Commit graph

31 commits

Author SHA1 Message Date
SachinVin
41f13456c0
Chore: Enable warnings as errors on MSVC (#6456)
* tests: add Sanity test for SplitFilename83

fix test

fix test

* disable `C4715:not all control paths return a value` for nihstro includes

nihstro: no warn

* Chore: Enable warnings as errors on msvc + fix warnings

fixes

some more warnings

clang-format

* more fixes

* Externals: Add target_compile_options `/W0` nihstro-headers and ...

Revert "disable `C4715:not all control paths return a value` for nihstro includes"
This reverts commit 606d79b55d3044b744fb835025b8eb0f4ea5b757.

* src\citra\config.cpp: ReadSetting: simplify type casting

* settings.cpp: Get*Name: remove superflous logs
2023-05-01 22:38:58 +03:00
GPUCode
71d4a85957 video_core: Disable async shader loading with strict contexts 2023-04-03 14:32:13 +03:00
GPUCode
b5d6f645bd
Prepare frontend for multiple graphics APIs (#6347)
* externals: Update dynarmic

* settings: Introduce GraphicsAPI enum

* For now it's OpenGL only but will be expanded upon later

* citra_qt: Introduce backend agnostic context management

* Mostly a direct port from yuzu

* core: Simplify context acquire

* settings: Add option to create debug contexts

* renderer_opengl: Abstract initialization to Driver

* This commit also updates glad and adds some useful extensions which we will use in part 2

* Rasterizer construction is moved to the specific renderer instead of RendererBase.
  Software rendering has been disable to achieve this but will be brought back in the next commit.

* video_core: Remove Init/Shutdown methods from renderer

* The constructor and destructor can do the same job

* In addition move opengl function loading to Qt since SDL already does this. Also remove ErrorVideoCore which is never reached

* citra_qt: Decouple software renderer from opengl part 1

* citra: Decouple software renderer from opengl part 2

* android: Decouple software renderer from opengl part 3

* swrasterizer: Decouple software renderer from opengl part 4

* This commit simply enforces the renderer naming conventions in the software renderer

* video_core: Move RendererBase to VideoCore

* video_core: De-globalize screenshot state

* video_core: Pass system to the renderers

* video_core: Commonize shader uniform data

* video_core: Abstract backend agnostic rasterizer operations

* bootmanager: Remove references to OpenGL for macOS

OpenGL macOS headers definitions clash heavily with each other

* citra_qt: Proper title for api settings

* video_core: Reduce boost usage

* bootmanager: Fix hide mouse option

Remove event handlers from RenderWidget for events that are
already handled by the parent GRenderWindow.
Also enable mouse tracking on the RenderWidget.

* android: Remove software from graphics api list

* code: Address review comments

* citra: Port per-game settings read

* Having to update the default value for all backends is a pain so lets centralize it

* android: Rename to OpenGLES

---------

Co-authored-by: MerryMage <MerryMage@users.noreply.github.com>
Co-authored-by: Vitor Kiguchi <vitor-kiguchi@hotmail.com>
2023-03-27 14:29:17 +03:00
Ameer J
f44c95d638
Add "Separate Windows" LayoutOption (#6177) 2022-11-17 16:37:30 +01:00
pawelniegowski
ce441237cf
Update src/core/frontend/emu_window.h
clang-format

Co-authored-by: BreadFish64 <mohror64@gmail.com>
2022-08-01 09:07:23 +02:00
pawelniegowski
ff81fb04b4 Fix MakeCurrent and shader issues with AMD 22.7 driver 2022-07-29 12:26:18 +02:00
SachinVin
666787bf4d core/frontend/emu_window: return true when TouchPressed is consumed 2021-12-18 16:52:24 +05:30
bunnei
b7a156f7c8 android: frontend: Track screen layout separately for orientation.
android framebuffer
2021-12-18 16:52:17 +05:30
Vitor Kiguchi
b713fe3329 Address review comments 2020-01-22 12:51:04 -03:00
Vitor Kiguchi
157f82141d Make a separate function for getting minimum size based on layout 2020-01-21 19:31:39 -03:00
Vitor Kiguchi
0dcb886ef2 clang format 2020-01-21 14:24:16 -03:00
Vitor Kiguchi
5d0353c391 correct ProcessConfigurationChanges 2020-01-20 23:00:33 -03:00
Vitor Kiguchi
64737afdbc Change min_client_area_size based on layout 2020-01-20 23:00:21 -03:00
James Rowe
586b8e8b46 Change from QOpenGLWidget to QWindow
While QOpenGLWidget sounds like a good idea, it has issues which are
harder to debug due to how Qt manages the context behind the scenes. We
could probably work around any of these issues over time, but its
probably easier to do it ourselves with a QWindow directly.

Plus using QWindow + createWindowContainer is the easiest to use
configuration for Qt + Vulkan so this is probably much better in the
long run.
2019-11-09 13:12:30 -07:00
James Rowe
9c32c0b98b Change from render to texture to render to renderbuffer 2019-11-09 13:12:29 -07:00
James Rowe
52d7676831 recreate mailbox to use a queue instead 2019-11-09 13:12:29 -07:00
James Rowe
6fff8e3921 Remove screen change detection since it breaks make changing screen. (Still need to test windows) 2019-11-09 13:12:29 -07:00
James Rowe
c2e7903825 Split graphics out of EmuWindow in preparation of shared contexts 2019-11-09 13:10:17 -07:00
Tobias
a546efad31
Port yuzu-emu/yuzu#2529: "yuzu/bootmanager: Minor interface tid… (#4794)
* yuzu/bootmanager: Remove unnecessary pointer casts

We can just invoke these functions by qualifying the object name before
the function.

* yuzu/bootmanager: unsigned -> u32

Same thing (for platforms we support), less reading.

* yuzu/bootmanager: Default EmuThread's destructor in the cpp file

This class contains non-trivial members, so we should default the
destructor's definition within the cpp file.

* yuzu/bootmanager: Treat the resolution factor as a u32

Treating it as a u16 can result in a sign-conversion warning when
performing arithmetic with it, as u16 promotes to an int when aritmetic
is performed on it, not unsigned int.

This also makes the interface more uniform, as the layout interface now
operates on u32 across the board.

* yuzu/bootmanager: Log out screenshot destination path

We can make this message more meaningful by indicating the location the
screenshot has been saved to. We can also log out whenever a screenshot
could not be saved (e.g. due to filesystem permissions or some other
reason).

* Fix compilation
2019-07-11 18:46:44 +02:00
Lioncash
6e22891761 core: Namespace EmuWindow
Gets the class out of the global namespace.
2019-04-21 14:16:16 +02:00
Lioncash
f322c51a63 core/frontend/emu_window: Make ClipToTouchScreen a const member function
This member function doesn't modify instance state, so it can have the
const specifier applied to it.
2019-03-02 14:06:09 +01:00
Lioncash
d82ecb67f7 emu_window: Ensure WindowConfig members are always initialized
Previously we weren't always initializing all members of the struct.
Prevents potentially wonky behavior from occurring.
2018-08-31 00:55:04 +02:00
James Rowe
f61141e86a Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
wwylele
2617de1fe6 EmuWindow: refactor touch input into a TouchDevice 2017-08-24 15:00:56 +03:00
wwylele
188194908c move MotionEmu from core/frontend to input_common as a InputDevice 2017-08-11 11:05:08 +03:00
Yuri Kunde Schlesner
d1bf7919da Move framebuffer_layout from Common to Core
This removes a dependency inversion between core and common. It's also
the proper place for the file since it makes screen layout decisions
specific to the 3DS.
2017-05-27 16:10:25 -07:00
wwylele
e02c4b7195 Input: remove unused stuff & clean up
1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID
2. removed button handling in EmuWindow
3. removed key_map
4. cleanup #include
2017-03-01 23:30:57 +02:00
wwylele
38e800f70d InputCommon: add Keyboard 2017-03-01 23:30:57 +02:00
wwylele
d7d40b3c56 Frontend: make motion sensor interfaced thread-safe 2016-12-29 21:18:36 +02:00
wwylele
bcf9d20d57 Frontend: emulate motion sensor 2016-12-26 10:52:16 +02:00
MerryMage
64f98f4d0f core: Move emu_window and key_map into core
* Removes circular dependences (common should not depend on core)
2016-12-23 13:42:39 +00:00
Renamed from src/common/emu_window.h (Browse further)