citra/src/core/settings.cpp
xperia64 8131bd32e3 renderer_opengl: Add support for custom shaders (#4578)
* Add Anaglyph 3D

Change 3D slider in-game

Change shaders while game is running

Move shader loading into function

Disable 3D slider setting when stereoscopy is off

The rest of the shaders

Address review issues

Documentation and minor fixups

Forgot clang-format

Fix shader release on SDL2-software rendering

Remove unnecessary state changes

Respect 3D factor setting regardless of stereoscopic rendering

Improve shader resolution passing

Minor setting-related improvements

Add option to toggle texture filtering

Rebase fixes

* One final clang-format

* Fix OpenGL problems
2019-08-09 20:00:47 +02:00

144 lines
6.2 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <utility>
#include "audio_core/dsp_interface.h"
#include "core/core.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/shared_page.h"
#include "core/hle/service/hid/hid.h"
#include "core/hle/service/ir/ir_rst.h"
#include "core/hle/service/ir/ir_user.h"
#include "core/hle/service/mic_u.h"
#include "core/settings.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
namespace Settings {
Values values = {};
void Apply() {
GDBStub::SetServerPort(values.gdbstub_port);
GDBStub::ToggleServer(values.use_gdbstub);
VideoCore::g_hw_renderer_enabled = values.use_hw_renderer;
VideoCore::g_shader_jit_enabled = values.use_shader_jit;
VideoCore::g_hw_shader_enabled = values.use_hw_shader;
VideoCore::g_hw_shader_accurate_gs = values.shaders_accurate_gs;
VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul;
if (VideoCore::g_renderer) {
VideoCore::g_renderer->UpdateCurrentFramebufferLayout();
}
VideoCore::g_renderer_bg_color_update_requested = true;
VideoCore::g_renderer_sampler_update_requested = true;
VideoCore::g_renderer_shader_update_requested = true;
auto& system = Core::System::GetInstance();
if (system.IsPoweredOn()) {
Core::DSP().SetSink(values.sink_id, values.audio_device_id);
Core::DSP().EnableStretching(values.enable_audio_stretching);
auto hid = Service::HID::GetModule(system);
if (hid) {
hid->ReloadInputDevices();
}
auto sm = system.ServiceManager();
auto ir_user = sm.GetService<Service::IR::IR_USER>("ir:USER");
if (ir_user)
ir_user->ReloadInputDevices();
auto ir_rst = sm.GetService<Service::IR::IR_RST>("ir:rst");
if (ir_rst)
ir_rst->ReloadInputDevices();
auto cam = Service::CAM::GetModule(system);
if (cam) {
cam->ReloadCameraDevices();
}
Service::MIC::ReloadMic(system);
}
}
template <typename T>
void LogSetting(const std::string& name, const T& value) {
LOG_INFO(Config, "{}: {}", name, value);
}
void LogSettings() {
LOG_INFO(Config, "Citra Configuration:");
LogSetting("Core_UseCpuJit", Settings::values.use_cpu_jit);
LogSetting("Renderer_UseGLES", Settings::values.use_gles);
LogSetting("Renderer_UseHwRenderer", Settings::values.use_hw_renderer);
LogSetting("Renderer_UseHwShader", Settings::values.use_hw_shader);
LogSetting("Renderer_ShadersAccurateGs", Settings::values.shaders_accurate_gs);
LogSetting("Renderer_ShadersAccurateMul", Settings::values.shaders_accurate_mul);
LogSetting("Renderer_UseShaderJit", Settings::values.use_shader_jit);
LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor);
LogSetting("Renderer_VsyncEnabled", Settings::values.vsync_enabled);
LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit);
LogSetting("Renderer_FrameLimit", Settings::values.frame_limit);
LogSetting("Renderer_PostProcessingShader", Settings::values.pp_shader_name);
LogSetting("Renderer_FilterMode", Settings::values.filter_mode);
LogSetting("Stereoscopy_Render3d", static_cast<int>(Settings::values.render_3d));
LogSetting("Stereoscopy_Factor3d", Settings::values.factor_3d);
LogSetting("Layout_LayoutOption", static_cast<int>(Settings::values.layout_option));
LogSetting("Layout_SwapScreen", Settings::values.swap_screen);
LogSetting("Audio_EnableDspLle", Settings::values.enable_dsp_lle);
LogSetting("Audio_EnableDspLleMultithread", Settings::values.enable_dsp_lle_multithread);
LogSetting("Audio_OutputEngine", Settings::values.sink_id);
LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching);
LogSetting("Audio_OutputDevice", Settings::values.audio_device_id);
LogSetting("Audio_InputDeviceType", static_cast<int>(Settings::values.mic_input_type));
LogSetting("Audio_InputDevice", Settings::values.mic_input_device);
using namespace Service::CAM;
LogSetting("Camera_OuterRightName", Settings::values.camera_name[OuterRightCamera]);
LogSetting("Camera_OuterRightConfig", Settings::values.camera_config[OuterRightCamera]);
LogSetting("Camera_OuterRightFlip", Settings::values.camera_flip[OuterRightCamera]);
LogSetting("Camera_InnerName", Settings::values.camera_name[InnerCamera]);
LogSetting("Camera_InnerConfig", Settings::values.camera_config[InnerCamera]);
LogSetting("Camera_InnerFlip", Settings::values.camera_flip[InnerCamera]);
LogSetting("Camera_OuterLeftName", Settings::values.camera_name[OuterLeftCamera]);
LogSetting("Camera_OuterLeftConfig", Settings::values.camera_config[OuterLeftCamera]);
LogSetting("Camera_OuterLeftFlip", Settings::values.camera_flip[OuterLeftCamera]);
LogSetting("DataStorage_UseVirtualSd", Settings::values.use_virtual_sd);
LogSetting("System_IsNew3ds", Settings::values.is_new_3ds);
LogSetting("System_RegionValue", Settings::values.region_value);
LogSetting("Debugging_UseGdbstub", Settings::values.use_gdbstub);
LogSetting("Debugging_GdbstubPort", Settings::values.gdbstub_port);
}
void LoadProfile(int index) {
Settings::values.current_input_profile = Settings::values.input_profiles[index];
Settings::values.current_input_profile_index = index;
}
void SaveProfile(int index) {
Settings::values.input_profiles[index] = Settings::values.current_input_profile;
}
void CreateProfile(std::string name) {
Settings::InputProfile profile = values.current_input_profile;
profile.name = std::move(name);
Settings::values.input_profiles.push_back(std::move(profile));
Settings::values.current_input_profile_index =
static_cast<int>(Settings::values.input_profiles.size()) - 1;
Settings::LoadProfile(Settings::values.current_input_profile_index);
}
void DeleteProfile(int index) {
Settings::values.input_profiles.erase(Settings::values.input_profiles.begin() + index);
Settings::LoadProfile(0);
}
void RenameCurrentProfile(std::string new_name) {
Settings::values.input_profiles[Settings::values.current_input_profile_index].name =
std::move(new_name);
}
} // namespace Settings