Commit graph

273 commits

Author SHA1 Message Date
SachinVin
72ff0c5337
AudioCore: Refactor DSP interrupt handling (#7026) 2023-10-04 15:44:59 +02:00
Daniel López Guimaraes
376d33cff4
audio_core/hle: Fix compile issues (#7024)
* audio_core/hle: Fix compile issues

Fix all compiling issues related with fmt (see #7015)

* audio_core/hle: Fix clang-format
2023-09-30 23:41:25 -07:00
Vitor K
a35f8cbb78
fix include/namespace related compilation errors (#7019)
a user on discord reported compilation errors when trying to compile
on Linux with GCC 13 and Clang 16.
2023-09-28 18:36:50 +05:30
Steveice10
327a00b4d5
externals: Update fmt. (#7015) 2023-09-27 03:29:13 -07:00
SachinVin
d19fe9aa4c
audio_core\hle\shared_memory.h: Update struct member names based on FE:Fates Symbols (#6995) 2023-09-22 11:53:30 -07:00
SachinVin
8aee625a14
externals: Add option to use system SoundTouch (#6971) 2023-09-16 14:46:32 -07:00
Steveice10
f2e0748a22
build: Enable link time optimization in release builds. (#6887) 2023-08-26 11:15:13 -07:00
Steveice10
66404a669f
build: Fixes for a few minor issues (#6886) 2023-08-14 09:47:17 -07:00
GPUCode
f8b8b6e53c
core: De-globalize movie (#6659) 2023-08-01 02:57:38 +02:00
SachinVin
51996c54f0
audio_core\hle\adts_reader.cpp: Use BitField to parse ADTS header (#6719) 2023-07-28 12:15:58 -07:00
Steveice10
700c00f021
audio_core/hle: Stub binary requests SaveState and LoadState. (#6684)
* audio_core/hle: Stub binary requests SaveState and LoadState.

* audio_core/hle: Fire DSP binary pipe interrupt on request completion instead of tick.
2023-07-16 17:54:40 -07:00
Steveice10
f3ac6f054f
audio_core: Clean up cubeb backend. (#6677) 2023-07-11 21:43:07 -07:00
SachinVin
1cb34ea0d3 core/memory.*:constify GetPhysicalPointer;
audio_core\hle\source.h: constify `memory_system`
2023-07-09 16:37:28 +05:30
GPUCode
cf9bb90ae3
code: Use std::span where appropriate (#6658)
* code: Use std::span when possible

* code: Prefix memcpy and memcmp with std::
2023-07-07 01:52:40 +03:00
GPUCode
4ccd9f24fb
Merge pull request #6638 from GPUCode/new-log
common: Backport yuzu log improvements
2023-07-06 23:44:54 +03:00
Steveice10
13a8969824
build: Clear out remaining compile warnings. (#6662) 2023-07-04 21:00:24 -07:00
ameerj
52b9007fcf common: Reduce unused includes 2023-06-30 12:15:52 +03:00
Steveice10
2d6aca4563
build: Rework CI and move all bundling into new build target. (#6556)
* build: Rework CI and move all bundling into new build target.

* ci: Use "mingw" in msys2 release names for compatibility.

* ci: Use "osx" in macOS release names for compatibility.

* ci: Disable macOS upload.

Will be moved to a separate PR for canary merge.
2023-06-26 17:42:00 -07:00
Steveice10
38435e9b3e
Dynamically load FFmpeg and libfdk-aac if available. (#6570) 2023-06-17 02:06:18 +03:00
Steveice10
f1ece7c56f
audio_core: Fix FDK and FFmpeg compile errors. (#6591) 2023-06-02 19:00:09 -07:00
SachinVin
a1d265325a
Merge pull request #6561 from SachinVin/audio
audio_core/hle: Refactor Binary Pipe data structures
2023-05-30 19:02:37 +05:30
SachinVin
1ede2f5b5a audio_core\hle\decoder.h: Minor correction in docs 2023-05-29 08:16:05 +05:30
kongfl888 K
b452b61e58
audio_core/hle/{fdk, ffmpeg}_decoder:fix typos. (#4) 2023-05-26 07:28:17 +05:30
Steveice10
848116b5be
audio_core: Dispose of current audio sink before opening new one. (#6567) 2023-05-26 00:44:56 +02:00
SachinVin
5311c939a2 tests/audio_core: add sanity test cases for LLE vs HLE 2023-05-25 20:23:21 +05:30
SachinVin
8cada619b3 audio_core/hle: Refactor Binary Pipe data structures
audio_core\hle\ffmpeg_decoder.cpp: renames
2023-05-25 20:23:19 +05:30
SachinVin
975ee15635 audiocore/{hle, lle}: remove dependence on static core timing 2023-05-20 21:27:22 +05:30
Steveice10
0768bd8ce0
audio_core: Fix FDK AAC decoding. (#6530) 2023-05-14 19:50:07 -07:00
Steveice10
d8e74a9ff4
audio_core: Implement Apple AudioToolbox AAC decoder. (#6510) 2023-05-09 16:35:49 -07:00
Vitor K
34de77d429
Various miscelaneous changes (#6496) 2023-05-03 17:24:10 +02:00
SachinVin
41f13456c0
Chore: Enable warnings as errors on MSVC (#6456)
* tests: add Sanity test for SplitFilename83

fix test

fix test

* disable `C4715:not all control paths return a value` for nihstro includes

nihstro: no warn

* Chore: Enable warnings as errors on msvc + fix warnings

fixes

some more warnings

clang-format

* more fixes

* Externals: Add target_compile_options `/W0` nihstro-headers and ...

Revert "disable `C4715:not all control paths return a value` for nihstro includes"
This reverts commit 606d79b55d3044b744fb835025b8eb0f4ea5b757.

* src\citra\config.cpp: ReadSetting: simplify type casting

* settings.cpp: Get*Name: remove superflous logs
2023-05-01 22:38:58 +03:00
Steveice10
055a58f01e
audio_core: Implement OpenAL backend (#6450) 2023-05-01 21:17:45 +02:00
Steveice10
ea649263b7
build: Improvements to bundled libraries support. (#6435) 2023-04-28 13:02:53 -07:00
Steveice10
d16dce6d99
externals: Update SoundTouch to upstream. (#6451) 2023-04-26 00:25:02 +02:00
Steveice10
c96f54f022
Implement app management support (suspend, resume, close, etc) (#6322) 2023-03-10 00:44:26 +01:00
Tobias
ccb50e7f2c
Port yuzu-emu/yuzu#9300: "CMake: Use precompiled headers to improve compile times" (#6213)
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2022-12-17 16:06:38 +01:00
GPUCode
48ee112ceb
Add per game configuration options (#6187)
* common: Move settings to common from core.

- Removes a dependency on core and input_common from common.

* code: Wrap settings values

* Port from yuzu to allow per game settings

* citra_qt: Initial per-game settings dialog

* citra_qt: Use new API for read/save of config values

* citra_qt: Per game audio settings

* citra_qt: Per game graphics settings

* citra_qt: Per game system settings

* citra_qt: Per game general settings

* citra_qt: Document and run clang format

* citra_qt: Make icon smaller and centered

* citra_qt: Remove version number

* Not sure how to extract that, can always add it back later

* citra_qt: Wrap UISettings

* citra_qt: Fix unthottled fps setting

* citra_qt: Remove margin in emulation tab

* citra_qt: Implement some suggestions

* Bring back speed switch hotkey

* Allow configuration when game is running

* Rename/adjust UI stuff

* citra_qt: Fix build with separate windows

* citra_qt: Address feedback

* citra_qt: Log per-game settings before launching games

* citra_qt: Add shader cache options

* Also fix android build

* citra_qt: Add DLC menu option

* citra_qt: Run clang-format

* citra_qt: Adjust for time offset

* citra_qt: Implement suggestions

* Run clang-format

Co-authored-by: bunnei <bunneidev@gmail.com>
2022-12-08 13:27:25 +02:00
Tobias
aa84022704
Port yuzu-emu/yuzu#4164: "hotkeys: Add a "Mute Audio" hotkey" (#5463)
Co-authored-by: Kewlan <colin_rehn@hotmail.com>
2022-11-04 20:25:57 +01:00
GPUCode
cbd5d1c15c
Upgrade codebase to C++ 20 + fix warnings + update submodules (#6115) 2022-09-21 18:36:12 +02:00
scribblemaniac
a6e7a81de9
Use cubic mapping for volume control (#6020)
* Use cubic mapping for volume control

* Update comment for hardware volume slider
2022-05-20 22:47:37 +05:30
SachinVin
ac98458e0b
audio_core\lle\lle.cpp: Add 16 bit and 32 bit read/write callbacks (#5968) 2022-03-05 12:38:46 +05:30
liushuyu
c7869ff332
audio_core/hle/ffmpeg_decoder: make avcodec const 2022-02-21 00:51:17 -07:00
SachinVin
6183b5d76c
Merge pull request #5823 from SachinVin/dyn
Android: Backport easy stuff
2021-10-03 18:58:20 +05:30
bunnei
4f737c329e android: audio_core: Remove noisy log. 2021-09-29 22:51:11 +05:30
Pengfei Zhu
19617f7edb
dsp_interface: Move sink to the last in member list (#5844)
So that it is destructed first. Otherwise, the TimeStretcher will be destructed before the Sink, which might cause segfaults when the Sink tries to read data from the TimeStretcher afterwards.
2021-09-20 22:40:36 +05:30
Vitor Kiguchi
350c9c8d7d sdl2_sink: remove SDL_AUDIO_ALLOW_FREQUENCY_CHANGE flag
this is necessary for sdl audio to work properly in
sdl as of current dev version (2.0.15)
2021-04-29 20:59:41 -03:00
xperia64
5f1eb7146d
Merge generic part of Android microphone changes (#5624) 2020-12-30 19:21:03 -05:00
Marshall Mohror
ab6c605e59
Merge pull request #5609 from gal20/enable-fdk-patch
Enable fdk decoder for flatpak version
2020-12-30 11:59:18 -06:00
Tobias
3f13e1cc24
cubeb_sink: Use static_cast instead of reinterpret_cast in DataCallback() (#5573)
Conversions from void* to the proper data type are well-defined and
supported by static_cast. We don't need to use reinterpret_cast here.

Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>

Co-authored-by: LC <712067+lioncash@users.noreply.github.com>
2020-12-07 16:06:16 +01:00
Tobias
f0e3637c7a
codec: Make lookup table static constexpr (#5572)
Allows compilers to elide needing to push these values on the stack
every time the function is called.

Co-authored-by: Lioncash <mathew1800@gmail.com>
2020-12-07 16:05:45 +01:00