citra/src/core/hle
xperia64 8131bd32e3 renderer_opengl: Add support for custom shaders (#4578)
* Add Anaglyph 3D

Change 3D slider in-game

Change shaders while game is running

Move shader loading into function

Disable 3D slider setting when stereoscopy is off

The rest of the shaders

Address review issues

Documentation and minor fixups

Forgot clang-format

Fix shader release on SDL2-software rendering

Remove unnecessary state changes

Respect 3D factor setting regardless of stereoscopic rendering

Improve shader resolution passing

Minor setting-related improvements

Add option to toggle texture filtering

Rebase fixes

* One final clang-format

* Fix OpenGL problems
2019-08-09 20:00:47 +02:00
..
applets common/string_util: Move TextFromBuffer to string_util 2019-04-08 22:34:21 +08:00
kernel renderer_opengl: Add support for custom shaders (#4578) 2019-08-09 20:00:47 +02:00
service Remove unused stuff 2019-07-16 20:27:03 -04:00
ipc.h Kernel/Thread: move thread queue, current thread, and scheduling related function into the manager 2018-10-26 16:07:11 -04:00
ipc_helpers.h ipc_helpers: silent signed comparison warning 2019-07-14 14:52:17 -04:00
lock.cpp hle/lock: Remove #pragma once in cpp file 2017-10-21 13:59:14 +01:00
lock.h Use recursive_mutex instead of mutex to fix #2902 2017-08-29 20:39:55 +12:00
result.h ResultCode: use default copy assignment 2018-11-12 13:59:34 -05:00
romfs.cpp RomFSFile: Default constructor 2018-07-26 13:10:56 +02:00
romfs.h RomFSFile: Default constructor 2018-07-26 13:10:56 +02:00