d80edd99d7
* yuzu/about_dialog: Specify string conversions explicitly Specifies the conversions explicitly to avoid implicit conversions from const char* to QString. This makes it easier to disable implicit QString conversions in the future. In this case, the implicit conversion was technically wrong as well. The implicit conversion treats the input strings as ASCII characters. This would result in an incorrect conversion being performed in the rare case a branch name was created with a non-ASCII Unicode character, likely resulting in junk being displayed. * yuzu/main: Move window title updating logic to its own function For similar reasons to the previous change, we move this to a single function, so we don't need to duplicate the conversion logic in several places within main.cpp.
265 lines
7.9 KiB
C++
265 lines
7.9 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <QLabel>
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#include <QMainWindow>
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#include <QTimer>
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#include <QTranslator>
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#include "citra_qt/compatibility_list.h"
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#include "citra_qt/hotkeys.h"
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#include "common/announce_multiplayer_room.h"
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#include "core/core.h"
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#include "core/hle/service/am/am.h"
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#include "ui_main.h"
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class AboutDialog;
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class Config;
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class ClickableLabel;
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class EmuThread;
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class GameList;
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enum class GameListOpenTarget;
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class GameListPlaceholder;
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class GImageInfo;
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class GPUCommandListWidget;
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class GPUCommandStreamWidget;
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class GraphicsBreakPointsWidget;
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class GraphicsTracingWidget;
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class GraphicsVertexShaderWidget;
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class GRenderWindow;
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class LLEServiceModulesWidget;
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class MicroProfileDialog;
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class MultiplayerState;
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class ProfilerWidget;
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template <typename>
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class QFutureWatcher;
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class QProgressBar;
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class RegistersWidget;
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class Updater;
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class WaitTreeWidget;
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namespace DiscordRPC {
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class DiscordInterface;
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}
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class GMainWindow : public QMainWindow {
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Q_OBJECT
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/// Max number of recently loaded items to keep track of
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static const int max_recent_files_item = 10;
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// TODO: Make use of this!
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enum {
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UI_IDLE,
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UI_EMU_BOOTING,
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UI_EMU_RUNNING,
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UI_EMU_STOPPING,
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};
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public:
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void filterBarSetChecked(bool state);
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void UpdateUITheme();
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GMainWindow();
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~GMainWindow();
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GameList* game_list;
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std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
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signals:
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/**
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* Signal that is emitted when a new EmuThread has been created and an emulation session is
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* about to start. At this time, the core system emulation has been initialized, and all
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* emulation handles and memory should be valid.
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*
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* @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to
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* access/change emulation state).
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*/
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void EmulationStarting(EmuThread* emu_thread);
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/**
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* Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core
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* system emulation handles and memory are still valid, but are about become invalid.
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*/
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void EmulationStopping();
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void UpdateProgress(std::size_t written, std::size_t total);
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void CIAInstallReport(Service::AM::InstallStatus status, QString filepath);
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void CIAInstallFinished();
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// Signal that tells widgets to update icons to use the current theme
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void UpdateThemedIcons();
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private:
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void InitializeWidgets();
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void InitializeDebugWidgets();
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void InitializeRecentFileMenuActions();
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void SetDefaultUIGeometry();
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void SyncMenuUISettings();
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void RestoreUIState();
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void ConnectWidgetEvents();
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void ConnectMenuEvents();
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bool LoadROM(const QString& filename);
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void BootGame(const QString& filename);
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void ShutdownGame();
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void ShowTelemetryCallout();
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void ShowUpdaterWidgets();
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void ShowUpdatePrompt();
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void ShowNoUpdatePrompt();
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void CheckForUpdates();
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void SetDiscordEnabled(bool state);
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/**
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* Stores the filename in the recently loaded files list.
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* The new filename is stored at the beginning of the recently loaded files list.
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* After inserting the new entry, duplicates are removed meaning that if
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* this was inserted from \a OnMenuRecentFile(), the entry will be put on top
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* and remove from its previous position.
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*
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* Finally, this function calls \a UpdateRecentFiles() to update the UI.
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*
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* @param filename the filename to store
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*/
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void StoreRecentFile(const QString& filename);
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/**
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* Updates the recent files menu.
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* Menu entries are rebuilt from the configuration file.
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* If there is no entry in the menu, the menu is greyed out.
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*/
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void UpdateRecentFiles();
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/**
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* If the emulation is running,
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* asks the user if he really want to close the emulator
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*
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* @return true if the user confirmed
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*/
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bool ConfirmClose();
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bool ConfirmChangeGame();
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void closeEvent(QCloseEvent* event) override;
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private slots:
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void OnStartGame();
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void OnPauseGame();
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void OnStopGame();
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void OnMenuReportCompatibility();
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/// Called whenever a user selects a game in the game list widget.
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void OnGameListLoadFile(QString game_path);
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void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
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void OnGameListNavigateToGamedbEntry(u64 program_id,
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const CompatibilityList& compatibility_list);
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void OnGameListOpenDirectory(QString path);
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void OnGameListAddDirectory();
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void OnGameListShowList(bool show);
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void OnMenuLoadFile();
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void OnMenuInstallCIA();
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void OnUpdateProgress(std::size_t written, std::size_t total);
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void OnCIAInstallReport(Service::AM::InstallStatus status, QString filepath);
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void OnCIAInstallFinished();
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void OnMenuRecentFile();
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void OnConfigure();
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void OnLoadAmiibo();
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void OnRemoveAmiibo();
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void OnOpenCitraFolder();
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void OnToggleFilterBar();
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void OnDisplayTitleBars(bool);
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void InitializeHotkeys();
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void ToggleFullscreen();
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void ChangeScreenLayout();
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void ToggleScreenLayout();
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void OnSwapScreens();
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void OnCheats();
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void ShowFullscreen();
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void HideFullscreen();
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void ToggleWindowMode();
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void OnCreateGraphicsSurfaceViewer();
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void OnRecordMovie();
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void OnPlayMovie();
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void OnStopRecordingPlayback();
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void OnCaptureScreenshot();
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void OnCoreError(Core::System::ResultStatus, std::string);
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/// Called whenever a user selects Help->About Citra
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void OnMenuAboutCitra();
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void OnUpdateFound(bool found, bool error);
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void OnCheckForUpdates();
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void OnOpenUpdater();
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void OnLanguageChanged(const QString& locale);
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private:
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bool ValidateMovie(const QString& path, u64 program_id = 0);
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Q_INVOKABLE void OnMoviePlaybackCompleted();
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void UpdateStatusBar();
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void LoadTranslation();
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void UpdateWindowTitle();
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void RetranslateStatusBar();
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void InstallCIA(QStringList filepaths);
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Ui::MainWindow ui;
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GRenderWindow* render_window;
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GameListPlaceholder* game_list_placeholder;
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// Status bar elements
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QProgressBar* progress_bar = nullptr;
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QLabel* message_label = nullptr;
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QLabel* emu_speed_label = nullptr;
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QLabel* game_fps_label = nullptr;
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QLabel* emu_frametime_label = nullptr;
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QTimer status_bar_update_timer;
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MultiplayerState* multiplayer_state = nullptr;
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std::unique_ptr<Config> config;
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// Whether emulation is currently running in Citra.
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bool emulation_running = false;
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std::unique_ptr<EmuThread> emu_thread;
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// The title of the game currently running
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QString game_title;
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// The path to the game currently running
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QString game_path;
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// Movie
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bool movie_record_on_start = false;
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QString movie_record_path;
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// Debugger panes
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ProfilerWidget* profilerWidget;
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MicroProfileDialog* microProfileDialog;
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RegistersWidget* registersWidget;
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GPUCommandStreamWidget* graphicsWidget;
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GPUCommandListWidget* graphicsCommandsWidget;
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GraphicsBreakPointsWidget* graphicsBreakpointsWidget;
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GraphicsVertexShaderWidget* graphicsVertexShaderWidget;
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GraphicsTracingWidget* graphicsTracingWidget;
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LLEServiceModulesWidget* lleServiceModulesWidget;
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WaitTreeWidget* waitTreeWidget;
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Updater* updater;
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bool explicit_update_check = false;
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bool defer_update_prompt = false;
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QAction* actions_recent_files[max_recent_files_item];
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QTranslator translator;
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// stores default icon theme search paths for the platform
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QStringList default_theme_paths;
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HotkeyRegistry hotkey_registry;
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protected:
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void dropEvent(QDropEvent* event) override;
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void dragEnterEvent(QDragEnterEvent* event) override;
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void dragMoveEvent(QDragMoveEvent* event) override;
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};
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Q_DECLARE_METATYPE(std::size_t);
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Q_DECLARE_METATYPE(Service::AM::InstallStatus);
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