Commit graph

26 commits

Author SHA1 Message Date
zhupengfei
40ad54c5c7
citra_qt: Update the multiplayer dialogs when game list is repopulated
The multiplayer state object and dialogs hold a (modified) game list model, but it isn't updated when the actual game list changes. This updates the multiplayer dialogs with the new game list when it got repopulated.
2019-04-20 12:50:26 +08:00
zhupengfei
4a9ea65e49
core, citra_qt: Allow credentials update in multiplayer announce session
Allows updating the credentials of the announce session, thus allowing credentials changes to be reflected before citra restart. To avoid race conditions and web errors (you can only update the room that you created, i.e. changing credentials halfway will make it break), now you can only use the Citra Web Services settings when not hosting a public room.
2019-04-20 12:50:24 +08:00
zhupengfei
36051204cc core, web_service: Check for error when registering rooms
The `Register()` function can now handle error results and the error will be passed immediately to the Qt frontend, instead of being ignored silently and failing later with a "Room is not registered".
2019-04-20 12:50:14 +08:00
James Rowe
3523831195 Frontend: Only reload icons in chat when the chat room is open 2019-01-17 12:25:17 -07:00
zhupengfei
2d65371c20
citra_qt/multiplayer: Update themed icon on theme change 2019-01-16 22:01:21 +08:00
zhupengfei
9d062d63da
network, citra_qt: Give moderation permission to community mods
Based on the `roles` payload in the JWT, the rooms will now give mod permission to Citra Community Moderators. To notify the client of its permissions, a new response, IdJoinSuccessAsMod is added, and there's now a new RoomMember::State called Moderator.
2018-12-15 20:28:03 +08:00
zhupengfei
8b8b39ec0e
citra_qt/multiplayer: Add user ping support
The user would be notified if the message contains "@" followed by the user's nickname or forum username. An alert would be shown, and the icon and message in the status bar would be changed. All notification is only shown if the chat window currently does not have focus.

Also added a connected_notification icon for showing in the status bar.
2018-12-15 11:03:35 +08:00
zhupengfei
deb398d190
citra_qt: Save ban list for room hosting 2018-12-15 11:03:33 +08:00
zhupengfei
6359b6094c
citra_qt: Add a moderation dialog
The dialog currently supports accessing the ban list and removing entries from it.
2018-12-15 11:03:32 +08:00
zhupengfei
7acd2664dd
network/room_member: Add moderation functions
To allow for passing moderation errors around without impacting the State, this commit also separates the previous State enum into two enums: State, and Error. The State enum now only contains generic states like disconnected or connected, and the Error enum describes the specific error happened.

citra_qt/multiplayer/{state, message} is changed accordingly.
2018-12-15 11:03:31 +08:00
zhupengfei
c396e3c6e5 network: check Console ID conflicts
As Console ID can be sensitive data sometimes, this implementation sent a SHA256 hash of it instead.
2018-12-15 11:02:47 +08:00
zhupengfei
3c589f473f
multiplayer: check nickname regex server side 2018-12-15 10:40:27 +08:00
James Rowe
e040bc9355
Multiplayer: Send an error message when connecting to a full room 2018-12-15 10:40:26 +08:00
zhupengfei
748a9849ec
citra_qt/multiplayer: retranslate multiplayer dialogs 2018-10-10 18:21:22 +08:00
zhupengfei
b1bbe0441e
qt_themes: add themed connected/disconnected icons for dark and fix status bar theme updating
In dark theme, it is very hard to see the connected/disconnected icons because they are dark too. So I added two white-coloured icons for the dark theme. This also fixed an issue where theme update does not change the icon on the status bar.
2018-07-28 11:50:46 +08:00
zhupengfei
76465dd0f5
citra_qt: retranslate status bar 2018-07-24 19:20:00 +08:00
wwylele
7c5a76e58b log: replace all NGLOG with LOG 2018-06-29 14:18:07 +03:00
James Rowe
c7726f13e8 Frontend: Prevent a crash from closing a hosted room using the Disconnect button and then trying to host another room 2018-04-20 00:53:56 -06:00
James Rowe
d35693bbbc More minor issue fixes
* Move Joining state change sooner in the code to prevent an issue where
failing to connect multiple times in a row doesn't change the state (as
it goes from CouldNotConnect -> CouldNotConnect which doesn't trigger a
state changed callback)
* Prevent double clicking too fast on a room in the lobby from causing
issues
* Lobby no longer closes when joining a room
2018-04-19 10:28:19 -06:00
James Rowe
1f6791431d Move almost all state change tracking to MultiplayerState
Each window can still watch for state changes to update the ui or to
close the window as appropriate, but for any error announcements, they
all belong in Multiplayer state now.
2018-04-19 10:28:18 -06:00
James Rowe
a5c8e07f46 Remove duplicated logic in HostRoom
Fixes some issues with multiple warning messages
2018-04-19 10:28:18 -06:00
James Rowe
c635c7f40d Address more review comments
* Make Validation a singleton instead
* Wording changes for error messages
* Smart pointers for Ui members
* Other minor nitpicks
2018-04-19 10:28:17 -06:00
James Rowe
a85511cd7d Fix multiplayer dropdowns and proxy model
* Filters in the lobby properly remove rooms
* Multiplayer menu items for Show Room and Leave Room work as intended
2018-04-19 10:28:17 -06:00
James Rowe
601fd81d5c Address review comments 2018-04-19 10:28:16 -06:00
James Rowe
2d1efcc36b Add a member list expandable to the lobby. Fix issue with hosting more than once. 2018-04-19 10:28:15 -06:00
James Rowe
f346a9d372 Split multiplayer code into its own class 2018-04-19 10:28:15 -06:00