citra/src/citra_qt/multiplayer/state.h
zhupengfei 4a9ea65e49
core, citra_qt: Allow credentials update in multiplayer announce session
Allows updating the credentials of the announce session, thus allowing credentials changes to be reflected before citra restart. To avoid race conditions and web errors (you can only update the room that you created, i.e. changing credentials halfway will make it break), now you can only use the Citra Web Services settings when not hosting a public room.
2019-04-20 12:50:24 +08:00

86 lines
2.5 KiB
C++

// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QWidget>
#include "core/announce_multiplayer_session.h"
#include "network/network.h"
class QStandardItemModel;
class Lobby;
class HostRoomWindow;
class ClientRoomWindow;
class DirectConnectWindow;
class ClickableLabel;
class MultiplayerState : public QWidget {
Q_OBJECT;
public:
explicit MultiplayerState(QWidget* parent, QStandardItemModel* game_list, QAction* leave_room,
QAction* show_room);
~MultiplayerState();
/**
* Close all open multiplayer related dialogs
*/
void Close();
ClickableLabel* GetStatusText() const {
return status_text;
}
ClickableLabel* GetStatusIcon() const {
return status_icon;
}
void retranslateUi();
/**
* Whether a public room is being hosted or not.
* When this is true, Web Services configuration should be disabled.
*/
bool IsHostingPublicRoom() const;
void UpdateCredentials();
public slots:
void OnNetworkStateChanged(const Network::RoomMember::State& state);
void OnNetworkError(const Network::RoomMember::Error& error);
void OnViewLobby();
void OnCreateRoom();
bool OnCloseRoom();
void OnOpenNetworkRoom();
void OnDirectConnectToRoom();
void OnAnnounceFailed(const Common::WebResult&);
void UpdateThemedIcons();
void ShowNotification();
void HideNotification();
signals:
void NetworkStateChanged(const Network::RoomMember::State&);
void NetworkError(const Network::RoomMember::Error&);
void AnnounceFailed(const Common::WebResult&);
private:
Lobby* lobby = nullptr;
HostRoomWindow* host_room = nullptr;
ClientRoomWindow* client_room = nullptr;
DirectConnectWindow* direct_connect = nullptr;
ClickableLabel* status_icon = nullptr;
ClickableLabel* status_text = nullptr;
QStandardItemModel* game_list_model = nullptr;
QAction* leave_room;
QAction* show_room;
std::shared_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
Network::RoomMember::State current_state = Network::RoomMember::State::Uninitialized;
bool has_mod_perms = false;
Network::RoomMember::CallbackHandle<Network::RoomMember::State> state_callback_handle;
Network::RoomMember::CallbackHandle<Network::RoomMember::Error> error_callback_handle;
bool show_notification = false;
};
Q_DECLARE_METATYPE(Common::WebResult);