citra/src/citra_qt/main.h
2017-12-04 17:42:23 +01:00

201 lines
5.8 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QMainWindow>
#include <QTimer>
#include "core/core.h"
#include "core/hle/service/am/am.h"
#include "ui_main.h"
class AboutDialog;
class Config;
class EmuThread;
class GameList;
class GImageInfo;
class GPUCommandListWidget;
class GPUCommandStreamWidget;
class GraphicsBreakPointsWidget;
class GraphicsTracingWidget;
class GraphicsVertexShaderWidget;
class GRenderWindow;
class MicroProfileDialog;
class ProfilerWidget;
template <typename>
class QFutureWatcher;
class QProgressBar;
class RegistersWidget;
class Updater;
class WaitTreeWidget;
class GMainWindow : public QMainWindow {
Q_OBJECT
/// Max number of recently loaded items to keep track of
static const int max_recent_files_item = 10;
// TODO: Make use of this!
enum {
UI_IDLE,
UI_EMU_BOOTING,
UI_EMU_RUNNING,
UI_EMU_STOPPING,
};
public:
void filterBarSetChecked(bool state);
void UpdateUITheme();
GMainWindow();
~GMainWindow();
signals:
/**
* Signal that is emitted when a new EmuThread has been created and an emulation session is
* about to start. At this time, the core system emulation has been initialized, and all
* emulation handles and memory should be valid.
*
* @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to
* access/change emulation state).
*/
void EmulationStarting(EmuThread* emu_thread);
/**
* Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core
* system emulation handles and memory are still valid, but are about become invalid.
*/
void EmulationStopping();
void UpdateProgress(size_t written, size_t total);
private:
void InitializeWidgets();
void InitializeDebugWidgets();
void InitializeRecentFileMenuActions();
void InitializeHotkeys();
void SetDefaultUIGeometry();
void RestoreUIState();
void ConnectWidgetEvents();
void ConnectMenuEvents();
bool LoadROM(const QString& filename);
void BootGame(const QString& filename);
void ShutdownGame();
void ShowCallouts();
void ShowUpdaterWidgets();
void ShowUpdatePrompt();
void ShowNoUpdatePrompt();
void CheckForUpdates();
/**
* Stores the filename in the recently loaded files list.
* The new filename is stored at the beginning of the recently loaded files list.
* After inserting the new entry, duplicates are removed meaning that if
* this was inserted from \a OnMenuRecentFile(), the entry will be put on top
* and remove from its previous position.
*
* Finally, this function calls \a UpdateRecentFiles() to update the UI.
*
* @param filename the filename to store
*/
void StoreRecentFile(const QString& filename);
/**
* Updates the recent files menu.
* Menu entries are rebuilt from the configuration file.
* If there is no entry in the menu, the menu is greyed out.
*/
void UpdateRecentFiles();
/**
* If the emulation is running,
* asks the user if he really want to close the emulator
*
* @return true if the user confirmed
*/
bool ConfirmClose();
bool ConfirmChangeGame();
void closeEvent(QCloseEvent* event) override;
private slots:
void OnStartGame();
void OnPauseGame();
void OnStopGame();
/// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path);
void OnGameListOpenSaveFolder(u64 program_id);
void OnMenuLoadFile();
void OnMenuInstallCIA();
void OnUpdateProgress(size_t written, size_t total);
void OnCIAInstallFinished();
/// Called whenever a user selects the "File->Select Game List Root" menu item
void OnMenuSelectGameListRoot();
void OnMenuRecentFile();
void OnSwapScreens();
void OnConfigure();
void OnToggleFilterBar();
void OnDisplayTitleBars(bool);
void ToggleFullscreen();
void ShowFullscreen();
void HideFullscreen();
void ToggleWindowMode();
void OnCreateGraphicsSurfaceViewer();
void OnCoreError(Core::System::ResultStatus, std::string);
/// Called whenever a user selects Help->About Citra
void OnMenuAboutCitra();
void OnUpdateFound(bool found, bool error);
void OnCheckForUpdates();
void OnOpenUpdater();
private:
void UpdateStatusBar();
Ui::MainWindow ui;
GRenderWindow* render_window;
GameList* game_list;
QFutureWatcher<Service::AM::InstallStatus>* watcher = nullptr;
// Status bar elements
QProgressBar* progress_bar = nullptr;
QLabel* message_label = nullptr;
QLabel* emu_speed_label = nullptr;
QLabel* game_fps_label = nullptr;
QLabel* emu_frametime_label = nullptr;
QTimer status_bar_update_timer;
std::unique_ptr<Config> config;
// Whether emulation is currently running in Citra.
bool emulation_running = false;
std::unique_ptr<EmuThread> emu_thread;
// Debugger panes
ProfilerWidget* profilerWidget;
MicroProfileDialog* microProfileDialog;
RegistersWidget* registersWidget;
GPUCommandStreamWidget* graphicsWidget;
GPUCommandListWidget* graphicsCommandsWidget;
GraphicsBreakPointsWidget* graphicsBreakpointsWidget;
GraphicsVertexShaderWidget* graphicsVertexShaderWidget;
GraphicsTracingWidget* graphicsTracingWidget;
WaitTreeWidget* waitTreeWidget;
Updater* updater;
bool explicit_update_check = false;
bool defer_update_prompt = false;
QAction* actions_recent_files[max_recent_files_item];
protected:
void dropEvent(QDropEvent* event) override;
void dragEnterEvent(QDragEnterEvent* event) override;
void dragMoveEvent(QDragMoveEvent* event) override;
};
Q_DECLARE_METATYPE(size_t);