486 lines
17 KiB
C++
486 lines
17 KiB
C++
// Copyright 2014 Citra Emulator Project / PPSSPP Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <climits>
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#include <list>
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#include <vector>
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#include <boost/serialization/string.hpp>
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#include "common/archives.h"
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "common/serialization/boost_flat_set.h"
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#include "core/arm/arm_interface.h"
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#include "core/arm/skyeye_common/armstate.h"
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#include "core/core.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/memory.h"
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#include "core/hle/kernel/mutex.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/result.h"
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#include "core/memory.h"
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SERIALIZE_EXPORT_IMPL(Kernel::Thread)
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namespace Kernel {
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template <class Archive>
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void Thread::serialize(Archive& ar, const unsigned int file_version) {
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ar& boost::serialization::base_object<WaitObject>(*this);
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ar&* context.get();
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ar& thread_id;
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ar& status;
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ar& entry_point;
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ar& stack_top;
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ar& nominal_priority;
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ar& current_priority;
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ar& last_running_ticks;
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ar& processor_id;
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ar& tls_address;
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ar& held_mutexes;
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ar& pending_mutexes;
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ar& owner_process;
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ar& wait_objects;
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ar& wait_address;
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ar& name;
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ar& wakeup_callback;
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}
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SERIALIZE_IMPL(Thread)
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bool Thread::ShouldWait(const Thread* thread) const {
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return status != ThreadStatus::Dead;
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}
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void Thread::Acquire(Thread* thread) {
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ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
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}
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Thread::Thread(KernelSystem& kernel, u32 core_id)
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: WaitObject(kernel), context(kernel.GetThreadManager(core_id).NewContext()),
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can_schedule(true), core_id(core_id), thread_manager(kernel.GetThreadManager(core_id)) {}
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Thread::~Thread() {}
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Thread* ThreadManager::GetCurrentThread() const {
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return current_thread.get();
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}
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void Thread::Stop() {
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// Cancel any outstanding wakeup events for this thread
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thread_manager.kernel.timing.UnscheduleEvent(thread_manager.ThreadWakeupEventType, thread_id);
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thread_manager.wakeup_callback_table.erase(thread_id);
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// Clean up thread from ready queue
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// This is only needed when the thread is termintated forcefully (SVC TerminateProcess)
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if (status == ThreadStatus::Ready) {
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thread_manager.ready_queue.remove(current_priority, this);
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}
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status = ThreadStatus::Dead;
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WakeupAllWaitingThreads();
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// Clean up any dangling references in objects that this thread was waiting for
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for (auto& wait_object : wait_objects) {
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wait_object->RemoveWaitingThread(this);
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}
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wait_objects.clear();
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// Release all the mutexes that this thread holds
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ReleaseThreadMutexes(this);
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// Mark the TLS slot in the thread's page as free.
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u32 tls_page = (tls_address - Memory::TLS_AREA_VADDR) / Memory::CITRA_PAGE_SIZE;
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u32 tls_slot =
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((tls_address - Memory::TLS_AREA_VADDR) % Memory::CITRA_PAGE_SIZE) / Memory::TLS_ENTRY_SIZE;
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if (auto process = owner_process.lock()) {
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process->tls_slots[tls_page].reset(tls_slot);
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}
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}
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void ThreadManager::SwitchContext(Thread* new_thread) {
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Thread* previous_thread = GetCurrentThread();
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std::shared_ptr<Process> previous_process = nullptr;
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Core::Timing& timing = kernel.timing;
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// Save context for previous thread
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if (previous_thread) {
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previous_process = previous_thread->owner_process.lock();
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previous_thread->last_running_ticks = cpu->GetTimer().GetTicks();
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cpu->SaveContext(previous_thread->context);
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if (previous_thread->status == ThreadStatus::Running) {
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// This is only the case when a reschedule is triggered without the current thread
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// yielding execution (i.e. an event triggered, system core time-sliced, etc)
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ready_queue.push_front(previous_thread->current_priority, previous_thread);
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previous_thread->status = ThreadStatus::Ready;
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}
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}
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// Load context of new thread
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if (new_thread) {
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ASSERT_MSG(new_thread->status == ThreadStatus::Ready,
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"Thread must be ready to become running.");
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// Cancel any outstanding wakeup events for this thread
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timing.UnscheduleEvent(ThreadWakeupEventType, new_thread->thread_id);
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current_thread = SharedFrom(new_thread);
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ready_queue.remove(new_thread->current_priority, new_thread);
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new_thread->status = ThreadStatus::Running;
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ASSERT(current_thread->owner_process.lock());
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if (previous_process != current_thread->owner_process.lock()) {
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kernel.SetCurrentProcessForCPU(current_thread->owner_process.lock(), cpu->GetID());
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}
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cpu->LoadContext(new_thread->context);
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cpu->SetCP15Register(CP15_THREAD_URO, new_thread->GetTLSAddress());
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} else {
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current_thread = nullptr;
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// Note: We do not reset the current process and current page table when idling because
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// technically we haven't changed processes, our threads are just paused.
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}
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}
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Thread* ThreadManager::PopNextReadyThread() {
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Thread* next = nullptr;
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Thread* thread = GetCurrentThread();
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if (thread && thread->status == ThreadStatus::Running) {
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do {
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// We have to do better than the current thread.
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// This call returns null when that's not possible.
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next = ready_queue.pop_first_better(thread->current_priority);
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if (!next) {
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// Otherwise just keep going with the current thread
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next = thread;
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break;
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} else if (!next->can_schedule)
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unscheduled_ready_queue.push_back(next);
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} while (!next->can_schedule);
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} else {
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do {
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next = ready_queue.pop_first();
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if (next && !next->can_schedule)
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unscheduled_ready_queue.push_back(next);
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} while (next && !next->can_schedule);
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}
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while (!unscheduled_ready_queue.empty()) {
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auto t = std::move(unscheduled_ready_queue.back());
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ready_queue.push_back(t->current_priority, t);
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unscheduled_ready_queue.pop_back();
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}
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return next;
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}
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void ThreadManager::WaitCurrentThread_Sleep() {
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Thread* thread = GetCurrentThread();
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thread->status = ThreadStatus::WaitSleep;
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}
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void ThreadManager::ExitCurrentThread() {
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current_thread->Stop();
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std::erase(thread_list, current_thread);
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kernel.PrepareReschedule();
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}
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void ThreadManager::TerminateProcessThreads(std::shared_ptr<Process> process) {
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auto iter = thread_list.begin();
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while (iter != thread_list.end()) {
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auto& thread = *iter;
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if (thread == current_thread || thread->owner_process.lock() != process) {
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iter++;
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continue;
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}
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if (thread->status != ThreadStatus::WaitSynchAny &&
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thread->status != ThreadStatus::WaitSynchAll) {
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// TODO: How does the real kernel handle non-waiting threads?
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LOG_WARNING(Kernel, "Terminating non-waiting thread {}", thread->thread_id);
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}
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thread->Stop();
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iter = thread_list.erase(iter);
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}
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// Kill the current thread last, if applicable.
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if (current_thread != nullptr && current_thread->owner_process.lock() == process) {
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ExitCurrentThread();
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}
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}
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void ThreadManager::ThreadWakeupCallback(u64 thread_id, s64 cycles_late) {
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std::shared_ptr<Thread> thread = SharedFrom(wakeup_callback_table.at(thread_id));
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if (thread == nullptr) {
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LOG_CRITICAL(Kernel, "Callback fired for invalid thread {:08X}", thread_id);
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return;
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}
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if (thread->status == ThreadStatus::WaitSynchAny ||
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thread->status == ThreadStatus::WaitSynchAll || thread->status == ThreadStatus::WaitArb ||
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thread->status == ThreadStatus::WaitHleEvent) {
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// Invoke the wakeup callback before clearing the wait objects
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if (thread->wakeup_callback)
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thread->wakeup_callback->WakeUp(ThreadWakeupReason::Timeout, thread, nullptr);
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// Remove the thread from each of its waiting objects' waitlists
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for (auto& object : thread->wait_objects)
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object->RemoveWaitingThread(thread.get());
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thread->wait_objects.clear();
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}
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thread->ResumeFromWait();
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}
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void Thread::WakeAfterDelay(s64 nanoseconds, bool thread_safe_mode) {
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// Don't schedule a wakeup if the thread wants to wait forever
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if (nanoseconds == -1)
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return;
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size_t core = thread_safe_mode ? core_id : std::numeric_limits<std::size_t>::max();
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thread_manager.kernel.timing.ScheduleEvent(nsToCycles(nanoseconds),
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thread_manager.ThreadWakeupEventType, thread_id,
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core, thread_safe_mode);
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}
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void Thread::ResumeFromWait() {
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ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects");
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switch (status) {
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case ThreadStatus::WaitSynchAll:
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case ThreadStatus::WaitSynchAny:
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case ThreadStatus::WaitHleEvent:
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case ThreadStatus::WaitArb:
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case ThreadStatus::WaitSleep:
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case ThreadStatus::WaitIPC:
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case ThreadStatus::Dormant:
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break;
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case ThreadStatus::Ready:
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// The thread's wakeup callback must have already been cleared when the thread was first
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// awoken.
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ASSERT(wakeup_callback == nullptr);
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// If the thread is waiting on multiple wait objects, it might be awoken more than once
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// before actually resuming. We can ignore subsequent wakeups if the thread status has
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// already been set to ThreadStatus::Ready.
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return;
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case ThreadStatus::Running:
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DEBUG_ASSERT_MSG(false, "Thread with object id {} has already resumed.", GetObjectId());
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return;
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case ThreadStatus::Dead:
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// This should never happen, as threads must complete before being stopped.
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DEBUG_ASSERT_MSG(false, "Thread with object id {} cannot be resumed because it's DEAD.",
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GetObjectId());
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return;
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}
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wakeup_callback = nullptr;
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thread_manager.ready_queue.push_back(current_priority, this);
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status = ThreadStatus::Ready;
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thread_manager.kernel.PrepareReschedule();
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}
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void ThreadManager::DebugThreadQueue() {
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Thread* thread = GetCurrentThread();
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if (!thread) {
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LOG_DEBUG(Kernel, "Current: NO CURRENT THREAD");
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} else {
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LOG_DEBUG(Kernel, "0x{:02X} {} (current)", thread->current_priority,
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GetCurrentThread()->GetObjectId());
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}
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for (auto& t : thread_list) {
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u32 priority = ready_queue.contains(t.get());
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if (priority != UINT_MAX) {
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LOG_DEBUG(Kernel, "0x{:02X} {}", priority, t->GetObjectId());
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}
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}
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}
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/**
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* Resets a thread context, making it ready to be scheduled and run by the CPU
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* @param context Thread context to reset
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* @param stack_top Address of the top of the stack
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* @param entry_point Address of entry point for execution
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* @param arg User argument for thread
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*/
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static void ResetThreadContext(const std::unique_ptr<ARM_Interface::ThreadContext>& context,
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u32 stack_top, u32 entry_point, u32 arg) {
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context->Reset();
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context->SetCpuRegister(0, arg);
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context->SetProgramCounter(entry_point);
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context->SetStackPointer(stack_top);
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context->SetCpsr(USER32MODE | ((entry_point & 1) << 5)); // Usermode and THUMB mode
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}
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ResultVal<std::shared_ptr<Thread>> KernelSystem::CreateThread(
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std::string name, VAddr entry_point, u32 priority, u32 arg, s32 processor_id, VAddr stack_top,
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std::shared_ptr<Process> owner_process) {
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// Check if priority is in ranged. Lowest priority -> highest priority id.
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if (priority > ThreadPrioLowest) {
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LOG_ERROR(Kernel_SVC, "Invalid thread priority: {}", priority);
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return ERR_OUT_OF_RANGE;
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}
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if (processor_id > ThreadProcessorIdMax) {
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LOG_ERROR(Kernel_SVC, "Invalid processor id: {}", processor_id);
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return ERR_OUT_OF_RANGE_KERNEL;
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}
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// TODO(yuriks): Other checks, returning 0xD9001BEA
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if (!memory.IsValidVirtualAddress(*owner_process, entry_point)) {
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LOG_ERROR(Kernel_SVC, "(name={}): invalid entry {:08x}", name, entry_point);
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// TODO: Verify error
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return ResultCode(ErrorDescription::InvalidAddress, ErrorModule::Kernel,
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ErrorSummary::InvalidArgument, ErrorLevel::Permanent);
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}
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auto thread{std::make_shared<Thread>(*this, processor_id)};
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thread_managers[processor_id]->thread_list.push_back(thread);
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thread_managers[processor_id]->ready_queue.prepare(priority);
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thread->thread_id = NewThreadId();
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thread->status = ThreadStatus::Dormant;
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thread->entry_point = entry_point;
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thread->stack_top = stack_top;
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thread->nominal_priority = thread->current_priority = priority;
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thread->last_running_ticks = timing.GetTimer(processor_id)->GetTicks();
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thread->processor_id = processor_id;
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thread->wait_objects.clear();
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thread->wait_address = 0;
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thread->name = std::move(name);
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thread_managers[processor_id]->wakeup_callback_table[thread->thread_id] = thread.get();
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thread->owner_process = owner_process;
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CASCADE_RESULT(thread->tls_address, owner_process->AllocateThreadLocalStorage());
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// TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used
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// to initialize the context
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ResetThreadContext(thread->context, stack_top, entry_point, arg);
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thread_managers[processor_id]->ready_queue.push_back(thread->current_priority, thread.get());
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thread->status = ThreadStatus::Ready;
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return thread;
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}
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void Thread::SetPriority(u32 priority) {
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ASSERT_MSG(priority <= ThreadPrioLowest && priority >= ThreadPrioHighest,
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"Invalid priority value.");
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// If thread was ready, adjust queues
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if (status == ThreadStatus::Ready)
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thread_manager.ready_queue.move(this, current_priority, priority);
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else
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thread_manager.ready_queue.prepare(priority);
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nominal_priority = current_priority = priority;
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}
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void Thread::UpdatePriority() {
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u32 best_priority = nominal_priority;
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for (auto& mutex : held_mutexes) {
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if (mutex->priority < best_priority)
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best_priority = mutex->priority;
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}
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BoostPriority(best_priority);
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}
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void Thread::BoostPriority(u32 priority) {
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// If thread was ready, adjust queues
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if (status == ThreadStatus::Ready)
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thread_manager.ready_queue.move(this, current_priority, priority);
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else
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thread_manager.ready_queue.prepare(priority);
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current_priority = priority;
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}
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std::shared_ptr<Thread> SetupMainThread(KernelSystem& kernel, u32 entry_point, u32 priority,
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std::shared_ptr<Process> owner_process) {
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// Initialize new "main" thread
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auto thread_res =
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kernel.CreateThread("main", entry_point, priority, 0, owner_process->ideal_processor,
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Memory::HEAP_VADDR_END, owner_process);
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std::shared_ptr<Thread> thread = std::move(thread_res).Unwrap();
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thread->context->SetFpscr(FPSCR_DEFAULT_NAN | FPSCR_FLUSH_TO_ZERO | FPSCR_ROUND_TOZERO |
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FPSCR_IXC); // 0x03C00010
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// Note: The newly created thread will be run when the scheduler fires.
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return thread;
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}
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bool ThreadManager::HaveReadyThreads() {
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return ready_queue.get_first() != nullptr;
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}
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void ThreadManager::Reschedule() {
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Thread* cur = GetCurrentThread();
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Thread* next = PopNextReadyThread();
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if (cur && next) {
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LOG_TRACE(Kernel, "context switch {} -> {}", cur->GetObjectId(), next->GetObjectId());
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} else if (cur) {
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LOG_TRACE(Kernel, "context switch {} -> idle", cur->GetObjectId());
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} else if (next) {
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LOG_TRACE(Kernel, "context switch idle -> {}", next->GetObjectId());
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} else {
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LOG_TRACE(Kernel, "context switch idle -> idle, do nothing");
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return;
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}
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SwitchContext(next);
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}
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void Thread::SetWaitSynchronizationResult(ResultCode result) {
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context->SetCpuRegister(0, result.raw);
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}
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void Thread::SetWaitSynchronizationOutput(s32 output) {
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context->SetCpuRegister(1, output);
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}
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s32 Thread::GetWaitObjectIndex(const WaitObject* object) const {
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ASSERT_MSG(!wait_objects.empty(), "Thread is not waiting for anything");
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const auto match = std::find_if(wait_objects.rbegin(), wait_objects.rend(),
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[object](const auto& p) { return p.get() == object; });
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return static_cast<s32>(std::distance(match, wait_objects.rend()) - 1);
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}
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VAddr Thread::GetCommandBufferAddress() const {
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// Offset from the start of TLS at which the IPC command buffer begins.
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constexpr u32 command_header_offset = 0x80;
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return GetTLSAddress() + command_header_offset;
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}
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ThreadManager::ThreadManager(Kernel::KernelSystem& kernel, u32 core_id) : kernel(kernel) {
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ThreadWakeupEventType = kernel.timing.RegisterEvent(
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"ThreadWakeupCallback_" + std::to_string(core_id),
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[this](u64 thread_id, s64 cycle_late) { ThreadWakeupCallback(thread_id, cycle_late); });
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}
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ThreadManager::~ThreadManager() {
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for (auto& t : thread_list) {
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t->Stop();
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}
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}
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std::span<const std::shared_ptr<Thread>> ThreadManager::GetThreadList() {
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return thread_list;
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}
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} // namespace Kernel
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