322d7a8287
* Add a loading screen for the preloading textures *The PreloadTextures() function is called from the EmuThread to prevent citra to freezing *Add a the preloading textures loadingscreen in loading_screen.cpp *Add custom_tex_manager.reset() in core.cpp to release ram memory after exiting a game * Add custom textures loading in EmuThread * Remove useless variable * Revert "Add custom textures loading in EmuThread" This reverts commit 45ed46fa09159f782c5d20a4330b4eb7cfcdc253. * Moved include from bootmanager.h to bootmanager.cpp
97 lines
3.3 KiB
C++
97 lines
3.3 KiB
C++
// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <atomic>
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#include <functional>
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#include "common/common_types.h"
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#include "core/hw/gpu.h"
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namespace OpenGL {
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struct ScreenInfo;
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}
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namespace Pica::Shader {
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struct OutputVertex;
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} // namespace Pica::Shader
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namespace VideoCore {
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enum class LoadCallbackStage {
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Prepare,
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Preload,
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Decompile,
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Build,
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Complete,
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};
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using DiskResourceLoadCallback = std::function<void(LoadCallbackStage, std::size_t, std::size_t)>;
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class RasterizerInterface {
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public:
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virtual ~RasterizerInterface() {}
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/// Queues the primitive formed by the given vertices for rendering
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virtual void AddTriangle(const Pica::Shader::OutputVertex& v0,
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const Pica::Shader::OutputVertex& v1,
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const Pica::Shader::OutputVertex& v2) = 0;
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/// Draw the current batch of triangles
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virtual void DrawTriangles() = 0;
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/// Notify rasterizer that the specified PICA register has been changed
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virtual void NotifyPicaRegisterChanged(u32 id) = 0;
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/// Notify rasterizer that all caches should be flushed to 3DS memory
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virtual void FlushAll() = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
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virtual void FlushRegion(PAddr addr, u32 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be invalidated
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virtual void InvalidateRegion(PAddr addr, u32 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
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/// and invalidated
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virtual void FlushAndInvalidateRegion(PAddr addr, u32 size) = 0;
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/// Removes as much state as possible from the rasterizer in preparation for a save/load state
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virtual void ClearAll(bool flush) = 0;
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/// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0
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virtual bool AccelerateDisplayTransfer(
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[[maybe_unused]] const GPU::Regs::DisplayTransferConfig& config) {
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return false;
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}
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/// Attempt to use a faster method to perform a display transfer with is_texture_copy = 1
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virtual bool AccelerateTextureCopy(
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[[maybe_unused]] const GPU::Regs::DisplayTransferConfig& config) {
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return false;
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}
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/// Attempt to use a faster method to fill a region
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virtual bool AccelerateFill([[maybe_unused]] const GPU::Regs::MemoryFillConfig& config) {
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return false;
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}
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/// Attempt to use a faster method to display the framebuffer to screen
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virtual bool AccelerateDisplay([[maybe_unused]] const GPU::Regs::FramebufferConfig& config,
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[[maybe_unused]] PAddr framebuffer_addr,
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[[maybe_unused]] u32 pixel_stride,
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[[maybe_unused]] OpenGL::ScreenInfo& screen_info) {
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return false;
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}
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/// Attempt to draw using hardware shaders
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virtual bool AccelerateDrawBatch([[maybe_unused]] bool is_indexed) {
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return false;
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}
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virtual void LoadDiskResources([[maybe_unused]] const std::atomic_bool& stop_loading,
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[[maybe_unused]] const DiskResourceLoadCallback& callback) {}
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virtual void SyncEntireState() {}
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};
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} // namespace VideoCore
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