Hamish Milne
558e710e17
Finished archives; remove pod.h
2020-02-13 17:41:26 +08:00
Hamish Milne
dc04774ece
Added POD serialization
2020-02-13 17:27:51 +08:00
Weiyi Wang
cfee59c6db
hw/gpu: pass in memory reference
2018-12-05 20:16:42 -05:00
Weiyi Wang
7d8f115185
Prefix all size_t with std::
...
done automatically by executing regex replace `([^:0-9a-zA-Z_])size_t([^0-9a-zA-Z_])` -> `$1std::size_t$2`
2018-09-06 16:03:28 -04:00
James Rowe
f61141e86a
Update the entire application to use the new clang format style
2018-03-09 10:54:43 -07:00
Subv
65f19b51c4
Warnings: Add UNREACHABLE macros to switches that contemplate all possible values.
2017-08-21 08:34:28 -05:00
wwylele
85a448d405
gpu: add comments for TextureCopy
2017-06-29 13:09:23 +03:00
Yuri Kunde Schlesner
c75ae6c585
Add performance statistics to status bar
2017-02-26 17:22:03 -08:00
Emmanuel Gil Peyrot
0820c99462
GPU: Remove the broken frame_skip option.
...
Fixes #1960 .
2016-11-27 21:19:56 +00:00
Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
...
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Emmanuel Gil Peyrot
dc8479928c
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
tfarley
22f3a7e94c
HWRasterizer: Texture forwarding
2016-04-21 17:27:56 -04:00
Lioncash
c928b04eee
core/video_core: Make NumIds functions constexpr
2016-03-17 00:29:47 -04:00
Lioncash
39baad9926
core/video_core: Don't cast away const in subscript operators
...
Not to say these subscript operators aren't totally ugly as is.
2016-03-17 00:27:15 -04:00
Yuri Kunde Schlesner
9ae5a09655
GPU: Implement TextureCopy-mode display transfers
...
Fixes glitchy garbage in Fire Emblem 3D scenes.
2015-08-16 01:52:51 -03:00
Subv
63dbff9b1f
GPU/DisplayTransfer: Implemented bit 5 in the transfer flags.
...
It tells the GPU to not swizzle/de-swizzle the input during the transfer.
2015-07-19 21:30:42 -05:00
Emmanuel Gil Peyrot
4964a359e1
Core: Cleanup hw includes.
2015-06-28 00:46:39 +01:00
Yuri Kunde Schlesner
e1fbac3ca1
Common: Remove common.h
2015-05-07 15:45:22 -03:00
bunnei
580b317821
Merge pull request #650 from Subv/scaling
...
GPU: Fixed the bit 25 in the display transfer flags.
2015-03-17 19:13:06 -04:00
Subv
23b401c3ac
GPU/DisplayTransfer: Made the scaling bits a single 2bit value
...
Rephrased some comments.
2015-03-16 17:54:06 -05:00
Subv
fb8f47060b
GPU: Implemented the flip_data (bit 0) bit in display transfers.
2015-03-14 15:26:42 -05:00
bunnei
b56829df02
Merge pull request #629 from archshift/lcdfb
...
Implement SetLcdForceBlack and add implementation for color filling in the GPU code
2015-03-10 18:08:55 -04:00
Subv
ae0dfcae1d
GPU: Fixed the bit 25 in the display transfer flags.
...
It is used to downscale the input image horizontally and vertically, previously we were only downscaling it vertically so this caused a hard-to-debug memory corruption problem.
2015-03-10 14:18:25 -05:00
archshift
041e99b613
Added LCD registers, and implementation for color filling in OGL code.
2015-03-09 15:51:41 -07:00
Tony Wasserka
511bf30a69
Merge pull request #648 from Subv/fill_bit
...
GPU: Use the correct position for the finished bit in memory fills
2015-03-09 23:17:11 +01:00
Subv
0abba5874c
GPU: Use the correct position for the finished bit in memory fills
2015-03-09 17:15:13 -05:00
Subv
a762f9c176
GPU: Corrected the 24 bit memory fills component order
2015-03-09 09:01:41 -05:00
archshift
7f9ee69a2b
Added RGBA5551 compatibility in the rasterizer
...
This allows Virtual Console games to display properly.
2015-02-27 19:15:08 -08:00
Subv
c564c21668
GPU: Implemented bits 3 and 1 from the display transfer flags.
...
Bit 3 is used to specify a raw copy, where no processing is done to the data, seems to behave exactly as a DMA.
Bit 1 is used to specify whether to convert from a tiled format to a linear format or viceversa.
2015-02-26 21:17:14 -05:00
archshift
302f0b32f5
Remove duplication of INSERT_PADDING_WORDS between pica.h and gpu.h
2015-02-19 22:26:25 -08:00
Tony Wasserka
0da6a7e234
GPU: Properly implement memory fills.
2015-02-18 14:02:58 +01:00
Emmanuel Gil Peyrot
c439b3074d
video_core: Implement the remaining framebuffer formats in the OpenGL renderer.
2015-02-15 14:08:12 +00:00
Yuri Kunde Schlesner
9e084826b8
GPU: Do periodic VBlank updates using CoreTiming
2015-01-14 05:20:13 -02:00
Tony Wasserka
18a5e888bb
GPU: Pseudo-implement horizontal scaling.
...
It's not really known how this actually works. Some testing has shown that this probably performs no filtering, and common usage in games suggests it's not actually resizing the image at all.
However, this patch does seem to fix some homebrew showing quasi-duplicated images while still keeping other applications in a working state.
2014-12-31 16:32:55 +01:00
bunnei
3b9d181b8e
GPU: Implement frameskip and remove forced framebuffer swap hack.
2014-12-28 22:14:05 -05:00
purpasmart96
ebfd831ccb
License change
2014-12-20 21:20:24 -08:00
bunnei
170123982d
GPU: Fixed bug in command list size decoding.
2014-12-09 19:07:13 -05:00
archshift
0783498f57
Use configuration files to enable or disable the new dyncom interpreter.
2014-10-27 18:35:21 -07:00
Yuri Kunde Schlesner
fec7f6b035
Rename GPU::Regs::FramebufferFormat to PixelFormat
...
This name better represents what the enum does, and is less overloaded
in the context. (The whole register the enum is part of is also called
'format'.)
2014-10-12 14:37:24 +02:00
Lioncash
eb5054e6eb
Fix warnings in video_core
2014-10-07 20:35:13 -04:00
Tony Wasserka
941762a573
GPU: Fix a compiler warning about redundant semicolons.
2014-08-25 22:03:19 +02:00
Tony Wasserka
7b6a7d7dfb
Pica/GPU: Change hardware registers to use physical addresses rather than virtual ones.
...
This cleans up the mess that address reading/writing had become and makes the code a *lot* more sensible.
This adds a physical<->virtual address converter to mem_map.h. For further accuracy, we will want to properly extend this to support a wider range of address regions. For now, this makes simply homebrew applications work in a good manner though.
2014-08-12 13:32:56 +02:00
Tony Wasserka
9c781a6c76
Remove the fancy RegisterSet class introduced in 4c2bff61e
.
...
While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures.
Instead, we now use a more conventional approach which is a lot more clean to use.
2014-08-12 02:17:21 +02:00
Tony Wasserka
afcb250b31
Fix a few warnings.
...
Templates shouldn't be marked as inline if they aren't defined in the header.
2014-07-23 00:44:31 +02:00
Tony Wasserka
61e2ffd448
GPU: Add documentation.
2014-07-23 00:44:31 +02:00
Tony Wasserka
246cb75584
RegisterSet: Simplify code by using structs for register definition instead of unions.
2014-07-23 00:33:08 +02:00
Tony Wasserka
75775e9ef4
GPU: Make use of RegisterSet.
2014-07-23 00:33:08 +02:00
Tony Wasserka
9d618d0b70
GPU: Interface cleanup.
2014-07-23 00:33:08 +02:00
Tony Wasserka
baf0aa04f5
GPU: Emulate memory fills.
2014-07-23 00:33:08 +02:00
Tony Wasserka
0b4055c152
GPU: Add proper framebuffer register handling.
2014-07-23 00:33:08 +02:00