citra/src/core/hle/kernel/thread.cpp
2023-10-02 11:09:27 -07:00

486 lines
17 KiB
C++

// Copyright 2014 Citra Emulator Project / PPSSPP Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <climits>
#include <list>
#include <vector>
#include <boost/serialization/string.hpp>
#include "common/archives.h"
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/math_util.h"
#include "common/serialization/boost_flat_set.h"
#include "core/arm/arm_interface.h"
#include "core/arm/skyeye_common/armstate.h"
#include "core/core.h"
#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/handle_table.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/memory.h"
#include "core/hle/kernel/mutex.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/result.h"
#include "core/memory.h"
SERIALIZE_EXPORT_IMPL(Kernel::Thread)
namespace Kernel {
template <class Archive>
void Thread::serialize(Archive& ar, const unsigned int file_version) {
ar& boost::serialization::base_object<WaitObject>(*this);
ar&* context.get();
ar& thread_id;
ar& status;
ar& entry_point;
ar& stack_top;
ar& nominal_priority;
ar& current_priority;
ar& last_running_ticks;
ar& processor_id;
ar& tls_address;
ar& held_mutexes;
ar& pending_mutexes;
ar& owner_process;
ar& wait_objects;
ar& wait_address;
ar& name;
ar& wakeup_callback;
}
SERIALIZE_IMPL(Thread)
bool Thread::ShouldWait(const Thread* thread) const {
return status != ThreadStatus::Dead;
}
void Thread::Acquire(Thread* thread) {
ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
}
Thread::Thread(KernelSystem& kernel, u32 core_id)
: WaitObject(kernel), context(kernel.GetThreadManager(core_id).NewContext()),
can_schedule(true), core_id(core_id), thread_manager(kernel.GetThreadManager(core_id)) {}
Thread::~Thread() {}
Thread* ThreadManager::GetCurrentThread() const {
return current_thread.get();
}
void Thread::Stop() {
// Cancel any outstanding wakeup events for this thread
thread_manager.kernel.timing.UnscheduleEvent(thread_manager.ThreadWakeupEventType, thread_id);
thread_manager.wakeup_callback_table.erase(thread_id);
// Clean up thread from ready queue
// This is only needed when the thread is termintated forcefully (SVC TerminateProcess)
if (status == ThreadStatus::Ready) {
thread_manager.ready_queue.remove(current_priority, this);
}
status = ThreadStatus::Dead;
WakeupAllWaitingThreads();
// Clean up any dangling references in objects that this thread was waiting for
for (auto& wait_object : wait_objects) {
wait_object->RemoveWaitingThread(this);
}
wait_objects.clear();
// Release all the mutexes that this thread holds
ReleaseThreadMutexes(this);
// Mark the TLS slot in the thread's page as free.
u32 tls_page = (tls_address - Memory::TLS_AREA_VADDR) / Memory::CITRA_PAGE_SIZE;
u32 tls_slot =
((tls_address - Memory::TLS_AREA_VADDR) % Memory::CITRA_PAGE_SIZE) / Memory::TLS_ENTRY_SIZE;
if (auto process = owner_process.lock()) {
process->tls_slots[tls_page].reset(tls_slot);
}
}
void ThreadManager::SwitchContext(Thread* new_thread) {
Thread* previous_thread = GetCurrentThread();
std::shared_ptr<Process> previous_process = nullptr;
Core::Timing& timing = kernel.timing;
// Save context for previous thread
if (previous_thread) {
previous_process = previous_thread->owner_process.lock();
previous_thread->last_running_ticks = cpu->GetTimer().GetTicks();
cpu->SaveContext(previous_thread->context);
if (previous_thread->status == ThreadStatus::Running) {
// This is only the case when a reschedule is triggered without the current thread
// yielding execution (i.e. an event triggered, system core time-sliced, etc)
ready_queue.push_front(previous_thread->current_priority, previous_thread);
previous_thread->status = ThreadStatus::Ready;
}
}
// Load context of new thread
if (new_thread) {
ASSERT_MSG(new_thread->status == ThreadStatus::Ready,
"Thread must be ready to become running.");
// Cancel any outstanding wakeup events for this thread
timing.UnscheduleEvent(ThreadWakeupEventType, new_thread->thread_id);
current_thread = SharedFrom(new_thread);
ready_queue.remove(new_thread->current_priority, new_thread);
new_thread->status = ThreadStatus::Running;
ASSERT(current_thread->owner_process.lock());
if (previous_process != current_thread->owner_process.lock()) {
kernel.SetCurrentProcessForCPU(current_thread->owner_process.lock(), cpu->GetID());
}
cpu->LoadContext(new_thread->context);
cpu->SetCP15Register(CP15_THREAD_URO, new_thread->GetTLSAddress());
} else {
current_thread = nullptr;
// Note: We do not reset the current process and current page table when idling because
// technically we haven't changed processes, our threads are just paused.
}
}
Thread* ThreadManager::PopNextReadyThread() {
Thread* next = nullptr;
Thread* thread = GetCurrentThread();
if (thread && thread->status == ThreadStatus::Running) {
do {
// We have to do better than the current thread.
// This call returns null when that's not possible.
next = ready_queue.pop_first_better(thread->current_priority);
if (!next) {
// Otherwise just keep going with the current thread
next = thread;
break;
} else if (!next->can_schedule)
unscheduled_ready_queue.push_back(next);
} while (!next->can_schedule);
} else {
do {
next = ready_queue.pop_first();
if (next && !next->can_schedule)
unscheduled_ready_queue.push_back(next);
} while (next && !next->can_schedule);
}
while (!unscheduled_ready_queue.empty()) {
auto t = std::move(unscheduled_ready_queue.back());
ready_queue.push_back(t->current_priority, t);
unscheduled_ready_queue.pop_back();
}
return next;
}
void ThreadManager::WaitCurrentThread_Sleep() {
Thread* thread = GetCurrentThread();
thread->status = ThreadStatus::WaitSleep;
}
void ThreadManager::ExitCurrentThread() {
current_thread->Stop();
std::erase(thread_list, current_thread);
kernel.PrepareReschedule();
}
void ThreadManager::TerminateProcessThreads(std::shared_ptr<Process> process) {
auto iter = thread_list.begin();
while (iter != thread_list.end()) {
auto& thread = *iter;
if (thread == current_thread || thread->owner_process.lock() != process) {
iter++;
continue;
}
if (thread->status != ThreadStatus::WaitSynchAny &&
thread->status != ThreadStatus::WaitSynchAll) {
// TODO: How does the real kernel handle non-waiting threads?
LOG_WARNING(Kernel, "Terminating non-waiting thread {}", thread->thread_id);
}
thread->Stop();
iter = thread_list.erase(iter);
}
// Kill the current thread last, if applicable.
if (current_thread != nullptr && current_thread->owner_process.lock() == process) {
ExitCurrentThread();
}
}
void ThreadManager::ThreadWakeupCallback(u64 thread_id, s64 cycles_late) {
std::shared_ptr<Thread> thread = SharedFrom(wakeup_callback_table.at(thread_id));
if (thread == nullptr) {
LOG_CRITICAL(Kernel, "Callback fired for invalid thread {:08X}", thread_id);
return;
}
if (thread->status == ThreadStatus::WaitSynchAny ||
thread->status == ThreadStatus::WaitSynchAll || thread->status == ThreadStatus::WaitArb ||
thread->status == ThreadStatus::WaitHleEvent) {
// Invoke the wakeup callback before clearing the wait objects
if (thread->wakeup_callback)
thread->wakeup_callback->WakeUp(ThreadWakeupReason::Timeout, thread, nullptr);
// Remove the thread from each of its waiting objects' waitlists
for (auto& object : thread->wait_objects)
object->RemoveWaitingThread(thread.get());
thread->wait_objects.clear();
}
thread->ResumeFromWait();
}
void Thread::WakeAfterDelay(s64 nanoseconds, bool thread_safe_mode) {
// Don't schedule a wakeup if the thread wants to wait forever
if (nanoseconds == -1)
return;
size_t core = thread_safe_mode ? core_id : std::numeric_limits<std::size_t>::max();
thread_manager.kernel.timing.ScheduleEvent(nsToCycles(nanoseconds),
thread_manager.ThreadWakeupEventType, thread_id,
core, thread_safe_mode);
}
void Thread::ResumeFromWait() {
ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects");
switch (status) {
case ThreadStatus::WaitSynchAll:
case ThreadStatus::WaitSynchAny:
case ThreadStatus::WaitHleEvent:
case ThreadStatus::WaitArb:
case ThreadStatus::WaitSleep:
case ThreadStatus::WaitIPC:
case ThreadStatus::Dormant:
break;
case ThreadStatus::Ready:
// The thread's wakeup callback must have already been cleared when the thread was first
// awoken.
ASSERT(wakeup_callback == nullptr);
// If the thread is waiting on multiple wait objects, it might be awoken more than once
// before actually resuming. We can ignore subsequent wakeups if the thread status has
// already been set to ThreadStatus::Ready.
return;
case ThreadStatus::Running:
DEBUG_ASSERT_MSG(false, "Thread with object id {} has already resumed.", GetObjectId());
return;
case ThreadStatus::Dead:
// This should never happen, as threads must complete before being stopped.
DEBUG_ASSERT_MSG(false, "Thread with object id {} cannot be resumed because it's DEAD.",
GetObjectId());
return;
}
wakeup_callback = nullptr;
thread_manager.ready_queue.push_back(current_priority, this);
status = ThreadStatus::Ready;
thread_manager.kernel.PrepareReschedule();
}
void ThreadManager::DebugThreadQueue() {
Thread* thread = GetCurrentThread();
if (!thread) {
LOG_DEBUG(Kernel, "Current: NO CURRENT THREAD");
} else {
LOG_DEBUG(Kernel, "0x{:02X} {} (current)", thread->current_priority,
GetCurrentThread()->GetObjectId());
}
for (auto& t : thread_list) {
u32 priority = ready_queue.contains(t.get());
if (priority != UINT_MAX) {
LOG_DEBUG(Kernel, "0x{:02X} {}", priority, t->GetObjectId());
}
}
}
/**
* Resets a thread context, making it ready to be scheduled and run by the CPU
* @param context Thread context to reset
* @param stack_top Address of the top of the stack
* @param entry_point Address of entry point for execution
* @param arg User argument for thread
*/
static void ResetThreadContext(const std::unique_ptr<ARM_Interface::ThreadContext>& context,
u32 stack_top, u32 entry_point, u32 arg) {
context->Reset();
context->SetCpuRegister(0, arg);
context->SetProgramCounter(entry_point);
context->SetStackPointer(stack_top);
context->SetCpsr(USER32MODE | ((entry_point & 1) << 5)); // Usermode and THUMB mode
}
ResultVal<std::shared_ptr<Thread>> KernelSystem::CreateThread(
std::string name, VAddr entry_point, u32 priority, u32 arg, s32 processor_id, VAddr stack_top,
std::shared_ptr<Process> owner_process) {
// Check if priority is in ranged. Lowest priority -> highest priority id.
if (priority > ThreadPrioLowest) {
LOG_ERROR(Kernel_SVC, "Invalid thread priority: {}", priority);
return ERR_OUT_OF_RANGE;
}
if (processor_id > ThreadProcessorIdMax) {
LOG_ERROR(Kernel_SVC, "Invalid processor id: {}", processor_id);
return ERR_OUT_OF_RANGE_KERNEL;
}
// TODO(yuriks): Other checks, returning 0xD9001BEA
if (!memory.IsValidVirtualAddress(*owner_process, entry_point)) {
LOG_ERROR(Kernel_SVC, "(name={}): invalid entry {:08x}", name, entry_point);
// TODO: Verify error
return ResultCode(ErrorDescription::InvalidAddress, ErrorModule::Kernel,
ErrorSummary::InvalidArgument, ErrorLevel::Permanent);
}
auto thread{std::make_shared<Thread>(*this, processor_id)};
thread_managers[processor_id]->thread_list.push_back(thread);
thread_managers[processor_id]->ready_queue.prepare(priority);
thread->thread_id = NewThreadId();
thread->status = ThreadStatus::Dormant;
thread->entry_point = entry_point;
thread->stack_top = stack_top;
thread->nominal_priority = thread->current_priority = priority;
thread->last_running_ticks = timing.GetTimer(processor_id)->GetTicks();
thread->processor_id = processor_id;
thread->wait_objects.clear();
thread->wait_address = 0;
thread->name = std::move(name);
thread_managers[processor_id]->wakeup_callback_table[thread->thread_id] = thread.get();
thread->owner_process = owner_process;
CASCADE_RESULT(thread->tls_address, owner_process->AllocateThreadLocalStorage());
// TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used
// to initialize the context
ResetThreadContext(thread->context, stack_top, entry_point, arg);
thread_managers[processor_id]->ready_queue.push_back(thread->current_priority, thread.get());
thread->status = ThreadStatus::Ready;
return thread;
}
void Thread::SetPriority(u32 priority) {
ASSERT_MSG(priority <= ThreadPrioLowest && priority >= ThreadPrioHighest,
"Invalid priority value.");
// If thread was ready, adjust queues
if (status == ThreadStatus::Ready)
thread_manager.ready_queue.move(this, current_priority, priority);
else
thread_manager.ready_queue.prepare(priority);
nominal_priority = current_priority = priority;
}
void Thread::UpdatePriority() {
u32 best_priority = nominal_priority;
for (auto& mutex : held_mutexes) {
if (mutex->priority < best_priority)
best_priority = mutex->priority;
}
BoostPriority(best_priority);
}
void Thread::BoostPriority(u32 priority) {
// If thread was ready, adjust queues
if (status == ThreadStatus::Ready)
thread_manager.ready_queue.move(this, current_priority, priority);
else
thread_manager.ready_queue.prepare(priority);
current_priority = priority;
}
std::shared_ptr<Thread> SetupMainThread(KernelSystem& kernel, u32 entry_point, u32 priority,
std::shared_ptr<Process> owner_process) {
// Initialize new "main" thread
auto thread_res =
kernel.CreateThread("main", entry_point, priority, 0, owner_process->ideal_processor,
Memory::HEAP_VADDR_END, owner_process);
std::shared_ptr<Thread> thread = std::move(thread_res).Unwrap();
thread->context->SetFpscr(FPSCR_DEFAULT_NAN | FPSCR_FLUSH_TO_ZERO | FPSCR_ROUND_TOZERO |
FPSCR_IXC); // 0x03C00010
// Note: The newly created thread will be run when the scheduler fires.
return thread;
}
bool ThreadManager::HaveReadyThreads() {
return ready_queue.get_first() != nullptr;
}
void ThreadManager::Reschedule() {
Thread* cur = GetCurrentThread();
Thread* next = PopNextReadyThread();
if (cur && next) {
LOG_TRACE(Kernel, "context switch {} -> {}", cur->GetObjectId(), next->GetObjectId());
} else if (cur) {
LOG_TRACE(Kernel, "context switch {} -> idle", cur->GetObjectId());
} else if (next) {
LOG_TRACE(Kernel, "context switch idle -> {}", next->GetObjectId());
} else {
LOG_TRACE(Kernel, "context switch idle -> idle, do nothing");
return;
}
SwitchContext(next);
}
void Thread::SetWaitSynchronizationResult(ResultCode result) {
context->SetCpuRegister(0, result.raw);
}
void Thread::SetWaitSynchronizationOutput(s32 output) {
context->SetCpuRegister(1, output);
}
s32 Thread::GetWaitObjectIndex(const WaitObject* object) const {
ASSERT_MSG(!wait_objects.empty(), "Thread is not waiting for anything");
const auto match = std::find_if(wait_objects.rbegin(), wait_objects.rend(),
[object](const auto& p) { return p.get() == object; });
return static_cast<s32>(std::distance(match, wait_objects.rend()) - 1);
}
VAddr Thread::GetCommandBufferAddress() const {
// Offset from the start of TLS at which the IPC command buffer begins.
constexpr u32 command_header_offset = 0x80;
return GetTLSAddress() + command_header_offset;
}
ThreadManager::ThreadManager(Kernel::KernelSystem& kernel, u32 core_id) : kernel(kernel) {
ThreadWakeupEventType = kernel.timing.RegisterEvent(
"ThreadWakeupCallback_" + std::to_string(core_id),
[this](u64 thread_id, s64 cycle_late) { ThreadWakeupCallback(thread_id, cycle_late); });
}
ThreadManager::~ThreadManager() {
for (auto& t : thread_list) {
t->Stop();
}
}
std::span<const std::shared_ptr<Thread>> ThreadManager::GetThreadList() {
return thread_list;
}
} // namespace Kernel