Commit graph

283 commits

Author SHA1 Message Date
Yuri Kunde Schlesner
f241bb72f5 Pica/Regs: Use binary search to look up reg names
This gets rid of the static unordered_map. Also changes the return type
const char*, avoiding unnecessary allocations (the result was only used
by calling .c_str() on it.)
2017-02-09 00:04:24 -08:00
Yuri Kunde Schlesner
5759d94b5c VideoCore: Move Regs to its own file 2017-02-04 13:59:12 -08:00
Yuri Kunde Schlesner
23713d5dee VideoCore: Split framebuffer regs from Regs struct 2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner
9017093f58 VideoCore: Split texturing regs from Regs struct 2017-02-04 13:59:09 -08:00
Yuri Kunde Schlesner
000e78144c VideoCore: Split rasterizer regs from Regs struct 2017-02-04 13:08:47 -08:00
Yuri Kunde Schlesner
97e06b0a0d Merge pull request #2476 from yuriks/shader-refactor3
Oh No! More shader changes!
2017-02-04 13:02:48 -08:00
Yuri Kunde Schlesner
09a750e866 Pica/Texture: Simplify/cleanup texture tile addressing 2017-02-04 12:33:25 -08:00
Yuri Kunde Schlesner
a1c9ac7845 VideoCore: Move LookupTexture out of debug_utils.h 2017-02-04 12:31:40 -08:00
Yuri Kunde Schlesner
335df895b9 VideoCore: Consistently use shader configuration to load attributes 2017-01-29 21:31:37 -08:00
Yuri Kunde Schlesner
ab6954e942 VideoCore: Rename some types to more accurate names 2017-01-29 21:31:36 -08:00
Yuri Kunde Schlesner
0e9081b973 VideoCore/Shader: Move entry_point to SetupBatch 2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner
0f64274145 VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup 2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner
ade7ed7c5f VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine 2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
a9b7752b9d Debugger: Always use interpreter for shader debugging 2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
dd4a1672a7 VideoCore/Shader: Split shader uniform state and shader engine
Currently there's only a single dummy implementation, which will be
split in a following commit.
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
1e1f939817 VideoCore/Shader: Use only entry_point as ShaderSetup param
This removes all implicit dependency of ShaderState on global PICA
state.
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
e3caf669b0 VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup 2017-01-25 18:53:23 -08:00
Kloen
380c165339 citra-qt: Removed unused and unimplemented ramview files. 2017-01-22 18:42:15 +01:00
Sebastian Valle
f20d872643 Merge pull request #2393 from Subv/synch
Kernel: Mutex priority inheritance and synchronization improvements.
2017-01-05 12:55:01 -05:00
Subv
cef5f45de2 Kernel: Use different thread statuses when a thread calls WaitSynchronization1 and WaitSynchronizationN with wait_all = true.
This commit removes the overly general THREADSTATUS_WAIT_SYNCH and replaces it with two more granular statuses:

THREADSTATUS_WAIT_SYNCH_ANY when a thread waits on objects via WaitSynchronization1 or WaitSynchronizationN with wait_all = false.

THREADSTATUS_WAIT_SYNCH_ALL when a thread waits on objects via WaitSynchronizationN with wait_all = true.
2017-01-04 15:58:50 -05:00
Jonathan Hao
c18cb1b192 Fix some warnings (#2399) 2017-01-04 13:48:29 -03:00
bunnei
aa47af7fb6 Merge pull request #2343 from bunnei/core-cleanup
Core: Top-level consolidate & misc cleanup
2016-12-22 11:47:44 -05:00
bunnei
e26fbfd1d7 core: Replace "AppCore" nomenclature with just "CPU". 2016-12-22 00:27:46 -05:00
bunnei
7623957f80 Merge pull request #2361 from lioncash/disasm
disassembler: Remove mutable specifier from breakpoints member variable
2016-12-22 00:15:06 -05:00
bunnei
232ef55c1a core: Consolidate core and system state, remove system module & cleanups. 2016-12-21 23:29:13 -05:00
Lioncash
8309d0dade citra-qt: Move graphics debugging code into its own folder
Keeps all graphics debugging stuff from cluttering up the root debugger
folder
2016-12-21 17:19:21 -05:00
Lioncash
f2c307557a disassembler: Remove mutable specifier from breakpoints member variable
Breakpoints has been const correct with regards to what the
DisassmblerModel needs for quite a while now.
2016-12-21 14:12:41 -05:00
bunnei
cda7210fad Merge pull request #2260 from Subv/scheduling
Threading: Reworked the way our scheduler works.
2016-12-16 00:41:22 -05:00
Yuri Kunde Schlesner
905fc92ce1 Merge pull request #2249 from Subv/sessions_v3
Kernel/IPC: Use Ports and Sessions as the fundamental building block of Inter Process Communication.
2016-12-14 20:35:33 -08:00
Subv
5b1edc6ae7 Fixed the codestyle to match our clang-format rules. 2016-12-14 12:35:01 -05:00
Lioncash
d0e4d1182b citra-qt: Make constructors explicit where applicable 2016-12-11 14:18:06 +00:00
Lioncash
327b23e4ce citra-qt: Add missing #pragma once directives 2016-12-11 12:12:03 +00:00
Lioncash
4e7092881f graphics_cmdlists: Get rid of variable shadowing 2016-12-11 04:33:24 -05:00
Lioncash
1e5644935d graphics_cmdlists: Get rid of an unused variable 2016-12-10 20:01:27 -05:00
Lioncash
f1ee7e4e0e graphics_cmdlists: Make LoadTexture and TextureInfoWidget src arguments const 2016-12-10 20:01:22 -05:00
Lioncash
dcb8113347 graphics_cmdlists: Make LoadImage internally linked
Puts the TextureInfoWidget definition in the anonymous namespace as well,
as it's only used in the translation unit as well.
2016-12-10 20:00:40 -05:00
Lioncash
963aedd8cc Add all services to the Service namespace
Previously there was a split where some of the services were in the
Service namespace and others were not.
2016-12-11 00:07:27 +00:00
Subv
17b29d8865 WaitSynch: Removed unused variables and reduced SharedPtr copies.
Define a variable with the value of the sync timeout error code.

Use a boost::flat_map instead of an unordered_map to hold the equivalence of objects and wait indices in a WaitSynchN call.
2016-12-09 12:23:09 -05:00
Subv
bdad00c73f Threading: Added some utility functions and const correctness. 2016-12-04 09:58:36 -05:00
Subv
8634b8cb83 Threading: Reworked the way our scheduler works.
Threads will now be awakened when the objects they're waiting on are signaled, instead of repeating the WaitSynchronization call every now and then.

The scheduler is now called once after every SVC call, and once after a thread is awakened from sleep by its timeout callback.

This new implementation is based off reverse-engineering of the real kernel.

See https://gist.github.com/Subv/02f29bd9f1e5deb7aceea1e8f019c8f4 for a more detailed description of how the real kernel handles rescheduling.
2016-12-03 22:38:14 -05:00
Subv
2eceee3a4c Fixed the rebase mistakes. 2016-11-30 23:28:31 -05:00
Ricardo de Almeida Gonzaga
13d46f6820 Fix typos 2016-10-20 12:26:59 -02:00
wwylele
f69a543110 implement wait tree widget 2016-09-22 13:52:52 +08:00
Yuri Kunde Schlesner
84fbbe2629 Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
396a8d91a4 Manually tweak source formatting and then re-run clang-format 2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
Yuri Kunde Schlesner
c52754e79a Qt: Fix MicroProfile dpi scaling 2016-06-18 23:37:09 -07:00
bunnei
98b1436b8b Merge pull request #1765 from JayFoxRox/debug-surface-viewer
Debugger: Pica surface viewer
2016-06-07 18:26:24 -04:00
MerryMage
b3b3dd7591 Debugger/Callstack: Replace Memory::GetPointer with Memory::IsValidVirtualAddress 2016-05-21 11:12:38 -05:00
bunnei
d895bc1543 Merge pull request #1785 from MerryMage/mp-dpi
Microprofile: DPI-aware drawing
2016-05-18 18:03:59 -04:00
MerryMage
9b4187974b Microprofile: DPI-aware drawing 2016-05-12 21:49:02 +01:00
Jannik Vogel
6c6d99ca51 Move default_attributes into Pica state 2016-05-12 19:05:41 +02:00
Jannik Vogel
ae7a82fa1c Turn ShaderSetup into struct 2016-05-11 23:48:24 +02:00
Alexander Laties
0a31e373f1 fixup simple type conversions where possible 2016-05-07 11:41:55 -04:00
Jannik Vogel
7d7849d71a citra_qt: Replace 'Pica Framebuffer Debugger' with 'Pica Surface Viewer' 2016-05-07 11:30:47 +02:00
Jannik Vogel
7a77b8356c Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation 2016-05-04 10:21:51 +02:00
Emmanuel Gil Peyrot
691a42fe98 VideoCore: Run include-what-you-use and fix most includes. 2016-04-30 17:02:41 +01:00
Yuri Kunde Schlesner
e3a8292495 Common: Remove section measurement from profiler (#1731)
This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI.
2016-04-29 00:07:10 -07:00
Henrik Rydgård
90501f20e6 Make Citra build with MICROPROFILE_ENABLED set to 0 (#1709)
* Make Citra build with MICROPROFILE_ENABLED set to 0

* Buildfix with microprofile kept on

* moc did not like a dialog to conditionally exist.

* Cleanup

* Fix end of line
2016-04-28 20:17:31 -04:00
Henrik Rydgard
01a1555b5d Replace std::map with std::array for graphics event breakpoints, and allow the compiler to inline. Saves 1%+ in vertex heavy situations. 2016-04-24 14:19:49 +02:00
Sam Spilsbury
2850a22359 debugger: Warn if we reach an unreachable format 2016-04-23 11:54:02 +08:00
Jannik Vogel
9aad2f29bb PICA: Fix MAD/MADI encoding 2016-03-15 20:01:25 +01:00
Jannik Vogel
557b732b43 Fix attribute mapping in vs debugger 2016-03-09 13:15:37 +01:00
Dwayne Slater
6b775034dd Add immediate mode vertex submission 2016-03-02 22:16:38 -05:00
Lioncash
cee8df6ff0 core: Use unique_ptr for holding the interpreter instances 2015-12-29 18:03:08 -05:00
Rohit Nirmal
32391cffdd Silence -Wsign-compare warnings. 2015-10-06 22:16:15 -05:00
Yuri Kunde Schlesner
1ed7f3e028 GSP: Implement command 0x05, used for flushing caches
May fix additional texture caching issues. (Though mostly in homebrew, I
haven't seen any commercial software use this to flush anything but
command lists.)
2015-09-14 16:19:05 -03:00
Lioncash
07bfe0abbb general: Replace 0 literals with nullptr where applicable 2015-09-11 23:11:01 -04:00
Yuri Kunde Schlesner
5bca1e6adf Merge pull request #1147 from lioncash/nullptr
General: Replace NULL and '0' usages with nullptr where applicable
2015-09-11 18:56:41 -03:00
Yuri Kunde Schlesner
5bf8eed96c Merge pull request #1149 from lioncash/override
graphics_breakpoints_p: Add missing override specifier
2015-09-11 18:24:24 -03:00
Lioncash
ec93d6e19a graphics_breakpoints_p: Add missing override specifier 2015-09-11 16:32:02 -04:00
Lioncash
60b3fc01a2 General: Replace NULL and '0' usages with nullptr where applicable 2015-09-11 14:59:49 -04:00
Lioncash
abe5bb4019 citra_qt: Reorganize headers 2015-09-11 00:57:24 -04:00
bunnei
0f2005c370 Merge pull request #1118 from Kloen/monospace-font
citra-qt: Use monospace font on Disassembler and ARM Registers
2015-09-07 17:52:07 -04:00
Yuri Kunde Schlesner
2011f9a042 Shader Debugger: Allow editing of input vertex data 2015-09-07 16:46:31 -03:00
Yuri Kunde Schlesner
2bdf9ede91 Shader Debugger: Highlight current instruction instead of focusing
This avoid some annoying focus stealing in some situations, and looks
nicer in general.
2015-09-07 16:46:31 -03:00
Yuri Kunde Schlesner
2c98275b51 Shader Debugger: Remove useless signal 2015-09-07 16:46:30 -03:00
Yuri Kunde Schlesner
f77dfb3966 Shader Debugger: Fix only first vertex attribute being loaded 2015-09-07 16:46:29 -03:00
Yuri Kunde Schlesner
c1beb2ce20 Shader Debugger: Fix freeze when double-clicking shader disassembly 2015-09-07 16:46:29 -03:00
Yuri Kunde Schlesner
2d195ba64e Shader Debugger: Improve space efficiency of the layout 2015-09-07 16:46:28 -03:00
Yuri Kunde Schlesner
8540e02176 Shader Disassembly: Fix printing of jump offsets 2015-09-07 16:46:27 -03:00
Yuri Kunde Schlesner
3194f40e96 Shader Disassembly: Fix disassembly of IFU/CALLU instructions 2015-09-07 16:46:27 -03:00
Yuri Kunde Schlesner
bc3f57efd0 Shader Disassembly: Implement support for MAD/MADI 2015-09-07 16:46:26 -03:00
Yuri Kunde Schlesner
86d5461bcd Shader Disassembly: Introduce variables to hold common subexpressions 2015-09-07 16:46:25 -03:00
Yuri Kunde Schlesner
ecbad494d9 Shader Debugger: Initialize input_vertex to prevent crashes
If the first type of breakpoint to be hit wasn't "Vertex Loaded", the
input_vertex would contain garbage, which would be passed to the shader
interpreter and ocasionally cause crashes.
2015-09-07 16:46:25 -03:00
Yuri Kunde Schlesner
9431ee330a Shader Disassembly: Cleanup code and improve output alignment 2015-09-07 16:46:23 -03:00
Kloen
a962c30df1 citra-qt: Use monospace font on Disassembler and ARM Registers 2015-09-07 21:02:45 +02:00
Yuri Kunde Schlesner
0fcabd2b11 Integrate the MicroProfile profiling library
This brings goodies such as a configurable user interface and
multi-threaded timeline view.
2015-08-24 22:16:28 -03:00
Yuri Kunde Schlesner
c7745408f7 citra-qt: Add helper function to get a monospace QFont 2015-08-24 22:16:28 -03:00
bunnei
1f18c9f8dd Merge pull request #1034 from yuriks/rg8-textures
videocore: Added RG8 texture support
2015-08-16 22:17:12 -04:00
Tony Wasserka
f5144e6c10 Merge pull request #997 from Lectem/cmdlist_full_debug
citra-qt: Improve pica command list widget (add mask, fix some issues)
2015-08-16 13:34:45 +02:00
Tony Wasserka
32592364b8 citra-qt/VertexShader: Minor UI improvements.
Renamed "Iteration index" to the (hopefully) more intuitive "Cycle Index".
Added flexible space at the bottom of the widget.
2015-08-16 14:12:12 +02:00
Tony Wasserka
493c432d1e citra-qt: Fix comment style. 2015-08-16 14:12:11 +02:00
Tony Wasserka
33ba604fd9 Introduce a shader tracer to allow inspection of input/output values for each processed instruction. 2015-08-16 14:12:11 +02:00
Tony Wasserka
2e3601f415 Pica/DebugUtils: Include uniform information into shader dumps. 2015-08-16 13:22:01 +02:00
Tony Wasserka
4cb302c8ae citra-qt: Improve shader debugger.
Now supports dumping the current shader and recognizes a larger number of output semantics.
2015-08-16 13:22:00 +02:00
Tony Wasserka
6a5d560c4f citra-qt: Print the correct swizzle mask for SRC2 in the shader disassembler. 2015-08-16 13:19:40 +02:00
Yuri Kunde Schlesner
7d0c17d2ae citra-qt: Give RG8 format a proper name in the texture viewer 2015-08-16 02:36:33 -03:00
bunnei
18527b9e21 Shader: Move shader code to its own subdirectory, "shader". 2015-08-15 17:33:42 -04:00