8131bd32e3
* Add Anaglyph 3D Change 3D slider in-game Change shaders while game is running Move shader loading into function Disable 3D slider setting when stereoscopy is off The rest of the shaders Address review issues Documentation and minor fixups Forgot clang-format Fix shader release on SDL2-software rendering Remove unnecessary state changes Respect 3D factor setting regardless of stereoscopic rendering Improve shader resolution passing Minor setting-related improvements Add option to toggle texture filtering Rebase fixes * One final clang-format * Fix OpenGL problems
277 lines
8.6 KiB
C++
277 lines
8.6 KiB
C++
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <cstdio>
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#include <fstream>
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#include <functional>
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#include <limits>
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#include <optional>
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#include <string>
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#include <type_traits>
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#include <vector>
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#include "common/common_types.h"
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#ifdef _MSC_VER
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#include "common/string_util.h"
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#endif
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namespace FileUtil {
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// User paths for GetUserPath
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enum class UserPath {
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CacheDir,
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CheatsDir,
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ConfigDir,
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DLLDir,
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LogDir,
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NANDDir,
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RootDir,
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SDMCDir,
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ShaderDir,
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SysDataDir,
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UserDir,
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};
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// FileSystem tree node/
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struct FSTEntry {
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bool isDirectory;
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u64 size; // file length or number of entries from children
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std::string physicalName; // name on disk
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std::string virtualName; // name in FST names table
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std::vector<FSTEntry> children;
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};
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// Returns true if file filename exists
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bool Exists(const std::string& filename);
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// Returns true if filename is a directory
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bool IsDirectory(const std::string& filename);
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// Returns the size of filename (64bit)
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u64 GetSize(const std::string& filename);
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// Overloaded GetSize, accepts file descriptor
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u64 GetSize(const int fd);
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// Overloaded GetSize, accepts FILE*
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u64 GetSize(FILE* f);
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// Returns true if successful, or path already exists.
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bool CreateDir(const std::string& filename);
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// Creates the full path of fullPath returns true on success
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bool CreateFullPath(const std::string& fullPath);
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// Deletes a given filename, return true on success
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// Doesn't supports deleting a directory
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bool Delete(const std::string& filename);
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// Deletes a directory filename, returns true on success
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bool DeleteDir(const std::string& filename);
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// renames file srcFilename to destFilename, returns true on success
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bool Rename(const std::string& srcFilename, const std::string& destFilename);
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// copies file srcFilename to destFilename, returns true on success
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bool Copy(const std::string& srcFilename, const std::string& destFilename);
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// creates an empty file filename, returns true on success
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bool CreateEmptyFile(const std::string& filename);
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/**
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* @param num_entries_out to be assigned by the callable with the number of iterated directory
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* entries, never null
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* @param directory the path to the enclosing directory
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* @param virtual_name the entry name, without any preceding directory info
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* @return whether handling the entry succeeded
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*/
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using DirectoryEntryCallable = std::function<bool(
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u64* num_entries_out, const std::string& directory, const std::string& virtual_name)>;
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/**
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* Scans a directory, calling the callback for each file/directory contained within.
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* If the callback returns failure, scanning halts and this function returns failure as well
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* @param num_entries_out assigned by the function with the number of iterated directory entries,
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* can be null
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* @param directory the directory to scan
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* @param callback The callback which will be called for each entry
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* @return whether scanning the directory succeeded
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*/
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bool ForeachDirectoryEntry(u64* num_entries_out, const std::string& directory,
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DirectoryEntryCallable callback);
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/**
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* Scans the directory tree, storing the results.
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* @param directory the parent directory to start scanning from
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* @param parent_entry FSTEntry where the filesystem tree results will be stored.
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* @param recursion Number of children directories to read before giving up.
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* @return the total number of files/directories found
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*/
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u64 ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
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unsigned int recursion = 0);
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// deletes the given directory and anything under it. Returns true on success.
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bool DeleteDirRecursively(const std::string& directory, unsigned int recursion = 256);
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// Returns the current directory
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std::optional<std::string> GetCurrentDir();
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// Create directory and copy contents (does not overwrite existing files)
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void CopyDir(const std::string& source_path, const std::string& dest_path);
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// Set the current directory to given directory
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bool SetCurrentDir(const std::string& directory);
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void SetUserPath(const std::string& path = "");
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// Returns a pointer to a string with a Citra data dir in the user's home
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// directory. To be used in "multi-user" mode (that is, installed).
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const std::string& GetUserPath(UserPath path);
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// Returns the path to where the sys file are
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std::string GetSysDirectory();
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#ifdef __APPLE__
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std::string GetBundleDirectory();
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#endif
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#ifdef _WIN32
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const std::string& GetExeDirectory();
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std::string AppDataRoamingDirectory();
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#endif
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std::size_t WriteStringToFile(bool text_file, const std::string& filename, std::string_view str);
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std::size_t ReadFileToString(bool text_file, const std::string& filename, std::string& str);
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/**
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* Splits the filename into 8.3 format
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* Loosely implemented following https://en.wikipedia.org/wiki/8.3_filename
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* @param filename The normal filename to use
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* @param short_name A 9-char array in which the short name will be written
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* @param extension A 4-char array in which the extension will be written
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*/
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void SplitFilename83(const std::string& filename, std::array<char, 9>& short_name,
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std::array<char, 4>& extension);
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// simple wrapper for cstdlib file functions to
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// hopefully will make error checking easier
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// and make forgetting an fclose() harder
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class IOFile : public NonCopyable {
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public:
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IOFile();
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// flags is used for windows specific file open mode flags, which
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// allows citra to open the logs in shared write mode, so that the file
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// isn't considered "locked" while citra is open and people can open the log file and view it
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IOFile(const std::string& filename, const char openmode[], int flags = 0);
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~IOFile();
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IOFile(IOFile&& other);
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IOFile& operator=(IOFile&& other);
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void Swap(IOFile& other);
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bool Open(const std::string& filename, const char openmode[], int flags = 0);
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bool Close();
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template <typename T>
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std::size_t ReadArray(T* data, std::size_t length) {
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static_assert(std::is_trivially_copyable_v<T>,
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"Given array does not consist of trivially copyable objects");
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if (!IsOpen()) {
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m_good = false;
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return std::numeric_limits<std::size_t>::max();
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}
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std::size_t items_read = std::fread(data, sizeof(T), length, m_file);
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if (items_read != length)
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m_good = false;
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return items_read;
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}
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template <typename T>
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std::size_t WriteArray(const T* data, std::size_t length) {
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static_assert(std::is_trivially_copyable_v<T>,
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"Given array does not consist of trivially copyable objects");
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if (!IsOpen()) {
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m_good = false;
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return std::numeric_limits<std::size_t>::max();
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}
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std::size_t items_written = std::fwrite(data, sizeof(T), length, m_file);
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if (items_written != length)
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m_good = false;
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return items_written;
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}
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template <typename T>
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std::size_t ReadBytes(T* data, std::size_t length) {
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static_assert(std::is_trivially_copyable_v<T>, "T must be trivially copyable");
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return ReadArray(reinterpret_cast<char*>(data), length);
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}
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template <typename T>
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std::size_t WriteBytes(const T* data, std::size_t length) {
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static_assert(std::is_trivially_copyable_v<T>, "T must be trivially copyable");
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return WriteArray(reinterpret_cast<const char*>(data), length);
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}
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template <typename T>
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std::size_t WriteObject(const T& object) {
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static_assert(!std::is_pointer_v<T>, "WriteObject arguments must not be a pointer");
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return WriteArray(&object, 1);
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}
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std::size_t WriteString(std::string_view str) {
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return WriteArray(str.data(), str.length());
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}
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bool IsOpen() const {
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return nullptr != m_file;
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}
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// m_good is set to false when a read, write or other function fails
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bool IsGood() const {
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return m_good;
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}
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explicit operator bool() const {
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return IsGood();
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}
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bool Seek(s64 off, int origin);
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u64 Tell() const;
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u64 GetSize() const;
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bool Resize(u64 size);
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bool Flush();
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// clear error state
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void Clear() {
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m_good = true;
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std::clearerr(m_file);
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}
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private:
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std::FILE* m_file = nullptr;
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bool m_good = true;
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};
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} // namespace FileUtil
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// To deal with Windows being dumb at unicode:
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template <typename T>
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void OpenFStream(T& fstream, const std::string& filename, std::ios_base::openmode openmode) {
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#ifdef _MSC_VER
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fstream.open(Common::UTF8ToUTF16W(filename), openmode);
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#else
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fstream.open(filename, openmode);
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#endif
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}
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