..
texture_filters
rasterizer_cache: Introduce TextureRuntime and separate CachedSurface
2022-08-21 01:16:48 +03:00
depth_to_color.frag
video_core: implement GLES depth/stencil downloads
2021-10-02 14:19:27 +05:30
depth_to_color.vert
video_core: implement GLES depth/stencil downloads
2021-10-02 14:19:27 +05:30
ds_to_color.frag
video_core: implement GLES depth/stencil downloads
2021-10-02 14:19:27 +05:30
frame_dumper_opengl.cpp
core: Properly std::move things around
2020-02-27 16:55:09 +08:00
frame_dumper_opengl.h
video_core, core: Move pixel download to its own thread
2020-02-27 16:55:08 +08:00
gl_format_reinterpreter.cpp
rasterizer_cache: Introduce TextureRuntime and separate CachedSurface
2022-08-21 01:16:48 +03:00
gl_format_reinterpreter.h
rasterizer_cache: Introduce TextureRuntime and separate CachedSurface
2022-08-21 01:16:48 +03:00
gl_rasterizer.cpp
rasterizer_cache: Factor morton swizzle and pixel format to dedicate headers
2022-08-21 01:16:47 +03:00
gl_rasterizer.h
rasterizer_cache: Separate into common directory
2022-08-21 01:16:42 +03:00
gl_resource_manager.cpp
fix clang format
2020-07-07 16:43:42 -05:00
gl_resource_manager.h
Merge pull request #5420 from citra-emu/xglTextureBarrier
2020-07-07 16:45:27 -05:00
gl_shader_decompiler.cpp
gl_shader_decompiler: Improve performance of accurate_mul on Android.
2021-10-02 16:38:24 +05:30
gl_shader_decompiler.h
video_core: Add missing header guards
2020-04-18 22:06:37 -04:00
gl_shader_disk_cache.cpp
Backport non-seperable disk shader from android ( #5976 )
2022-04-02 11:57:14 +05:30
gl_shader_disk_cache.h
Backport non-seperable disk shader from android ( #5976 )
2022-04-02 11:57:14 +05:30
gl_shader_gen.cpp
Merge pull request #5804 from weihuoya/minorfx
2022-01-30 21:51:11 +05:30
gl_shader_gen.h
android: renderer_opengl: Partially implement glLogicOp on GLES.
2021-07-24 23:37:03 +05:30
gl_shader_manager.cpp
Fix MakeCurrent and shader issues with AMD 22.7 driver
2022-07-29 12:26:18 +02:00
gl_shader_manager.h
Backport non-seperable disk shader from android ( #5976 )
2022-04-02 11:57:14 +05:30
gl_shader_util.cpp
video_core: Bump OpenGL version to 4.3 on desktop
2022-08-21 01:39:16 +03:00
gl_shader_util.h
gl_shader_util: Specify default precision for uimage2D
2021-10-02 16:38:18 +05:30
gl_state.cpp
android: renderer_opengl: Partially implement glLogicOp on GLES.
2021-07-24 23:37:03 +05:30
gl_state.h
use separate texture buffer for light and fog
2021-07-24 23:36:53 +05:30
gl_stream_buffer.cpp
gl_stream_buffer: Profile orphaning of stream buffer.
2018-11-17 15:03:20 +01:00
gl_stream_buffer.h
Port yuzu-emu/yuzu#1137: "renderer_opengl: Namespace OpenGL code" ( #4423 )
2018-11-16 23:29:10 -08:00
gl_vars.cpp
video_core: add workarounds to enable GLES support
2019-02-12 16:57:18 -06:00
gl_vars.h
video_core: add workarounds to enable GLES support
2019-02-12 16:57:18 -06:00
pica_to_gl.h
Merge pull request #5501 from FearlessTobi/port-1064-3948
2021-04-23 22:58:08 -07:00
post_processing_opengl.cpp
Add Get(Inv)WindowResolution shader functions ( #5818 )
2021-07-24 12:35:33 -05:00
post_processing_opengl.h
post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode()
2020-04-18 22:27:44 -04:00
renderer_opengl.cpp
Add Cardboard VR
2021-12-18 16:52:24 +05:30
renderer_opengl.h
video_core, core: Move pixel download to its own thread
2020-02-27 16:55:08 +08:00
texture_downloader_es.cpp
rasterizer_cache: Move utlities and type to separate headers
2022-08-21 01:16:48 +03:00
texture_downloader_es.h
video_core: implement GLES depth/stencil downloads
2021-10-02 14:19:27 +05:30