Commit graph

350 commits

Author SHA1 Message Date
Castor215
89d5d4a2b6
externals: allow user to use system cubeb (#7107) 2023-11-02 17:33:40 -07:00
Castor215
8d811913a5
externals: allow user to use system cryptopp (#7105) 2023-11-01 17:57:10 -07:00
Castor215
d3ce43782d
externals: allow users to use system libenet (#7100) 2023-10-31 14:01:50 -07:00
Castor215
4ac10c4a9d
externals: allow users to use system Zstandard (#7083) 2023-10-21 16:10:02 -07:00
Castor215
2416258117
externals: add overarching USE_SYSTEM_LIBS variable (#7078) 2023-10-20 17:02:20 -07:00
Steveice10
1caf569f16
externals: Update cryptopp-cmake and cryptopp. (#7041) 2023-10-17 11:03:03 -07:00
Castor215
2d83fff581
externals: allow user to use system glslang (#7075) 2023-10-17 11:02:50 -07:00
Steveice10
e49b3c75bd
externals: Make system dynamic library headers flags instead of auto-detect. (#7065) 2023-10-16 19:32:58 -07:00
Castor215
956b0868fd
externals: allow user to use system inih (#7073) 2023-10-16 19:31:56 -07:00
Castor215
3d55270de6
externals: allow users to use system xbyak (#7068) 2023-10-13 15:03:50 -07:00
Castor215
775a25b492
externals: allow system cpp-cttplib to be used with both meson and cpp-httplib builds (#7062)
Co-authored-by: Violet Purcell <vimproved@inventati.org>
2023-10-11 14:43:36 -07:00
PabloMK7
897d1fa957
Implement more HTTP:C functionality (#7035)
* Implement missing http:c functionality.

* More implementation details and cleanup.

* Organize code

* Disable treat errors as warnings for httplib

* Fix defines

* Remove pragmas that do nothing and mark as SYSTEM

* Make httplib system

* Try to fix issue from httplib

* Apply suggestions

* Fix header ordering

* Fix compilation issue

* Create and use ctx.CommandID()

* Add and use Common::TruncateString

* Apply more suggestions

* Apply suggestions

* Fix compilation

* Apply suggestions

* Fix format

* Revert SplitURL to previous version

* Apply suggestions
2023-10-11 10:09:16 -07:00
Steveice10
6244f9e3fd
ci: Support Android x86_64 and optimize build caching. (#7045)
* android: Support x86_64 devices.

* ci: Improve ccache hits and stats.

* ci: Compress Android artifacts.

* ci: Re-enable PCH and set ccache sloppiness appropriately.
2023-10-08 23:56:01 -07:00
Castor215
f5b8888686
externals: allow user to use system fmt (#7052) 2023-10-07 16:00:02 -07:00
Castor215
492aa3cb10
externals: allow user to use system dynarmic (#7044) 2023-10-06 21:49:56 -07:00
Castor215
7931aac3b7
externals: require cpp-httplib >= 0.14.1 (#7043) 2023-10-05 16:41:07 -07:00
Castor215
483e877001
externals: allow users to use system JSON headers (nlohmann-json3) (#7042) 2023-10-04 14:32:43 -07:00
Castor215
0ce956ba00
externals: allow users to use system cpp-httplib (#7034) 2023-10-04 15:41:13 +02:00
Castor215
b28ade1ee8
externals: mark cpp-jwt headers as SYSTEM (#7033) 2023-10-03 01:19:18 -07:00
Castor215
38f310f716
externals: allow users to use system cpp-jwt libraries (#6976) 2023-09-28 16:31:14 -07:00
Steveice10
327a00b4d5
externals: Update fmt. (#7015) 2023-09-27 03:29:13 -07:00
SachinVin
8aee625a14
externals: Add option to use system SoundTouch (#6971) 2023-09-16 14:46:32 -07:00
GPUCode
dfa2fd0e0d
Add vulkan backend (#6512)
* code: Prepare frontend for vulkan support

* citra_qt: Add vulkan options to the GUI

* vk_instance: Collect tooling info

* renderer_vulkan: Add vulkan backend

* qt: Fix fullscreen and resize issues on macOS. (#47)

* qt: Fix bugged macOS full screen transition.

* renderer/vulkan: Fix swapchain recreation destroying in-use semaphore.

* renderer/vulkan: Make gl_Position invariant. (#48)

This fixes an issue with black artifacts in Pokemon games on Apple GPUs.
If the vertex calculations differ slightly between render passes, it can
cause parts of model faces to fail depth test.

* vk_renderpass_cache: Bump pixel format count

* android: Custom driver code

* vk_instance: Set moltenvk configuration

* rasterizer_cache: Proper surface unregister

* citra_qt: Fix invalid characters

* vk_rasterizer: Correct special unbind

* android: Allow async presentation toggle

* vk_graphics_pipeline: Fix async shader compilation

* We were actually waiting for the pipelines regardless of the setting, oops

* vk_rasterizer: More robust attribute loading

* android: Move PollEvents to OpenGL window

* Vulkan does not need this and it causes problems

* vk_instance: Enable robust buffer access

* Improves stability on mali devices

* vk_renderpass_cache: Bring back renderpass flushing

* externals: Update vulkan-headers

* gl_rasterizer: Separable shaders for everyone

* vk_blit_helper: Corect depth to color convertion

* renderer_vulkan: Implement reinterpretation with copy

* Allows reinterpreteration with simply copy on AMD

* vk_graphics_pipeline: Only fast compile if no shaders are pending

* With this shaders weren't being compiled in parallel

* vk_swapchain: Ensure vsync doesn't lock framerate

* vk_present_window: Match guest swapchain size to vulkan image count

* Less latency and fixes crashes that were caused by images being deleted before free

* vk_instance: Blacklist VK_EXT_pipeline_creation_cache_control with nvidia gpus

* Resolves crashes when async shader compilation is enabled

* vk_rasterizer: Bump async threshold to 6

* Many games have fullscreen quads with 6 vertices. Fixes pokemon textures missing with async shaders

* android: More robust surface recreation

* renderer_vulkan: Fix dynamic state being lost

* vk_pipeline_cache: Skip cache save when no pipeline cache exists

* This is the cache when loading a save state

* sdl: Fix surface initialization on macOS. (#49)

* sdl: Fix surface initialization on macOS.

* sdl: Fix render window events not being handled under Vulkan.

* renderer/vulkan: Fix binding/unbinding of shadow rendering buffer.

* vk_stream_buffer: Respect non coherent access alignment

* Required by nvidia GPUs on MacOS

* renderer/vulkan: Support VK_EXT_fragment_shader_interlock for shadow rendering. (#51)

* renderer_vulkan: Port some recent shader fixes

* vk_pipeline_cache: Improve shadow detection

* vk_swapchain: Add missing check

* renderer_vulkan: Fix hybrid screen

* Revert "gl_rasterizer: Separable shaders for everyone"

Causes crashes on mali GPUs, will need separate PR

This reverts commit d22d556d30ff641b62dfece85738c96b7fbf7061.

* renderer_vulkan: Fix flipped screenshot

---------

Co-authored-by: Steveice10 <1269164+Steveice10@users.noreply.github.com>
2023-09-13 01:28:50 +03:00
GPUCode
1159e4d928
video_core: Take factors into account with min/max blending functions (#6925)
* sw_framebuffer: Take factors into account for min/max blending

* renderer_gl: Take factors into account for min/max blending

* Address review comments

* gl_shader_gen: Fix frambuffer fetch on qcom and mali

* renderer_opengl: Add fallback path for mesa

* gl_shader_gen: Avoid emitting blend emulation if minmax_factor is present
2023-08-30 21:26:28 +03:00
GPUCode
a94297922b
shader_interpreter: Fix control flow edge cases and implement break/breakc (#6844) 2023-08-21 18:12:46 -07:00
Steveice10
66404a669f
build: Fixes for a few minor issues (#6886) 2023-08-14 09:47:17 -07:00
Steveice10
6d0cd5b00e
build: Expose ENABLE_SCRIPTING and ENABLE_WEB_SERVICE flags as public. (#6872) 2023-08-07 03:12:49 -07:00
GPUCode
0048e61fc7
Fix compilation without ENABLE_WEB_SERVICE (#6856) 2023-08-06 12:23:53 -07:00
liushuyu
7e6a761f07
cmake: fix USE_SYSTEM_BOOST behavior ... (#6837) 2023-08-02 12:20:35 -07:00
GPUCode
4ccd9f24fb
Merge pull request #6638 from GPUCode/new-log
common: Backport yuzu log improvements
2023-07-06 23:44:54 +03:00
Steveice10
df9cc1b84c
ci: Fix CI builds being marked as dirty. (#6656) 2023-07-04 21:02:33 -07:00
Steveice10
13a8969824
build: Clear out remaining compile warnings. (#6662) 2023-07-04 21:00:24 -07:00
GPUCode
9c3e2d0f50 externals: Update boost
* To include stack traces
2023-06-30 12:15:52 +03:00
Steveice10
2d6aca4563
build: Rework CI and move all bundling into new build target. (#6556)
* build: Rework CI and move all bundling into new build target.

* ci: Use "mingw" in msys2 release names for compatibility.

* ci: Use "osx" in macOS release names for compatibility.

* ci: Disable macOS upload.

Will be moved to a separate PR for canary merge.
2023-06-26 17:42:00 -07:00
Steveice10
70225e92f7
externals: Move library headers CMake logic to Citra. (#6627) 2023-06-19 17:08:11 -07:00
SachinVin
35d1b67fd4
Merge pull request #6602 from SachinVin/wall
Chore: enable `-Werror` on GCC and clang
2023-06-18 22:37:39 +05:30
SachinVin
4c8a98a321
common\string_util.cpp: switch to boost::locale::conv for UTF16ToUTF8() and UTF8ToUTF16() (#6623) 2023-06-18 20:00:00 +03:00
SachinVin
c66594caf8 Enable warnings as errors
cpp-jwt: supress OpenSSL deprecation warnings
2023-06-17 21:23:58 +05:30
Steveice10
38435e9b3e
Dynamically load FFmpeg and libfdk-aac if available. (#6570) 2023-06-17 02:06:18 +03:00
Steveice10
238a574645
qt: Add support for building for iOS. (#6594) 2023-06-07 20:40:53 -07:00
Steveice10
d9bf4fd8a2
externals: Update dynarmic to 6.4.8 (#6596) 2023-06-07 20:25:28 -07:00
Steveice10
54c499ed5b
Prepare for Vulkan backend (#6595)
* externals: Add libraries required for vulkan

* build: Add support for downloading bundled MoltenVK.

* ci: Install tools needed for Vulkan.

* citra_qt: Add API status indicator

---------

Co-authored-by: GPUCode <geoster3d@gmail.com>
2023-06-05 07:29:05 -07:00
Steveice10
52f88f8fb4
chore: Fix GCC 13 compilation and SoundTouch libraries being installed. (#6593) 2023-06-02 23:11:17 -07:00
Steveice10
40962c4479
sdl: Enable cpuinfo detection. (#6554) 2023-05-19 15:48:30 +02:00
Danila Malyutin
110063aa56
externals: update cubeb (#6548) 2023-05-19 00:24:43 +02:00
Steveice10
71a9981430
externals: Link SDL2 statically. (#6461) 2023-05-10 05:08:25 +02:00
Steveice10
2035433159
externals: Update dynarmic for hotfix. (#6513) 2023-05-07 10:30:35 -07:00
Steveice10
ee025174fb
externals: Update dynarmic to 6.4.7 (#6507) 2023-05-07 09:19:03 -07:00
Vitor Kiguchi
53da17b925 externals: update catch to v3.3.2 2023-05-04 11:12:59 -03:00
Vitor Kiguchi
7b4e2b3c9d externals: update zstd to v1.5.5 again 2023-05-04 11:08:05 -03:00