Commit graph

2895 commits

Author SHA1 Message Date
Lioncash
63e956cc7a video_core: Don't cast away const 2016-03-17 02:01:38 -04:00
Lioncash
4d89df8df2 shader_interpreter: use std::inner_product for the dot product
Same thing, less code.
2016-03-17 01:00:30 -04:00
Lioncash
c928b04eee core/video_core: Make NumIds functions constexpr 2016-03-17 00:29:47 -04:00
Lioncash
39baad9926 core/video_core: Don't cast away const in subscript operators
Not to say these subscript operators aren't totally ugly as is.
2016-03-17 00:27:15 -04:00
Jannik Vogel
7eef9ebc3b PICA: Alignment happens locally in vertex 2016-03-17 02:24:20 +01:00
LittleWhite
5912c9c327 Register ROM started through the gamelist in the list of ROM recently started 2016-03-16 22:20:39 +01:00
bunnei
55f24e1cf4 Merge pull request #1519 from JayFoxRox/vp-offset-fix
PICA: Fix viewport offset
2016-03-16 14:19:53 -04:00
bunnei
96cafbe4cc Merge pull request #1503 from bunnei/clear-jit-cache
Clear JIT cache
2016-03-16 13:18:51 -04:00
bunnei
caba93fa45 Merge pull request #1479 from JayFoxRox/mad-encoding
Fix MAD/MADI encoding
2016-03-16 13:17:07 -04:00
bunnei
becb758a84 Merge pull request #1526 from bunnei/sdl-rgb8
SDL2: Explicitly use RGB8 color buffer.
2016-03-15 15:48:59 -04:00
Jannik Vogel
9aad2f29bb PICA: Fix MAD/MADI encoding 2016-03-15 20:01:25 +01:00
MerryMage
317e795d35 citra: Shutdown cleanly if ROM load fails 2016-03-15 03:16:54 +00:00
bunnei
69a38e7b54 SDL2: Explicitly use RGB8 color buffer. 2016-03-14 21:59:16 -04:00
Jannik Vogel
964cfaea47 PICA: Fix viewport offset 2016-03-14 18:37:33 +01:00
JamePeng
dd0b8047eb Reorganize the ndm service path for dummy implement function
SuspendDaemons , ResumeDaemons , OverrideDefaultDaemons

The NDM file move to /core/hle/service/ndm/ now!
2016-03-15 00:42:47 +08:00
Jannik Vogel
f746a00964 Respect vs output map 2016-03-14 13:03:34 +01:00
bunnei
a2024d7497 Merge pull request #1509 from lioncash/noncopy
common: Minor changes to NonCopyable
2016-03-13 16:47:44 -04:00
wwylele
ab67f0ffa3 hid: fix pad update 2016-03-13 11:19:17 +02:00
Jannik Vogel
a66c186e81 PICA: Align vertex attributes 2016-03-13 04:54:23 +01:00
Lioncash
38376b833e common_types: Make NonCopyable constructor constexpr 2016-03-12 21:57:18 -05:00
Lioncash
45e2fce7c0 common_types: Specify const in deleted copy constructor/assignment operator 2016-03-12 21:55:30 -05:00
Lioncash
856a1d0386 svc: Move ResetType enum to the kernel event header 2016-03-12 21:47:41 -05:00
Lioncash
31797a242f svc: Remove unused ArbitrationType enum
An equivalent enum already exists within address_arbiter.h
2016-03-12 15:09:13 -05:00
Lioncash
12e92f17de svc: Make ResetType an enum class 2016-03-12 15:06:31 -05:00
pippo2931
8186f1271b Fix header 2016-03-12 11:05:48 -08:00
pippo2931
31abe54c99 GetArchiveResource stub 2016-03-12 11:01:12 -08:00
bunnei
6efb710b28 shader_jit_x64: Clear cache after code space fills up. 2016-03-12 12:15:49 -05:00
bunnei
c103759cdc shader_jit_x64: Make assert outputs more useful & cleanup formatting. 2016-03-12 12:06:28 -05:00
bunnei
46f78b7f19 shader: Update log message to use proper log class. 2016-03-12 12:03:32 -05:00
bunnei
2f0a61debf Merge pull request #1266 from Subv/miiapplet
HLE/Applets: Implemented a dummy Mii Selector applet.
2016-03-12 11:23:59 -05:00
Subv
0f8be2d2cc HLE/Applets: Implemented a dummy Mii Selector applet.
This prevents some games (like Super Mario 3D Land) from freezing when trying to launch it, however, it's not complete and won't let you go past Mii selection as the parameter structure hasn't been reverse engineered yet.
2016-03-12 10:59:37 -05:00
bunnei
afb5140b53 Merge pull request #1500 from lioncash/nullptr
gsp_gpu: Change 0 literal to nullptr
2016-03-12 10:15:02 -05:00
Lioncash
fba547b924 gsp_gpu: Change 0 literal to nullptr 2016-03-11 22:59:48 -05:00
Lioncash
d7dd6c8bd1 hle: Update service function tables 2016-03-11 22:23:51 -05:00
bunnei
3789de6bd9 Merge pull request #1476 from lioncash/emit
emitter: constexpr/misc changes
2016-03-10 01:06:25 -05:00
Yuri Kunde Schlesner
305e63d9ea Merge pull request #1475 from lioncash/align
Common: Get rid of alignment macros
2016-03-09 20:08:38 -08:00
Yuri Kunde Schlesner
3475808a54 Merge pull request #1478 from JayFoxRox/master
Fix attribute mapping in vs debugger
2016-03-09 20:06:49 -08:00
LittleWhite
e649f5d98d Fix missing return 2016-03-09 22:20:08 +01:00
bunnei
4a2d1571bc Merge pull request #1474 from lioncash/renderer
renderer_base: Minor changes
2016-03-09 10:57:38 -05:00
Jannik Vogel
557b732b43 Fix attribute mapping in vs debugger 2016-03-09 13:15:37 +01:00
Lioncash
e3f9d09b28 emitter: templatize ImmPtr 2016-03-09 03:13:01 -05:00
Lioncash
1351c0ce9f emitter: constexpr-ify helper functions 2016-03-09 03:13:00 -05:00
Lioncash
e66a6a2a1b emitter: Get rid of CanDoOpWith
This was removed in Dolphin as there were no particular uses for it.
I'm sure the same will apply to citra.
2016-03-09 03:12:59 -05:00
Lioncash
6085b419e5 emitter: constexpr-ify OpArg 2016-03-09 03:12:53 -05:00
Lioncash
77bcdafc94 emitter: friend class OpArg with XEmitter 2016-03-09 02:25:00 -05:00
Lioncash
450c84c990 emitter: Remove unimplemented prototype 2016-03-09 02:20:00 -05:00
Lioncash
88d604383e Common: Get rid of alignment macros
The gl rasterizer already uses alignas,
so we may as well move everything over.
2016-03-09 01:31:14 -05:00
bunnei
8530a2d7df Merge pull request #1344 from LittleWhite-tb/error-output
Output errors in GUI
2016-03-08 23:12:04 -05:00
Lioncash
4b5b32e721 renderer_base: In-class initialize variables 2016-03-08 21:46:47 -05:00
Lioncash
be913040a8 render_base: Clarify/normalize getter functions 2016-03-08 21:45:24 -05:00
Lioncash
bf76afc68d renderer_base: Don't directly expose the rasterizer unique_ptr
There's no reason to allow direct access to the unique_ptr instance. Only
its contained pointer.
2016-03-08 21:31:44 -05:00
LittleWhite
4be68dddfb Improve error report from Init() functions
Add error popup when citra initialization failed
2016-03-08 22:05:25 +01:00
bunnei
58c336b671 Merge pull request #1441 from MerryMage/dsp-pipes
AudioCore: Implement Pipe 2
2016-03-07 20:29:30 -05:00
bunnei
b12a0b753f Merge pull request #1467 from LittleWhite-tb/bug-shader-object
Set the appropriate locale to get float conversion working using to_string
2016-03-07 20:23:48 -05:00
LittleWhite
9d8a724225 Set the appropriate locale to get float conversion working using std::to_string 2016-03-07 19:51:35 +01:00
MerryMage
004991d79e DSP: Implement Pipe 2
Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the
application signals to the DSP to initialize) and the application (the DSP
provides the memory location of structures in the shared memory region).
2016-03-06 21:25:44 +00:00
bunnei
6436d101b5 Merge pull request #1462 from yuriks/depth-test-write
Pica: Write depth value even when depth test is disabled
2016-03-06 11:16:21 -05:00
Yuri Kunde Schlesner
6aa90e13f9 Memory: Do correct Phys->Virt address translation for non-APP linheap 2016-03-05 22:09:59 -08:00
Mathew Maidment
8ee230fe1c Merge pull request #1455 from yuriks/ResultVal-union
core: Use unrestricted union to hold storage of ResultVal value
2016-03-05 23:29:14 -05:00
Yuri Kunde Schlesner
c58bc25d5b Pica: Write depth value even when depth test is disabled
This has been confirmed on hardware. Fixes Etrian Odyssey IV.
2016-03-05 20:16:20 -08:00
MerryMage
5b0fe77140 DSP: Print hash of firmware to console 2016-03-06 00:11:17 +00:00
Yuri Kunde Schlesner
6dd05e610a core: Use unrestricted union to hold storage of ResultVal value 2016-03-05 00:13:20 -08:00
Yuri Kunde Schlesner
b967a581a1 Loader/NCCH: Log the program ID during loading
This is useful for all sorts of things, but mainly to identify save
folders more easily.
2016-03-04 23:53:10 -08:00
bunnei
987d85a33b Merge pull request #1429 from mailwl/branch-acu
ac:u IsConnected implemented
2016-03-05 02:10:25 -05:00
bunnei
878562c291 Merge pull request #1389 from yuriks/stub-cam
Stub CAM:U service
2016-03-04 10:11:09 -05:00
mailwl
d6be7ff683 ac:u: Stub IsConnected 2016-03-04 15:59:02 +03:00
LittleWhite
7ad669a911 Display errors in GUI when loading ROM failed 2016-03-03 22:52:29 +01:00
bunnei
c9009d39d4 Merge pull request #1394 from ds84182/immediate-mode-vtx
Add immediate mode vertex submission
2016-03-03 10:51:15 -05:00
Dwayne Slater
6b775034dd Add immediate mode vertex submission 2016-03-02 22:16:38 -05:00
bunnei
699b2a6571 Merge pull request #1403 from MerryMage/sdl
Dependencies: Remove GLFW, Add SDL2
2016-03-02 20:32:32 -05:00
MerryMage
48366b1071 Config: Use unique_ptr instead of raw pointer 2016-03-02 14:25:06 +00:00
bunnei
ea0ca17215 Merge pull request #1434 from Kloen/legend
Add THREADPROCESSORID_ALL on SVC::CreateThread
2016-03-02 09:09:09 -05:00
MerryMage
ba2a54a9dd Dependencies: Remove GLFW, Add SDL2
citra: Remove GLFW, Add SDL2

FindSDL2: Do not CACHE SDL2_* variables if library is not found

EmuWindow_SDL2: Set minimal client area at initialisation time

EmuWindow_SDL2: Corrections

EmuWindow_SDL2: Fix no decorations on startup on OS X

cmake: windows_copy_files
2016-03-02 14:09:02 +00:00
bunnei
cddb9bd2aa Merge pull request #1297 from Subv/saves
DiskDirectory: Initialize the directory member with valid info.
2016-03-01 17:16:05 -05:00
Kloen
1149e66820 ThreadProcessorId_All on SVC::CreateThread 2016-03-01 12:03:32 +01:00
Yuri Kunde Schlesner
1912c4691b Service/CFG: Fix potential endianess issue 2016-02-29 23:56:02 -08:00
Yuri Kunde Schlesner
228d8ac14a Service/CFG: Add block 0x000A0000 (username) to default config file 2016-02-29 23:55:48 -08:00
Yuri Kunde Schlesner
338a0f01f2 Service/CAM: Add doxycomments to all service functions 2016-02-29 22:53:36 -08:00
Yuri Kunde Schlesner
ddcf2ef32a Merge pull request #1427 from MerryMage/emit-lbit
x64 Emitter: Fix L bit in VEX prefix
2016-02-28 03:12:57 -08:00
MerryMage
f73c39d573 x64 Emitter: Fix L bit in VEX prefix 2016-02-27 12:45:26 +00:00
mailwl
2e13b7f3ca Initial implementation ir:user 2016-02-26 18:39:28 +03:00
bunnei
c28a48aa02 Merge pull request #1352 from LittleWhite-tb/exit_check
Add check before closure when emulation is running
2016-02-26 08:36:33 -05:00
bunnei
2b00bdec1f Merge pull request #1424 from MerryMage/lut_init
renderer_opengl: Initalise fragment shader LUT textures
2016-02-25 19:36:27 -05:00
bunnei
af7282b5ea Merge pull request #1386 from MerryMage/audio-core-skeleton
Audio Core: Skeleton
2016-02-25 19:21:50 -05:00
MerryMage
0801363840 renderer_opengl: Initalise fragment shader LUT textures 2016-02-26 00:12:38 +00:00
bunnei
e04e6aabbc Merge pull request #1395 from ds84182/padding-attributes
Add support for padding vertex attributes
2016-02-24 18:15:16 -08:00
MerryMage
8b00954ec7 AudioCore: Skeleton Implementation
This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.

This sets the foundation for a later HLE DSP implementation.
2016-02-21 13:13:52 +00:00
Dwayne Slater
ed8072b48b Fix out of bounds array access when loading a component >= 12 2016-02-20 19:03:14 -05:00
Dwayne Slater
82fc075ff6 Add support for padding vertex attributes 2016-02-20 19:00:31 -05:00
Yuri Kunde Schlesner
fc6fa0f088 Service/CAM: Dummy implementation of some functions
Thanks to @mailwl for the initial version of the stubs.
2016-02-13 01:16:08 -08:00
MerryMage
6c71858c5c BitField: Make trivially copyable and remove assignment operator 2016-02-12 19:51:16 +00:00
bunnei
19557aaab3 pica: Cleanup lighting register definitions and documentation. 2016-02-05 17:20:25 -05:00
bunnei
c4d318f691 gl_rasterizer: Use alignas(16) instead of explicit padding. 2016-02-05 17:20:24 -05:00
bunnei
aaa7beeda8 renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types. 2016-02-05 17:20:23 -05:00
bunnei
8e9318f20a gl_rasterizer: Fix issue with interpolation of opposite quaternions. 2016-02-05 17:20:23 -05:00
bunnei
b694423d09 pica_types: Fix typo in docstring. 2016-02-05 17:20:22 -05:00
bunnei
a949fd5f25 pica_types: Replace float24/20/16 with a template class. 2016-02-05 17:20:22 -05:00
bunnei
d171822dce command_processor: Add an assertion to ensure LUTs are not written past their boundaries. 2016-02-05 17:20:20 -05:00
bunnei
310a1c30ca gl_rasterizer: Remove unnecessary casts. 2016-02-05 17:20:19 -05:00
bunnei
c229503f4a gl_rasterizer: Fix PicaShaderConfig on GCC. 2016-02-05 17:20:19 -05:00
bunnei
9dfb223d26 gl_rasterizer: Initial implementation of bump mapping. 2016-02-05 17:20:19 -05:00
bunnei
449902b558 gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]). 2016-02-05 17:20:17 -05:00
bunnei
348c9c9ff3 gl_shader_gen: Implement lighting red, green, and blue reflection. 2016-02-05 17:20:16 -05:00
bunnei
01b407638c gl_shader_gen: View should be normalized. 2016-02-05 17:20:15 -05:00
bunnei
c37de30cfc gl_shader_gen: Implement fragment lighting fresnel effect. 2016-02-05 17:20:13 -05:00
bunnei
0e67c21c9e gl_shader_gen: Implement fragment lighting specular 1 component. 2016-02-05 17:19:16 -05:00
bunnei
781b046579 gl_shader_gen: Add support for D0 LUT scaling. 2016-02-05 17:18:36 -05:00
bunnei
3d89dacd56 gl_shader_gen: Refactor lighting config to match Pica register naming.
- Also implement D0 LUT enable.
2016-02-05 17:17:35 -05:00
bunnei
6307999116 pica: Cleanup and add some comments to lighting registers. 2016-02-05 17:17:34 -05:00
bunnei
6878ba7608 gl_rasterizer: Minor naming refactor on Pica register naming. 2016-02-05 17:17:33 -05:00
bunnei
76f303538b gl_shader_gen: Reorganize and cleanup lighting code.
- No functional difference.
2016-02-05 17:17:33 -05:00
bunnei
5f3bad8fb1 gl_shader_gen: Fix directional lights. 2016-02-05 17:17:32 -05:00
bunnei
bdc72d0904 gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light. 2016-02-05 17:17:32 -05:00
bunnei
603b619cbe gl_shader_gen: View vector needs to be normalized when computing half angle vector. 2016-02-05 17:17:31 -05:00
bunnei
021cb0bced renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
2016-02-05 17:17:31 -05:00
bunnei
bf89870437 renderer_opengl: Initial implementation of basic specular lighting. 2016-02-05 17:17:30 -05:00
bunnei
e34fa6365f renderer_opengl: Implement HW fragment lighting distance attenuation. 2016-02-05 17:17:30 -05:00
bunnei
e9af70eaf3 renderer_opengl: Implement HW fragment lighting LUTs within our default UBO. 2016-02-05 17:17:29 -05:00
bunnei
afbef52516 renderer_opengl: Implement diffuse component of HW fragment lighting. 2016-02-05 17:17:29 -05:00
bunnei
b003075570 pica: Implement decoding of basic fragment lighting components.
- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output
2016-02-05 17:17:28 -05:00
bunnei
281bc90ad2 pica: Implement fragment lighting LUTs. 2016-02-05 17:17:27 -05:00
bunnei
4369767c72 pica: Add decodings for distance attenuation and LUT registers. 2016-02-05 17:17:26 -05:00
bunnei
38c7b20475 pica: Add pica_types module and move float24 definition. 2016-02-05 17:17:26 -05:00
bunnei
69e2453649 Merge pull request #1391 from tfarley/hw-fb-sync-fix
hwrasterizer: Use proper cached framebuffer addr/size
2016-02-05 17:03:58 -05:00
Lioncash
c89e3d5951 backend: defaulted move constructor/assignment 2016-02-04 22:39:33 -05:00
LittleWhite
973a6c40da Add a configuration entry to enable/disable the check 2016-02-04 22:15:42 +01:00
LittleWhite
c2b210f713 Add check before closure when emulation is running
Implement confirmation in a specific function
Fix typos and coding style

Coding convention
2016-02-04 22:15:42 +01:00
tfarley
a15f4d1590 hwrasterizer: Use proper cached fb addr/size 2016-02-03 15:52:34 -05:00
bunnei
7497675a83 Merge pull request #1387 from lioncash/func
services: minor changes
2016-02-03 12:14:48 -05:00
Yuri Kunde Schlesner
05356543d9 OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
The nVidia driver is *extremely* spammy on this category, sending a
message on every buffer or texture upload, slowing down the emulator and
making the log useless.
2016-02-02 22:44:13 -08:00
Lioncash
0937bed8d8 services: Get rid of unnecessary includes 2016-02-02 01:40:23 -05:00
Lioncash
5e5bb0c32e services: Update function tables 2016-02-01 21:49:44 -05:00
bunnei
cd0b31fd73 Merge pull request #1377 from MerryMage/mmio
Memory: Implemented MMIO
2016-01-30 19:03:33 -05:00
MerryMage
2b93313348 Memory: Implement MMIO 2016-01-30 18:41:04 +00:00
Lioncash
60fe45813b color: Make trivial helpers constexpr 2016-01-27 22:14:17 -05:00
bunnei
a43f8d2fb7 Merge pull request #1367 from yuriks/jit-jmp
Shader JIT: Fix off-by-one error when compiling JMPs
2016-01-27 09:19:28 -05:00
bunnei
c407b6ce2f Merge pull request #1369 from yuriks/jmpu-inverted
Shader: Implement "invert condition" feature of IFU instruction
2016-01-26 09:58:16 -05:00
bunnei
01cb800256 Merge pull request #1370 from yuriks/gpureg-names
Debugger: Use 3dbrew names for GPU registers
2016-01-25 13:37:12 -05:00
Yuri Kunde Schlesner
8b3994e9e4 Merge pull request #1373 from lioncash/cast
elf: Don't cast away const
2016-01-25 00:41:32 -08:00
Lioncash
a89e32b157 elf: Don't cast away const 2016-01-25 02:36:57 -05:00
Yuri Kunde Schlesner
cfaacc07dc Merge pull request #1372 from lioncash/tie
key_map: Use std::tie for comparisons
2016-01-24 22:38:37 -08:00
Lioncash
3933b68c59 key_map: Use std::tie for comparisons 2016-01-25 01:19:21 -05:00
Lioncash
3ed5ecd67a archive_backend: Remove unnecessary const from return types
This doesn't return by reference so const isn't really necessary
2016-01-25 00:14:53 -05:00
Yuri Kunde Schlesner
d01d1f7e01 Debugger: Use 3dbrew names for GPU registers
This list was imported from the 3dbrew wiki page and is pretty much
complete.
2016-01-24 20:29:44 -08:00
Yuri Kunde Schlesner
083d2d89a5 Shader: Implement "invert condition" feature of IFU instruction
If the bit 0 of the JMPU instruction is set, then the jump condition
will be inverted. That is, a jump will happen when the boolean is false
instead of when it is true.
2016-01-24 20:29:06 -08:00
Yuri Kunde Schlesner
c1071c1ff7 Shader JIT: Fix off-by-one error when compiling JMPs
There was a mistake in the JMP code which meant that one instruction at
the destination would be skipped when the jump was taken. This commit
also changes the meaning of the culprit parameter to make it less
confusing and avoid similar mistakes in the future.
2016-01-24 02:15:56 -08:00
bunnei
0b6cc0592d Merge pull request #1334 from tfarley/hw-depth-modifiers
hwrasterizer: Use depth offset
2016-01-20 22:27:33 -05:00
tfarley
f53dbafdae hwrasterizer: Use depth offset 2016-01-20 21:57:59 -05:00
rob turner
d29578d467 ARM_Disasm::DisassembleMemHalf: actually use width in determining opcode name 2016-01-19 18:42:16 +01:00
Lioncash
4966568076 command_processor: Get rid of variable shadowing 2016-01-17 02:22:51 -05:00