Commit graph

2298 commits

Author SHA1 Message Date
James Rowe
00eeaf0e9c
Merge pull request #4882 from jroweboy/frametime-logging
Frametime logging for tracking performance over time
2019-08-16 19:33:53 -06:00
James Rowe
331a9fc12b Change over to std::shared_ptr 2019-08-14 21:30:49 -06:00
James Rowe
61ebeca765 NS: Lowercase NS:S to ns:s like it should be 2019-08-14 21:23:06 -06:00
James Rowe
6c8faaf2c2 HLE: Remove BaseInterface and add ns.cpp back 2019-08-14 21:23:06 -06:00
James Rowe
f2167d76a8 Service: Add BaseInterface and NSInterface 2019-08-14 21:23:03 -06:00
James Rowe
b62ca12e88 HLE: Move NS:S into APT and remove NS 2019-08-14 21:21:33 -06:00
James Rowe
62e6c147ae Add perf stat logging through ini setting
For better tracking of performance regressions on incoming changes, this
change adds a way to dump frametime to file by changing an ini config
option. This is intentionally hidden as its only useful to a small
number of individuals, and not really applicable to the general
userbase.
2019-08-14 21:17:27 -06:00
xperia64
8131bd32e3 renderer_opengl: Add support for custom shaders (#4578)
* Add Anaglyph 3D

Change 3D slider in-game

Change shaders while game is running

Move shader loading into function

Disable 3D slider setting when stereoscopy is off

The rest of the shaders

Address review issues

Documentation and minor fixups

Forgot clang-format

Fix shader release on SDL2-software rendering

Remove unnecessary state changes

Respect 3D factor setting regardless of stereoscopic rendering

Improve shader resolution passing

Minor setting-related improvements

Add option to toggle texture filtering

Rebase fixes

* One final clang-format

* Fix OpenGL problems
2019-08-09 20:00:47 +02:00
Weiyi Wang
909d04ddea Remove unused stuff
Some unused variables are still kept in services, as they are parameters passed from the command buffer and might be used in the future
2019-07-16 20:27:03 -04:00
Pengfei Zhu
fb8adcc08c
Merge pull request #4839 from wwylele/ipc-sign
ipc_helpers: silent signed comparison warning
2019-07-15 12:03:31 +08:00
Weiyi Wang
fd3cfd0ae0 ipc_helpers: silent signed comparison warning
index is only used as positive index in arrays. The warning is in DEBUG_ASSERT_MSG(index == TotalSize() ...)
2019-07-14 14:52:17 -04:00
Weiyi Wang
6ee908dc84 kernel: silence -Wreorder 2019-07-14 14:44:17 -04:00
Weiyi Wang
508fa94e5d
Merge pull request #4799 from bamsbamx/pr-separate-cpu-mem
kernel: handle all page table changes internally when switching processes
2019-07-13 22:25:51 -04:00
Weiyi Wang
cae913d3d5
Merge pull request #4760 from wwylele/csnd
Foundation for CSND
2019-06-30 23:24:27 -04:00
Weiyi Wang
0b4be6e53a
Merge pull request #4803 from FearlessTobi/port-2580
Port yuzu-emu/yuzu#2580: "kernel/vm_manager: Remove redundant Reset call in destructor "
2019-06-29 22:52:36 -04:00
bamsbamx
79b837afa7 kernel: Rename memory page table set function 2019-06-27 16:33:55 +02:00
bamsbamx
ed095f3bff kernel: Nullability check for current_cpu when changing memory page table
This attempts to fix segfault in some tests where page table is set before initializing cpu core (intended behaviour? might be worth a check...)
see: src/tests/core/arm/arm_test_common.cpp
see: src/tests/core/arm/dyncom/arm_dyncom_vfp_tests.cpp
2019-06-26 11:51:42 +02:00
bamsbamx
dbfd830695 kernel: Let the kernel handle all page table changes when switching processes
It will both change the page table in memory and notify the CPU about the change by itself. This way there is no need to call memory.SetCurrentPageTable() when kernel.setCurrentProcess() and the management is kept internally in the kernel
2019-06-26 00:39:11 +02:00
Lioncash
1f2e75ecea kernel/vm_manager: Remove redundant Reset call in destructor
This is performing more work than would otherwise be necessary during
VMManager's destruction. All we actually want to occur in this scenario
is for any allocated memory to be freed, which will happen automatically
as the VMManager instance goes out of scope.

Anything else being done is simply unnecessary work.
2019-06-24 17:21:13 +02:00
Weiyi Wang
d483e556e3 gsp: remove unused GetFramebufferInfo 2019-06-23 14:25:28 -04:00
Weiyi Wang
8251de44cf GSP_GPU: move used_thread_ids into the class 2019-06-23 14:22:38 -04:00
bamsbamx
ac9755306c cpu_core: Separate cpu_core and memory
This makes cpu_core and memory being completely independent components inside the system, having a simpler and more understandable initialization process
The thread which casues page table changes in memory will be responsible to notify the cpu_core too
2019-06-22 18:21:50 +02:00
Tobias
318095f9b9
Port yuzu-emu/yuzu#2249: "ipc_helpers: Allow pushing and popping floating-point values" (#4702)
Certain values that are passed through the IPC buffer are actually
floating point values, not solely integral values.
2019-06-09 16:03:22 +02:00
Weiyi Wang
803e1fd5a0
Merge pull request #4747 from MerryMage/copyblock
memory: Re-order CopyBlock arguments to match other overload
2019-05-07 09:34:02 -04:00
Tobias
623b0621ab
Port various minor changes from yuzu PRs (#4725)
* common/thread: Remove unused functions

Many of these functions are carried over from Dolphin (where they aren't
used anymore). Given these have no use (and we really shouldn't be
screwing around with OS-specific thread scheduler handling from the
emulator, these can be removed.

The function for setting the thread name is left, however, since it can
have debugging utility usages.

* input_common/sdl: Use a type alias to shorten declaration of GetPollers

Just makes the definitions a little bit more tidy.

* input_common/sdl: Correct return values within implementations of GetPollers()

In both cases, we weren't actually returning anything, which is
undefined behavior.

* yuzu/debugger/graphics_surface: Fill in missing surface format listings

Fills in the missing surface types that were marked as unknown. The
order corresponds with the TextureFormat enum within
video_core/texture.h.

We also don't need to all of these strings as translatable (only the
first string, as it's an English word).

* yuzu/debugger/graphics_surface: Clean up connection overload deduction

We can utilize qOverload with the signal connections to make the
function deducing a little less ugly.

* yuzu/debugger/graphics_surface: Tidy up SaveSurface

- Use QStringLiteral where applicable.

- Use const where applicable

- Remove unnecessary precondition check (we already assert the pixbuf
  being non null)

* yuzu/debugger/graphics_surface: Display error messages for file I/O errors

* core: Add missing override specifiers where applicable

Applies the override specifier where applicable. In the case of
destructors that are  defaulted in their definition, they can
simply be removed.

This also removes the unnecessary inclusions being done in audin_u and
audrec_u, given their close proximity.

* kernel/thread: Make parameter of GetWaitObjectIndex() const qualified

The pointed to member is never actually modified, so it can be made
const.

* kernel/thread: Avoid sign conversion within GetCommandBufferAddress()

Previously this was performing a u64 + int sign conversion. When dealing
with addresses, we should generally be keeping the arithmetic in the
same signedness type.

This also gets rid of the static lifetime of the constant, as there's no
need to make a trivial type like this potentially live for the entire
duration of the program.

* kernel/codeset: Make CodeSet's memory data member a regular std::vector

The use of a shared_ptr is an implementation detail of the VMManager
itself when mapping memory. Because of that, we shouldn't require all
users of the CodeSet to have to allocate the shared_ptr ahead of time.
It's intended that CodeSet simply pass in the required direct data, and
that the memory manager takes care of it from that point on.

This means we just do the shared pointer allocation in a single place,
when loading modules, as opposed to in each loader.

* kernel/wait_object: Make ShouldWait() take thread members by pointer-to-const

Given this is intended as a querying function, it doesn't make sense to
allow the implementer to modify the state of the given thread.
2019-05-01 14:28:49 +02:00
Pengfei Zhu
37861526ff
Merge pull request #4733 from zhaowenlan1779/ps
service/ps: Implement PS:EncryptDecryptAes
2019-04-29 21:39:53 +08:00
Weiyi Wang
64641cf958 CSND: handle command processing 2019-04-28 15:25:46 -04:00
Tobias
7ea82e7941
Merge pull request #4736 from FearlessTobi/port-2356
Port yuzu-emu/yuzu#2356: "kernel/{server_port, server_session}: Return pairs instead of tuples from pair creation functions"
2019-04-27 00:07:13 +02:00
Ben
f4da2de99a
Set accepted EULA version to max value (#4728)
* Set accepted EULA version to max value

CFG: write the max value of 0x7F7F to the default cfg savegame and
auto update on init

CECD: Actually read the EULA version from CFG
2019-04-23 23:18:27 +02:00
Ben
624271696e
HTTP_C: Implement SetClientCertContext, GetSSLError, BeginRequest, BeginRequestAsync (#4753)
* HTTP_C: Implement SetClientCertContext and GetSSLError; Stubbed BeginRequest and BeginRequestAsync

* HTTP_C: Move logs to beginning of function calls
2019-04-23 18:35:28 +02:00
Lioncash
882f647760 kernel/wait_object: Make GetHighestPriorityReadyThread() a const member function
This doesn't actually modify internal state of a wait object, so it can
be const qualified.
2019-04-20 20:38:38 +02:00
Pengfei Zhu
536e4de499
Merge pull request #4700 from zhaowenlan1779/swkbd-2
applets/swkbd: Add callback support
2019-04-20 22:18:15 +08:00
MerryMage
065d3ce063 memory: Reorder parameters of CopyBlock to a more sensible order
* Also implement CopyBlock variants in terms of each other
2019-04-19 19:46:09 +01:00
zhupengfei
0f65dac964
service/ps: Address review 2019-04-16 22:17:07 +08:00
Lioncash
42535468c3 kernel/server_session: Return a std::pair from CreateSessionPair()
Keeps the return type consistent with the function name. While we're at
it, we can also reduce the amount of boilerplate involved with handling
these by using structured bindings.
2019-04-15 21:46:57 +02:00
Lioncash
1afc2c72d6 kernel/server_port: Return a std::pair from CreatePortPair()
Returns the same type that the function name describes.
2019-04-15 18:42:17 +02:00
Lioncash
c4c644b285 kernel: Make handle type declarations constexpr
Some objects declare their handle type as const, while others declare it
as constexpr. This makes the const ones constexpr for consistency, and
prevent unexpected compilation errors if these happen to be attempted to be
used within a constexpr context.
2019-04-15 18:10:11 +02:00
zhupengfei
b34847d59e
service/ps: Implement PS:EncryptDecryptAES 2019-04-15 22:56:55 +08:00
Weiyi Wang
11754778bb
Merge pull request #4716 from wwylele/client-is-known
HLE/IPC: HLEContext can memorize the client thread and use it for SleepClientThread
2019-04-15 09:08:07 -04:00
Weiyi Wang
4a206237be
Merge pull request #4726 from FearlessTobi/port-2312
Port yuzu-emu/yuzu#2312: "general: Use deducation guides for std::lock_guard and std::unique_lock"
2019-04-13 18:00:09 -04:00
zhupengfei
d7fbc1ca2c
common/string_util: Move TextFromBuffer to string_util 2019-04-08 22:34:21 +08:00
zhupengfei
25be09c7a3
applets/swkbd: Address comments 2019-04-08 21:45:32 +08:00
zhupengfei
8078256a88 applets/swkbd: Add callback support 2019-04-08 21:45:29 +08:00
Lioncash
aba5dae557 service/service: Remove unncessary calls to c_str()
These can just be passed regularly, now that we use fmt instead of our
old logging system.

While we're at it, make the parameters to MakeFunctionString
std::string_views.
2019-04-07 18:27:14 +02:00
fearlessTobi
e9bd34f7da Address remaining review comments 2019-04-07 17:00:28 +02:00
fearlessTobi
1517d2fef7 Address more reviews 2019-04-07 15:35:32 +02:00
fearlessTobi
781d4b787a Address first batch of review comments 2019-04-07 15:35:32 +02:00
fearlessTobi
041638ea4d applets: implement HLE mii selector applet 2019-04-07 15:35:29 +02:00
fearlessTobi
f903d3161d ptm: move ptm_shared_extdata_id to header 2019-04-07 15:35:29 +02:00
Lioncash
21c71d21ae general: Use deducation guides for std::lock_guard and std::unique_lock
Since C++17, the introduction of deduction guides for locking facilities
means that we no longer need to hardcode the mutex type into the locks
themselves, making it easier to switch mutex types, should it ever be
necessary in the future.
2019-04-07 15:14:29 +02:00