citra/src/citra_qt/main.cpp
bunnei 62753e882e
Merge pull request #5448 from zhaowenlan1779/rerecording
Implement basic rerecording features
2022-02-18 20:29:36 -07:00

2480 lines
94 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <clocale>
#include <fstream>
#include <memory>
#include <thread>
#include <QDesktopWidget>
#include <QFileDialog>
#include <QFutureWatcher>
#include <QLabel>
#include <QMessageBox>
#include <QOpenGLFunctions_3_3_Core>
#include <QSysInfo>
#include <QtConcurrent/QtConcurrentRun>
#include <QtGui>
#include <QtWidgets>
#include <fmt/format.h>
#ifdef __APPLE__
#include <unistd.h> // for chdir
#endif
#ifdef _WIN32
#include <windows.h>
#endif
#include "citra_qt/aboutdialog.h"
#include "citra_qt/applets/mii_selector.h"
#include "citra_qt/applets/swkbd.h"
#include "citra_qt/bootmanager.h"
#include "citra_qt/camera/qt_multimedia_camera.h"
#include "citra_qt/camera/still_image_camera.h"
#include "citra_qt/cheats.h"
#include "citra_qt/compatdb.h"
#include "citra_qt/compatibility_list.h"
#include "citra_qt/configuration/config.h"
#include "citra_qt/configuration/configure_dialog.h"
#include "citra_qt/debugger/console.h"
#include "citra_qt/debugger/graphics/graphics.h"
#include "citra_qt/debugger/graphics/graphics_breakpoints.h"
#include "citra_qt/debugger/graphics/graphics_cmdlists.h"
#include "citra_qt/debugger/graphics/graphics_surface.h"
#include "citra_qt/debugger/graphics/graphics_tracing.h"
#include "citra_qt/debugger/graphics/graphics_vertex_shader.h"
#include "citra_qt/debugger/ipc/recorder.h"
#include "citra_qt/debugger/lle_service_modules.h"
#include "citra_qt/debugger/profiler.h"
#include "citra_qt/debugger/registers.h"
#include "citra_qt/debugger/wait_tree.h"
#include "citra_qt/discord.h"
#include "citra_qt/game_list.h"
#include "citra_qt/hotkeys.h"
#include "citra_qt/loading_screen.h"
#include "citra_qt/main.h"
#include "citra_qt/movie/movie_play_dialog.h"
#include "citra_qt/movie/movie_record_dialog.h"
#include "citra_qt/multiplayer/state.h"
#include "citra_qt/qt_image_interface.h"
#include "citra_qt/uisettings.h"
#include "citra_qt/updater/updater.h"
#include "citra_qt/util/clickable_label.h"
#include "common/common_paths.h"
#include "common/detached_tasks.h"
#include "common/file_util.h"
#include "common/logging/backend.h"
#include "common/logging/filter.h"
#include "common/logging/log.h"
#include "common/logging/text_formatter.h"
#include "common/microprofile.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#ifdef ARCHITECTURE_x86_64
#include "common/x64/cpu_detect.h"
#endif
#include "core/core.h"
#include "core/dumping/backend.h"
#include "core/file_sys/archive_extsavedata.h"
#include "core/file_sys/archive_source_sd_savedata.h"
#include "core/frontend/applets/default_applets.h"
#include "core/frontend/scope_acquire_context.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/service/fs/archive.h"
#include "core/hle/service/nfc/nfc.h"
#include "core/loader/loader.h"
#include "core/movie.h"
#include "core/savestate.h"
#include "core/settings.h"
#include "game_list_p.h"
#include "ui_main.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
#ifdef USE_DISCORD_PRESENCE
#include "citra_qt/discord_impl.h"
#endif
#ifdef ENABLE_FFMPEG_VIDEO_DUMPER
#include "citra_qt/dumping/dumping_dialog.h"
#endif
#ifdef QT_STATICPLUGIN
Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
#endif
#ifdef _WIN32
extern "C" {
// tells Nvidia drivers to use the dedicated GPU by default on laptops with switchable graphics
__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
}
#endif
constexpr int default_mouse_timeout = 2500;
/**
* "Callouts" are one-time instructional messages shown to the user. In the config settings, there
* is a bitfield "callout_flags" options, used to track if a message has already been shown to the
* user. This is 32-bits - if we have more than 32 callouts, we should retire and recycle old ones.
*/
enum class CalloutFlag : uint32_t {
Telemetry = 0x1,
};
void GMainWindow::ShowTelemetryCallout() {
if (UISettings::values.callout_flags & static_cast<uint32_t>(CalloutFlag::Telemetry)) {
return;
}
UISettings::values.callout_flags |= static_cast<uint32_t>(CalloutFlag::Telemetry);
const QString telemetry_message =
tr("<a href='https://citra-emu.org/entry/telemetry-and-why-thats-a-good-thing/'>Anonymous "
"data is collected</a> to help improve Citra. "
"<br/><br/>Would you like to share your usage data with us?");
if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) {
Settings::values.enable_telemetry = false;
Settings::Apply();
}
}
const int GMainWindow::max_recent_files_item;
static void InitializeLogging() {
Log::Filter log_filter;
log_filter.ParseFilterString(Settings::values.log_filter);
Log::SetGlobalFilter(log_filter);
const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
FileUtil::CreateFullPath(log_dir);
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
#ifdef _WIN32
Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
#endif
}
GMainWindow::GMainWindow()
: config(std::make_unique<Config>()), emu_thread(nullptr),
ui(std::make_unique<Ui::MainWindow>()) {
InitializeLogging();
Debugger::ToggleConsole();
Settings::LogSettings();
// register types to use in slots and signals
qRegisterMetaType<std::size_t>("std::size_t");
qRegisterMetaType<Service::AM::InstallStatus>("Service::AM::InstallStatus");
LoadTranslation();
Pica::g_debug_context = Pica::DebugContext::Construct();
setAcceptDrops(true);
ui->setupUi(this);
statusBar()->hide();
default_theme_paths = QIcon::themeSearchPaths();
UpdateUITheme();
SetDiscordEnabled(UISettings::values.enable_discord_presence);
discord_rpc->Update();
Network::Init();
Core::Movie::GetInstance().SetPlaybackCompletionCallback([this] {
QMetaObject::invokeMethod(this, "OnMoviePlaybackCompleted", Qt::BlockingQueuedConnection);
});
InitializeWidgets();
InitializeDebugWidgets();
InitializeRecentFileMenuActions();
InitializeSaveStateMenuActions();
InitializeHotkeys();
ShowUpdaterWidgets();
SetDefaultUIGeometry();
RestoreUIState();
ConnectMenuEvents();
ConnectWidgetEvents();
LOG_INFO(Frontend, "Citra Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
Common::g_scm_desc);
#ifdef ARCHITECTURE_x86_64
const auto& caps = Common::GetCPUCaps();
std::string cpu_string = caps.cpu_string;
if (caps.avx || caps.avx2 || caps.avx512) {
cpu_string += " | AVX";
if (caps.avx512) {
cpu_string += "512";
} else if (caps.avx2) {
cpu_string += '2';
}
if (caps.fma || caps.fma4) {
cpu_string += " | FMA";
}
}
LOG_INFO(Frontend, "Host CPU: {}", cpu_string);
#endif
LOG_INFO(Frontend, "Host OS: {}", QSysInfo::prettyProductName().toStdString());
UpdateWindowTitle();
show();
game_list->LoadCompatibilityList();
game_list->PopulateAsync(UISettings::values.game_dirs);
// Show one-time "callout" messages to the user
ShowTelemetryCallout();
mouse_hide_timer.setInterval(default_mouse_timeout);
connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor);
connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::OnMouseActivity);
if (UISettings::values.check_for_update_on_start) {
CheckForUpdates();
}
QStringList args = QApplication::arguments();
if (args.length() >= 2) {
BootGame(args[1]);
}
}
GMainWindow::~GMainWindow() {
// will get automatically deleted otherwise
if (render_window->parent() == nullptr)
delete render_window;
Pica::g_debug_context.reset();
Network::Shutdown();
}
void GMainWindow::InitializeWidgets() {
#ifdef CITRA_ENABLE_COMPATIBILITY_REPORTING
ui->action_Report_Compatibility->setVisible(true);
#endif
render_window = new GRenderWindow(this, emu_thread.get());
render_window->hide();
game_list = new GameList(this);
ui->horizontalLayout->addWidget(game_list);
game_list_placeholder = new GameListPlaceholder(this);
ui->horizontalLayout->addWidget(game_list_placeholder);
game_list_placeholder->setVisible(false);
loading_screen = new LoadingScreen(this);
loading_screen->hide();
ui->horizontalLayout->addWidget(loading_screen);
connect(loading_screen, &LoadingScreen::Hidden, [&] {
loading_screen->Clear();
if (emulation_running) {
render_window->show();
render_window->setFocus();
}
});
multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui->action_Leave_Room,
ui->action_Show_Room);
multiplayer_state->setVisible(false);
// Setup updater
updater = new Updater(this);
UISettings::values.updater_found = updater->HasUpdater();
// Create status bar
message_label = new QLabel();
// Configured separately for left alignment
message_label->setVisible(false);
message_label->setFrameStyle(QFrame::NoFrame);
message_label->setContentsMargins(4, 0, 4, 0);
message_label->setAlignment(Qt::AlignLeft);
statusBar()->addPermanentWidget(message_label, 1);
progress_bar = new QProgressBar();
progress_bar->hide();
statusBar()->addPermanentWidget(progress_bar);
emu_speed_label = new QLabel();
emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% "
"indicate emulation is running faster or slower than a 3DS."));
game_fps_label = new QLabel();
game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
"This will vary from game to game and scene to scene."));
emu_frametime_label = new QLabel();
emu_frametime_label->setToolTip(
tr("Time taken to emulate a 3DS frame, not counting framelimiting or v-sync. For "
"full-speed emulation this should be at most 16.67 ms."));
for (auto& label : {emu_speed_label, game_fps_label, emu_frametime_label}) {
label->setVisible(false);
label->setFrameStyle(QFrame::NoFrame);
label->setContentsMargins(4, 0, 4, 0);
statusBar()->addPermanentWidget(label, 0);
}
statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0);
statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0);
statusBar()->setVisible(true);
// Removes an ugly inner border from the status bar widgets under Linux
setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}"));
QActionGroup* actionGroup_ScreenLayouts = new QActionGroup(this);
actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Default);
actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Single_Screen);
actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Large_Screen);
actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Side_by_Side);
}
void GMainWindow::InitializeDebugWidgets() {
connect(ui->action_Create_Pica_Surface_Viewer, &QAction::triggered, this,
&GMainWindow::OnCreateGraphicsSurfaceViewer);
QMenu* debug_menu = ui->menu_View_Debugging;
#if MICROPROFILE_ENABLED
microProfileDialog = new MicroProfileDialog(this);
microProfileDialog->hide();
debug_menu->addAction(microProfileDialog->toggleViewAction());
#endif
registersWidget = new RegistersWidget(this);
addDockWidget(Qt::RightDockWidgetArea, registersWidget);
registersWidget->hide();
debug_menu->addAction(registersWidget->toggleViewAction());
connect(this, &GMainWindow::EmulationStarting, registersWidget,
&RegistersWidget::OnEmulationStarting);
connect(this, &GMainWindow::EmulationStopping, registersWidget,
&RegistersWidget::OnEmulationStopping);
graphicsWidget = new GPUCommandStreamWidget(this);
addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
graphicsWidget->hide();
debug_menu->addAction(graphicsWidget->toggleViewAction());
graphicsCommandsWidget = new GPUCommandListWidget(this);
addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
graphicsCommandsWidget->hide();
debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
graphicsBreakpointsWidget->hide();
debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget);
graphicsVertexShaderWidget->hide();
debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget);
graphicsTracingWidget->hide();
debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
connect(this, &GMainWindow::EmulationStarting, graphicsTracingWidget,
&GraphicsTracingWidget::OnEmulationStarting);
connect(this, &GMainWindow::EmulationStopping, graphicsTracingWidget,
&GraphicsTracingWidget::OnEmulationStopping);
waitTreeWidget = new WaitTreeWidget(this);
addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
waitTreeWidget->hide();
debug_menu->addAction(waitTreeWidget->toggleViewAction());
connect(this, &GMainWindow::EmulationStarting, waitTreeWidget,
&WaitTreeWidget::OnEmulationStarting);
connect(this, &GMainWindow::EmulationStopping, waitTreeWidget,
&WaitTreeWidget::OnEmulationStopping);
lleServiceModulesWidget = new LLEServiceModulesWidget(this);
addDockWidget(Qt::RightDockWidgetArea, lleServiceModulesWidget);
lleServiceModulesWidget->hide();
debug_menu->addAction(lleServiceModulesWidget->toggleViewAction());
connect(this, &GMainWindow::EmulationStarting,
[this] { lleServiceModulesWidget->setDisabled(true); });
connect(this, &GMainWindow::EmulationStopping, waitTreeWidget,
[this] { lleServiceModulesWidget->setDisabled(false); });
ipcRecorderWidget = new IPCRecorderWidget(this);
addDockWidget(Qt::RightDockWidgetArea, ipcRecorderWidget);
ipcRecorderWidget->hide();
debug_menu->addAction(ipcRecorderWidget->toggleViewAction());
connect(this, &GMainWindow::EmulationStarting, ipcRecorderWidget,
&IPCRecorderWidget::OnEmulationStarting);
}
void GMainWindow::InitializeRecentFileMenuActions() {
for (int i = 0; i < max_recent_files_item; ++i) {
actions_recent_files[i] = new QAction(this);
actions_recent_files[i]->setVisible(false);
connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile);
ui->menu_recent_files->addAction(actions_recent_files[i]);
}
ui->menu_recent_files->addSeparator();
QAction* action_clear_recent_files = new QAction(this);
action_clear_recent_files->setText(tr("Clear Recent Files"));
connect(action_clear_recent_files, &QAction::triggered, this, [this] {
UISettings::values.recent_files.clear();
UpdateRecentFiles();
});
ui->menu_recent_files->addAction(action_clear_recent_files);
UpdateRecentFiles();
}
void GMainWindow::InitializeSaveStateMenuActions() {
for (u32 i = 0; i < Core::SaveStateSlotCount; ++i) {
actions_load_state[i] = new QAction(this);
actions_load_state[i]->setData(i + 1);
connect(actions_load_state[i], &QAction::triggered, this, &GMainWindow::OnLoadState);
ui->menu_Load_State->addAction(actions_load_state[i]);
actions_save_state[i] = new QAction(this);
actions_save_state[i]->setData(i + 1);
connect(actions_save_state[i], &QAction::triggered, this, &GMainWindow::OnSaveState);
ui->menu_Save_State->addAction(actions_save_state[i]);
}
connect(ui->action_Load_from_Newest_Slot, &QAction::triggered, [this] {
UpdateSaveStates();
if (newest_slot != 0) {
actions_load_state[newest_slot - 1]->trigger();
}
});
connect(ui->action_Save_to_Oldest_Slot, &QAction::triggered, [this] {
UpdateSaveStates();
actions_save_state[oldest_slot - 1]->trigger();
});
connect(ui->menu_Load_State->menuAction(), &QAction::hovered, this,
&GMainWindow::UpdateSaveStates);
connect(ui->menu_Save_State->menuAction(), &QAction::hovered, this,
&GMainWindow::UpdateSaveStates);
UpdateSaveStates();
}
void GMainWindow::InitializeHotkeys() {
hotkey_registry.LoadHotkeys();
const QString main_window = QStringLiteral("Main Window");
const QString load_file = QStringLiteral("Load File");
const QString exit_citra = QStringLiteral("Exit Citra");
const QString stop_emulation = QStringLiteral("Stop Emulation");
const QString toggle_filter_bar = QStringLiteral("Toggle Filter Bar");
const QString toggle_status_bar = QStringLiteral("Toggle Status Bar");
const QString fullscreen = QStringLiteral("Fullscreen");
ui->action_Show_Filter_Bar->setShortcut(
hotkey_registry.GetKeySequence(main_window, toggle_filter_bar));
ui->action_Show_Filter_Bar->setShortcutContext(
hotkey_registry.GetShortcutContext(main_window, toggle_filter_bar));
ui->action_Show_Status_Bar->setShortcut(
hotkey_registry.GetKeySequence(main_window, toggle_status_bar));
ui->action_Show_Status_Bar->setShortcutContext(
hotkey_registry.GetShortcutContext(main_window, toggle_status_bar));
connect(hotkey_registry.GetHotkey(main_window, load_file, this), &QShortcut::activated,
ui->action_Load_File, &QAction::trigger);
connect(hotkey_registry.GetHotkey(main_window, stop_emulation, this), &QShortcut::activated,
ui->action_Stop, &QAction::trigger);
connect(hotkey_registry.GetHotkey(main_window, exit_citra, this), &QShortcut::activated,
ui->action_Exit, &QAction::trigger);
connect(
hotkey_registry.GetHotkey(main_window, QStringLiteral("Continue/Pause Emulation"), this),
&QShortcut::activated, this, [&] {
if (emulation_running) {
if (emu_thread->IsRunning()) {
OnPauseGame();
} else {
OnStartGame();
}
}
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Restart Emulation"), this),
&QShortcut::activated, this, [this] {
if (!Core::System::GetInstance().IsPoweredOn())
return;
BootGame(QString(game_path));
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Swap Screens"), render_window),
&QShortcut::activated, ui->action_Screen_Layout_Swap_Screens, &QAction::trigger);
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Rotate Screens Upright"),
render_window),
&QShortcut::activated, ui->action_Screen_Layout_Upright_Screens, &QAction::trigger);
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Screen Layout"),
render_window),
&QShortcut::activated, this, &GMainWindow::ToggleScreenLayout);
connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
&QShortcut::activated, ui->action_Fullscreen, &QAction::trigger);
connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
&QShortcut::activatedAmbiguously, ui->action_Fullscreen, &QAction::trigger);
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Exit Fullscreen"), this),
&QShortcut::activated, this, [&] {
if (emulation_running) {
ui->action_Fullscreen->setChecked(false);
ToggleFullscreen();
}
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Alternate Speed"), this),
&QShortcut::activated, this, [&] {
Settings::values.use_frame_limit_alternate =
!Settings::values.use_frame_limit_alternate;
UpdateStatusBar();
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Texture Dumping"), this),
&QShortcut::activated, this,
[&] { Settings::values.dump_textures = !Settings::values.dump_textures; });
// We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes
// the variable hold a garbage value after this function exits
static constexpr u16 SPEED_LIMIT_STEP = 5;
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this),
&QShortcut::activated, this, [&] {
if (Settings::values.use_frame_limit_alternate) {
if (Settings::values.frame_limit_alternate == 0) {
return;
}
if (Settings::values.frame_limit_alternate < 995 - SPEED_LIMIT_STEP) {
Settings::values.frame_limit_alternate += SPEED_LIMIT_STEP;
} else {
Settings::values.frame_limit_alternate = 0;
}
} else {
if (Settings::values.frame_limit == 0) {
return;
}
if (Settings::values.frame_limit < 995 - SPEED_LIMIT_STEP) {
Settings::values.frame_limit += SPEED_LIMIT_STEP;
} else {
Settings::values.frame_limit = 0;
}
}
UpdateStatusBar();
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this),
&QShortcut::activated, this, [&] {
if (Settings::values.use_frame_limit_alternate) {
if (Settings::values.frame_limit_alternate == 0) {
Settings::values.frame_limit_alternate = 995;
} else if (Settings::values.frame_limit_alternate > SPEED_LIMIT_STEP) {
Settings::values.frame_limit_alternate -= SPEED_LIMIT_STEP;
}
} else {
if (Settings::values.frame_limit == 0) {
Settings::values.frame_limit = 995;
} else if (Settings::values.frame_limit > SPEED_LIMIT_STEP) {
Settings::values.frame_limit -= SPEED_LIMIT_STEP;
UpdateStatusBar();
}
}
UpdateStatusBar();
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Frame Advancing"), this),
&QShortcut::activated, ui->action_Enable_Frame_Advancing, &QAction::trigger);
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Advance Frame"), this),
&QShortcut::activated, ui->action_Advance_Frame, &QAction::trigger);
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load Amiibo"), this),
&QShortcut::activated, this, [&] {
if (ui->action_Load_Amiibo->isEnabled()) {
OnLoadAmiibo();
}
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Remove Amiibo"), this),
&QShortcut::activated, this, [&] {
if (ui->action_Remove_Amiibo->isEnabled()) {
OnRemoveAmiibo();
}
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Capture Screenshot"), this),
&QShortcut::activated, this, [&] {
if (emu_thread->IsRunning()) {
OnCaptureScreenshot();
}
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load from Newest Slot"), this),
&QShortcut::activated, ui->action_Load_from_Newest_Slot, &QAction::trigger);
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Save to Oldest Slot"), this),
&QShortcut::activated, ui->action_Save_to_Oldest_Slot, &QAction::trigger);
}
void GMainWindow::ShowUpdaterWidgets() {
ui->action_Check_For_Updates->setVisible(UISettings::values.updater_found);
ui->action_Open_Maintenance_Tool->setVisible(UISettings::values.updater_found);
connect(updater, &Updater::CheckUpdatesDone, this, &GMainWindow::OnUpdateFound);
}
void GMainWindow::SetDefaultUIGeometry() {
// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
const QRect screenRect = QApplication::desktop()->screenGeometry(this);
const int w = screenRect.width() * 2 / 3;
const int h = screenRect.height() / 2;
const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
const int y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
setGeometry(x, y, w, h);
}
void GMainWindow::RestoreUIState() {
restoreGeometry(UISettings::values.geometry);
restoreState(UISettings::values.state);
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
#if MICROPROFILE_ENABLED
microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
microProfileDialog->setVisible(UISettings::values.microprofile_visible);
#endif
ui->action_Cheats->setEnabled(false);
game_list->LoadInterfaceLayout();
ui->action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
ToggleWindowMode();
ui->action_Fullscreen->setChecked(UISettings::values.fullscreen);
SyncMenuUISettings();
ui->action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar);
OnDisplayTitleBars(ui->action_Display_Dock_Widget_Headers->isChecked());
ui->action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar);
game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar);
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
}
void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
if (!UISettings::values.pause_when_in_background) {
return;
}
if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive &&
state != Qt::ApplicationActive) {
LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
}
if (ui->action_Pause->isEnabled() &&
(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
auto_paused = true;
OnPauseGame();
} else if (ui->action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) {
auto_paused = false;
OnStartGame();
}
}
void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
&GMainWindow::OnGameListNavigateToGamedbEntry);
connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory);
connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this,
&GMainWindow::OnGameListAddDirectory);
connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList);
connect(game_list, &GameList::PopulatingCompleted,
[this] { multiplayer_state->UpdateGameList(game_list->GetModel()); });
connect(this, &GMainWindow::EmulationStarting, render_window,
&GRenderWindow::OnEmulationStarting);
connect(this, &GMainWindow::EmulationStopping, render_window,
&GRenderWindow::OnEmulationStopping);
connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
connect(this, &GMainWindow::UpdateProgress, this, &GMainWindow::OnUpdateProgress);
connect(this, &GMainWindow::CIAInstallReport, this, &GMainWindow::OnCIAInstallReport);
connect(this, &GMainWindow::CIAInstallFinished, this, &GMainWindow::OnCIAInstallFinished);
connect(this, &GMainWindow::UpdateThemedIcons, multiplayer_state,
&MultiplayerState::UpdateThemedIcons);
}
void GMainWindow::ConnectMenuEvents() {
// File
connect(ui->action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
connect(ui->action_Install_CIA, &QAction::triggered, this, &GMainWindow::OnMenuInstallCIA);
connect(ui->action_Exit, &QAction::triggered, this, &QMainWindow::close);
connect(ui->action_Load_Amiibo, &QAction::triggered, this, &GMainWindow::OnLoadAmiibo);
connect(ui->action_Remove_Amiibo, &QAction::triggered, this, &GMainWindow::OnRemoveAmiibo);
// Emulation
connect(ui->action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
connect(ui->action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
connect(ui->action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
connect(ui->action_Restart, &QAction::triggered, this,
[this] { BootGame(QString(game_path)); });
connect(ui->action_Report_Compatibility, &QAction::triggered, this,
&GMainWindow::OnMenuReportCompatibility);
connect(ui->action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
connect(ui->action_Cheats, &QAction::triggered, this, &GMainWindow::OnCheats);
// View
connect(ui->action_Single_Window_Mode, &QAction::triggered, this,
&GMainWindow::ToggleWindowMode);
connect(ui->action_Display_Dock_Widget_Headers, &QAction::triggered, this,
&GMainWindow::OnDisplayTitleBars);
connect(ui->action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
connect(ui->action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
// Multiplayer
connect(ui->action_View_Lobby, &QAction::triggered, multiplayer_state,
&MultiplayerState::OnViewLobby);
connect(ui->action_Start_Room, &QAction::triggered, multiplayer_state,
&MultiplayerState::OnCreateRoom);
connect(ui->action_Leave_Room, &QAction::triggered, multiplayer_state,
&MultiplayerState::OnCloseRoom);
connect(ui->action_Connect_To_Room, &QAction::triggered, multiplayer_state,
&MultiplayerState::OnDirectConnectToRoom);
connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state,
&MultiplayerState::OnOpenNetworkRoom);
ui->action_Fullscreen->setShortcut(
hotkey_registry
.GetHotkey(QStringLiteral("Main Window"), QStringLiteral("Fullscreen"), this)
->key());
ui->action_Screen_Layout_Swap_Screens->setShortcut(
hotkey_registry
.GetHotkey(QStringLiteral("Main Window"), QStringLiteral("Swap Screens"), this)
->key());
ui->action_Screen_Layout_Swap_Screens->setShortcutContext(Qt::WidgetWithChildrenShortcut);
ui->action_Screen_Layout_Upright_Screens->setShortcut(
hotkey_registry
.GetHotkey(QStringLiteral("Main Window"), QStringLiteral("Rotate Screens Upright"),
this)
->key());
ui->action_Screen_Layout_Upright_Screens->setShortcutContext(Qt::WidgetWithChildrenShortcut);
connect(ui->action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
connect(ui->action_Screen_Layout_Default, &QAction::triggered, this,
&GMainWindow::ChangeScreenLayout);
connect(ui->action_Screen_Layout_Single_Screen, &QAction::triggered, this,
&GMainWindow::ChangeScreenLayout);
connect(ui->action_Screen_Layout_Large_Screen, &QAction::triggered, this,
&GMainWindow::ChangeScreenLayout);
connect(ui->action_Screen_Layout_Side_by_Side, &QAction::triggered, this,
&GMainWindow::ChangeScreenLayout);
connect(ui->action_Screen_Layout_Swap_Screens, &QAction::triggered, this,
&GMainWindow::OnSwapScreens);
connect(ui->action_Screen_Layout_Upright_Screens, &QAction::triggered, this,
&GMainWindow::OnRotateScreens);
// Movie
connect(ui->action_Record_Movie, &QAction::triggered, this, &GMainWindow::OnRecordMovie);
connect(ui->action_Play_Movie, &QAction::triggered, this, &GMainWindow::OnPlayMovie);
connect(ui->action_Close_Movie, &QAction::triggered, this, &GMainWindow::OnCloseMovie);
connect(ui->action_Save_Movie, &QAction::triggered, this, &GMainWindow::OnSaveMovie);
connect(ui->action_Movie_Read_Only_Mode, &QAction::toggled, this,
[this](bool checked) { Core::Movie::GetInstance().SetReadOnly(checked); });
connect(ui->action_Enable_Frame_Advancing, &QAction::triggered, this, [this] {
if (emulation_running) {
Core::System::GetInstance().frame_limiter.SetFrameAdvancing(
ui->action_Enable_Frame_Advancing->isChecked());
ui->action_Advance_Frame->setEnabled(ui->action_Enable_Frame_Advancing->isChecked());
}
});
connect(ui->action_Advance_Frame, &QAction::triggered, this, [this] {
if (emulation_running) {
ui->action_Enable_Frame_Advancing->setChecked(true);
ui->action_Advance_Frame->setEnabled(true);
Core::System::GetInstance().frame_limiter.SetFrameAdvancing(true);
Core::System::GetInstance().frame_limiter.AdvanceFrame();
}
});
connect(ui->action_Capture_Screenshot, &QAction::triggered, this,
&GMainWindow::OnCaptureScreenshot);
#ifdef ENABLE_FFMPEG_VIDEO_DUMPER
connect(ui->action_Dump_Video, &QAction::triggered, [this] {
if (ui->action_Dump_Video->isChecked()) {
OnStartVideoDumping();
} else {
OnStopVideoDumping();
}
});
#else
ui->action_Dump_Video->setEnabled(false);
#endif
// Help
connect(ui->action_Open_Citra_Folder, &QAction::triggered, this,
&GMainWindow::OnOpenCitraFolder);
connect(ui->action_FAQ, &QAction::triggered, []() {
QDesktopServices::openUrl(QUrl(QStringLiteral("https://citra-emu.org/wiki/faq/")));
});
connect(ui->action_About, &QAction::triggered, this, &GMainWindow::OnMenuAboutCitra);
connect(ui->action_Check_For_Updates, &QAction::triggered, this,
&GMainWindow::OnCheckForUpdates);
connect(ui->action_Open_Maintenance_Tool, &QAction::triggered, this,
&GMainWindow::OnOpenUpdater);
}
void GMainWindow::OnDisplayTitleBars(bool show) {
QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
if (show) {
for (QDockWidget* widget : widgets) {
QWidget* old = widget->titleBarWidget();
widget->setTitleBarWidget(nullptr);
if (old != nullptr)
delete old;
}
} else {
for (QDockWidget* widget : widgets) {
QWidget* old = widget->titleBarWidget();
widget->setTitleBarWidget(new QWidget());
if (old != nullptr)
delete old;
}
}
}
void GMainWindow::OnCheckForUpdates() {
explicit_update_check = true;
CheckForUpdates();
}
void GMainWindow::CheckForUpdates() {
if (updater->CheckForUpdates()) {
LOG_INFO(Frontend, "Update check started");
} else {
LOG_WARNING(Frontend, "Unable to start check for updates");
}
}
void GMainWindow::OnUpdateFound(bool found, bool error) {
if (error) {
LOG_WARNING(Frontend, "Update check failed");
return;
}
if (!found) {
LOG_INFO(Frontend, "No updates found");
// If the user explicitly clicked the "Check for Updates" button, we are
// going to want to show them a prompt anyway.
if (explicit_update_check) {
explicit_update_check = false;
ShowNoUpdatePrompt();
}
return;
}
if (emulation_running && !explicit_update_check) {
LOG_INFO(Frontend, "Update found, deferring as game is running");
defer_update_prompt = true;
return;
}
LOG_INFO(Frontend, "Update found!");
explicit_update_check = false;
ShowUpdatePrompt();
}
void GMainWindow::ShowUpdatePrompt() {
defer_update_prompt = false;
auto result =
QMessageBox::question(this, tr("Update Available"),
tr("An update is available. Would you like to install it now?"),
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
if (result == QMessageBox::Yes) {
updater->LaunchUIOnExit();
close();
}
}
void GMainWindow::ShowNoUpdatePrompt() {
QMessageBox::information(this, tr("No Update Found"), tr("No update is found."),
QMessageBox::Ok, QMessageBox::Ok);
}
void GMainWindow::OnOpenUpdater() {
updater->LaunchUI();
}
void GMainWindow::PreventOSSleep() {
#ifdef _WIN32
SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
#endif
}
void GMainWindow::AllowOSSleep() {
#ifdef _WIN32
SetThreadExecutionState(ES_CONTINUOUS);
#endif
}
bool GMainWindow::LoadROM(const QString& filename) {
// Shutdown previous session if the emu thread is still active...
if (emu_thread != nullptr)
ShutdownGame();
render_window->InitRenderTarget();
Frontend::ScopeAcquireContext scope(*render_window);
const QString below_gl33_title = tr("OpenGL 3.3 Unsupported");
const QString below_gl33_message = tr("Your GPU may not support OpenGL 3.3, or you do not "
"have the latest graphics driver.");
if (!QOpenGLContext::globalShareContext()->versionFunctions<QOpenGLFunctions_3_3_Core>()) {
QMessageBox::critical(this, below_gl33_title, below_gl33_message);
return false;
}
Core::System& system{Core::System::GetInstance()};
const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())};
if (result != Core::System::ResultStatus::Success) {
switch (result) {
case Core::System::ResultStatus::ErrorGetLoader:
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString());
QMessageBox::critical(
this, tr("Invalid ROM Format"),
tr("Your ROM format is not supported.<br/>Please follow the guides to redump your "
"<a href='https://citra-emu.org/wiki/dumping-game-cartridges/'>game "
"cartridges</a> or "
"<a href='https://citra-emu.org/wiki/dumping-installed-titles/'>installed "
"titles</a>."));
break;
case Core::System::ResultStatus::ErrorSystemMode:
LOG_CRITICAL(Frontend, "Failed to load ROM!");
QMessageBox::critical(
this, tr("ROM Corrupted"),
tr("Your ROM is corrupted. <br/>Please follow the guides to redump your "
"<a href='https://citra-emu.org/wiki/dumping-game-cartridges/'>game "
"cartridges</a> or "
"<a href='https://citra-emu.org/wiki/dumping-installed-titles/'>installed "
"titles</a>."));
break;
case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted: {
QMessageBox::critical(
this, tr("ROM Encrypted"),
tr("Your ROM is encrypted. <br/>Please follow the guides to redump your "
"<a href='https://citra-emu.org/wiki/dumping-game-cartridges/'>game "
"cartridges</a> or "
"<a href='https://citra-emu.org/wiki/dumping-installed-titles/'>installed "
"titles</a>."));
break;
}
case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat:
QMessageBox::critical(
this, tr("Invalid ROM Format"),
tr("Your ROM format is not supported.<br/>Please follow the guides to redump your "
"<a href='https://citra-emu.org/wiki/dumping-game-cartridges/'>game "
"cartridges</a> or "
"<a href='https://citra-emu.org/wiki/dumping-installed-titles/'>installed "
"titles</a>."));
break;
case Core::System::ResultStatus::ErrorVideoCore:
QMessageBox::critical(
this, tr("Video Core Error"),
tr("An error has occurred. Please <a "
"href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>see "
"the "
"log</a> for more details. "
"Ensure that you have the latest graphics drivers for your GPU."));
break;
case Core::System::ResultStatus::ErrorVideoCore_ErrorGenericDrivers:
QMessageBox::critical(
this, tr("Video Core Error"),
tr("You are running default Windows drivers "
"for your GPU. You need to install the "
"proper drivers for your graphics card from the manufacturer's website."));
break;
case Core::System::ResultStatus::ErrorVideoCore_ErrorBelowGL33:
QMessageBox::critical(this, below_gl33_title, below_gl33_message);
break;
default:
QMessageBox::critical(
this, tr("Error while loading ROM!"),
tr("An unknown error occurred. Please see the log for more details."));
break;
}
return false;
}
std::string title;
system.GetAppLoader().ReadTitle(title);
game_title = QString::fromStdString(title);
UpdateWindowTitle();
game_path = filename;
system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt");
return true;
}
void GMainWindow::BootGame(const QString& filename) {
if (filename.endsWith(QStringLiteral(".cia"))) {
const auto answer = QMessageBox::question(
this, tr("CIA must be installed before usage"),
tr("Before using this CIA, you must install it. Do you want to install it now?"),
QMessageBox::Yes | QMessageBox::No);
if (answer == QMessageBox::Yes)
InstallCIA(QStringList(filename));
return;
}
LOG_INFO(Frontend, "Citra starting...");
StoreRecentFile(filename); // Put the filename on top of the list
if (movie_record_on_start) {
Core::Movie::GetInstance().PrepareForRecording();
}
if (movie_playback_on_start) {
Core::Movie::GetInstance().PrepareForPlayback(movie_playback_path.toStdString());
}
// Save configurations
UpdateUISettings();
game_list->SaveInterfaceLayout();
config->Save();
if (!LoadROM(filename))
return;
// Set everything up
if (movie_record_on_start) {
Core::Movie::GetInstance().StartRecording(movie_record_path.toStdString(),
movie_record_author.toStdString());
movie_record_on_start = false;
movie_record_path.clear();
movie_record_author.clear();
}
if (movie_playback_on_start) {
Core::Movie::GetInstance().StartPlayback(movie_playback_path.toStdString());
movie_playback_on_start = false;
movie_playback_path.clear();
}
if (ui->action_Enable_Frame_Advancing->isChecked()) {
ui->action_Advance_Frame->setEnabled(true);
Core::System::GetInstance().frame_limiter.SetFrameAdvancing(true);
} else {
ui->action_Advance_Frame->setEnabled(false);
}
if (video_dumping_on_start) {
Layout::FramebufferLayout layout{
Layout::FrameLayoutFromResolutionScale(VideoCore::GetResolutionScaleFactor())};
if (!Core::System::GetInstance().VideoDumper().StartDumping(
video_dumping_path.toStdString(), layout)) {
QMessageBox::critical(
this, tr("Citra"),
tr("Could not start video dumping.<br>Refer to the log for details."));
ui->action_Dump_Video->setChecked(false);
}
video_dumping_on_start = false;
video_dumping_path.clear();
}
// Create and start the emulation thread
emu_thread = std::make_unique<EmuThread>(*render_window);
emit EmulationStarting(emu_thread.get());
emu_thread->start();
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
// before the CPU continues
connect(emu_thread.get(), &EmuThread::DebugModeEntered, registersWidget,
&RegistersWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget,
&WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
connect(emu_thread.get(), &EmuThread::DebugModeLeft, registersWidget,
&RegistersWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
&WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen,
&LoadingScreen::OnLoadProgress, Qt::QueuedConnection);
connect(emu_thread.get(), &EmuThread::HideLoadingScreen, loading_screen,
&LoadingScreen::OnLoadComplete);
// Update the GUI
registersWidget->OnDebugModeEntered();
if (ui->action_Single_Window_Mode->isChecked()) {
game_list->hide();
game_list_placeholder->hide();
}
status_bar_update_timer.start(1000);
if (UISettings::values.hide_mouse) {
mouse_hide_timer.start();
setMouseTracking(true);
}
// show and hide the render_window to create the context
render_window->show();
render_window->hide();
loading_screen->Prepare(Core::System::GetInstance().GetAppLoader());
loading_screen->show();
emulation_running = true;
if (ui->action_Fullscreen->isChecked()) {
ShowFullscreen();
}
OnStartGame();
}
void GMainWindow::ShutdownGame() {
if (!emulation_running) {
return;
}
if (ui->action_Fullscreen->isChecked()) {
HideFullscreen();
}
#ifdef ENABLE_FFMPEG_VIDEO_DUMPER
if (Core::System::GetInstance().VideoDumper().IsDumping()) {
game_shutdown_delayed = true;
OnStopVideoDumping();
return;
}
#endif
AllowOSSleep();
discord_rpc->Pause();
emu_thread->RequestStop();
// Release emu threads from any breakpoints
// This belongs after RequestStop() and before wait() because if emulation stops on a GPU
// breakpoint after (or before) RequestStop() is called, the emulation would never be able
// to continue out to the main loop and terminate. Thus wait() would hang forever.
// TODO(bunnei): This function is not thread safe, but it's being used as if it were
Pica::g_debug_context->ClearBreakpoints();
// Frame advancing must be cancelled in order to release the emu thread from waiting
Core::System::GetInstance().frame_limiter.SetFrameAdvancing(false);
emit EmulationStopping();
// Wait for emulation thread to complete and delete it
emu_thread->wait();
emu_thread = nullptr;
OnCloseMovie();
discord_rpc->Update();
Camera::QtMultimediaCameraHandler::ReleaseHandlers();
// The emulation is stopped, so closing the window or not does not matter anymore
disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
// Update the GUI
ui->action_Start->setEnabled(false);
ui->action_Start->setText(tr("Start"));
ui->action_Pause->setEnabled(false);
ui->action_Stop->setEnabled(false);
ui->action_Restart->setEnabled(false);
ui->action_Cheats->setEnabled(false);
ui->action_Load_Amiibo->setEnabled(false);
ui->action_Remove_Amiibo->setEnabled(false);
ui->action_Report_Compatibility->setEnabled(false);
ui->action_Advance_Frame->setEnabled(false);
ui->action_Capture_Screenshot->setEnabled(false);
render_window->hide();
loading_screen->hide();
loading_screen->Clear();
if (game_list->IsEmpty())
game_list_placeholder->show();
else
game_list->show();
game_list->SetFilterFocus();
setMouseTracking(false);
// Disable status bar updates
status_bar_update_timer.stop();
message_label->setVisible(false);
message_label_used_for_movie = false;
emu_speed_label->setVisible(false);
game_fps_label->setVisible(false);
emu_frametime_label->setVisible(false);
UpdateSaveStates();
emulation_running = false;
if (defer_update_prompt) {
ShowUpdatePrompt();
}
game_title.clear();
UpdateWindowTitle();
game_path.clear();
// When closing the game, destroy the GLWindow to clear the context after the game is closed
render_window->ReleaseRenderTarget();
}
void GMainWindow::StoreRecentFile(const QString& filename) {
UISettings::values.recent_files.prepend(filename);
UISettings::values.recent_files.removeDuplicates();
while (UISettings::values.recent_files.size() > max_recent_files_item) {
UISettings::values.recent_files.removeLast();
}
UpdateRecentFiles();
}
void GMainWindow::UpdateRecentFiles() {
const int num_recent_files =
std::min(UISettings::values.recent_files.size(), max_recent_files_item);
for (int i = 0; i < num_recent_files; i++) {
const QString text = QStringLiteral("&%1. %2").arg(i + 1).arg(
QFileInfo(UISettings::values.recent_files[i]).fileName());
actions_recent_files[i]->setText(text);
actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]);
actions_recent_files[i]->setVisible(true);
}
for (int j = num_recent_files; j < max_recent_files_item; ++j) {
actions_recent_files[j]->setVisible(false);
}
// Enable the recent files menu if the list isn't empty
ui->menu_recent_files->setEnabled(num_recent_files != 0);
}
void GMainWindow::UpdateSaveStates() {
if (!Core::System::GetInstance().IsPoweredOn()) {
ui->menu_Load_State->setEnabled(false);
ui->menu_Save_State->setEnabled(false);
return;
}
ui->menu_Load_State->setEnabled(true);
ui->menu_Save_State->setEnabled(true);
ui->action_Load_from_Newest_Slot->setEnabled(false);
oldest_slot = newest_slot = 0;
oldest_slot_time = std::numeric_limits<u64>::max();
newest_slot_time = 0;
u64 title_id;
if (Core::System::GetInstance().GetAppLoader().ReadProgramId(title_id) !=
Loader::ResultStatus::Success) {
return;
}
auto savestates = Core::ListSaveStates(title_id);
for (u32 i = 0; i < Core::SaveStateSlotCount; ++i) {
actions_load_state[i]->setEnabled(false);
actions_load_state[i]->setText(tr("Slot %1").arg(i + 1));
actions_save_state[i]->setText(tr("Slot %1").arg(i + 1));
}
for (const auto& savestate : savestates) {
const auto text = tr("Slot %1 - %2")
.arg(savestate.slot)
.arg(QDateTime::fromSecsSinceEpoch(savestate.time)
.toString(QStringLiteral("yyyy-MM-dd hh:mm:ss")));
actions_load_state[savestate.slot - 1]->setEnabled(true);
actions_load_state[savestate.slot - 1]->setText(text);
actions_save_state[savestate.slot - 1]->setText(text);
ui->action_Load_from_Newest_Slot->setEnabled(true);
if (savestate.time > newest_slot_time) {
newest_slot = savestate.slot;
newest_slot_time = savestate.time;
}
if (savestate.time < oldest_slot_time) {
oldest_slot = savestate.slot;
oldest_slot_time = savestate.time;
}
}
for (u32 i = 0; i < Core::SaveStateSlotCount; ++i) {
if (!actions_load_state[i]->isEnabled()) {
// Prefer empty slot
oldest_slot = i + 1;
oldest_slot_time = 0;
break;
}
}
}
void GMainWindow::OnGameListLoadFile(QString game_path) {
BootGame(game_path);
}
void GMainWindow::OnGameListOpenFolder(u64 data_id, GameListOpenTarget target) {
std::string path;
std::string open_target;
switch (target) {
case GameListOpenTarget::SAVE_DATA: {
open_target = "Save Data";
std::string sdmc_dir = FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir);
path = FileSys::ArchiveSource_SDSaveData::GetSaveDataPathFor(sdmc_dir, data_id);
break;
}
case GameListOpenTarget::EXT_DATA: {
open_target = "Extra Data";
std::string sdmc_dir = FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir);
path = FileSys::GetExtDataPathFromId(sdmc_dir, data_id);
break;
}
case GameListOpenTarget::APPLICATION: {
open_target = "Application";
auto media_type = Service::AM::GetTitleMediaType(data_id);
path = Service::AM::GetTitlePath(media_type, data_id) + "content/";
break;
}
case GameListOpenTarget::UPDATE_DATA:
open_target = "Update Data";
path = Service::AM::GetTitlePath(Service::FS::MediaType::SDMC, data_id + 0xe00000000) +
"content/";
break;
case GameListOpenTarget::TEXTURE_DUMP:
open_target = "Dumped Textures";
path = fmt::format("{}textures/{:016X}/",
FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), data_id);
break;
case GameListOpenTarget::TEXTURE_LOAD:
open_target = "Custom Textures";
path = fmt::format("{}textures/{:016X}/",
FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), data_id);
break;
case GameListOpenTarget::MODS:
open_target = "Mods";
path = fmt::format("{}mods/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
data_id);
break;
default:
LOG_ERROR(Frontend, "Unexpected target {}", static_cast<int>(target));
return;
}
QString qpath = QString::fromStdString(path);
QDir dir(qpath);
if (!dir.exists()) {
QMessageBox::critical(
this, tr("Error Opening %1 Folder").arg(QString::fromStdString(open_target)),
tr("Folder does not exist!"));
return;
}
LOG_INFO(Frontend, "Opening {} path for data_id={:016x}", open_target, data_id);
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
}
void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
const CompatibilityList& compatibility_list) {
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
QString directory;
if (it != compatibility_list.end())
directory = it->second.second;
QDesktopServices::openUrl(QUrl(QStringLiteral("https://citra-emu.org/game/") + directory));
}
void GMainWindow::OnGameListDumpRomFS(QString game_path, u64 program_id) {
auto* dialog = new QProgressDialog(tr("Dumping..."), tr("Cancel"), 0, 0, this);
dialog->setWindowModality(Qt::WindowModal);
dialog->setWindowFlags(dialog->windowFlags() &
~(Qt::WindowCloseButtonHint | Qt::WindowContextHelpButtonHint));
dialog->setCancelButton(nullptr);
dialog->setMinimumDuration(0);
dialog->setValue(0);
const auto base_path = fmt::format(
"{}romfs/{:016X}", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), program_id);
const auto update_path =
fmt::format("{}romfs/{:016X}", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir),
program_id | 0x0004000e00000000);
using FutureWatcher = QFutureWatcher<std::pair<Loader::ResultStatus, Loader::ResultStatus>>;
auto* future_watcher = new FutureWatcher(this);
connect(future_watcher, &FutureWatcher::finished,
[this, dialog, base_path, update_path, future_watcher] {
dialog->hide();
const auto& [base, update] = future_watcher->result();
if (base != Loader::ResultStatus::Success) {
QMessageBox::critical(
this, tr("Citra"),
tr("Could not dump base RomFS.\nRefer to the log for details."));
return;
}
QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(base_path)));
if (update == Loader::ResultStatus::Success) {
QDesktopServices::openUrl(
QUrl::fromLocalFile(QString::fromStdString(update_path)));
}
});
auto future = QtConcurrent::run([game_path, base_path, update_path] {
std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(game_path.toStdString());
return std::make_pair(loader->DumpRomFS(base_path), loader->DumpUpdateRomFS(update_path));
});
future_watcher->setFuture(future);
}
void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
QString path;
if (directory == QStringLiteral("INSTALLED")) {
path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) +
"Nintendo "
"3DS/00000000000000000000000000000000/"
"00000000000000000000000000000000/title/00040000");
} else if (directory == QStringLiteral("SYSTEM")) {
path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
"00000000000000000000000000000000/title/00040010");
} else {
path = directory;
}
if (!QFileInfo::exists(path)) {
QMessageBox::critical(this, tr("Error Opening %1").arg(path), tr("Folder does not exist!"));
return;
}
QDesktopServices::openUrl(QUrl::fromLocalFile(path));
}
void GMainWindow::OnGameListAddDirectory() {
const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
if (dir_path.isEmpty())
return;
UISettings::GameDir game_dir{dir_path, false, true};
if (!UISettings::values.game_dirs.contains(game_dir)) {
UISettings::values.game_dirs.append(game_dir);
game_list->PopulateAsync(UISettings::values.game_dirs);
} else {
LOG_WARNING(Frontend, "Selected directory is already in the game list");
}
}
void GMainWindow::OnGameListShowList(bool show) {
if (emulation_running && ui->action_Single_Window_Mode->isChecked())
return;
game_list->setVisible(show);
game_list_placeholder->setVisible(!show);
};
void GMainWindow::OnMenuLoadFile() {
const QString extensions = QStringLiteral("*.").append(
GameList::supported_file_extensions.join(QStringLiteral(" *.")));
const QString file_filter = tr("3DS Executable (%1);;All Files (*.*)",
"%1 is an identifier for the 3DS executable file extensions.")
.arg(extensions);
const QString filename = QFileDialog::getOpenFileName(
this, tr("Load File"), UISettings::values.roms_path, file_filter);
if (filename.isEmpty()) {
return;
}
UISettings::values.roms_path = QFileInfo(filename).path();
BootGame(filename);
}
void GMainWindow::OnMenuInstallCIA() {
QStringList filepaths = QFileDialog::getOpenFileNames(
this, tr("Load Files"), UISettings::values.roms_path,
tr("3DS Installation File (*.CIA*)") + QStringLiteral(";;") + tr("All Files (*.*)"));
if (filepaths.isEmpty())
return;
InstallCIA(filepaths);
}
void GMainWindow::InstallCIA(QStringList filepaths) {
ui->action_Install_CIA->setEnabled(false);
game_list->SetDirectoryWatcherEnabled(false);
progress_bar->show();
progress_bar->setMaximum(INT_MAX);
QtConcurrent::run([&, filepaths] {
Service::AM::InstallStatus status;
const auto cia_progress = [&](std::size_t written, std::size_t total) {
emit UpdateProgress(written, total);
};
for (const auto current_path : filepaths) {
status = Service::AM::InstallCIA(current_path.toStdString(), cia_progress);
emit CIAInstallReport(status, current_path);
}
emit CIAInstallFinished();
});
}
void GMainWindow::OnUpdateProgress(std::size_t written, std::size_t total) {
progress_bar->setValue(
static_cast<int>(INT_MAX * (static_cast<double>(written) / static_cast<double>(total))));
}
void GMainWindow::OnCIAInstallReport(Service::AM::InstallStatus status, QString filepath) {
QString filename = QFileInfo(filepath).fileName();
switch (status) {
case Service::AM::InstallStatus::Success:
this->statusBar()->showMessage(tr("%1 has been installed successfully.").arg(filename));
break;
case Service::AM::InstallStatus::ErrorFailedToOpenFile:
QMessageBox::critical(this, tr("Unable to open File"),
tr("Could not open %1").arg(filename));
break;
case Service::AM::InstallStatus::ErrorAborted:
QMessageBox::critical(
this, tr("Installation aborted"),
tr("The installation of %1 was aborted. Please see the log for more details")
.arg(filename));
break;
case Service::AM::InstallStatus::ErrorInvalid:
QMessageBox::critical(this, tr("Invalid File"), tr("%1 is not a valid CIA").arg(filename));
break;
case Service::AM::InstallStatus::ErrorEncrypted:
QMessageBox::critical(this, tr("Encrypted File"),
tr("%1 must be decrypted "
"before being used with Citra. A real 3DS is required.")
.arg(filename));
break;
}
}
void GMainWindow::OnCIAInstallFinished() {
progress_bar->hide();
progress_bar->setValue(0);
game_list->SetDirectoryWatcherEnabled(true);
ui->action_Install_CIA->setEnabled(true);
game_list->PopulateAsync(UISettings::values.game_dirs);
}
void GMainWindow::OnMenuRecentFile() {
QAction* action = qobject_cast<QAction*>(sender());
ASSERT(action);
const QString filename = action->data().toString();
if (QFileInfo::exists(filename)) {
BootGame(filename);
} else {
// Display an error message and remove the file from the list.
QMessageBox::information(this, tr("File not found"),
tr("File \"%1\" not found").arg(filename));
UISettings::values.recent_files.removeOne(filename);
UpdateRecentFiles();
}
}
void GMainWindow::OnStartGame() {
Camera::QtMultimediaCameraHandler::ResumeCameras();
PreventOSSleep();
emu_thread->SetRunning(true);
qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus");
qRegisterMetaType<std::string>("std::string");
connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError);
ui->action_Start->setEnabled(false);
ui->action_Start->setText(tr("Continue"));
ui->action_Pause->setEnabled(true);
ui->action_Stop->setEnabled(true);
ui->action_Restart->setEnabled(true);
ui->action_Cheats->setEnabled(true);
ui->action_Load_Amiibo->setEnabled(true);
ui->action_Report_Compatibility->setEnabled(true);
ui->action_Capture_Screenshot->setEnabled(true);
discord_rpc->Update();
UpdateSaveStates();
}
void GMainWindow::OnPauseGame() {
emu_thread->SetRunning(false);
Camera::QtMultimediaCameraHandler::StopCameras();
ui->action_Start->setEnabled(true);
ui->action_Pause->setEnabled(false);
ui->action_Stop->setEnabled(true);
ui->action_Capture_Screenshot->setEnabled(false);
AllowOSSleep();
}
void GMainWindow::OnStopGame() {
ShutdownGame();
}
void GMainWindow::OnLoadComplete() {
loading_screen->OnLoadComplete();
}
void GMainWindow::OnMenuReportCompatibility() {
if (!Settings::values.citra_token.empty() && !Settings::values.citra_username.empty()) {
CompatDB compatdb{this};
compatdb.exec();
} else {
QMessageBox::critical(this, tr("Missing Citra Account"),
tr("You must link your Citra account to submit test cases."
"<br/>Go to Emulation &gt; Configure... &gt; Web to do so."));
}
}
void GMainWindow::ToggleFullscreen() {
if (!emulation_running) {
return;
}
if (ui->action_Fullscreen->isChecked()) {
ShowFullscreen();
} else {
HideFullscreen();
}
}
void GMainWindow::ShowFullscreen() {
if (ui->action_Single_Window_Mode->isChecked()) {
UISettings::values.geometry = saveGeometry();
ui->menubar->hide();
statusBar()->hide();
showFullScreen();
} else {
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
render_window->showFullScreen();
}
}
void GMainWindow::HideFullscreen() {
if (ui->action_Single_Window_Mode->isChecked()) {
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
ui->menubar->show();
showNormal();
restoreGeometry(UISettings::values.geometry);
} else {
render_window->showNormal();
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
}
}
void GMainWindow::ToggleWindowMode() {
if (ui->action_Single_Window_Mode->isChecked()) {
// Render in the main window...
render_window->BackupGeometry();
ui->horizontalLayout->addWidget(render_window);
render_window->setFocusPolicy(Qt::StrongFocus);
if (emulation_running) {
render_window->setVisible(true);
render_window->setFocus();
game_list->hide();
}
} else {
// Render in a separate window...
ui->horizontalLayout->removeWidget(render_window);
render_window->setParent(nullptr);
render_window->setFocusPolicy(Qt::NoFocus);
if (emulation_running) {
render_window->setVisible(true);
render_window->RestoreGeometry();
game_list->show();
}
}
}
void GMainWindow::ChangeScreenLayout() {
Settings::LayoutOption new_layout = Settings::LayoutOption::Default;
if (ui->action_Screen_Layout_Default->isChecked()) {
new_layout = Settings::LayoutOption::Default;
} else if (ui->action_Screen_Layout_Single_Screen->isChecked()) {
new_layout = Settings::LayoutOption::SingleScreen;
} else if (ui->action_Screen_Layout_Large_Screen->isChecked()) {
new_layout = Settings::LayoutOption::LargeScreen;
} else if (ui->action_Screen_Layout_Side_by_Side->isChecked()) {
new_layout = Settings::LayoutOption::SideScreen;
}
Settings::values.layout_option = new_layout;
Settings::Apply();
}
void GMainWindow::ToggleScreenLayout() {
Settings::LayoutOption new_layout = Settings::LayoutOption::Default;
switch (Settings::values.layout_option) {
case Settings::LayoutOption::Default:
new_layout = Settings::LayoutOption::SingleScreen;
break;
case Settings::LayoutOption::SingleScreen:
new_layout = Settings::LayoutOption::LargeScreen;
break;
case Settings::LayoutOption::LargeScreen:
new_layout = Settings::LayoutOption::SideScreen;
break;
case Settings::LayoutOption::SideScreen:
new_layout = Settings::LayoutOption::Default;
break;
}
Settings::values.layout_option = new_layout;
SyncMenuUISettings();
Settings::Apply();
}
void GMainWindow::OnSwapScreens() {
Settings::values.swap_screen = ui->action_Screen_Layout_Swap_Screens->isChecked();
Settings::Apply();
}
void GMainWindow::OnRotateScreens() {
Settings::values.upright_screen = ui->action_Screen_Layout_Upright_Screens->isChecked();
Settings::Apply();
}
void GMainWindow::OnCheats() {
CheatDialog cheat_dialog(this);
cheat_dialog.exec();
}
void GMainWindow::OnSaveState() {
QAction* action = qobject_cast<QAction*>(sender());
assert(action);
Core::System::GetInstance().SendSignal(Core::System::Signal::Save, action->data().toUInt());
Core::System::GetInstance().frame_limiter.AdvanceFrame();
newest_slot = action->data().toUInt();
}
void GMainWindow::OnLoadState() {
QAction* action = qobject_cast<QAction*>(sender());
assert(action);
Core::System::GetInstance().SendSignal(Core::System::Signal::Load, action->data().toUInt());
Core::System::GetInstance().frame_limiter.AdvanceFrame();
}
void GMainWindow::OnConfigure() {
ConfigureDialog configureDialog(this, hotkey_registry,
!multiplayer_state->IsHostingPublicRoom());
connect(&configureDialog, &ConfigureDialog::LanguageChanged, this,
&GMainWindow::OnLanguageChanged);
auto old_theme = UISettings::values.theme;
const int old_input_profile_index = Settings::values.current_input_profile_index;
const auto old_input_profiles = Settings::values.input_profiles;
const auto old_touch_from_button_maps = Settings::values.touch_from_button_maps;
const bool old_discord_presence = UISettings::values.enable_discord_presence;
auto result = configureDialog.exec();
if (result == QDialog::Accepted) {
configureDialog.ApplyConfiguration();
InitializeHotkeys();
if (UISettings::values.theme != old_theme)
UpdateUITheme();
if (UISettings::values.enable_discord_presence != old_discord_presence)
SetDiscordEnabled(UISettings::values.enable_discord_presence);
if (!multiplayer_state->IsHostingPublicRoom())
multiplayer_state->UpdateCredentials();
emit UpdateThemedIcons();
SyncMenuUISettings();
game_list->RefreshGameDirectory();
config->Save();
if (UISettings::values.hide_mouse && emulation_running) {
setMouseTracking(true);
mouse_hide_timer.start();
} else {
setMouseTracking(false);
}
} else {
Settings::values.input_profiles = old_input_profiles;
Settings::values.touch_from_button_maps = old_touch_from_button_maps;
Settings::LoadProfile(old_input_profile_index);
}
}
void GMainWindow::OnLoadAmiibo() {
const QString extensions{QStringLiteral("*.bin")};
const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions);
const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter);
if (filename.isEmpty()) {
return;
}
LoadAmiibo(filename);
}
void GMainWindow::LoadAmiibo(const QString& filename) {
Core::System& system{Core::System::GetInstance()};
Service::SM::ServiceManager& sm = system.ServiceManager();
auto nfc = sm.GetService<Service::NFC::Module::Interface>("nfc:u");
if (nfc == nullptr) {
return;
}
QFile nfc_file{filename};
if (!nfc_file.open(QIODevice::ReadOnly)) {
QMessageBox::warning(this, tr("Error opening Amiibo data file"),
tr("Unable to open Amiibo file \"%1\" for reading.").arg(filename));
return;
}
Service::NFC::AmiiboData amiibo_data{};
const u64 read_size =
nfc_file.read(reinterpret_cast<char*>(&amiibo_data), sizeof(Service::NFC::AmiiboData));
if (read_size != sizeof(Service::NFC::AmiiboData)) {
QMessageBox::warning(this, tr("Error reading Amiibo data file"),
tr("Unable to fully read Amiibo data. Expected to read %1 bytes, but "
"was only able to read %2 bytes.")
.arg(sizeof(Service::NFC::AmiiboData))
.arg(read_size));
return;
}
nfc->LoadAmiibo(amiibo_data);
ui->action_Remove_Amiibo->setEnabled(true);
}
void GMainWindow::OnRemoveAmiibo() {
Core::System& system{Core::System::GetInstance()};
Service::SM::ServiceManager& sm = system.ServiceManager();
auto nfc = sm.GetService<Service::NFC::Module::Interface>("nfc:u");
if (nfc == nullptr) {
return;
}
nfc->RemoveAmiibo();
ui->action_Remove_Amiibo->setEnabled(false);
}
void GMainWindow::OnOpenCitraFolder() {
QDesktopServices::openUrl(QUrl::fromLocalFile(
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::UserDir))));
}
void GMainWindow::OnToggleFilterBar() {
game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
if (ui->action_Show_Filter_Bar->isChecked()) {
game_list->SetFilterFocus();
} else {
game_list->ClearFilter();
}
}
void GMainWindow::OnCreateGraphicsSurfaceViewer() {
auto graphicsSurfaceViewerWidget = new GraphicsSurfaceWidget(Pica::g_debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceViewerWidget);
// TODO: Maybe graphicsSurfaceViewerWidget->setFloating(true);
graphicsSurfaceViewerWidget->show();
}
void GMainWindow::OnRecordMovie() {
MovieRecordDialog dialog(this);
if (dialog.exec() != QDialog::Accepted) {
return;
}
movie_record_on_start = true;
movie_record_path = dialog.GetPath();
movie_record_author = dialog.GetAuthor();
if (emulation_running) { // Restart game
BootGame(QString(game_path));
}
ui->action_Close_Movie->setEnabled(true);
ui->action_Save_Movie->setEnabled(true);
}
void GMainWindow::OnPlayMovie() {
MoviePlayDialog dialog(this, game_list);
if (dialog.exec() != QDialog::Accepted) {
return;
}
movie_playback_on_start = true;
movie_playback_path = dialog.GetMoviePath();
BootGame(dialog.GetGamePath());
ui->action_Close_Movie->setEnabled(true);
ui->action_Save_Movie->setEnabled(false);
}
void GMainWindow::OnCloseMovie() {
if (movie_record_on_start) {
QMessageBox::information(this, tr("Record Movie"), tr("Movie recording cancelled."));
movie_record_on_start = false;
movie_record_path.clear();
movie_record_author.clear();
} else {
const bool was_running = emu_thread && emu_thread->IsRunning();
if (was_running) {
OnPauseGame();
}
const bool was_recording =
Core::Movie::GetInstance().GetPlayMode() == Core::Movie::PlayMode::Recording;
Core::Movie::GetInstance().Shutdown();
if (was_recording) {
QMessageBox::information(this, tr("Movie Saved"),
tr("The movie is successfully saved."));
}
if (was_running) {
OnStartGame();
}
}
ui->action_Close_Movie->setEnabled(false);
ui->action_Save_Movie->setEnabled(false);
}
void GMainWindow::OnSaveMovie() {
const bool was_running = emu_thread && emu_thread->IsRunning();
if (was_running) {
OnPauseGame();
}
if (Core::Movie::GetInstance().GetPlayMode() == Core::Movie::PlayMode::Recording) {
Core::Movie::GetInstance().SaveMovie();
QMessageBox::information(this, tr("Movie Saved"), tr("The movie is successfully saved."));
} else {
LOG_ERROR(Frontend, "Tried to save movie while movie is not being recorded");
}
if (was_running) {
OnStartGame();
}
}
void GMainWindow::OnCaptureScreenshot() {
OnPauseGame();
QFileDialog png_dialog(this, tr("Capture Screenshot"), UISettings::values.screenshot_path,
tr("PNG Image (*.png)"));
png_dialog.setAcceptMode(QFileDialog::AcceptSave);
png_dialog.setDefaultSuffix(QStringLiteral("png"));
if (png_dialog.exec()) {
const QString path = png_dialog.selectedFiles().first();
if (!path.isEmpty()) {
UISettings::values.screenshot_path = QFileInfo(path).path();
render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor, path);
}
}
OnStartGame();
}
#ifdef ENABLE_FFMPEG_VIDEO_DUMPER
void GMainWindow::OnStartVideoDumping() {
DumpingDialog dialog(this);
if (dialog.exec() != QDialog::DialogCode::Accepted) {
ui->action_Dump_Video->setChecked(false);
return;
}
const auto path = dialog.GetFilePath();
if (emulation_running) {
Layout::FramebufferLayout layout{
Layout::FrameLayoutFromResolutionScale(VideoCore::GetResolutionScaleFactor())};
if (!Core::System::GetInstance().VideoDumper().StartDumping(path.toStdString(), layout)) {
QMessageBox::critical(
this, tr("Citra"),
tr("Could not start video dumping.<br>Refer to the log for details."));
ui->action_Dump_Video->setChecked(false);
}
} else {
video_dumping_on_start = true;
video_dumping_path = path;
}
}
void GMainWindow::OnStopVideoDumping() {
ui->action_Dump_Video->setChecked(false);
if (video_dumping_on_start) {
video_dumping_on_start = false;
video_dumping_path.clear();
} else {
const bool was_dumping = Core::System::GetInstance().VideoDumper().IsDumping();
if (!was_dumping)
return;
game_paused_for_dumping = emu_thread->IsRunning();
OnPauseGame();
auto future =
QtConcurrent::run([] { Core::System::GetInstance().VideoDumper().StopDumping(); });
auto* future_watcher = new QFutureWatcher<void>(this);
connect(future_watcher, &QFutureWatcher<void>::finished, this, [this] {
if (game_shutdown_delayed) {
game_shutdown_delayed = false;
ShutdownGame();
} else if (game_paused_for_dumping) {
game_paused_for_dumping = false;
OnStartGame();
}
});
future_watcher->setFuture(future);
}
}
#endif
void GMainWindow::UpdateStatusBar() {
if (emu_thread == nullptr) {
status_bar_update_timer.stop();
return;
}
// Update movie status
const u64 current = Core::Movie::GetInstance().GetCurrentInputIndex();
const u64 total = Core::Movie::GetInstance().GetTotalInputCount();
const auto play_mode = Core::Movie::GetInstance().GetPlayMode();
if (play_mode == Core::Movie::PlayMode::Recording) {
message_label->setText(tr("Recording %1").arg(current));
message_label->setVisible(true);
message_label_used_for_movie = true;
ui->action_Save_Movie->setEnabled(true);
} else if (play_mode == Core::Movie::PlayMode::Playing) {
message_label->setText(tr("Playing %1 / %2").arg(current).arg(total));
message_label->setVisible(true);
message_label_used_for_movie = true;
ui->action_Save_Movie->setEnabled(false);
} else if (play_mode == Core::Movie::PlayMode::MovieFinished) {
message_label->setText(tr("Movie Finished"));
message_label->setVisible(true);
message_label_used_for_movie = true;
ui->action_Save_Movie->setEnabled(false);
} else if (message_label_used_for_movie) { // Clear the label if movie was just closed
message_label->setText(QString{});
message_label->setVisible(false);
message_label_used_for_movie = false;
ui->action_Save_Movie->setEnabled(false);
}
auto results = Core::System::GetInstance().GetAndResetPerfStats();
if (Settings::values.use_frame_limit_alternate) {
if (Settings::values.frame_limit_alternate == 0) {
emu_speed_label->setText(
tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
} else {
emu_speed_label->setText(tr("Speed: %1% / %2%")
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
.arg(Settings::values.frame_limit_alternate));
}
} else if (Settings::values.frame_limit == 0) {
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
} else {
emu_speed_label->setText(tr("Speed: %1% / %2%")
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
.arg(Settings::values.frame_limit));
}
game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0));
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
emu_speed_label->setVisible(true);
game_fps_label->setVisible(true);
emu_frametime_label->setVisible(true);
}
void GMainWindow::HideMouseCursor() {
if (emu_thread == nullptr || UISettings::values.hide_mouse == false) {
mouse_hide_timer.stop();
ShowMouseCursor();
return;
}
render_window->setCursor(QCursor(Qt::BlankCursor));
}
void GMainWindow::ShowMouseCursor() {
render_window->unsetCursor();
if (emu_thread != nullptr && UISettings::values.hide_mouse) {
mouse_hide_timer.start();
}
}
void GMainWindow::OnMouseActivity() {
ShowMouseCursor();
}
void GMainWindow::mouseMoveEvent([[maybe_unused]] QMouseEvent* event) {
OnMouseActivity();
}
void GMainWindow::mousePressEvent([[maybe_unused]] QMouseEvent* event) {
OnMouseActivity();
}
void GMainWindow::mouseReleaseEvent([[maybe_unused]] QMouseEvent* event) {
OnMouseActivity();
}
void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) {
QString status_message;
QString title, message;
if (result == Core::System::ResultStatus::ErrorSystemFiles) {
const QString common_message =
tr("%1 is missing. Please <a "
"href='https://citra-emu.org/wiki/"
"dumping-system-archives-and-the-shared-fonts-from-a-3ds-console/'>dump your "
"system archives</a>.<br/>Continuing emulation may result in crashes and bugs.");
if (!details.empty()) {
message = common_message.arg(QString::fromStdString(details));
} else {
message = common_message.arg(tr("A system archive"));
}
title = tr("System Archive Not Found");
status_message = tr("System Archive Missing");
} else if (result == Core::System::ResultStatus::ErrorSavestate) {
title = tr("Save/load Error");
message = QString::fromStdString(details);
} else {
title = tr("Fatal Error");
message =
tr("A fatal error occurred. "
"<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>Check "
"the log</a> for details."
"<br/>Continuing emulation may result in crashes and bugs.");
status_message = tr("Fatal Error encountered");
}
QMessageBox message_box;
message_box.setWindowTitle(title);
message_box.setText(message);
message_box.setIcon(QMessageBox::Icon::Critical);
message_box.addButton(tr("Continue"), QMessageBox::RejectRole);
QPushButton* abort_button = message_box.addButton(tr("Abort"), QMessageBox::AcceptRole);
if (result != Core::System::ResultStatus::ShutdownRequested)
message_box.exec();
if (result == Core::System::ResultStatus::ShutdownRequested ||
message_box.clickedButton() == abort_button) {
if (emu_thread) {
ShutdownGame();
}
} else {
// Only show the message if the game is still running.
if (emu_thread) {
emu_thread->SetRunning(true);
message_label->setText(status_message);
message_label->setVisible(true);
message_label_used_for_movie = false;
}
}
}
void GMainWindow::OnMenuAboutCitra() {
AboutDialog about{this};
about.exec();
}
bool GMainWindow::ConfirmClose() {
if (emu_thread == nullptr || !UISettings::values.confirm_before_closing)
return true;
QMessageBox::StandardButton answer =
QMessageBox::question(this, tr("Citra"), tr("Would you like to exit now?"),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
return answer != QMessageBox::No;
}
void GMainWindow::closeEvent(QCloseEvent* event) {
if (!ConfirmClose()) {
event->ignore();
return;
}
UpdateUISettings();
game_list->SaveInterfaceLayout();
hotkey_registry.SaveHotkeys();
// Shutdown session if the emu thread is active...
if (emu_thread != nullptr)
ShutdownGame();
render_window->close();
multiplayer_state->Close();
QWidget::closeEvent(event);
}
static bool IsSingleFileDropEvent(const QMimeData* mime) {
return mime->hasUrls() && mime->urls().length() == 1;
}
static const std::array<std::string, 8> AcceptedExtensions = {"cci", "3ds", "cxi", "bin",
"3dsx", "app", "elf", "axf"};
static bool IsCorrectFileExtension(const QMimeData* mime) {
const QString& filename = mime->urls().at(0).toLocalFile();
return std::find(AcceptedExtensions.begin(), AcceptedExtensions.end(),
QFileInfo(filename).suffix().toStdString()) != AcceptedExtensions.end();
}
static bool IsAcceptableDropEvent(QDropEvent* event) {
return IsSingleFileDropEvent(event->mimeData()) && IsCorrectFileExtension(event->mimeData());
}
void GMainWindow::AcceptDropEvent(QDropEvent* event) {
if (IsAcceptableDropEvent(event)) {
event->setDropAction(Qt::DropAction::LinkAction);
event->accept();
}
}
bool GMainWindow::DropAction(QDropEvent* event) {
if (!IsAcceptableDropEvent(event)) {
return false;
}
const QMimeData* mime_data = event->mimeData();
const QString& filename = mime_data->urls().at(0).toLocalFile();
if (emulation_running && QFileInfo(filename).suffix() == QStringLiteral("bin")) {
// Amiibo
LoadAmiibo(filename);
} else {
// Game
if (ConfirmChangeGame()) {
BootGame(filename);
}
}
return true;
}
void GMainWindow::dropEvent(QDropEvent* event) {
DropAction(event);
}
void GMainWindow::dragEnterEvent(QDragEnterEvent* event) {
AcceptDropEvent(event);
}
void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
AcceptDropEvent(event);
}
bool GMainWindow::ConfirmChangeGame() {
if (emu_thread == nullptr)
return true;
auto answer = QMessageBox::question(
this, tr("Citra"), tr("The game is still running. Would you like to stop emulation?"),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
return answer != QMessageBox::No;
}
void GMainWindow::filterBarSetChecked(bool state) {
ui->action_Show_Filter_Bar->setChecked(state);
emit(OnToggleFilterBar());
}
void GMainWindow::UpdateUITheme() {
const QString default_icons = QStringLiteral(":/icons/default");
const QString& current_theme = UISettings::values.theme;
const bool is_default_theme = current_theme == QString::fromUtf8(UISettings::themes[0].second);
QStringList theme_paths(default_theme_paths);
if (is_default_theme || current_theme.isEmpty()) {
qApp->setStyleSheet({});
setStyleSheet({});
theme_paths.append(default_icons);
QIcon::setThemeName(default_icons);
} else {
const QString theme_uri(QLatin1Char{':'} + current_theme + QStringLiteral("/style.qss"));
QFile f(theme_uri);
if (f.open(QFile::ReadOnly | QFile::Text)) {
QTextStream ts(&f);
qApp->setStyleSheet(ts.readAll());
setStyleSheet(ts.readAll());
} else {
LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found");
}
const QString theme_name = QStringLiteral(":/icons/") + current_theme;
theme_paths.append({default_icons, theme_name});
QIcon::setThemeName(theme_name);
}
QIcon::setThemeSearchPaths(theme_paths);
}
void GMainWindow::LoadTranslation() {
// If the selected language is English, no need to install any translation
if (UISettings::values.language == QStringLiteral("en")) {
return;
}
bool loaded;
if (UISettings::values.language.isEmpty()) {
// If the selected language is empty, use system locale
loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/"));
} else {
// Otherwise load from the specified file
loaded = translator.load(UISettings::values.language, QStringLiteral(":/languages/"));
}
if (loaded) {
qApp->installTranslator(&translator);
} else {
UISettings::values.language = QStringLiteral("en");
}
}
void GMainWindow::OnLanguageChanged(const QString& locale) {
if (UISettings::values.language != QStringLiteral("en")) {
qApp->removeTranslator(&translator);
}
UISettings::values.language = locale;
LoadTranslation();
ui->retranslateUi(this);
RetranslateStatusBar();
UpdateWindowTitle();
if (emulation_running)
ui->action_Start->setText(tr("Continue"));
}
void GMainWindow::OnMoviePlaybackCompleted() {
OnPauseGame();
QMessageBox::information(this, tr("Playback Completed"), tr("Movie playback completed."));
}
void GMainWindow::UpdateWindowTitle() {
const QString full_name = QString::fromUtf8(Common::g_build_fullname);
if (game_title.isEmpty()) {
setWindowTitle(tr("Citra %1").arg(full_name));
} else {
setWindowTitle(tr("Citra %1| %2").arg(full_name, game_title));
}
}
void GMainWindow::UpdateUISettings() {
if (!ui->action_Fullscreen->isChecked()) {
UISettings::values.geometry = saveGeometry();
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
}
UISettings::values.state = saveState();
#if MICROPROFILE_ENABLED
UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
UISettings::values.microprofile_visible = microProfileDialog->isVisible();
#endif
UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked();
UISettings::values.fullscreen = ui->action_Fullscreen->isChecked();
UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked();
UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked();
UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked();
UISettings::values.first_start = false;
}
void GMainWindow::SyncMenuUISettings() {
ui->action_Screen_Layout_Default->setChecked(Settings::values.layout_option ==
Settings::LayoutOption::Default);
ui->action_Screen_Layout_Single_Screen->setChecked(Settings::values.layout_option ==
Settings::LayoutOption::SingleScreen);
ui->action_Screen_Layout_Large_Screen->setChecked(Settings::values.layout_option ==
Settings::LayoutOption::LargeScreen);
ui->action_Screen_Layout_Side_by_Side->setChecked(Settings::values.layout_option ==
Settings::LayoutOption::SideScreen);
ui->action_Screen_Layout_Swap_Screens->setChecked(Settings::values.swap_screen);
ui->action_Screen_Layout_Upright_Screens->setChecked(Settings::values.upright_screen);
}
void GMainWindow::RetranslateStatusBar() {
if (emu_thread)
UpdateStatusBar();
emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% "
"indicate emulation is running faster or slower than a 3DS."));
game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
"This will vary from game to game and scene to scene."));
emu_frametime_label->setToolTip(
tr("Time taken to emulate a 3DS frame, not counting framelimiting or v-sync. For "
"full-speed emulation this should be at most 16.67 ms."));
multiplayer_state->retranslateUi();
}
void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
#ifdef USE_DISCORD_PRESENCE
if (state) {
discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>();
} else {
discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
}
#else
discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
#endif
discord_rpc->Update();
}
#ifdef main
#undef main
#endif
int main(int argc, char* argv[]) {
Common::DetachedTasks detached_tasks;
MicroProfileOnThreadCreate("Frontend");
SCOPE_EXIT({ MicroProfileShutdown(); });
// Init settings params
QCoreApplication::setOrganizationName(QStringLiteral("Citra team"));
QCoreApplication::setApplicationName(QStringLiteral("Citra"));
QSurfaceFormat format;
format.setVersion(3, 3);
format.setProfile(QSurfaceFormat::CoreProfile);
format.setSwapInterval(0);
// TODO: expose a setting for buffer value (ie default/single/double/triple)
format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
QSurfaceFormat::setDefaultFormat(format);
#ifdef __APPLE__
std::string bin_path = FileUtil::GetBundleDirectory() + DIR_SEP + "..";
chdir(bin_path.c_str());
#endif
QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts);
QApplication app(argc, argv);
// Qt changes the locale and causes issues in float conversion using std::to_string() when
// generating shaders
setlocale(LC_ALL, "C");
GMainWindow main_window;
// Register CameraFactory
Camera::RegisterFactory("image", std::make_unique<Camera::StillImageCameraFactory>());
Camera::RegisterFactory("qt", std::make_unique<Camera::QtMultimediaCameraFactory>());
Camera::QtMultimediaCameraHandler::Init();
// Register frontend applets
Frontend::RegisterDefaultApplets();
Core::System::GetInstance().RegisterMiiSelector(std::make_shared<QtMiiSelector>(main_window));
Core::System::GetInstance().RegisterSoftwareKeyboard(std::make_shared<QtKeyboard>(main_window));
// Register Qt image interface
Core::System::GetInstance().RegisterImageInterface(std::make_shared<QtImageInterface>());
main_window.show();
QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window,
&GMainWindow::OnAppFocusStateChanged);
int result = app.exec();
detached_tasks.WaitForAllTasks();
return result;
}