3e8e011c33
* network: Migrate logging macros Follow-up of #3533 Replace prefix of all logging macros from LOG to NGLOG * Remove hash in format
50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "enet/enet.h"
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#include "network/network.h"
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namespace Network {
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static std::shared_ptr<RoomMember> g_room_member; ///< RoomMember (Client) for network games
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static std::shared_ptr<Room> g_room; ///< Room (Server) for network games
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// TODO(B3N30): Put these globals into a networking class
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bool Init() {
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if (enet_initialize() != 0) {
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NGLOG_ERROR(Network, "Error initalizing ENet");
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return false;
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}
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g_room = std::make_shared<Room>();
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g_room_member = std::make_shared<RoomMember>();
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NGLOG_DEBUG(Network, "initialized OK");
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return true;
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}
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std::weak_ptr<Room> GetRoom() {
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return g_room;
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}
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std::weak_ptr<RoomMember> GetRoomMember() {
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return g_room_member;
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}
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void Shutdown() {
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if (g_room_member) {
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if (g_room_member->IsConnected())
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g_room_member->Leave();
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g_room_member.reset();
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}
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if (g_room) {
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if (g_room->GetState() == Room::State::Open)
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g_room->Destroy();
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g_room.reset();
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}
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enet_deinitialize();
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NGLOG_DEBUG(Network, "shutdown OK");
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}
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} // namespace Network
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