Commit graph

6839 commits

Author SHA1 Message Date
Weiyi Wang
743c247f46
Merge pull request #3338 from wwylele/resource-limit-fix
Kernel/SVC: fix typo in GetResourceLimitLimitValues
2017-12-31 08:56:02 +02:00
wwylele
7daa2a51d7
Kernel/SVC: fix typo in GetResourceLimitLimitValues 2017-12-30 23:42:32 +02:00
Phantom
7f1aec8fbb Support for textures smaller than 8*8 2017-12-30 07:42:32 +01:00
PizzicatoWolf
8fa160395b Revert index change 2017-12-30 14:51:45 +10:30
PizzicatoWolf
e0e4b70f6a Resized main config window 2017-12-30 14:10:05 +10:30
mailwl
f93d656e53 citra(SDL) small fixes: fix fall-through, remove u16 'always true' compare 2017-12-29 21:04:10 +03:00
Phantom
be1d0cee1e Fix viewport to surface rect clamping 2017-12-29 17:07:01 +01:00
Phantom
19672cfee8 CachedSurface: Add microprofile scopes for UploadGLTexture and DownloadGLTexture 2017-12-29 17:01:37 +01:00
Phantom
1591fa8d3d Remove read_framebuffer_handle and draw_framebuffer_handle from CachedSurface 2017-12-29 17:00:09 +01:00
Senjosei
fb72a9d9fa Fixed clang whitespace 2017-12-29 06:31:18 +11:00
Senjosei
f17600db1a Moved when to pause because it wasnt fast enough 2017-12-29 06:17:21 +11:00
Senjosei
bbe6c8890c Pause emulation OnCoreError 2017-12-29 06:15:59 +11:00
Subv
fbef978b98 GSP: Return the correct result code if AcquireRight is called multiple times from the same thread. 2017-12-24 12:15:01 -05:00
Subv
68fc3b36e6 HLE/GSP: Only trigger GSP interrupts for the current active GSP thread.
This is true for all interrupts except PDC0 and PDC1, which should be triggered for all registered threads.

TODO: The real GSP module seems to only trigger PDC0 after updating the screens (both top and bottom). PDC1 doesn't seem to be triggered at all.
2017-12-24 12:15:00 -05:00
Subv
05a44ed353 HLE/GSP: Keep track of the thread that currently has the GPU right.
This thread is the only one for which the GSP interrupts should be signaled, except for the PDC0/1 interrupts.
2017-12-24 12:14:59 -05:00
Subv
aabb07cca4 HLE/GSP: Make RegisterInterruptRelayQueue work in a per-session basis.
The registered interrupt event is unique to each session that calls RegisterInterruptRelayQueue, and only that event should be reset when UnregisterInterruptRelayQueue is called.
2017-12-24 12:14:58 -05:00
James Rowe
1c4d1d1ace Move trasnfer_framebuffer to a member of RasterCache. Address review comments 2017-12-23 16:10:32 -07:00
James Rowe
10fb9242ae Fix clang format 2017-12-23 16:10:32 -07:00
James Rowe
4e053220a8 When downloading from a surface into gl_buffer, ingore any x/y offsets in rect and use 0,0 as the origin 2017-12-23 16:10:31 -07:00
James Rowe
7e673af527 Remove the correct intervals from the surface when validating 2017-12-23 16:10:31 -07:00
James Rowe
ac4c589ab5 Workaround for ICE on gcc5 2017-12-23 16:10:31 -07:00
Phantom
9a6a452857 Fix broken surface validation logic since removal of the reinterpret hack 2017-12-23 16:10:30 -07:00
Phantom
f893daa4a2 Perform the same checks on TexCopy params that SW does 2017-12-23 16:10:30 -07:00
James Rowe
91fad7010b Fix compilation on mac and linux 2017-12-23 16:10:30 -07:00
James Rowe
34ff77f5f7 Revert "OpenGL Cache: Ignore format reinterpretation hack"
Testing found a few games that did some crazy things which breaks the
assumptions made in that commit.
2017-12-23 16:10:29 -07:00
James Rowe
72034b772d Minor style changes 2017-12-23 16:10:29 -07:00
James Rowe
0498d34d18 OpenGL Cache: Ignore format reinterpretation hack
Several games such as Smash will cause some regions that are cached on
the gpu to be revalidated, but (seemingly) we can just ignore these
cases. If the data is already found on the gpu in dirty_regions, then we
validate those, and skip flushing that region from cpu.

Its unknown if this breaks any games, but it does speed up many games.
Additionally, it removes outlines in the pokemon games.
2017-12-23 16:10:29 -07:00
James Rowe
5b872c41d8 OpenGL Cache: Reorder methods
The previous commits added the methods where they were located
originally to try to get an easy to read diff between changes. This
commit fixes compliation since the static methods are now declared
before they are used.
2017-12-23 16:10:28 -07:00
James Rowe
24e187891f OpenGL Rasterizer: Update to use the new cache 2017-12-23 16:10:28 -07:00
James Rowe
e5adb6a26b OpenGL Cache: Add the rest of the Cache methods
Fills in the rasterizer cache methods using the helper methods added in
the previous commits.
2017-12-23 16:10:27 -07:00
James Rowe
81ea32d1e0 OpenGL Cache: Refactor Surface Cache interface
Changes the public interface of the surface cache to make it easier to
use. Reintroduces the cached page count cached pages that was removed in
an earlier commit.
2017-12-23 16:10:27 -07:00
James Rowe
3e1cbb7d14 OpenGL Cache: Split CachedSurface
Breaks CachedSurface into two classes, the parameters used to create or
find a cached surface, and the actual cached surface. This also adds a
few helper methods for getting surfaces from cache
2017-12-23 16:10:27 -07:00
James Rowe
0b98b768f5 OpenGL Cache: Add surface utility functions
Separates creating and filling surfaces into static functions that
can be reused from the different RasterizerCache methods.
2017-12-23 16:10:26 -07:00
James Rowe
e9e2d444ef OpenGL Cache: Optimize Morton Copy to copy in tiles
Compiles two lookup arrays of functions for the different
configurations of Morton Copy.
2017-12-23 16:10:26 -07:00
James Rowe
160ac25527 OpenGL State: Change setters so they don't directly write to curstate 2017-12-23 16:10:25 -07:00
James Rowe
13606a6d0b Memory: Remove count of cached pages and add InvalidateRegion
In a future commit, the count of cached pages will be reintroduced in
the actual surface cache. Also adds an Invalidate only to the cache
which marks a region as invalid in order to try to avoid a costly flush
from 3ds memory
2017-12-23 16:10:25 -07:00
James Rowe
c821c14908 Settings: Change resolution scaling to an integer instead of a float 2017-12-23 16:10:25 -07:00
Sebastian Valle
c3c684cd2b
Merge pull request #3301 from Subv/exitprocess2
Kernel/SVC: Partially implemented svcExitProcess.
2017-12-23 10:49:36 -05:00
Yuri Kunde Schlesner
f2e1160601
Merge pull request #3326 from wwylele/cmake-gen
cmake: add missing ${...} for variables inside generator expressions
2017-12-22 22:25:42 -08:00
wwylele
80ed0f03ac cmake: add missing ${...} for variables inside generator expressions 2017-12-23 03:00:15 +02:00
wwylele
bf23f8d542 HID: convert to ServiceFramework 2017-12-22 12:41:41 +02:00
wwylele
5345d2e957 fixup!citra_qt: load translation from resource 2017-12-22 12:34:49 +02:00
Sebastian Valle
ae42267cc7
Merge pull request #3307 from Subv/gsp_new_frame
HLE: Convert GSP_GPU to ServiceFramework.
2017-12-21 10:31:41 -05:00
Subv
3652809408 HLE: Convert GSP_GPU to ServiceFramework.
The only functional change is the error handling of GSP_GPU::ReadHWRegs function. We previously didn't return error codes (not even for success). The new returns were found by reverse engineering the GSP module.
2017-12-21 10:30:22 -05:00
Mat M
c143a5a3a6
Merge pull request #3318 from MerryMage/gdb_stub_
gdbstub: Correct typo
2017-12-20 15:05:37 -05:00
MerryMage
19814d68c1 gdbstub: Correct typo
Constructing and destructing a Core::System instance for the
GetInstance() call isn't the smartest thing to do.
2017-12-20 18:47:06 +00:00
Merry
c6293d7357
Merge pull request #3312 from lioncash/qt5-connect
citra_qt: Migrate to Qt 5 signal/slot connection syntax where applicable
2017-12-19 14:24:39 +00:00
Merry
3f37976fd3
Merge pull request #3309 from wwylele/cro-session-slot
ldr_ro: use ServiceFramework's session slot for client slot
2017-12-18 18:22:39 +00:00
Merry
32b2d5bdfe
Merge pull request #3253 from lioncash/mic-ipc
mic_u: Migrate to the new service framework
2017-12-18 14:34:47 +00:00
Lioncash
a73f135868
citra_qt: Migrate to Qt 5 signal/slot connection syntax where applicable
This is more type-safe than the string-based signal/slot syntax that was
being used. It also makes the connections throughout the UI code consistent.
2017-12-17 18:44:48 -05:00