Commit graph

845 commits

Author SHA1 Message Date
Hamish Milne
6917eaf53b Use load_construct_data for kernel objects 2020-02-13 17:38:25 +08:00
Hamish Milne
5265c79056 APT service serialization 2020-02-13 17:38:21 +08:00
Hamish Milne
3fd5c431f1 Service serialization framework; done AC 2020-02-13 17:38:20 +08:00
Hamish Milne
ac0337d8df Started IPC services serialization 2020-02-13 17:38:19 +08:00
Hamish Milne
4f95575d41 Serialize some more kernel objects 2020-02-13 17:38:18 +08:00
Hamish Milne
8c81500dee Serialize kernel/hle/memory 2020-02-13 17:38:18 +08:00
Hamish Milne
f557d26b40 Added CPU, mutex, process, thread, timer 2020-02-13 17:38:16 +08:00
Hamish Milne
5035e68dad Added derived kernel objects 2020-02-13 17:38:15 +08:00
Hamish Milne
f79c9668a3 Added shader state; WIP kernel objects 2020-02-13 17:38:10 +08:00
Hamish Milne
45788b9c82 Added shader state serialization 2020-02-13 17:34:16 +08:00
Hamish Milne
6f00976ab5 video_core serialization 2020-02-13 17:34:16 +08:00
Hamish Milne
dc04774ece Added POD serialization 2020-02-13 17:27:51 +08:00
Hamish Milne
6940c99ed6 Added boost serialization 2020-02-13 17:27:50 +08:00
Pengfei Zhu
b53b4bfb17 Merge pull request #5062 from FearlessTobi/port-3173
Port yuzu-emu/yuzu#3173: "common: SPSCQueue: Notify after incrementing queue size."
2020-02-10 12:10:45 +08:00
BreadFish64
e7a073e15f logging/backend: Change type of filename from string to const char*
This was suggested by degasus in https://github.com/yuzu-emu/yuzu/pull/3326 in order to avoid an unnecessary copy.
2020-01-28 14:29:26 +01:00
bunnei
591c6a64d7 common: SPSCQueue: Notify after incrementing queue size. 2020-01-19 13:35:49 +01:00
James Rowe
e4285097f4
Merge pull request #5021 from ccawley2011/cpu_detect
common/cpu_detect: Remove unused functionality
2020-01-17 20:30:29 -07:00
James Rowe
43c9695bf9 Fix title bar 2020-01-15 23:52:41 -07:00
James Rowe
cf4125a6a5 Only load precompiled shaders if their sanitize_mul setting matches 2020-01-15 21:10:37 -07:00
James Rowe
6945b6539f Address review and update zstd 2020-01-15 19:58:34 -07:00
James Rowe
be52d3a7d0 Add missing changes from yuzu file_util 2020-01-15 19:58:34 -07:00
James Rowe
b5b6ce5fdc Add shader cache version generation 2020-01-15 19:58:33 -07:00
James Rowe
8f67d6a444 Add ZSTD compression for precompiled cache 2020-01-15 19:58:33 -07:00
BreadFish64
b3beff0f4c common/logging: don't use regex for path trimming 2019-12-24 14:19:18 -06:00
Cameron Cawley
9a45d32a5f common/cpu_detect: Remove Common::CPUVendor
It's only used by telemetry, where the information it provides can be gained from the brand string.
2019-12-09 22:39:56 +00:00
Cameron Cawley
bc5ad137c0 common/cpu_detect: Remove unused functionality 2019-12-09 22:36:32 +00:00
James Rowe
e6c7f84dc6
Merge pull request #4964 from citra-emu/wwylele-patch-1
unfold UNREACHABLE implementation for dumb compilers
2019-11-20 09:43:48 -07:00
ReinUsesLisp
30be149f87 common/logging: Silence no return value warnings 2019-11-19 16:47:35 +01:00
Khangaroo
df99d98240 specify size of buffer and use openglstate in getteximageoes 2019-11-09 12:58:17 -07:00
khang06
a458155f99 texture dump hotkey (ctrl+d)
address more comments
2019-11-09 12:56:30 -07:00
Khangaroo
ae4aaf2fc1 nested folder support + refuse to load incompatibly sized textures + general cleanups 2019-11-09 12:56:27 -07:00
Khangaroo
5940361b81 new-line that clang-format didn't fix
address some comments
2019-11-09 12:56:17 -07:00
Khangaroo
59b475a4b9 implement custom texture preload 2019-11-09 12:56:17 -07:00
Khangaroo
6d90c42a79 fix crashes, add custom texture cache, load textures from load directory 2019-11-09 12:54:40 -07:00
khang06
94b3c63bf9 add dump dir to user paths 2019-11-09 12:53:16 -07:00
Weiyi Wang
e1fbf90e16
fix clang-format and lambda capture 2019-10-05 10:54:07 -04:00
Weiyi Wang
00b9cdaf95
unfold UNREACHABLE implementation for dumb compilers
We relies on UNREACHABLE's noreturn attribute to eliminate parent's "no return value" warning. However, this was wrapped in a `if(!false)` block, which compilers may not unfold to recognize the noreturn nature.
2019-10-05 10:45:01 -04:00
xperia64
8131bd32e3 renderer_opengl: Add support for custom shaders (#4578)
* Add Anaglyph 3D

Change 3D slider in-game

Change shaders while game is running

Move shader loading into function

Disable 3D slider setting when stereoscopy is off

The rest of the shaders

Address review issues

Documentation and minor fixups

Forgot clang-format

Fix shader release on SDL2-software rendering

Remove unnecessary state changes

Respect 3D factor setting regardless of stereoscopic rendering

Improve shader resolution passing

Minor setting-related improvements

Add option to toggle texture filtering

Rebase fixes

* One final clang-format

* Fix OpenGL problems
2019-08-09 20:00:47 +02:00
bunnei
bf8224213d android: common: file_util: Add user_path, ConfigDir, and CacheDir. 2019-07-07 11:01:13 -04:00
bunnei
1c61f066d1 android: common: logging: Add log output support. 2019-07-07 11:01:13 -04:00
bunnei
4d1de484c6 android: common: Add paths for Android SDCARD_DIR and EMU_DATA_DIR. 2019-07-07 11:01:13 -04:00
Tobias
ef73de9386
Port yuzu-emu/yuzu#2511: "common/file_util: Minor cleanup" (#4782)
* common/file_util: Make IOFile's WriteString take a std::string_view

We don't need to force the usage of a std::string here, and can instead
use a std::string_view, which allows writing out other forms of strings
(e.g. C-style strings) without any unnecessary heap allocations.

* common/file_util: Remove unnecessary c_str() calls

The file stream open functions have supported std::string overloads
since C++11, so we don't need to use c_str() here. Same behavior, less
code.

* common/file_util: Make ReadFileToString and WriteStringToFile consistent

Makes the parameter ordering consistent, and also makes the filename
parameter a std::string. A std::string would be constructed anyways with
the previous code, as IOFile's only constructor with a filepath is one
taking a std::string.

We can also make WriteStringToFile's string parameter utilize a
std::string_view for the string, making use of our previous changes to
IOFile.

* common/file_util: Remove duplicated documentation comments

These are already present within the header, so they don't need to be
repeated in the cpp file.

* common/file_util: Make GetCurrentDir() return a std::optional

nullptr was being returned in the error case, which, at a glance may
seem perfectly OK... until you realize that std::string has the
invariant that it may not be constructed from a null pointer. This
means that if this error case was ever hit, then the application would
most likely crash from a thrown exception in std::string's constructor.

Instead, we can change the function to return an optional value,
indicating if a failure occurred.

* common/file_util: Remove unnecessary return at end of void StripTailDirSlashes()

While we're at it, also invert the conditional into a guard clause.
2019-06-08 00:23:57 +02:00
Lioncash
a1b26db389 common/math_util: Provide a template deduction guide for Common::Rectangle
Allows for things such as:

auto rect = Common::Rectangle{0, 0, 0, 0};

as opposed to being required to explicitly write out the underlying
type, such as:

auto rect = Common::Rectangle<int>{0, 0, 0, 0};

The only requirement for the deduction is that all constructor arguments
be the same type.
2019-06-01 02:10:36 +02:00
Tobias
623b0621ab
Port various minor changes from yuzu PRs (#4725)
* common/thread: Remove unused functions

Many of these functions are carried over from Dolphin (where they aren't
used anymore). Given these have no use (and we really shouldn't be
screwing around with OS-specific thread scheduler handling from the
emulator, these can be removed.

The function for setting the thread name is left, however, since it can
have debugging utility usages.

* input_common/sdl: Use a type alias to shorten declaration of GetPollers

Just makes the definitions a little bit more tidy.

* input_common/sdl: Correct return values within implementations of GetPollers()

In both cases, we weren't actually returning anything, which is
undefined behavior.

* yuzu/debugger/graphics_surface: Fill in missing surface format listings

Fills in the missing surface types that were marked as unknown. The
order corresponds with the TextureFormat enum within
video_core/texture.h.

We also don't need to all of these strings as translatable (only the
first string, as it's an English word).

* yuzu/debugger/graphics_surface: Clean up connection overload deduction

We can utilize qOverload with the signal connections to make the
function deducing a little less ugly.

* yuzu/debugger/graphics_surface: Tidy up SaveSurface

- Use QStringLiteral where applicable.

- Use const where applicable

- Remove unnecessary precondition check (we already assert the pixbuf
  being non null)

* yuzu/debugger/graphics_surface: Display error messages for file I/O errors

* core: Add missing override specifiers where applicable

Applies the override specifier where applicable. In the case of
destructors that are  defaulted in their definition, they can
simply be removed.

This also removes the unnecessary inclusions being done in audin_u and
audrec_u, given their close proximity.

* kernel/thread: Make parameter of GetWaitObjectIndex() const qualified

The pointed to member is never actually modified, so it can be made
const.

* kernel/thread: Avoid sign conversion within GetCommandBufferAddress()

Previously this was performing a u64 + int sign conversion. When dealing
with addresses, we should generally be keeping the arithmetic in the
same signedness type.

This also gets rid of the static lifetime of the constant, as there's no
need to make a trivial type like this potentially live for the entire
duration of the program.

* kernel/codeset: Make CodeSet's memory data member a regular std::vector

The use of a shared_ptr is an implementation detail of the VMManager
itself when mapping memory. Because of that, we shouldn't require all
users of the CodeSet to have to allocate the shared_ptr ahead of time.
It's intended that CodeSet simply pass in the required direct data, and
that the memory manager takes care of it from that point on.

This means we just do the shared pointer allocation in a single place,
when loading modules, as opposed to in each loader.

* kernel/wait_object: Make ShouldWait() take thread members by pointer-to-const

Given this is intended as a querying function, it doesn't make sense to
allow the implementer to modify the state of the given thread.
2019-05-01 14:28:49 +02:00
Pengfei Zhu
e0a0bca13a
Merge pull request #4749 from zhaowenlan1779/webfix
web_service: Misc fixes
2019-05-01 17:00:17 +08:00
Pengfei Zhu
37861526ff
Merge pull request #4733 from zhaowenlan1779/ps
service/ps: Implement PS:EncryptDecryptAes
2019-04-29 21:39:53 +08:00
Pengfei Zhu
536e4de499
Merge pull request #4700 from zhaowenlan1779/swkbd-2
applets/swkbd: Add callback support
2019-04-20 22:18:15 +08:00
zhupengfei
36051204cc core, web_service: Check for error when registering rooms
The `Register()` function can now handle error results and the error will be passed immediately to the Qt frontend, instead of being ignored silently and failing later with a "Room is not registered".
2019-04-20 12:50:14 +08:00
Lioncash
b8d43d4dfb common/swap: Improve codegen of the default swap fallbacks
Uses arithmetic that can be identified more trivially by compilers for
optimizations. e.g. Rather than shifting the halves of the value and
then swapping and combining them, we can swap them in place.

e.g. for the original swap32 code on x86-64, clang 8.0 would generate:

    mov     ecx, edi
    rol     cx, 8
    shl     ecx, 16
    shr     edi, 16
    rol     di, 8
    movzx   eax, di
    or      eax, ecx
    ret

while GCC 8.3 would generate the ideal:

    mov     eax, edi
    bswap   eax
    ret

now both generate the same optimal output.

MSVC used to generate the following with the old code:

    mov     eax, ecx
    rol     cx, 8
    shr     eax, 16
    rol     ax, 8
    movzx   ecx, cx
    movzx   eax, ax
    shl     ecx, 16
    or      eax, ecx
    ret     0

Now MSVC also generates a similar, but equally optimal result as clang/GCC:

    bswap   ecx
    mov     eax, ecx
    ret     0

====

In the swap64 case, for the original code, clang 8.0 would generate:

    mov     eax, edi
    bswap   eax
    shl     rax, 32
    shr     rdi, 32
    bswap   edi
    or      rax, rdi
    ret

(almost there, but still missing the mark)

while, again, GCC 8.3 would generate the more ideal:

    mov     rax, rdi
    bswap   rax
    ret

now clang also generates the optimal sequence for this fallback as well.

This is a case where MSVC unfortunately falls short, despite the new
code, this one still generates a doozy of an output.

    mov     r8, rcx
    mov     r9, rcx
    mov     rax, 71776119061217280
    mov     rdx, r8
    and     r9, rax
    and     edx, 65280
    mov     rax, rcx
    shr     rax, 16
    or      r9, rax
    mov     rax, rcx
    shr     r9, 16
    mov     rcx, 280375465082880
    and     rax, rcx
    mov     rcx, 1095216660480
    or      r9, rax
    mov     rax, r8
    and     rax, rcx
    shr     r9, 16
    or      r9, rax
    mov     rcx, r8
    mov     rax, r8
    shr     r9, 8
    shl     rax, 16
    and     ecx, 16711680
    or      rdx, rax
    mov     eax, -16777216
    and     rax, r8
    shl     rdx, 16
    or      rdx, rcx
    shl     rdx, 16
    or      rax, rdx
    shl     rax, 8
    or      rax, r9
    ret     0

which is pretty unfortunate.
2019-04-15 17:56:16 +02:00
Lioncash
686d067271 common/swap: Mark byte swapping free functions with [[nodiscard]] and noexcept
Allows the compiler to inform when the result of a swap function is
being ignored (which is 100% a bug in all usage scenarios). We also mark
them noexcept to allow other functions using them to be able to be
marked as noexcept and play nicely with things that potentially inspect
"nothrowability".
2019-04-15 17:56:09 +02:00