We relies on UNREACHABLE's noreturn attribute to eliminate parent's "no return value" warning. However, this was wrapped in a `if(!false)` block, which compilers may not unfold to recognize the noreturn nature.
* Add Anaglyph 3D
Change 3D slider in-game
Change shaders while game is running
Move shader loading into function
Disable 3D slider setting when stereoscopy is off
The rest of the shaders
Address review issues
Documentation and minor fixups
Forgot clang-format
Fix shader release on SDL2-software rendering
Remove unnecessary state changes
Respect 3D factor setting regardless of stereoscopic rendering
Improve shader resolution passing
Minor setting-related improvements
Add option to toggle texture filtering
Rebase fixes
* One final clang-format
* Fix OpenGL problems
* common/file_util: Make IOFile's WriteString take a std::string_view
We don't need to force the usage of a std::string here, and can instead
use a std::string_view, which allows writing out other forms of strings
(e.g. C-style strings) without any unnecessary heap allocations.
* common/file_util: Remove unnecessary c_str() calls
The file stream open functions have supported std::string overloads
since C++11, so we don't need to use c_str() here. Same behavior, less
code.
* common/file_util: Make ReadFileToString and WriteStringToFile consistent
Makes the parameter ordering consistent, and also makes the filename
parameter a std::string. A std::string would be constructed anyways with
the previous code, as IOFile's only constructor with a filepath is one
taking a std::string.
We can also make WriteStringToFile's string parameter utilize a
std::string_view for the string, making use of our previous changes to
IOFile.
* common/file_util: Remove duplicated documentation comments
These are already present within the header, so they don't need to be
repeated in the cpp file.
* common/file_util: Make GetCurrentDir() return a std::optional
nullptr was being returned in the error case, which, at a glance may
seem perfectly OK... until you realize that std::string has the
invariant that it may not be constructed from a null pointer. This
means that if this error case was ever hit, then the application would
most likely crash from a thrown exception in std::string's constructor.
Instead, we can change the function to return an optional value,
indicating if a failure occurred.
* common/file_util: Remove unnecessary return at end of void StripTailDirSlashes()
While we're at it, also invert the conditional into a guard clause.
Allows for things such as:
auto rect = Common::Rectangle{0, 0, 0, 0};
as opposed to being required to explicitly write out the underlying
type, such as:
auto rect = Common::Rectangle<int>{0, 0, 0, 0};
The only requirement for the deduction is that all constructor arguments
be the same type.
* common/thread: Remove unused functions
Many of these functions are carried over from Dolphin (where they aren't
used anymore). Given these have no use (and we really shouldn't be
screwing around with OS-specific thread scheduler handling from the
emulator, these can be removed.
The function for setting the thread name is left, however, since it can
have debugging utility usages.
* input_common/sdl: Use a type alias to shorten declaration of GetPollers
Just makes the definitions a little bit more tidy.
* input_common/sdl: Correct return values within implementations of GetPollers()
In both cases, we weren't actually returning anything, which is
undefined behavior.
* yuzu/debugger/graphics_surface: Fill in missing surface format listings
Fills in the missing surface types that were marked as unknown. The
order corresponds with the TextureFormat enum within
video_core/texture.h.
We also don't need to all of these strings as translatable (only the
first string, as it's an English word).
* yuzu/debugger/graphics_surface: Clean up connection overload deduction
We can utilize qOverload with the signal connections to make the
function deducing a little less ugly.
* yuzu/debugger/graphics_surface: Tidy up SaveSurface
- Use QStringLiteral where applicable.
- Use const where applicable
- Remove unnecessary precondition check (we already assert the pixbuf
being non null)
* yuzu/debugger/graphics_surface: Display error messages for file I/O errors
* core: Add missing override specifiers where applicable
Applies the override specifier where applicable. In the case of
destructors that are defaulted in their definition, they can
simply be removed.
This also removes the unnecessary inclusions being done in audin_u and
audrec_u, given their close proximity.
* kernel/thread: Make parameter of GetWaitObjectIndex() const qualified
The pointed to member is never actually modified, so it can be made
const.
* kernel/thread: Avoid sign conversion within GetCommandBufferAddress()
Previously this was performing a u64 + int sign conversion. When dealing
with addresses, we should generally be keeping the arithmetic in the
same signedness type.
This also gets rid of the static lifetime of the constant, as there's no
need to make a trivial type like this potentially live for the entire
duration of the program.
* kernel/codeset: Make CodeSet's memory data member a regular std::vector
The use of a shared_ptr is an implementation detail of the VMManager
itself when mapping memory. Because of that, we shouldn't require all
users of the CodeSet to have to allocate the shared_ptr ahead of time.
It's intended that CodeSet simply pass in the required direct data, and
that the memory manager takes care of it from that point on.
This means we just do the shared pointer allocation in a single place,
when loading modules, as opposed to in each loader.
* kernel/wait_object: Make ShouldWait() take thread members by pointer-to-const
Given this is intended as a querying function, it doesn't make sense to
allow the implementer to modify the state of the given thread.
The `Register()` function can now handle error results and the error will be passed immediately to the Qt frontend, instead of being ignored silently and failing later with a "Room is not registered".
Uses arithmetic that can be identified more trivially by compilers for
optimizations. e.g. Rather than shifting the halves of the value and
then swapping and combining them, we can swap them in place.
e.g. for the original swap32 code on x86-64, clang 8.0 would generate:
mov ecx, edi
rol cx, 8
shl ecx, 16
shr edi, 16
rol di, 8
movzx eax, di
or eax, ecx
ret
while GCC 8.3 would generate the ideal:
mov eax, edi
bswap eax
ret
now both generate the same optimal output.
MSVC used to generate the following with the old code:
mov eax, ecx
rol cx, 8
shr eax, 16
rol ax, 8
movzx ecx, cx
movzx eax, ax
shl ecx, 16
or eax, ecx
ret 0
Now MSVC also generates a similar, but equally optimal result as clang/GCC:
bswap ecx
mov eax, ecx
ret 0
====
In the swap64 case, for the original code, clang 8.0 would generate:
mov eax, edi
bswap eax
shl rax, 32
shr rdi, 32
bswap edi
or rax, rdi
ret
(almost there, but still missing the mark)
while, again, GCC 8.3 would generate the more ideal:
mov rax, rdi
bswap rax
ret
now clang also generates the optimal sequence for this fallback as well.
This is a case where MSVC unfortunately falls short, despite the new
code, this one still generates a doozy of an output.
mov r8, rcx
mov r9, rcx
mov rax, 71776119061217280
mov rdx, r8
and r9, rax
and edx, 65280
mov rax, rcx
shr rax, 16
or r9, rax
mov rax, rcx
shr r9, 16
mov rcx, 280375465082880
and rax, rcx
mov rcx, 1095216660480
or r9, rax
mov rax, r8
and rax, rcx
shr r9, 16
or r9, rax
mov rcx, r8
mov rax, r8
shr r9, 8
shl rax, 16
and ecx, 16711680
or rdx, rax
mov eax, -16777216
and rax, r8
shl rdx, 16
or rdx, rcx
shl rdx, 16
or rax, rdx
shl rax, 8
or rax, r9
ret 0
which is pretty unfortunate.