInfo.
2023-07-29 00:26:24 -07:00
Steveice10
bb364d9bc0
service/apt: Add and implement more service commands. (#6721)
* service/apt: Add and implement more service commands.

* service/apt: Implement power button.

* Address review comments and fix GetApplicationRunningMode bug.
2023-07-29 00:26:16 -07:00
Steveice10
539a1a0b6e
service/cfg: Separate out config block defaults and create when not found. (#6716) 2023-07-26 10:33:00 -07:00
Steveice10
8b21b902f2
hw/y2r: Templatize input/output formats. (#6717) 2023-07-25 05:51:57 -07:00
Steveice10
a537f56766
services/cfg: Clean up definitions and access flag handling. (#6711) 2023-07-21 18:04:15 -07:00
Steveice10
a9e390b1b1
frontend: Fix clicking primary screen window touching screen. (#6707) 2023-07-20 15:48:50 -07:00
Steveice10
9cb14044ec
kernel: Improvements to process cleanup. (#6680)
* kernel: Properly clean up process threads on exit.

* kernel: Track process-owned memory and free on destruction.

* apt: Implement DoApplicationJump via home menu when available.

* kernel: Move TLS allocation management to owning process.
2023-07-16 17:54:29 -07:00