citra/src/core/settings.cpp
Vitor K 9626bdf385
Gate use of custom directories behind a variable (#6157)
previous changes had forced every single user to use custom
directories for NAND and SDMC. Those paths were saved to the
config file and would interact badly with portable builds.
2022-10-22 19:09:47 +05:30

161 lines
6.9 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include <utility>
#include "audio_core/dsp_interface.h"
#include "core/core.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/shared_page.h"
#include "core/hle/service/cam/cam.h"
#include "core/hle/service/hid/hid.h"
#include "core/hle/service/ir/ir_rst.h"
#include "core/hle/service/ir/ir_user.h"
#include "core/hle/service/mic_u.h"
#include "core/settings.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
namespace Settings {
Values values = {};
void Apply() {
GDBStub::SetServerPort(values.gdbstub_port);
GDBStub::ToggleServer(values.use_gdbstub);
VideoCore::g_hw_renderer_enabled = values.use_hw_renderer;
VideoCore::g_shader_jit_enabled = values.use_shader_jit;
VideoCore::g_hw_shader_enabled = values.use_hw_shader;
VideoCore::g_separable_shader_enabled = values.separable_shader;
VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul;
VideoCore::g_use_disk_shader_cache = values.use_disk_shader_cache;
#ifndef ANDROID
if (VideoCore::g_renderer) {
VideoCore::g_renderer->UpdateCurrentFramebufferLayout();
}
#endif
VideoCore::g_renderer_bg_color_update_requested = true;
VideoCore::g_renderer_sampler_update_requested = true;
VideoCore::g_renderer_shader_update_requested = true;
VideoCore::g_texture_filter_update_requested = true;
auto& system = Core::System::GetInstance();
if (system.IsPoweredOn()) {
system.CoreTiming().UpdateClockSpeed(values.cpu_clock_percentage);
Core::DSP().SetSink(values.sink_id, values.audio_device_id);
Core::DSP().EnableStretching(values.enable_audio_stretching);
auto hid = Service::HID::GetModule(system);
if (hid) {
hid->ReloadInputDevices();
}
auto sm = system.ServiceManager();
auto ir_user = sm.GetService<Service::IR::IR_USER>("ir:USER");
if (ir_user)
ir_user->ReloadInputDevices();
auto ir_rst = sm.GetService<Service::IR::IR_RST>("ir:rst");
if (ir_rst)
ir_rst->ReloadInputDevices();
auto cam = Service::CAM::GetModule(system);
if (cam) {
cam->ReloadCameraDevices();
}
Service::MIC::ReloadMic(system);
}
}
void LogSettings() {
const auto log_setting = [](std::string_view name, const auto& value) {
LOG_INFO(Config, "{}: {}", name, value);
};
LOG_INFO(Config, "Citra Configuration:");
log_setting("Core_UseCpuJit", values.use_cpu_jit);
log_setting("Core_CPUClockPercentage", values.cpu_clock_percentage);
log_setting("Renderer_UseGLES", values.use_gles);
log_setting("Renderer_UseHwRenderer", values.use_hw_renderer);
log_setting("Renderer_UseHwShader", values.use_hw_shader);
log_setting("Renderer_SeparableShader", values.separable_shader);
log_setting("Renderer_ShadersAccurateMul", values.shaders_accurate_mul);
log_setting("Renderer_UseShaderJit", values.use_shader_jit);
log_setting("Renderer_UseResolutionFactor", values.resolution_factor);
log_setting("Renderer_FrameLimit", values.frame_limit);
log_setting("Renderer_UseFrameLimitAlternate", values.use_frame_limit_alternate);
log_setting("Renderer_FrameLimitAlternate", values.frame_limit_alternate);
log_setting("Renderer_VSyncNew", values.use_vsync_new);
log_setting("Renderer_PostProcessingShader", values.pp_shader_name);
log_setting("Renderer_FilterMode", values.filter_mode);
log_setting("Renderer_TextureFilterName", values.texture_filter_name);
log_setting("Stereoscopy_Render3d", values.render_3d);
log_setting("Stereoscopy_Factor3d", values.factor_3d);
log_setting("Layout_LayoutOption", values.layout_option);
log_setting("Layout_SwapScreen", values.swap_screen);
log_setting("Layout_UprightScreen", values.upright_screen);
log_setting("Utility_DumpTextures", values.dump_textures);
log_setting("Utility_CustomTextures", values.custom_textures);
log_setting("Utility_UseDiskShaderCache", values.use_disk_shader_cache);
log_setting("Audio_EnableDspLle", values.enable_dsp_lle);
log_setting("Audio_EnableDspLleMultithread", values.enable_dsp_lle_multithread);
log_setting("Audio_OutputEngine", values.sink_id);
log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching);
log_setting("Audio_OutputDevice", values.audio_device_id);
log_setting("Audio_InputDeviceType", values.mic_input_type);
log_setting("Audio_InputDevice", values.mic_input_device);
using namespace Service::CAM;
log_setting("Camera_OuterRightName", values.camera_name[OuterRightCamera]);
log_setting("Camera_OuterRightConfig", values.camera_config[OuterRightCamera]);
log_setting("Camera_OuterRightFlip", values.camera_flip[OuterRightCamera]);
log_setting("Camera_InnerName", values.camera_name[InnerCamera]);
log_setting("Camera_InnerConfig", values.camera_config[InnerCamera]);
log_setting("Camera_InnerFlip", values.camera_flip[InnerCamera]);
log_setting("Camera_OuterLeftName", values.camera_name[OuterLeftCamera]);
log_setting("Camera_OuterLeftConfig", values.camera_config[OuterLeftCamera]);
log_setting("Camera_OuterLeftFlip", values.camera_flip[OuterLeftCamera]);
log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd);
log_setting("DataStorage_UseCustomStorage", values.use_custom_storage);
if (values.use_custom_storage) {
log_setting("DataStorage_SdmcDir", FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir));
log_setting("DataStorage_NandDir", FileUtil::GetUserPath(FileUtil::UserPath::NANDDir));
}
log_setting("System_IsNew3ds", values.is_new_3ds);
log_setting("System_RegionValue", values.region_value);
log_setting("Debugging_UseGdbstub", values.use_gdbstub);
log_setting("Debugging_GdbstubPort", values.gdbstub_port);
}
void LoadProfile(int index) {
Settings::values.current_input_profile = Settings::values.input_profiles[index];
Settings::values.current_input_profile_index = index;
}
void SaveProfile(int index) {
Settings::values.input_profiles[index] = Settings::values.current_input_profile;
}
void CreateProfile(std::string name) {
Settings::InputProfile profile = values.current_input_profile;
profile.name = std::move(name);
Settings::values.input_profiles.push_back(std::move(profile));
Settings::values.current_input_profile_index =
static_cast<int>(Settings::values.input_profiles.size()) - 1;
Settings::LoadProfile(Settings::values.current_input_profile_index);
}
void DeleteProfile(int index) {
Settings::values.input_profiles.erase(Settings::values.input_profiles.begin() + index);
Settings::LoadProfile(0);
}
void RenameCurrentProfile(std::string new_name) {
Settings::values.current_input_profile.name = std::move(new_name);
}
} // namespace Settings