.. |
texture_filters
|
texture_filters: update ScaleForce (#5270)
|
2020-04-27 23:50:47 -05:00 |
frame_dumper_opengl.cpp
|
core: Properly std::move things around
|
2020-02-27 16:55:09 +08:00 |
frame_dumper_opengl.h
|
video_core, core: Move pixel download to its own thread
|
2020-02-27 16:55:08 +08:00 |
gl_format_reinterpreter.cpp
|
video_core/renderer_opengl/gl_rasterizer_cache: Create Format Reinterpretation Framework (#5170)
|
2020-04-07 09:12:32 -05:00 |
gl_format_reinterpreter.h
|
video_core/renderer_opengl/gl_rasterizer_cache: Create Format Reinterpretation Framework (#5170)
|
2020-04-07 09:12:32 -05:00 |
gl_rasterizer.cpp
|
use separate texture buffer for light and fog
|
2021-07-24 23:36:53 +05:30 |
gl_rasterizer.h
|
use separate texture buffer for light and fog
|
2021-07-24 23:36:53 +05:30 |
gl_rasterizer_cache.cpp
|
android: gl_rasterizer_cache: Skip costly shutdown procedure.
|
2021-07-24 23:37:00 +05:30 |
gl_rasterizer_cache.h
|
Fix destructor order in rasterizer cache (#5725)
|
2021-02-21 18:05:27 -05:00 |
gl_resource_manager.cpp
|
fix clang format
|
2020-07-07 16:43:42 -05:00 |
gl_resource_manager.h
|
Merge pull request #5420 from citra-emu/xglTextureBarrier
|
2020-07-07 16:45:27 -05:00 |
gl_shader_decompiler.cpp
|
Merge pull request #5471 from vitor-k/misc
|
2021-04-23 22:54:00 -07:00 |
gl_shader_decompiler.h
|
video_core: Add missing header guards
|
2020-04-18 22:06:37 -04:00 |
gl_shader_disk_cache.cpp
|
Fix Disk shader cache when accurate multiplication is off (#5711)
|
2021-05-16 10:45:02 +02:00 |
gl_shader_disk_cache.h
|
Only load precompiled shaders if their sanitize_mul setting matches
|
2020-01-15 21:10:37 -07:00 |
gl_shader_gen.cpp
|
use separate texture buffer for light and fog
|
2021-07-24 23:36:53 +05:30 |
gl_shader_gen.h
|
gl_shader_gen: Mark hash implementations as noexcept
|
2020-04-30 22:57:36 -04:00 |
gl_shader_manager.cpp
|
use separate texture buffer for light and fog
|
2021-07-24 23:36:53 +05:30 |
gl_shader_manager.h
|
Address review and update zstd
|
2020-01-15 19:58:34 -07:00 |
gl_shader_util.cpp
|
Fix GLES version header on picky drivers
|
2019-03-15 23:32:29 +00:00 |
gl_shader_util.h
|
video_core: add workarounds to enable GLES support
|
2019-02-12 16:57:18 -06:00 |
gl_state.cpp
|
use separate texture buffer for light and fog
|
2021-07-24 23:36:53 +05:30 |
gl_state.h
|
use separate texture buffer for light and fog
|
2021-07-24 23:36:53 +05:30 |
gl_stream_buffer.cpp
|
gl_stream_buffer: Profile orphaning of stream buffer.
|
2018-11-17 15:03:20 +01:00 |
gl_stream_buffer.h
|
Port yuzu-emu/yuzu#1137: "renderer_opengl: Namespace OpenGL code" (#4423)
|
2018-11-16 23:29:10 -08:00 |
gl_surface_params.cpp
|
Texture Filtering v2 (#5166)
|
2020-04-02 22:42:50 -05:00 |
gl_surface_params.h
|
video_core/renderer_opengl/gl_rasterizer_cache: Create Format Reinterpretation Framework (#5170)
|
2020-04-07 09:12:32 -05:00 |
gl_vars.cpp
|
video_core: add workarounds to enable GLES support
|
2019-02-12 16:57:18 -06:00 |
gl_vars.h
|
video_core: add workarounds to enable GLES support
|
2019-02-12 16:57:18 -06:00 |
pica_to_gl.h
|
Merge pull request #5501 from FearlessTobi/port-1064-3948
|
2021-04-23 22:58:08 -07:00 |
post_processing_opengl.cpp
|
post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode()
|
2020-04-18 22:27:44 -04:00 |
post_processing_opengl.h
|
post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode()
|
2020-04-18 22:27:44 -04:00 |
renderer_opengl.cpp
|
Merge pull request #5501 from FearlessTobi/port-1064-3948
|
2021-04-23 22:58:08 -07:00 |
renderer_opengl.h
|
video_core, core: Move pixel download to its own thread
|
2020-02-27 16:55:08 +08:00 |